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Chat, GUID, Stats and Mapstats Logger [1.0.0.3]


ColColonCleaner

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Originally Posted by ty_ger07*:

 

Anyone? Can't figure it out. :sad:

I would ask in the AdKats thread. I have seen this happen before but don't remember why. I think colcoloncleaner will instruct you to empty out a table where the ranks are cached (incorrectly).
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Originally Posted by kcuestag*:

 

I would ask in the AdKats thread. I have seen this happen before but don't remember why. I think colcoloncleaner will instruct you to empty out a table where the ranks are cached (incorrectly).

Will do, many thanks.
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Originally Posted by ColColonCleaner*:

 

Will do, many thanks.

AdKats does not modify anything with stat logger other than adding a PlayerID column to the chat table, and inserting new players into the players table. Everything else is left alone. I'm not sure where your issue is coming from.

 

I have not spent much time getting to know the stats command or how it works, so i'm not exactly sure. I know there is a command that stat logger runs to update everyone's rank, but that's about it.

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Originally Posted by ty_ger07*:

 

Hey it seems to be working now. However, I have another issue when i enable adkat plugin and got this error message that caused procon.exe to crash and i think this error is related to stats logger. maybe you can help me figure this out. I have already posted about this on another thread under adlats advanced in game admin because i originally thought it may be adkats' issue but more likely it is something with xpkiller's plugin because the error messge popped up with statslogger. let me know what you think and heres the error message prior procon.exe crashed

 

Code:

[02:42:12 78] [Statslogger]Error: Error in UpdateCurrentPlayerTable: 
[02:42:12 79] Message: Incorrect string value: '' for function inet_aton
[02:42:12 79] Native: -2147467259
[02:42:12 79] Source: MySql.Data
[02:42:12 79] StackTrace:    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at PRoConEvents.CChatGUIDStatsLogger.UpdateCurrentPlayerTable(List`1 lstPlayers)
Thanks again for your help

 

Edit 2: I enabled stats logger and it seems to work but it takes several hours before the error message came back again instead of few minutes.

 

here is the error message log -

 

Code:

[15:14:33 43] [Statslogger]Error: Error in UpdateCurrentPlayerTable: 
[15:14:33 44] Message: Incorrect string value: '' for function inet_aton
[15:14:33 44] Native: -2147467259
[15:14:33 44] Source: MySql.Data
[15:14:33 44] StackTrace:    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at PRoConEvents.CChatGUIDStatsLogger.UpdateCurrentPlayerTable(List`1 lstPlayers)
[15:33:45 84] [Statslogger]Error: Error in UpdateCurrentPlayerTable: 
[15:33:45 84] Message: Incorrect string value: '' for function inet_aton
[15:33:45 84] Native: -2147467259
[15:33:45 84] Source: MySql.Data
[15:33:45 84] StackTrace:    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at PRoConEvents.CChatGUIDStatsLogger.UpdateCurrentPlayerTab
This randomly happens between rounds when players' information is blank. When a round is changing from one map to another, sometimes players are assigned to a team but their player information gets blanked out by either the game server or procon for whatever reason. The error message you saw is complaining that a player's IP address is blank.

 

It seems that what this plugin really needs is variable sanitation or function escape when procon provides it with erroneous data. A lot of these error messages could be avoided. Too bad that I don't know enough about C# to do it myself.

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Originally Posted by ColColonCleaner*:

 

Looks like we'll have to start fresh, unless someone has an idea? I could give access to our DB if it helped.

Maybe not the best way to go about it, I can dig into the commands that stat logger is using to figure out what it's actually doing for those stats. I'm having trouble with time commitments right now though, will need to find a time to slip it in.
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Originally Posted by kcuestag*:

 

Maybe not the best way to go about it, I can dig into the commands that stat logger is using to figure out what it's actually doing for those stats. I'm having trouble with time commitments right now though, will need to find a time to slip it in.

No worries, I ended up starting with a fresh database.

 

That said, I do have a backup (.sql file) of my previous database, in case you want to have a look at it to see if you can figure out what might have happened.

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Originally Posted by ColColonCleaner*:

 

No worries, I ended up starting with a fresh database.

 

That said, I do have a backup (.sql file) of my previous database, in case you want to have a look at it to see if you can figure out what might have happened.

