ImportBot Posted May 19, 2012 Share Posted May 19, 2012 Originally Posted by falcontx*: Because if the server is set to 10 players by the plugin, and you have 10 players, players seem to get black screen, like as if they are spectators because the server is considered full. Might not happen exactly that way, but that's pretty much what happens. We disabled the plugin mostly because of that and people complained alot.I can't really help you without the proper information. Please refer to the Support section of the original post. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 19, 2012 Share Posted May 19, 2012 Originally Posted by falcontx*: The only issue we ran into is that if there are for example 48 players in the server that the server doen't change the slots directly. It takes about 20-30 seconds for the plugin to react. it's not really a problem it's only looking funny when it's a 64 slot server but it shows only 48 with 3 in query. We like this plugin a lot because it really helping to fill up a large server a 64slot in this case! Keep up the improvements. To avoid this, you shouldn't wait until a server has a certain number of players before making it larger. In other words, don't set the server size at 48 for 45, 46, and 47 players, then wait until 48 to change it to 64. Instead step it up so that there is always a difference of at least 3-4 between the current number of players and the server size. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 19, 2012 Share Posted May 19, 2012 Originally Posted by Singh400*: To avoid this, you shouldn't wait until a server has a certain number of players before making it larger. In other words, don't set the server size at 48 for 45, 46, and 47 players, then wait until 48 to change it to 64. Instead step it up so that there is always a difference of at least 3-4 between the current number of players and the server size.Yup, I use a logic of odd+5 and even+4. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 20, 2012 Share Posted May 20, 2012 Originally Posted by EntraVenuS*: falcontx i might have found a bug. please check your pm's .. thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 23, 2012 Share Posted May 23, 2012 Originally Posted by Singh400*: Feature Request: Much like UUM I would like the ability to have time dependent "slot pools". So daytime full 64 slots are available, but night time say between 1AM and 6AM it's 32 max. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 23, 2012 Share Posted May 23, 2012 Originally Posted by QUACK-Major-Pain*: You could probably do it best with Insane Limits. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 23, 2012 Share Posted May 23, 2012 Originally Posted by Singh400*: You could probably do it best with Insane Limits.Yes, I know. Hence my post ...*. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 25, 2012 Share Posted May 25, 2012 Originally Posted by powerbits*: why does the plugin limit the server? for me he limits squad rush on 8 players, tdm on 16 etc... the servers now allow 64... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 25, 2012 Share Posted May 25, 2012 Originally Posted by falcontx*: why does the plugin limit the server? for me he limits squad rush on 8 players, tdm on 16 etc... the servers now allow 64... There are options near the bottom of the options list that allow you to set the limits at whatever you want. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 25, 2012 Share Posted May 25, 2012 Originally Posted by mrix2000*: Hi all, had huge problems trying to populate my server today for some reason, its appeared to stick on just 16 players, and on battlelog it was showing more with around 20+ it was constantly showing players connecting but many were getting black screens and could not connect___? what am I missing here? I tried disabling the plugin then shutting down and restarting procon with no joy. In the end I shut procon down completely until I reached 30+ players and fired it back up and all appeared to work as normal again. " On startup assume round started at max server size " can someone please explain why this setting is there and what happens when you set it to yes or no etc. Thanks for any help Cheers mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 25, 2012 Share Posted May 25, 2012 Originally Posted by Singh400*: It happens on occasion. The only fix I've found is to reboot the game server. Haven't managed to replicate the bug constantly yet. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by mrix2000*: I have never had this issue before since the New server update, I restarted the server twice and rebooted procon and still the issue. Seems to of got back to normal for now. Cheers all mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by QUACK-Major-Pain*: That has always been an issue with this plugin. As the slots are increased, the server shows the new open increased slots, but people can't join and get the black screen. It's because when your slots increase, they don't actually become available until the map changes or restarts. It can lessened by opening more slots at a time. Instead of increasing by 2,3 or 4 per player that joins, go to 8 or 10. But you will still have the same issue, but it allows more people to join per map change. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by falcontx*: It hasn't always been an issue. The reason the plugin sets the server size to it's max prior to loading the map is to keep this from happening. Prior to the most recent server updates, it was never an issue. Only recently have there started to be complaints. However, no one will provide proper diagnostic information and logs (see Support section of original post), so I'm basically just ignoring it until someone does. