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Procon Client


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Procon Client


Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH

 

Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link.
 
In order to be able to run Procon
 
You can find the changelogs for all patches in this thread: TBD
 
If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD
 
Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore.
 
This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip
 
The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1

Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed.

 

Old Versions can be downloaded from here.

 

 


 

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Should we report issues & feedback to https://github.com/AdKats/Procon-1/issues

? Or where ? In general ?

 

btw. its called BFBC2 not BFC2

But its great to hear that u guys still working on it :)

Edited by BestNoob

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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Options Stats-Links metabans.com is no longer active.

But maybe you can add this instead:
https://www.pbbans.com/mpi/results.php?srchtype=GUID&srchdata=%player_PBguid%&game_id=36
https://www.ggc-stream.net/search/server/guid/game/3/gid/%player_PBguid%

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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  • Administrators
4 hours ago, BestNoob said:

Should we report issues & feedback to https://github.com/AdKats/Procon-1/issues

? Or where ? In general ?

 

btw. its called BFBC2 not BFC2

But its great to hear that u guys still working on it :)

Any issues/feedback just post them on the forums here.

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Ok ill post my feedback here.

Would be nice when you guys can tweak the standard procon integrated plugins, remove broken links/donation buttons etc.

The standard HPK - High Ping Kick (Ping Kicker) should set to a real count and not 400 in standard, i mean BFBC2 is checking client - server - client - server so the ping is doubled not tribbled or 4x
a ping over 200 should get kicked as standard to keep a servers performance, this is still a client ping of 100. For smooth and fairplay or competitive it should not be more than 60-80 (so 120-160 in BC2)

Its hard to find working plugins updates and most plugins miss the info for which game they are. So it would be nice when you can add back the plugin pool easy install via procon or integrate some more plugins as standard.

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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maybe remove or replace BFBCS Statsphile In-Game API - 1.1.0.0
website is no longer active, and service seems also to be inactive

maybe host stats alternatively on (all this sites are familiar to BF games):

http://www.bf-games.net/

https://myrcon.net

https://www.xlrstats.com/

https://bf2statistics.com/

https://www.bf2hub.com

http://333networks.com/

https://unitygamers.net

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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Logfiles not correctly created.

When a plugin brings plugin manager (or procon) to crash all after this crash is not logged. Just (maybe) printed out in the log window inside procon.
 

Is there a way to get a full logfile of plugin crashes anyway ?

btw. this is not mine, seems to be a old codesnippet of a function
C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs

its from the Plugin InsanePunisher & InsanePunisher_BC2 (plugins not activated, just in plugins folder)

 

One crash example:

)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)

Exception rethrown at [0]:
   bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815.
   bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986.

WRN: Protokollierung der Assemblybindung ist AUS.
Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen.
Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße.
Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen.
System.TypeLoadException: Der Typ "PRoConEvents.InsanePunisher_BC2" in der Assembly "InsanePunisher_BC2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.

Server stack trace:
   bei System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
   bei System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
   bei System.Activator.CreateInstanceFromInternal(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)

Exception rethrown at [0]:
   bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815.
   bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986.

 

Edited by BestNoob

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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Google Translator API Plugin & Procon SANDBOX not working for me ....

[14:42:55 07] Creating and configuring compiler..
[14:42:55 11] Running with native .Net..
[14:42:55 11] Building sandbox..
[14:42:55 12] Configuring sandbox..
[14:42:55 14] Beim Überschreiben des Members "PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.InitializeLifetimeService()" wurden die Vererbungssicherheitsregeln verletzt. Der Sicherheitszugriff der überschreibenden Methode muss mit dem Sicherheitszugriff der überschriebenen Methode übereinstimmen.

 

 

Im still searching for a SPONSOR for hosting BF3, BF4 and more servers.

My Server Project on Discord: https://discord.gg/A7vtjmw

Universal PB - PunkBuster config for Server Admins https://github.com/BestNoob/pbsv.cfg

Steam: https://steamcommunity.com/id/BestNoob/

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