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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by naurel*:

 

Hi there !

 

So I was going to modify the XPkiller's plugin since I need it to be able to record full match.

 

I was thinking to use his tbl_extendedroundstats to create tbl_extendedplayerstat table (to create like a battlereport) until I found out this wasn't his table but yours. I'm having big trouble anyway so here's my question ColColonCleaner

can you modify your plugin (or his since I'm not able to modify it by my self) to add a full report function.

 

My goal is to be able to provide few full stats report like for example when an admin (and there i'm thinking about adkat role) type !record or something like that.

 

I wanted to create tbl_extendedplayerstats (a copy of player stats) but adding a round_id, player_id, game_id and serveur_id.

 

And a tbl_extendedweaponsstats the same way of extendedplayerstats.

 

I'm not good enough to code that. I'm just able to modify already existing code.

 

Tell me if you're interested to add this function.

 

Thank You for your hard work.

 

Naurel

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Hi there !

 

So I was going to modify the XPkiller's plugin since I need it to be able to record full match.

 

I was thinking to use his tbl_extendedroundstats to create tbl_extendedplayerstat table (to create like a battlereport) until I found out this wasn't his table but yours. I'm having big trouble anyway so here's my question ColColonCleaner

can you modify your plugin (or his since I'm not able to modify it by my self) to add a full report function.

 

My goal is to be able to provide few full stats report like for example when an admin (and there i'm thinking about adkat role) type !record or something like that.

 

I wanted to create tbl_extendedplayerstats (a copy of player stats) but adding a round_id, player_id, game_id and serveur_id.

 

And a tbl_extendedweaponsstats the same way of extendedplayerstats.

 

I'm not good enough to code that. I'm just able to modify already existing code.

 

Tell me if you're interested to add this function.

 

Thank You for your hard work.

 

Naurel

Actually tbl_extendedroundstats is an AdKats controlled table. If you would like a new feature please post an issue about it on github. Thanks.
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Originally Posted by ColColonCleaner*:

 

Glad it was able to detect the invalid one. The second is valid, the first not.
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Originally Posted by ColColonCleaner*:

 

my bad then - sorry, didn't realize the bow was classified as a carbine

 

what about this one:

SNAG-0477.jpg

There isn't a separate category for people who have acquired kills through magic bullet. That's what makes things so difficult with detecting it. Still making sure that system isn't issuing false positives.
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Originally Posted by Subman_9*:

 

Magic Bullet [LIVE][7-66-0]

http://stats.bullet-point.pl/players/77075/I00OIlll

http://battlelog.battlefield.com/bf4...24/1680007703/

AdKats version: 6.7.0.116

 

Edit:

Another one:

Magic Bullet [LIVE][7-42-0]

http://stats.bullet-point.pl/players...h_bin_breit_fu

http://battlelog.battlefield.com/bf4...64/1680772536/

AdKats version: 6.7.0.117

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Originally Posted by ColColonCleaner*:

 

Yep, notice the [CAUTION] in the message. That is the block for invalid battlelog stats, and it detected that trigger as a possible false positive. Just confirming it's catching the invalid stats properly.
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Originally Posted by ColColonCleaner*:

 

Yep looks good. A few more tweaks and that will be ready.
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Originally Posted by www-battleplay4u-com*:

 

Yep, notice the [CAUTION] in the message. That is the block for invalid battlelog stats, and it detected that trigger as a possible false positive. Just confirming it's catching the invalid stats properly.

Yep i got that. Shall i continue posting these?
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Originally Posted by GitSum*:

 

Populators

 

One of our populators has noticed he is not receiving his 9.9 reputation increase upon receiving the "Thank you for helping populate the server!" message

 

Is there some sort of cap on receiving this credit - he is around 407 points right now and was asking about it

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Originally Posted by ColColonCleaner*:

 

Populators

 

One of our populators has noticed he is not receiving his 9.9 reputation increase upon receiving the "Thank you for helping populate the server!" message

 

Is there some sort of cap on receiving this credit - he is around 407 points right now and was asking about it

Reputation does not increase linearly. It starts at 0 and has a range of -1000 to 1000. As you get closer to the top or bottom it becomes gradually more difficult to change. It's impossible to get greater than 1000 or lower than -1000.

 

In short, he's still getting rep increases but it's less because he's already so high. Population is a 10 raw reputation increase, then the actual reputation change is calculated based on the users existing reputation. Probably around 5 per population at his level but i'm not sure, don't remember the formula I used off-hand.

 

EDIT: Also, if this person is an admin, admins do not see their own reputation changes in chat. Changes to reputation happen often for admins and would be considered chat spam if displayed there.