Oh i thought you were just gonna wipe the stats table, not the whole database, damn. That's a much bigger nuke. Like i said i'd need to understand stat logger more to be able to see what was going wrong.
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Originally Posted by kcuestag*:

 

Here is an error I am getting pretty much every time a new round/map is loaded:

 

 

Code:

[00:15:46 57] [Statslogger]Error: Error in Startstreaming: 
[00:15:46 57] Message: Duplicate entry '1-EA_74995CF6271F1DE45555B9200BEF644C' for key 'UNIQUE_playerdata'
[00:15:46 57] Native: -2147467259
[00:15:46 57] Source: MySql.Data
[00:15:46 57] StackTrace:    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at PRoConEvents.CChatGUIDStatsLogger.StartStreaming()
[00:15:58 35] [Statslogger]Error: Error in Startstreaming OuterException: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.CChatGUIDStatsLogger.DisplayMySqlErrorCollection(MySqlException myException)
   at PRoConEvents.CChatGUIDStatsLogger.StartStreaming()
Is this something I should worry about?
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Originally Posted by leibhold*:

 

Message: Duplicate entry '1-EA_74995CF6271F1DE45555B9200BEF644C' for key 'UNIQUE_playerdata'

 

I would check in player data table for this duplicated key. It should only cream that players stats but why its doing it on a new set of tables is a worry.

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Originally Posted by MRniceGuy*:

 

Could someone tell me what this error is about?

 

pdateServerID1: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Net.SocketPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

bei System.Security.CodeAccessSecurityEngine.Check(Obj ect demand, StackCrawlMark& stackMark, Boolean isPermSet)

bei System.Security.CodeAccessPermission.Demand()

bei System.Net.Sockets.Socket.CheckCacheRemote(EndPoin t& remoteEP, Boolean isOverwrite)

bei System.Net.Sockets.Socket.BeginConnectEx(EndPoint remoteEP, Boolean flowContext, AsyncCallback callback, Object state)

bei System.Net.Sockets.Socket.BeginConnect(EndPoint remoteEP, AsyncCallback callback, Object state)

bei MySql.Data.Common.StreamCreator.CreateSocketStream (IPAddress ip, Boolean unix)

bei MySql.Data.Common.StreamCreator.GetStreamFromHost( String pipeName, String hostName, UInt32 timeout)

bei MySql.Data.Common.StreamCreator.GetStream(UInt32 timeout)

bei MySql.Data.MySqlClient.NativeDriver.Open()

bei MySql.Data.MySqlClient.Driver.Open()

bei MySql.Data.MySqlClient.Driver.Create(MySqlConnecti onStringBuilder settings)

bei MySql.Data.MySqlClient.MySqlPool.CreateNewPooledCo nnection()

bei MySql.Data.MySqlClient.MySqlPool.GetPooledConnecti on()

bei MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()

bei MySql.Data.MySqlClient.MySqlPool.GetConnection()

bei MySql.Data.MySqlClient.MySqlConnection.Open()

bei PRoConEvents.CChatGUIDStatsLogger.getUpdateServerI D(CServerInfo csiServerInfo)

Die Aktion, bei der ein Fehler aufgetreten ist:

Demand

Der Typ der ersten Berechtigung, bei der ein Fehler aufgetreten ist:

System.Net.SocketPermission

Die Zone der Assembly, bei der ein Fehler aufgetreten ist:

MyComputer

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Originally Posted by ColColonCleaner*:

 

Message: Duplicate entry '1-EA_74995CF6271F1DE45555B9200BEF644C' for key 'UNIQUE_playerdata'

 

I would check in player data table for this duplicated key. It should only cream that players stats but why its doing it on a new set of tables is a worry.

I love creaming player's stats. But seriously, sounds like AdKats has already added that player to the database and stat logger doesn't have code that catches if the player has already been added. AdKats needs to add new players to the DB immediately since it uses their ID for almost everything.

 

I can add that to the list of things needing to be checked if I take over this plugin.

 

The most this error should cause is the player missing stats for their first ever round in the server.

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Originally Posted by kcuestag*:

 

I love creaming player's stats. But seriously, sounds like AdKats has already added that player to the database and stat logger doesn't have code that catches if the player has already been added. AdKats needs to add new players to the DB immediately since it uses their ID for almost everything.

 

I can add that to the list of things needing to be checked if I take over this plugin.

 

The most this error should cause is the player missing stats for their first ever round in the server.

