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Notify Me! - Notifications and alerts (v1.0.0.2)


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Originally Posted by droopie*:

 

is anyone using rconhostingservices.net with this plugin? i am not having luck with this plugin working to send emails but with the exact same settings on my local computer it sends the email fine...

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Originally Posted by Master_Pain*:

 

Hi, the plugin works very well on our BF3 servers. BUT.. I get two emails, everytime.

Heard anything about that?

I am having this happen too. 1 notification in the plugin area, and 2 emails.
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Originally Posted by MorpheusX(AUT)*:

 

is anyone using rconhostingservices.net with this plugin? i am not having luck with this plugin working to send emails but with the exact same settings on my local computer it sends the email fine...

You will probably have to ask them to check permissions/sandbox again. Maybe they haven't enabled exceptions for SMTP/needed Ports, so mails can't go out. Are you receiving any messages in the plugin console?

 

I am having this happen too. 1 notification in the plugin area, and 2 emails.

As said to fredrict in a PM: I will have a look at that bug (haven't seen it yet, or gmail simply filters out the second mail pretty efficient :biggrin:), but it will take until February. Sorry you'll have to wait, but my time is limited atm.
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Originally Posted by MorpheusX(AUT)*:

 

can someone please explain how to configure email notification? i want to use it with gmail account

A few pages before, someone posted settings for GMAIL-Accounts:

 

If you want to use Gmail:

Use SSL? -> Yes

SMTP - Server address -> smtp.gmail.com

SMTP - Server port -> 587

Haven't tried them myself though.
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Originally Posted by TMiland*:

 

Hello,

 

i have configured this for gmail, and i receive this error:

Error in Emailsender(Procon plugin sandbox turned off__, check your credentials): System.Net.Mail.SmtpException: Operasjonen ble tidsavbrutt.

ved System.Net.Mail.SmtpClient.Send(MailMessage message)

ved PRoConEvents.CEmailNotifier.Emailsender(String Subject, String Emailbody)

Any help is appreciated!

 

Regards.

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Originally Posted by Android2020*:

 

Really really nice plug-in, unfortunatly I can't have the systray notification work :sad:

There is no way to have the Systray notification work on procon layer?

 

Quoting MorpheusX(AUT):

When using a hosted Procon, the SysTray-Notifications pop up at your hosts server.

 

Does someone had any luck changing that?

It would be really nice if it could works even with procon layers, blinking (like msn or irc)

Thanks in advance.

Keep on rollin' mate.

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Originally Posted by MorpheusX(AUT)*:

 

Nope, that won't work on Procon Layers.

Procon can just pop up a notification at the computer the plugin is running at, which is your host's rootserver.

Thus, systray notifications cannot be achieved when connecting to a layer/not running the plugin on your local computer.

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Originally Posted by MorpheusX(AUT)*:

 

I see thanks for the fast reply

btw it would be nice if it can be added a command that will show also the admins connected by procon (even by layer) not only the admins in game

Sadly, this can't be achieved either because the Plugins don't have access to which admin-accounts are logged in, and which aren't. I've tried a few things, but you cannot monitor that as needed.
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  • 1 month later...

Originally Posted by Master_Pain*:

 

Have a question for you Morpheus, have a friend trying to run notifyme, but when the command is said in chat, nothing happens. He has it set up the same way I do, but it doesn't recognize the command in chat and doesn't stream anything in the plugins chatter box. If he monitors chat for keywords, that will recognize keywords in chat, but the actual call an admin ingame command doesn't trigger anything for him. Any ideas?

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  • 1 month later...

Originally Posted by Sage-BRIG*:

 

Okay, its working fine with the yell enabled, EXCEPT the last page doesnt ever go away.

 

A decent workaround is to yell something else and then when its been up a few seconds it will clear it.

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Originally Posted by JoycieNL*:

 

Okay, its working fine with the yell enabled, EXCEPT the last page doesnt ever go away.

 

A decent workaround is to yell something else and then when its been up a few seconds it will clear it.

With the last patch they've moved/modified the "Yell" function.

The plugin(code) doesn't match the modified "Yell" (code) anymore or they've made the "Yell" function permanently visible with the last patch.

MorpheusX(AUT) have to update the plugin I guess, hopefully very soon.

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Originally Posted by EAS-Eastern420*:

 

SINCE I ADDED YOUR app my procon keeps crashing I installed the new 1.2 and still it disappears when i go to restart it it says " procon shutting down" then its starts up and disappear again its in process in the task manger it was working at first I really like it but now it crashing any ideas?

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Originally Posted by MadDoggyDawg*:

 

Yell-Bug noted and fix already probably found.

Update will have to wait a few more days though, till I'm back at home.

I think I found it to:

 

Must be this:

 

{

this.ExecuteCommand("procon.protected.send", "admin.say", "[Notify Me!] " + message, "player", str);

}

else if (this.strIngameNotification.CompareTo("Yell") == 0)

{

this.ExecuteCommand("procon.protected.send", "admin.yell", "[Notify Me!] " + message, "8000", "player", str);

}

else if (this.strIngameNotification.CompareTo("Both") == 0)

{

this.ExecuteCommand("procon.protected.send", "admin.say", "[Notify Me!] " + message, "player", str);

this.ExecuteCommand("procon.protected.send", "admin.yell", "[Notify Me!] " + message, "8000", "player", str);

}

Not sure though, as I have not tested it. That is probably why it stays so long.
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Originally Posted by MorpheusX(AUT)*:

 

Yup. This code is for BC2, which used milliseconds as the time for yells. BF3 now uses seconds, making this code-part show the message for 133,3 minutes :biggrin:

Change it with an editor to

Code:

[i]this.ExecuteCommand("procon.protected.send", "admin.yell", "[Notify Me!] " + message, "[/i][b]8[/b]", "player", str);
and that's all the magic.
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Originally Posted by MorpheusX(AUT)*:

 

I have been told it is possible to change the vehicle spawn delay on certain maps, but I can't work out how. Can someone put me on the right path here please.

This has nothing to do with my plugin. NotifyMe is just for admin-notifications, not server settings.
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  • 2 weeks later...

Originally Posted by Angry_AGAIN*:

 

Hey guys,

We are using notify me for weeks without major problems

 

But since R20_R21? we get this error

 

[00:49:01 48] Notify Me!: Error while sending mails: System.Net.Mail.SmtpException: Failure sending mail. ---> System.FormatException: Smtp server returned an invalid response.

at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead (Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)

at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(S mtpReplyReader caller, Boolean oneLine)

at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(Sm tpReplyReader caller)

at System.Net.Mail.CheckCommand.Send(SmtpConnection conn, String& response)

at System.Net.Mail.SmtpTransport.SendMail(MailAddress sender, MailAddressCollection recipients, String deliveryNotify, SmtpFailedRecipientException& exception)

at System.Net.Mail.SmtpClient.Send(MailMessage message)

--- End of inner exception stack trace ---

at System.Net.Mail.SmtpClient.Send(MailMessage message)

at PRoConEvents.NotifyMe.EmailWrite(String subject, String body)

 

 

I know its looks more like an error with the SMTP server but our hoster says he didnt change anything.

 

Any Sugesstions?

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