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Originally Posted by ColColonCleaner*:

 

If I wanted to mess with him and edited the "total_rep_co" table so my reputation was temporarily higher than his, would it screw anything up?

Changing that value actually wouldn't do anything, the moment you join one of the servers or look at your player profile on the acp your reputation would be recalculated and returned to normal.

 

That table is just a display and storage of the values calculated based on a player's records.

 

If you actually wanted to increase your rep temporarily you could add like 500 successful populations to your player then remove them afterward.

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Originally Posted by Prophet731*:

 

Gonna push to get everything documented and released by the end of this weekend. Wish me luck -_-

You and your due dates. Sigh...

 

:P

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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Originally Posted by celtsmaddog*:

 

Hello,

 

For some reason I setup my roles and now for some reason all my roles are now set to denied, I have 8 roles, so that is a lot of changing roles. Does anyone know why the roles would reset.

 

Is there a way to look into the database to add the roles, so I could quickly input if all fields reset the again.

 

Thanks in advance,

 

Mad

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Originally Posted by ColColonCleaner*:

 

Hello,

 

For some reason I setup my roles and now for some reason all my roles are now set to denied, I have 8 roles, so that is a lot of changing roles. Does anyone know why the roles would reset.

 

Is there a way to look into the database to add the roles, so I could quickly input if all fields reset the again.

 

Thanks in advance,

 

Mad

This was a bug on some people's platforms. Fixed about a month ago on the test branch. Use /pupdate to grab the latest version.

 

You can edit the adkats_rolecommands table, add the command IDs to the role IDs you want. All command IDs can be seen in the adkats_commands table. Make sure to only add commands that are in 'Active' state.

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Originally Posted by celtsmaddog*:

 

This was a bug on some people's platforms. Fixed about a month ago on the test branch. Use /pupdate to grab the latest version.

 

You can edit the adkats_rolecommands table, add the command IDs to the role IDs you want. All command IDs can be seen in the adkats_commands table. Make sure to only add commands that are in 'Active' state.

Thanks so much for a quick reply, is it in game that I /pupdate or DB? thanks for the other info too.

 

I put a donation in its only small but I will donate more at a later stage :smile:

 

thanks for the work everyone has done on this tool!

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Originally Posted by ColColonCleaner*:

 

Thanks so much for a quick reply, is it in game that I /pupdate or DB? thanks for the other info too.

 

I put a donation in its only small but I will donate more at a later stage :smile:

 

thanks for the work everyone has done on this tool!

You can issue it from in-game or through procon's chat tab, same as any other AdKats command. Thank you for the contribution.
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Originally Posted by fpstreamars*:

 

Hello I have tried to install the plugin adkats in my database I have done everything as described in the plugin manual and appears me these errors:

 

*Statslogger] Error: getUpdateServerID1: System.Security.SecurityException: Request for the permission of type 'System.Net.SocketPermission, System, Version = 2.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089' failed.

at System.Security.CodeAccessSecurityEngine.Check (Object demand, StackCrawlMark & ??stackMark, Boolean isPermSet)

at System.Security.CodeAccessPermission.Demand ()

at System.Net.Sockets.Socket.CheckCacheRemote (EndPoint & remoteEP, Boolean isOverwrite)

at System.Net.Sockets.Socket.BeginConnectEx (EndPoint remoteEP, Boolean flowContext, AsyncCallback callback, Object state)

at System.Net.Sockets.Socket.BeginConnect (remoteEP EndPoint, AsyncCallback callback, Object state)

at MySql.Data.Common.StreamCreator.CreateSocketStream (IPAddress ip, Boolean unix)

at MySql.Data.Common.StreamCreator.GetStreamFromHost (pipeName String, String hostName, UInt32 timeout)

at MySql.Data.Common.StreamCreator.GetStream (UInt32 timeout)

at MySql.Data.MySqlClient.NativeDriver.Open ()

at MySql.Data.MySqlClient.Driver.Open ()

at MySql.Data.MySqlClient.Driver.Create (MySqlConnectionStringBuilder settings)

at MySql.Data.MySqlClient.MySqlPool.CreateNewPooledCo nnection ()

at MySql.Data.MySqlClient.MySqlPool.GetPooledConnecti on ()

at MySql.Data.MySqlClient.MySqlPool.TryToGetDriver ()

at MySql.Data.MySqlClient.MySqlPool.GetConnection ()

at MySql.Data.MySqlClient.MySqlConnection.Open ()

at PRoConEvents.CChatGUIDStatsLogger.getUpdateServerI D (CServerInfo

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