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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by EBassie*:

 

So there is another bug that is similar to the one i explained but even worse_? :/

The bug in the beta server will not let you change the maxPlayer at all after several hours.

It may get stuck on a random size (set by this plugin)

 

When it happens the server is stuck at that slot size. No increase, no decrease possible.

 

But at least Battelog is showing the correct amount of slots all the time, so that's a plus :ohmy:

 

DICE is investigating and trying to fix it. But no ETA.

I guess we don't see a new server version until it's fixed.

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Originally Posted by ronin*:

 

The bug in the beta server will not let you change the maxPlayer at all after several hours.

It may get stuck on a random size (set by this plugin)

 

When it happens the server is stuck at that slot size. No increase, no decrease possible.

 

But at least Battelog is showing the correct amount of slots all the time, so that's a plus :ohmy:

 

DICE is investigating and trying to fix it. But no ETA.

I guess we don't see a new server version until it's fixed.

I have had this problem once last week i had the plugin running and it got stuck on 32 slots the only way i could set it back to 40 was to restart the server .
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Originally Posted by Singh400*:

 

sorry, but ending the round does not work. i have had my server stuck at 16 players several times. manually updating slots, ending round, rotating to next map does not work.

 

only way to fix this- is to restart the server.

No, ending the round does work. As long as you do it correctly, and don't force end round using the button. This method has worked for me without fail when my server gets stuck.

 

  • Disable AAS plug-in
  • In the console tab type mapList.endRound 1
  • Wait for the next round to load, give it 30 secs after round start
  • Re-enable AAS plug-in
  • ?
  • Profit!
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Originally Posted by xXxSnubnosexXx*:

 

I'm having a problem where the server slot count doesn't ramp down as players leave, then when it's empty It shows the max player size(0/32) in battlelog but Procon shows 0/8. Is this something that may be taken into consideration in the future? It would help the servers to continue to show in battlelog as populated with only a few slots open. Most players have this checked in their filters so they can get on populated ones.

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Originally Posted by falcontx*:

 

I'm having a problem where the server slot count doesn't ramp down as players leave, then when it's empty It shows the max player size(0/32) in battlelog but Procon shows 0/8. Is this something that may be taken into consideration in the future? It would help the servers to continue to show in battlelog as populated with only a few slots open. Most players have this checked in their filters so they can get on populated ones.

It's a Battlelog/server bug. Read the last 2-3 pages of this thread for more info.
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Originally Posted by xXxSnubnosexXx*:

 

It's a Battlelog/server bug. Read the last 2-3 pages of this thread for more info.

Thanks for the quick response and the patience, It's about 4-5 pages back. Didn't look far enough back and didn't feel like reading the entire thread.
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Originally Posted by Panther*:

 

Thanks for the quick response and the patience, It's about 4-5 pages back. Didn't look far enough back and didn't feel like reading the entire thread.

Actually it is 2posts infront of yours, where a quote is pointing, that there is no ETA for the fix of this battlelog/server bug :ohmy:.
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Originally Posted by behecgold*:

 

at present the plug-in doesn't work. I overload the server, one hour works also all. searching shows not 16 slots, shows 48. people leave from the server. how to correct this problem?

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Originally Posted by Deputydog857*:

 

Just FYI, this fix might work for some, however I followed your steps several times and it still takes a full server restart to fix the issue. Will have to leave AAS off until DICE/BL fixes the issue.

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Originally Posted by Geordie_Ben*:

 

Hey Guys,

 

Falcon, I have a question about your plugin working on a linux server.

 

The plugin running on a "CentOS VPS" works very well but the issue i have is that when configuring it there are three options missing they are:

 

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum TDM Close Quarters size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Gun Master size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Conquest Domination size" "16"

 

However if i run the same plugin locally i can config them, is there something you could possibly do to support this on linux, sure there would be as the rest of the plugin works spot on.

 

Regards,

Geordie

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Originally Posted by falcontx*:

 

Hey Guys,

 

Falcon, I have a question about your plugin working on a linux server.

 

The plugin running on a "CentOS VPS" works very well but the issue i have is that when configuring it there are three options missing they are:

 

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum TDM Close Quarters size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Gun Master size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Conquest Domination size" "16"

 

However if i run the same plugin locally i can config them, is there something you could possibly do to support this on linux, sure there would be as the rest of the plugin works spot on.

 

Regards,

Geordie

The game modes are pulled from BF3.def, so it's not up to date on your layer server. Update BF3.def, and it will work.
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Originally Posted by OminousZ*:

 

Hey Guys,

 

Falcon, I have a question about your plugin working on a linux server.

