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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by kolsyra*:

 

Im having som problems with this code.

 

ProconRulz: Unrecognised rule On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server

 

My code structure:

unparsed_rules.Add("# SUPPORT RULZ");

 

unparsed_rules.Add("On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100");

 

unparsed_rules.Add("On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server");

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Originally Posted by TMiland*:

 

I have modified some rules to kick some butt lol!

 

# Poor Sport Warnings

On Say;Text pwn,pwned,powned,owned,noob,n00b,nobb,retard,tard, idiot,moron;PlayerSay %p%, don't be a poor sport!

On Say;Text noob,n00b,nobb;Say %p% Is a noob!

On Say;Text retard,tard;Say %p% Is a retard!

On Say;Text idiot;Say %p% Is a idiot!

On Say;Text moron;Say %p% Is a moron!

 

Quite fun to watch the chat when a player goes bananas hehe! :-D

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Originally Posted by bambam*:

 

kolsyra what's all the unparsed_rules.Add() crapola? You clear the rulz go in the plugin settings ?

 

Anyhoo your problem is simple - "PlayerCount" should be one word, you have "PlayerCount". Plus you have the rulz the wrong way round - test the PlayerCount in the FIRST rule, not the second.

 

# SUPPORT RULZ

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100

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Originally Posted by BarelyBen*:

 

bambam, can you write up a rule for NO Explosives?

 

M320- Kill, Kill, Kill, Kick, 10min Ban

SMAW/RPG- Kill Kill, Kick, 10 Min Ban

Grenade- Kill Everytime

Claymore- Kill, Kill, Kill, Kick, 10min Ban

 

Thanks a Ton

-Benny

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Originally Posted by CoMPaHoLiC*:

 

bambam, can you write up a rule for NO Explosives?

 

M320- Kill, Kill, Kill, Kick, 10min Ban

SMAW/RPG- Kill Kill, Kick, 10 Min Ban

Grenade- Kill Everytime

Claymore- Kill, Kill, Kill, Kick, 10min Ban

 

Thanks a Ton

-Benny

Hi Ben,

 

Look at these posts with a lot of sample ideas from Ty_ger and myself and you might as well look through this thread (starting with the first post) - It's full of idea's and working items, actually what you are looking for is (besides changing parameters) in both posts mentioned below

 

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry10647

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry10629

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Originally Posted by scorpionfr59*:

 

Is it possible to limit the time of use sniper rifles for a period of 5 minutes per game as well for the mortar with 2 minutes? if so what would be the right formula.

thank you in advance

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Originally Posted by BlackMask*:

 

Guys When i use this ProconRulz

 

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% killed for M320 use on Metro;Kill

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use allowed on Metro!

 

the player only suicide when he use M320 only without weapon can any one give me ProconRulz when i use M416 with M320 ?

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Originally Posted by ty_ger07*:

 

Guys When i use this ProconRulz

 

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% killed for M320 use on Metro;Kill

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use allowed on Metro!

 

the player only suicide when he use M320 only without weapon can any one give me ProconRulz when i use M416 with M320 ?

No.

 

It is not possible for PRoCon Rulz to detect the M320 when the M320 is attached to a primary weapon.

 

8) Nade launchers slung under assault rifles are reported by BF3 as a kill BY THE ASSAULT RIFLE. This is an absolute bug in BF3, IMHO. It means you CANNOT tell in any plugin whether the kill was by a bullet from an M416 rifle, or an M320 nade from a launcher that happened to be attached to the M416 rifle.

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Originally Posted by bambam*:

 

ScorpionFR

Is it possible to limit the time of use sniper rifles for a period of 5 minutes per game as well for the mortar with 2 minutes? if so what would be the right formula.

No, I don't think so, unless someone thinks of something clever with the Rate (or Not Rate) condition. In the meantime the mainstream thing to do is limit snipers to a max # of kills.
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Originally Posted by BarelyBen*:

 

Here is the rule I'm trying to run but its not working, what do I have wrong

 

Thanks

-Benny

 

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p%NO EXPLOSIVES!!! Banning for 5 minutes!;TempBan 300 %p% no Grenades or C4

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 2;Log %p% NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p%,NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;kill 100

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Originally Posted by ty_ger07*:

 

Here is the rule I'm trying to run but its not working, what do I have wrong

 

Thanks

-Benny

 

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p%NO EXPLOSIVES!!! Banning for 5 minutes!;TempBan 300 %p% no Grenades or C4

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 2;Log %p% NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p%,NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;kill 100

What version of ProconRulz are you using?