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by DeviousDevil*: I used to have that issue...BUT, after I changed the setting to make the plug in assume that the server started at max players and restarted the round, it started to work properly. Haven't had any issues even after new patches. (However I only have the counts go from 32 (min) to 48, then to 64(max) I don't bother with the small intervals..) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by powerbits*: There are options near the bottom of the options list that allow you to set the limits at whatever you want.tx did not see it Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by mrix2000*: Still having so many players today that show they are connecting but numbers do not really increase.... Code: 8 57] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:26 74] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:26 84] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:57 17] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:57 47] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:08 70] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:27 57] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:27 67] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:58 01] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:58 21] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:19:03 04] AdaptiveServerSize: IDLE -> 10 players online. 1 players joining. Server size set to 16. Round started at 64. [10:19:05 94] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:19:28 44] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:19:28 64] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:20:00 14] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:00 91] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:29 28] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:29 41] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:59 68] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:59 98] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:21:25 42] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:30 02] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:30 22] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:42 02] AdaptiveServerSize: IDLE -> 11 players online. 2 players joining. Server size set to 16. Round started at 64. [10:22:00 72] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:22:32 46] AdaptiveServerSize: IDLE -> 12 players online. 0 players joining. Server size set to 16. Round started at 64. [10:22:40 75] AdaptiveServerSize: IDLE -> 12 players online. 1 players joining. Server size set to 16. Round started at 64. [10:23:01 36] AdaptiveServerSize: WORK -> 14 players online. 0 players joining. Server size changed to 24. Round started at 64. [10:23:03 69] AdaptiveServerSize: WORK -> 14 players online. 0 players joining. Server size changed to 24. Round started at 64. [10:23:04 39] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:18 49] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:31 82] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:31 92] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:50 39] AdaptiveServerSize: IDLE -> 14 players online. 1 players joining. Server size set to 24. Round started at 64. [10:23:53 32] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:02 23] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:02 53] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:09 33] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:10 99] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:19 10] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:23 66] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:32 66] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:32 76] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:35 36] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:53 23] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:25:03 06] AdaptiveServerSize: IDLE -> 15 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:04 43] AdaptiveServerSize: IDLE -> 15 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:33 50] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:34 46] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:35 20] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:50 70] AdaptiveServerSize: IDLE -> 16 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:53 66] AdaptiveServerSize: IDLE -> 16 players online. 2 players joining. Server size set to 24. Round started at 64. [10:26:01 23] AdaptiveServerSize: IDLE -> 16 players online. 3 players joining. Server size set to 24. Round started at 64. [10:26:03 90] AdaptiveServerSize: IDLE -> 16 players online. 3 players joining. Server size set to 24. Round started at 64. [10:26:04 03] AdaptiveServerSize: IDLE -> 16 players online. 4 players joining. Server size set to 24. Round started at 64. [10:26:04 10] AdaptiveServerSize: IDLE -> 16 players online. 4 players joining. Server size set to 24. Round started at 64. [10:26:20 87] AdaptiveServerSize: WORK -> 16 players online. 5 players joining. Server size changed to 32. Round started at 64. [10:27:07 38] AdaptiveServerSize: WORK -> 17 players online. 