Good to know, thanks. :smile:
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Originally Posted by lamzak*:

 

my rank page is connected to my database which itself is filled by this plugin , where do i remove the first 4 on this rankwebsite i use/"made" http://ni833421_2.vweb20.nitrado.net/ , i mean where is that in the database , luckily adkats who reads the banlist still finds all bans from all 5 somehow so i would like to remove the 4 but keep the bans from the first 4.

 

P.s. how does it get triggered a new entry? the first 3 have different names of the same server - all 5 are on the same physical server, and database also - but after that the name stays the same still 3 different databases - number 3 4 5 - within my 1 and only database ni833421_1_DB

 

mmm at adkats itself i see at 1 server settings > setting import 5 and server id (display) 5 , after i remove the first 4 should i change this to 1 or stick at 5 , and after i trigger somehow a 6th (= 2nd after i removed the first 4), should i just change adkats back to 5(or1) that only leaves the rankpage having multiple server listings for the same server but at least the ranks doesnt get reset then.

 

p.s. how much mb does such a database of - now total of the "5" servers - 20.000 players take in the database , nitrado doesnt give a maximum size i can have so can there come a problem when it reaches 30.000 or whatever ... i mean can it get full are we talking many mb s here or even gigabytes or just only a couple of 100dreds kb's.

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Originally Posted by ColColonCleaner*:

 

You don't want banned players to show up in the stat lists? That seems like a relatively simple addon. Just check if the adkats_bans table exists, and if it does just filter out any player ids from the stat list who have bans where status = Active.

 

Sent from my SM-G920P using Tapatalk

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Originally Posted by lamzak*:

 

I have only 1 server, always had and with the same provider, but this plugin makes sometimes a new start so far 5.

 

No i want that my webpage only shows one server not 5 (i also dont get it why 3 and 4 say 1 and 3 players in it , it is old) , because i have only 1. But the side effect will be that maybe the bans from those 4 also get removed - am i pressuning correctly that now adkats mini ban management looks at the whole database it says 21bans and that is i think correct if i think of all bans on all 5 servers, luckily it loks at all 5, dont know why !rank doesnt but then again i dont know why this chat guide stats thing would make more entries then 1 for the same server all that time it was team deatchmatch 1 and the same map - so that is the only thing i want to keep from the old in the newest thebans. And i haven't got a clue where those 5 "different" servers are in the 1 database, is that some special table or something.

 

I uploaded a picture of my database to my omedrive https://onedrive.live.com/redir_resi...nt=photo%2cjpg

 

My main problem is that since 1march there was 4th = final dlc for hardline and for everyone a patch on the same day, and since then my server - but "luckily" also many other servers, i say luckily so that the problem can be solved by visceral and not me then, because then they introduced a new bug - crashes a lot so i think a new bug but i am also looking at all my plugins, and adkats sometimes counts to 15 tries on the database lately, so i think it is full__? can that be seen also on the picture also_, so i just want to clean it up and easiest way is removing the old data, for example the third of the 5 entries/servers has 11.000 players in the ranks that is by far the biggest number.

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Originally Posted by ty_ger07*:

 

To make those unwanted servers not display, you need to either:

 

1) Delete those servers from the tbl_server table in your database. If you delete their line from that table, all their data for all player history in that server also gets deleted automatically. You probably don't want to do this.

 

2) Change their "ConnectionState" in the tbl_server table of the database to "off". If their ConnectionState is off, they are still there and all their data is still there, it just hides them in the stats page.

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Originally Posted by lamzak*:

 

Nice that worked thx.

 

I also found out by looking at that database at the 5times - where i can change the connectionstate to off - that all 5 had different ip adress so that triggers it, at nitrado you often get a new ip adres. Can the database be made so that next time it changes ip adress it keeps it all together and not make a new 6th one , not again reset of !rank.

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Originally Posted by ty_ger07*:

 

Nice that worked thx.

 

I also found out by looking at that database at the 5times - where i can change the connectionstate to off - that all 5 had different ip adress so that triggers it, at nitrado you often get a new ip adres. Can the database be made so that next time it changes ip adress it keeps it all together and not make a new 6th one , not again reset of !rank.

Each time the ip address changes, it will show up as a new server.
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Originally Posted by ColColonCleaner*:

 

Nice that worked thx.