 

I don't see anything obviously wrong (but I could be missing something). I think you may just be using an older version of the plugin.

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Originally Posted by CoMPaHoLiC*:

 

@BarelyBen

 

You mention 4 rules and 'not working' - can you be a little specific to what isn't working? To provide a more complete picture also try to break down the rules and then merge 'm again.

 

On Kill;Weapon M67;Playercount 1;Log %p% threw some successful nades

On Kill;Weapon Weapons/Gadgets/C4/C4;Playercount 1;Log %p% blew some people up

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;Log %p% used one of the forbidden explosives

Which will show you if both your counters work and the combined rule is actually working.

On the other hand, if you're not that into explosive's why not do a

 

On Kill;Damage Explosive;Log %p% used static explosives

On Kill;Damage ProjectileExplosive;Log %p% used tube-based explosives

Does that help you?
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Originally Posted by Guest**:

 

thank you for an amazing plugin, I've put this code to disable rockets and m320 on metro

 

On Kill;Map Subway;Weapon RPG-7;PlayerCount 1;Log %p% kicked for using RPG;Kick %p% RPG use

On Kill;Map Subway;Weapon RPG-7;PlayerSay %p% no RPG use on metro;kill 100

On Kill;Map Subway;Weapon SMAW;PlayerCount 1;Log %p% kicked for using RPG;Kick %p% RPG use

On Kill;Map Subway;Weapon SMAW%p% no RPG use on metro;kill 100

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% kicked for using M320;Kick %p% M320 use

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use on metro;kill 100

 

it kills a player the first time he uses an RPG or an M320 and kicks him the second time. however this is not working in metro alone which is what i intended to do, it is working in every map!!!

 

what am I doing wrong?

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Originally Posted by CoMPaHoLiC*:

 

Not sure I'm using (by laziness) both Subway and Metro in my lines but it shouldn't go across maps like that. Maybe try to set debug on and capture such a moment (timing might be a **** though).

Also on your fourth line there is an error, "SMAW%p% no RPG" in which you are missing a PlayerSay?

 

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Count 9;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Rate 3 30;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Count 1;Kill;Say No RPG or SMAW on infantry %p%

On Kill;Map Metro;Weapon M320,RPG-7,SMAW;Count 2;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Metro;Weapon M320,RPG-7,SMAW;Kill;Say No RPG or SMAW on infantry %p%

BTW in the example above the Count 1 for Bazaar is present so we at least allow people to blow up vehicles (at cost of death) but still punishes for creeping around corners in the hallways.
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Originally Posted by Guest**:

 

Not sure I'm using (by laziness) both Subway and Metro in my lines but it shouldn't go across maps like that. Maybe try to set debug on and capture such a moment (timing might be a **** though).

Also on your fourth line there is an error, "SMAW%p% no RPG" in which you are missing a PlayerSay?

 

 

BTW in the example above the Count 1 for Bazaar is present so we at least allow people to blow up vehicles (at cost of death) but still punishes for creeping around corners in the hallways.

ok, now i'm confused. I copied your code to the letter and still i get kicked and killed on all the maps i set !!!!!

any other code I can try?

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Originally Posted by CoMPaHoLiC*:

 

Is that the only rulz you have in there or are there other rules?

Also make sure that there is no (part of) a rule on a different line (meaning, make sure you have no line-breaks (ENTERs/RETURNs) half way through a rule)

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Originally Posted by Guest**:

 

Is that the only rulz you have in there or are there other rules?

Also make sure that there is no (part of) a rule on a different line (meaning, make sure you have no line-breaks (ENTERs/RETURNs) half way through a rule)

those are the only rules I need and I don't have any others set. also each code is on one line without breaks. my server is running a metro rush game now and i'm testing on another server until i get this right. i don't want to enable and disable the plugin every time a metro map comes, it's just not practical.
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