 

The plugin running on a "CentOS VPS" works very well but the issue i have is that when configuring it there are three options missing they are:

 

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum TDM Close Quarters size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Gun Master size" "16"

procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum Conquest Domination size" "16"

 

However if i run the same plugin locally i can config them, is there something you could possibly do to support this on linux, sure there would be as the rest of the plugin works spot on.

 

Regards,

Geordie

I have a question. If people are playing on a 48 player map and then the map switch to a 24 player map, the rest are kicked, right?

like, play Caspian with 48 people, then CQC with 24 adaptive

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Originally Posted by falcontx*:

 

I have a question. If people are playing on a 48 player map and then the map switch to a 24 player map, the rest are kicked, right?

like, play Caspian with 48 people, then CQC with 24 adaptive

Possibly. It depends on how it's configured. However, I've read that once the next server version is released, no one will ever be kicked automatically, ever. The relevant discussion is here: page1/index.html*
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Originally Posted by OminousZ*:

 

I have a question. If people are playing on a 48 player map and then the map switch to a 24 player map, the rest are kicked, right?

like, play Caspian with 48 people, then CQC with 24 adaptive

I have it configured where the regular maps are 48 players slots and Close Quarters in 24. So, when the map switches to CQC, 24 people will be kicked?

 

I have: Size with 3 players at 48

size with 4 players at 48

size with 5 players and etc...

size with 48 players at 48

down below: there's a setting that states:

 

Maxium Conquest Domination for CQC=24

 

So, then 24 people are kicked?

 

So,

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Originally Posted by EBassie*:

 

So, then 24 people are kicked?

No, players will not be kicked. Maps & Modes are not 'hard' limited.

 

The point Panther Falcontx wanted to make is:

 

When server is full with 48 players and you decide to lower the amount of slots to 24, with current server build 24 players will be kicked.

 

In next server version you are probably unable to set a lower playerlimit than the actual players IN the server already.

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Originally Posted by OminousZ*:

 

No, players will not be kicked. Maps & Modes are not 'hard' limited.

 

The point Panther wanted to make is:

 

When server is full with 48 players and you decide to lower the amount of slots to 24, with current server build 24 players will be kicked.

 

In next server version you are probably unable to set a lower playerlimit than the actual players IN the server already.

Oh ok, so, just to reiterate, the server will then remain with 48 players as long as that's what the game started with even if CQC is set to 24. right?
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Originally Posted by DrD*:

 

No, ending the round does work. As long as you do it correctly, and don't force end round using the button. This method has worked for me without fail when my server gets stuck.

 

  • Disable AAS plug-in
  • In the console tab type mapList.endRound 1
  • Wait for the next round to load, give it 30 secs after round start
  • Re-enable AAS plug-in
  • ?
  • Profit!
So, this fix works for our server also as long as you do it at round end before next round loads. Othewise you cause a reload of map mid map. Thanks Singh. Does anyone think that this could be automated as a temporary fix ?

 

BTW, it is Adaptive Server Size plugin , as in ASS :smile:

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Originally Posted by hellstroops*:

 

i am having a problem with our gun master server i have to set for 64 slots but for some reason it only raises the slots to 32 then wont go higher i have it set to go to 36 after 32 people are connected. Please help me and i don't see a game type at the bottom that says gun master but its not there i have all available game types set to max of 64 players.

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Originally Posted by falcontx*:

 

i am having a problem with our gun master server i have to set for 64 slots but for some reason it only raises the slots to 32 then wont go higher i have it set to go to 36 after 32 people are connected. Please help me and i don't see a game type at the bottom that says gun master but its not there i have all available game types set to max of 64 players.

The game modes at the bottom are pulled from BF3.def, so it's not up to date on your layer server. Update BF3.def, and it should work, assuming the problem you're having isn't related to the recently discussed server bugs.
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Originally Posted by hellstroops*:

 

The game modes at the bottom are pulled from BF3.def, so it's not up to date on your layer server. Update BF3.def, and it should work, assuming the problem you're having isn't related to the recently discussed server bugs.

I just updated that file and it did not make gun master show up.
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Originally Posted by falcontx*:

 

I just updated that file and it did not make gun master show up.

After updating the file on your layer server, did you restart the layer server and then close and restart your local PRoCon client, also?
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Originally Posted by falcontx*:

 

Yes.

Well, try again? It sounds like you've done everything right, so I can't say what's wrong. I do know that if everything is properly up-to-date, the maximum players settings for Gun Master, Conquest Domination and TDM Close Quarters will show up in the options.
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