2 players joining. Server size changed to 24. Round started at 64. [10:27:08 94] AdaptiveServerSize: IDLE -> 18 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:10 84] AdaptiveServerSize: IDLE -> 18 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:19 04] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:35 17] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:35 27] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:05 57] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:05 77] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:36 01] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:36 21] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:06 44] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:06 65] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:36 91] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:36 95] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:07 28] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:07 58] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:26 48] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:30:37 68] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:30:37 78] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:31:08 32] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:31:17 95] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:31:20 48] AdaptiveServerSize: IDLE -> 17 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:38 52] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:40 25] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:45 75] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:53 95] AdaptiveServerSize: WORK -> 18 players online. 3 players joining. Server size changed to 32. Round started at 64. [10:32:03 19] AdaptiveServerSize: WORK -> 17 players online. 3 players joining. Server size changed to 24. Round started at 64. [10:32:08 96] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:11 69] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:12 39] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:15 72] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:37 16] AdaptiveServerSize: IDLE -> 18 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:39 36] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:40 22] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:40 36] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:54 39] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:09 79] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:10 09] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:19 23] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. [10:33:40 36] AdaptiveServerSize: WORK -> 19 players online. 1 players joining. Server size changed to 24. Round started at 64. [10:34:02 73] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. [10:34:10 86] AdaptiveServerSize: WORK -> 19 players online. 1 players joining. Server size changed to 24. Round started at 64. [10:34:20 83] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by QUACK-Major-Pain*: It will only change to what is set in the plugin. Obviously you didn't change the default values. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by Singh400*: Still having so many players today that show they are connecting but numbers do not really increase...Jesus dude, use the tags... Code: [code=nocode:0][10:17:26 74] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:26 84] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:57 17] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:17:57 47] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:08 70] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:27 57] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:27 67] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:58 01] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:18:58 21] AdaptiveServerSize: IDLE -> 10 players online. 0 players joining. Server size set to 16. Round started at 64. [10:19:03 04] AdaptiveServerSize: IDLE -> 10 players online. 1 players joining. Server size set to 16. Round started at 64. [10:19:05 94] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:19:28 44] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:19:28 64] AdaptiveServerSize: IDLE -> 10 players online. 2 players joining. Server size set to 16. Round started at 64. [10:20:00 14] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:00 91] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:29 28] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:29 41] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:59 68] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:20:59 98] AdaptiveServerSize: IDLE -> 11 players online. 0 players joining. Server size set to 16. Round started at 64. [10:21:25 42] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:30 02] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:30 22] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:21:42 02] AdaptiveServerSize: IDLE -> 11 players online. 2 players joining. Server size set to 16. Round started at 64. [10:22:00 72] AdaptiveServerSize: IDLE -> 11 players online. 1 players joining. Server size set to 16. Round started at 64. [10:22:32 46] AdaptiveServerSize: IDLE -> 12 players online. 0 players joining. Server size set to 16. Round started at 64. [10:22:40 75] AdaptiveServerSize: IDLE -> 12 players online. 1 players joining. Server size set to 16. Round started at 64. [10:23:01 36] AdaptiveServerSize: WORK -> 14 players online. 0 players joining. Server size changed to 24. Round started at 64. [10:23:03 69] AdaptiveServerSize: WORK -> 14 players online. 0 players joining. Server size changed to 24. Round started at 64. [10:23:04 39] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:18 49] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:31 82] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:31 92] AdaptiveServerSize: IDLE -> 14 players online. 0 players joining. Server size set to 24. Round started at 64. [10:23:50 39] AdaptiveServerSize: IDLE -> 14 players online. 1 players joining. Server size set to 24. Round started at 64. [10:23:53 32] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:02 23] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:02 53] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:09 33] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:10 99] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:19 10] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:23 66] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:32 66] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:32 76] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:24:35 36] AdaptiveServerSize: IDLE -> 14 players online. 