 

I also found out by looking at that database at the 5times - where i can change the connectionstate to off - that all 5 had different ip adress so that triggers it, at nitrado you often get a new ip adres. Can the database be made so that next time it changes ip adress it keeps it all together and not make a new 6th one , not again reset of !rank.

That sounds really awful that your server would change IP addresses.
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Originally Posted by lamzak*:

 

sometimes only a different port, and the procon layer is automatically to that new adress also, procon at home ofcourse always works because the layer's ip address itself stays the same

 

i think from the get go the ip adress is also totally different then from the physical server - i mean in my email that i got from when i started - the server was already totally (and by totally i mean i know have 5 times an ip adress that starts with 5.101.165.xx:xxxxx - only the xxx are different each time or sometimes only the port , but that 1 from the email has also a totally different start i mean 5.101.165 gone there so really different from the rest) different then what battlelog says, i dont know, they are very good with ddos attacks that is what i know maybe thats why they change it_? an ip trace also only says germany not a city or area

 

but can't chat/guide/stats/map logger just look at the unique id of the server whatever that is, because on battellog favorites it is always at the same place, my provider says this about that "server's IP address and port will change, however, the unique ID will stay the same" when i asked about it getting lost in favorites on battlelog if the ip would change ... it doesnt get lost

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Originally Posted by ty_ger07*:

 

Battlelog doesn't care if the IP address changes. The unique server ID isn't linked directly to the server's IP address.

 

This plugin, on the other hand, does care if the IP address changes. The IP address is the most important way of identifying the server according to this plugin. There's no way to change that unless the plugin was modified in some way to suite your needs.

 

I am assuming that changing the IP address is a DDoS countermeasure, like you said.

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Originally Posted by ColColonCleaner*:

 

Fair enough. Perhaps there is a way to update the plugin to look at unique server IDs rather than IPs.

 

I wonder if keustag's issue with no stats showing up had to do with this, although he would have probably caught that by other means besides missing stats.

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Originally Posted by kcuestag*:

 

Fair enough. Perhaps there is a way to update the plugin to look at unique server IDs rather than IPs.

 

I wonder if keustag's issue with no stats showing up had to do with this, although he would have probably caught that by other means besides missing stats.

Our server had not changed IP when the issue arised, or that's what I think, can't really remember. :sad:

 

That said, we started a fresh database, no big deal really.

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Originally Posted by ty_ger07*:

 

I know that your original question was answered. But, I have to say that it is too bad that I see so many broken weapon images in your stats page. In my original version of the BF4 stats page, it wasn't (shouldn't be at least) possible to see broken weapon images because missing weapons were handled ahead of time. I don't know why you see so many broken weapon images. Either you have not applied a DLC image update properly to your stats page or the DLC update hasn't been applied and -Stov3top- unfortunately decided to circumvent my automatic handling and correction of missing weapons. :sad:
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  • 2 weeks later...

Originally Posted by Stormfire*:

 

Been trying to set this up, did it a long time ago, and it setup no problem, changed this to a windows 10 machine, and now I get errors, this below is what it's putting out.

 

[00:33:02 46] PRoCon Chat, GUID and Stats Logger Enabled

[00:33:02 46] PRoCon Chat, GUID and Stats Logger: Floodprotection set to 10 Request per Round for each Player

[00:33:05 56] Error in Tablebuilder:

[00:33:05 56] Message: Unable to connect to any of the specified MySQL hosts.

[00:33:05 56] Native: -2147467259

[00:33:05 56] Source: MySql.Data

[00:33:05 56] StackTrace: at MySql.Data.MySqlClient.NativeDriver.Open()

at MySql.Data.MySqlClient.Driver.Open()

at MySql.Data.MySqlClient.Driver.Create(MySqlConnecti onStringBuilder settings)

at MySql.Data.MySqlClient.MySqlPool.GetPooledConnecti on()

at MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()

at MySql.Data.MySqlClient.MySqlPool.GetConnection()

at MySql.Data.MySqlClient.MySqlConnection.Open()

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder() in c:\procon_1.5.1.1\Plugins\BF4\Temp\5ygr1fsp.0.cs:l ine 5064

[00:33:05 56] InnerException: System.Exception: Call to GetHostEntry failed after 00:00:00 while querying for hostname 'localhost

': SocketErrorCode=HostNotFound, ErrorCode=11001, NativeErrorCode=11001. ---> System.Net.Sockets.SocketException: No such host is known

at System.Net.Dns.GetAddrInfo(String name)

at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6)

at System.Net.Dns.GetHostEntry(String hostNameOrAddress)

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

--- End of inner exception stack trace ---

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

at MySql.Data.Common.StreamCreator.GetStreamFromHost( String pipeName, String hostName, UInt32 timeout)

at MySql.Data.Common.StreamCreator.GetStream(UInt32 timeout)

at MySql.Data.MySqlClient.NativeDriver.Open()

[00:33:05 56] Error: System.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder() in c:\procon_1.5.1.1\Plugins\BF4\Temp\5ygr1fsp.0.cs:l ine 5675

[00:33:16 20] Error in Tablebuilder:

[00:33:16 21] Message: Unable to connect to any of the specified MySQL hosts.

[00:33:16 21] Native: -2147467259

[00:33:16 21] Source: MySql.Data

[00:33:16 21] StackTrace: at MySql.Data.MySqlClient.NativeDriver.Open()

at MySql.Data.MySqlClient.Driver.Open()

at MySql.Data.MySqlClient.Driver.Create(MySqlConnecti onStringBuilder settings)

at MySql.Data.MySqlClient.MySqlPool.GetPooledConnecti on()

at MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()

at MySql.Data.MySqlClient.MySqlPool.GetConnection()

at MySql.Data.MySqlClient.MySqlConnection.Open()

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder() in c:\procon_1.5.1.1\Plugins\BF4\Temp\5ygr1fsp.0.cs:l ine 5064

[00:33:16 21] InnerException: System.Exception: Call to GetHostEntry failed after 00:00:00 while querying for hostname 'localhost

': SocketErrorCode=HostNotFound, ErrorCode=11001, NativeErrorCode=11001. ---> System.Net.Sockets.SocketException: No such host is known

at System.Net.Dns.GetAddrInfo(String name)

at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6)

at System.Net.Dns.GetHostEntry(String hostNameOrAddress)

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

--- End of inner exception stack trace ---

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

at MySql.Data.Common.StreamCreator.GetStreamFromHost( String pipeName, String hostName, UInt32 timeout)

at MySql.Data.Common.StreamCreator.GetStream(UInt32 timeout)

at MySql.Data.MySqlClient.NativeDriver.Open()

[00:33:16 21] Error: System.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder() in c:\procon_1.5.1.1\Plugins\BF4\Temp\5ygr1fsp.0.cs:l ine 5675

[00:33:16 21] [statslogger]Error: getUpdateServerID1: MySql.Data.MySqlClient.MySqlException: Unable to connect to any of the specified MySQL hosts. ---> System.Exception: Call to GetHostEntry failed after 00:00:00 while querying for hostname 'localhost

': SocketErrorCode=HostNotFound, ErrorCode=11001, NativeErrorCode=11001. ---> System.Net.Sockets.SocketException: No such host is known

at System.Net.Dns.GetAddrInfo(String name)

at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6)

at System.Net.Dns.GetHostEntry(String hostNameOrAddress)

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

--- End of inner exception stack trace ---

at MySql.Data.Common.StreamCreator.GetDnsHostEntry(St ring hostname)

at MySql.Data.Common.StreamCreator.GetStreamFromHost( String pipeName, String hostName, UInt32 timeout)

at MySql.Data.Common.StreamCreator.GetStream(UInt32 timeout)

at MySql.Data.MySqlClient.NativeDriver.Open()

--- End of inner exception stack trace ---

at MySql.Data.MySqlClient.NativeDriver.Open()

at MySql.Data.MySqlClient.Driver.Open()

at MySql.Data.MySqlClient.Driver.Create(MySqlConnecti onStringBuilder settings)

at MySql.Data.MySqlClient.MySqlPool.GetPooledConnecti on()

at MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()

at MySql.Data.MySqlClient.MySqlPool.GetConnection()

at MySql.Data.MySqlClient.MySqlConnection.Open()

at PRoConEvents.CChatGUIDStatsLogger.getUpdateServerI D(CServerInfo csiServerInfo) in c:\procon_1.5.1.1\Plugins\BF4\Temp\5ygr1fsp.0.cs:l ine 6770

[00:33:22 62] PRoCon Chat, GUID and Stats Logger Disabled

 

What I noticed is that it creates about 5 tables.

Could use some help to sort this problem out

 

Thanks

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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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