3 players joining. Server size set to 24. Round started at 64. [10:24:53 23] AdaptiveServerSize: IDLE -> 14 players online. 2 players joining. Server size set to 24. Round started at 64. [10:25:03 06] AdaptiveServerSize: IDLE -> 15 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:04 43] AdaptiveServerSize: IDLE -> 15 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:33 50] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:34 46] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:35 20] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 24. Round started at 64. [10:25:50 70] AdaptiveServerSize: IDLE -> 16 players online. 1 players joining. Server size set to 24. Round started at 64. [10:25:53 66] AdaptiveServerSize: IDLE -> 16 players online. 2 players joining. Server size set to 24. Round started at 64. [10:26:01 23] AdaptiveServerSize: IDLE -> 16 players online. 3 players joining. Server size set to 24. Round started at 64. [10:26:03 90] AdaptiveServerSize: IDLE -> 16 players online. 3 players joining. Server size set to 24. Round started at 64. [10:26:04 03] AdaptiveServerSize: IDLE -> 16 players online. 4 players joining. Server size set to 24. Round started at 64. [10:26:04 10] AdaptiveServerSize: IDLE -> 16 players online. 4 players joining. Server size set to 24. Round started at 64. [10:26:20 87] AdaptiveServerSize: WORK -> 16 players online. 5 players joining. Server size changed to 32. Round started at 64. [10:27:07 38] AdaptiveServerSize: WORK -> 17 players online. 2 players joining. Server size changed to 24. Round started at 64. [10:27:08 94] AdaptiveServerSize: IDLE -> 18 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:10 84] AdaptiveServerSize: IDLE -> 18 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:19 04] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:35 17] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:27:35 27] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:05 57] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:05 77] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:36 01] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:28:36 21] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:06 44] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:06 65] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:36 91] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:29:36 95] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:07 28] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:07 58] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:30:26 48] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:30:37 68] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:30:37 78] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:31:08 32] AdaptiveServerSize: IDLE -> 17 players online. 0 players joining. Server size set to 24. Round started at 64. [10:31:17 95] AdaptiveServerSize: IDLE -> 17 players online. 1 players joining. Server size set to 24. Round started at 64. [10:31:20 48] AdaptiveServerSize: IDLE -> 17 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:38 52] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:40 25] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:45 75] AdaptiveServerSize: IDLE -> 18 players online. 2 players joining. Server size set to 24. Round started at 64. [10:31:53 95] AdaptiveServerSize: WORK -> 18 players online. 3 players joining. Server size changed to 32. Round started at 64. [10:32:03 19] AdaptiveServerSize: WORK -> 17 players online. 3 players joining. Server size changed to 24. Round started at 64. [10:32:08 96] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:11 69] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:12 39] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:15 72] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:37 16] AdaptiveServerSize: IDLE -> 18 players online. 1 players joining. Server size set to 24. Round started at 64. [10:32:39 36] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:40 22] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:40 36] AdaptiveServerSize: IDLE -> 19 players online. 0 players joining. Server size set to 24. Round started at 64. [10:32:54 39] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:09 79] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:10 09] AdaptiveServerSize: IDLE -> 19 players online. 1 players joining. Server size set to 24. Round started at 64. [10:33:19 23] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. [10:33:40 36] AdaptiveServerSize: WORK -> 19 players online. 1 players joining. Server size changed to 24. Round started at 64. [10:34:02 73] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. [10:34:10 86] AdaptiveServerSize: WORK -> 19 players online. 1 players joining. Server size changed to 24. Round started at 64. [10:34:20 83] AdaptiveServerSize: WORK -> 19 players online. 2 players joining. Server size changed to 32. Round started at 64. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by mrix2000*: It will only change to what is set in the plugin. Obviously you didn't change the default values.Hi I go through changing the settings all the time but that`s not my concern, my concern is the amount of players joining that did not join____?At one point today I often had 3 to 5 joining and only 0 to 1 ended up on the server due to black screening at a guess__? You can see countless players joining but hardly any do. Cheers mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by falcontx*: Nah, it looks fine to me. The "joining" number is increased when someone clicks "join" in Battlelog. It decreases 30 seconds later, regardless of whether the person actually joins the game. Sometimes the game crashes and the player has to try again, or sometimes they do make it in, but perhaps not until a minute later or so, depending on how fast their computer is, and how long it takes them to load the map, textures, etc. If you were having black screen issues, you never would have gotten over 16 players, but obviously you did. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by mrix2000*: Hi just an update the only thing I can see what had changed to cause me problems was the setting below.... "On startup, assume rounds started at max server size" I basically had my config overwritten by rcon hosting due to lag issues and missed the above setting which I would normally have set to Yes Yesterday and and early this morning it was set to no which must of been the problem as when I set it back to Yes all has been fine. One of my members could not join so I went though disabling all my plugins and when I disabled the Adaptive server size he could get on! I then decided to let a fair few more players join until I could risk switching it back on to look at the settings. I changed from no to yes in that specific setting and all has been ok since. There must be some kind of bug when set to no____? Anyone else had any issues while set to no__? Cheers all mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by falcontx*: When it's set to "No", the plugin will not adjust the server size when it first loads. It will wait until the next round. If everything is perfect, this would never be an issue, but if your PRoCon crashes or is restarted, the plugin uses this setting to decide what to do. If you always run the plugin 24/7, then it's best to set this setting to "Yes", so that if PRoCon restarts, the plugin will continue working normally. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by mrix2000*: Hello and thanks for your time to reply, I guess having it set to no can create a lot of possible issues. I`ll be defiantly keeping it set to yes in the future. Thanks mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 26, 2012 Share Posted May 26, 2012 Originally Posted by DeviousDevil*: Basically keeping it set to yes forces the round to start at max amount of possible player, THEN after round starts the plug in changes to the size specified in your settings for the plug in. if you have it set to no, the plug in doesn't make sure to start the round at max size possible, thus making the round size limited to the amount closest to the population at round start.. when this happens the plug in trys to change the player count to a higher setting, BUT since the round started at a limited count people that try to join after that limited size if full will get the black loading screen and not be able to load into the game. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 27, 2012 Share Posted May 27, 2012 Originally Posted by QUACK-Major-Pain*: Ours was already on and people had issues joining. Turned debug on and going to watch it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 27, 2012 Share Posted May 27, 2012 Originally Posted by mrix2000*: Its clear a fair few issues arise from having it set to No so why is the option there for no? what reason would anyone want to use it under the No setting? Cheers mrix Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 27, 2012 Share Posted May 27, 2012 Originally Posted by QUACK-Major-Pain*: We have a 32 slot server, and we had a problem with it set to Yes. Setting the server size to 64 in the plugin even though it's 32 slot fixed our problem. Seems to be related to 32 slot setting. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 28, 2012 Share Posted May 28, 2012 Originally Posted by falcontx*: Basically keeping it set to yes forces the round to start at max amount of possible player, THEN after round starts the plug in changes to the size specified in your settings for the plug in. if you have it set to no, the plug in doesn't make sure to start the round at max size possible, thus making the round size limited to the amount closest to the population at round start.. when this happens the plug in trys to change the player count to a higher setting, BUT since the round started at a limited count people that try to join after that limited size if full will get the black loading screen and not be able to load into the game.This is false. The plugin ALWAYS sets the server to the maximum size between rounds, regardless of this setting. As I've described multiple times in this thread, this setting ONLY applies when the plugin is first loaded, either because an admin enabled it or PRoCon restarted. Then, it only applies to the currently ongoing round. If it's set to no, the plugin WILL NOT increase the size of the server during the first round, since it has no way of knowing what the server size was when the round started. If it's set to yes, then it WILL increase the size of the server during the first round, because it will assume that the server was set to it's maximum size when the round started. Then, once the next round begins, the plugin functions EXACTLY THE SAME regardless of the setting. Not sure I can make it any more clear than that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 28, 2012 Share Posted May 28, 2012 Originally Posted by falcontx*: We have a 32 slot server, and we had a problem with it set to Yes. Setting the server size to 64 in the plugin even though it's 32 slot fixed our problem. Seems to be related to 32 slot setting. This is a good point. If you don't set the server size in the plugin properly, it WILL cause black screens because the plugin will FAIL when it tries to set a maximum size larger than the server is capable of. Quote * Restored post. It could be that the author is no longer active. Link to comment
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