ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by bambam*: Re Teamsize... My rationale in providing a teamsize condition rather than a "how many players are on the server" condition is because it seems to me for most uses the requirement in a rule is to limit things where a team is otherwise vulnerable, e.g. you might want "NO TANKS UNTIL 10 PLAYERS ARE ON THE SERVER" and this works great if the teams are 5v5. But what about if teams are unbalanced? E.g. if the teams are 4 v 6 ? Should you allow tanks or not? My thought is if you don't want to allow tanks at 4 v 4 then you don't want to allow them at 4 v 6 either. So the ProconRulz rule would be (NO TANKS UNTIL THE SMALLEST TEAM IS BIGGER THAN 4) i.e. "..Teamsize 4..". If the server *is* balanced then "Teamsize 4" would be exactly the same as "ServerSize 9". Sounds tricky but it's just arithmetic. I could easily provide an equivalent to a "Serversize" condition, but I'm pretty sure admins would use it because it's the simplest and not think about unbalanced servers at all... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by Athlon*: bambam, I, for one, like it just the way you have it. We have our server set for '4 or fewer on either team'. 3rd infraction and you are kicked. 1st two and you are killed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by illuminator*: Try On Kill; Weapon Weapons/knife/knife; Say %p% stabbed %v% Most of all answers are found at the plugin details in procon. This is not working as well. Also still get "Warning, weapon Weapons/Knife/Knife not found in Procon". Cheers Niggoh Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by derulmer*: This works Great; On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%v%";Log Punkbuster Screenshots taken from %v% for 4 Headshots in 30 Seconds. But i need 2 Rules: On a K/D highter 3:0 with minimum 20 Kills do on the this Round take a screenshot via punkbuster (;Exec punkBuster.pb_sv_command pb_sv_getss "%v%) On a K/D highter 4:0 with minimum 35 Kills do on the this Round takes a temp ban but i dont have any idea for do this :-( can anybody help me? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by bambam*: quick post for now... Niggoh - you need to check your Configs\bf3.def actually has a bf3 entry for the knife. Maybe you have a very old version of PROCON and bf3.def is out of date. E.g. look for the SMAW - that's definitely bf3 only. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 3, 2012 Share Posted February 3, 2012 Originally Posted by ty_ger07*: This works Great; On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%v%";Log Punkbuster Screenshots taken from %v% for 4 Headshots in 30 Seconds. But i need 2 Rules: On a K/D highter 3:0 with minimum 20 Kills do on the this Round take a screenshot via punkbuster (;Exec punkBuster.pb_sv_command pb_sv_getss "%v%) On a K/D highter 4:0 with minimum 35 Kills do on the this Round takes a temp ban but i dont have any idea for do this :-( can anybody help me? Thanks First of all, this rule does not look right to me: On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%v%";Log Punkbuster Screenshots taken from %v% for 4 Headshots in 30 Seconds. You are taking the screenshot of the victim of the suspected cheater which seems kind of pointless. The "%v%" should be "%p%". It should be: On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%p%";Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds. There is no direct way of monitoring a player's KDR. You could use a modification of one of BamBam's rules though. 3.0 KDR with 20 kills: On Kill;Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]% On Kill;If %kills% == 20;If %kills% > %server_3deaths[%p%]%;Exec punkBuster.pb_sv_command pb_sv_getss "%p%";Log Punkbuster Screenshots taken from %p% for 3.0 KDR and 20 kills. 4.0 KDR with 35 kills has 1 hour temp ban: On Kill;Incr %kills%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]% On Kill;If %kills% == 35;If %kills% > %server_4deaths[%p%]%;Log %p% temp banned for 4.0 KDR with 35 kills;Tempban 3600 Greater than 4.0 KDR with 35 kills Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by illuminator*: quick post for now... Niggoh - you need to check your Configs\bf3.def actually has a bf3 entry for the knife. Maybe you have a very old version of PROCON and bf3.def is out of date. E.g. look for the SMAW - that's definitely bf3 only.Thanks for the hint bambam. But i already have the latest version, incl. the latest bf3.def file. This file contains values for SMAW and Knife: "procon.protected.weapons.add None "Weapons/Knife/Knife" Secondary Melee" Any other ideas ? THX Niggoh Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by derulmer*: First of all, this rule does not look right to me: On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%v%";Log Punkbuster Screenshots taken from %v% for 4 Headshots in 30 Seconds. You are taking the screenshot of the victim of the suspected cheater which seems kind of pointless. The "%v%" should be "%p%". It should be: On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%p%";Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds. There is no direct way of monitoring a player's KDR. You could use a modification of one of BamBam's rules though. 3.0 KDR with 20 kills: On Kill;Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]% On Kill;If %kills% == 20;If %kills% > %server_3deaths[%p%]%;Exec punkBuster.pb_sv_command pb_sv_getss "%p%";Log Punkbuster Screenshots taken from %p% for 3.0 KDR and 20 kills. 4.0 KDR with 35 kills has 1 hour temp ban: On Kill;Incr %kills%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]%;Incr %server_4deaths[%v%]% On Kill;If %kills% == 35;If %kills% > %server_4deaths[%p%]%;Log %p% temp banned for 4.0 KDR with 35 kills;Tempban 3600 Greater than 4.0 KDR with 35 kills Thank you very mutch i think its works great :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by bambam*: Niggoh the next check is within Procon look at the ProconRulz plugin details tab and scroll to the bottom where the weapons are listed - this is the data ProconRulz has loaded LIVE from Procon. See if the "Weapons/Knife/Knife" key is listed there. Is it possible you're using a layer server and you have ProconRulz on the CLIENT as well as the layer server, and you're checking the BF3.def on a desktop Procon client downstream of the layer server? Your Plugins should be installed on the layer server, and you use the client effectively as a display window only. The 'warning' from ProconRulz is straightforward - it has queried the key in your rule against the weapons data that Procon has loaded from bf3.def, and gives a warning if Procon has no entry for that key. This would also mean that ProconRulz would not be displaying the key on the 'details' tab (because that is a full list of the weapons data from Procon). Either (a) your rulz is fuxed up in some way so the key isn't exactly right, or ( the Procon that ProconRulz is talking to hasn't loaded that weapon from bf3.def. FYI ProconRulz will continue to work, and you can use that key even if Procon hasn't heard of it (that's why it's a warning not an error), but something id definitely wrong with your Procon/BF3.def that ProconRulz is loading into. FYI #2 to detect knife kills, you need weapon Knife and also weapon Melee (do not confuse with Damage Melee) because most knife kills are actually reported as weapon melee. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Phantomik87*: http://battlelog.battlefield.com/bf3...-Faithclan-su/ our server use proconrulz! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 4, 2012 Share Posted February 4, 2012 Originally Posted by Henkenator68NL*: question about L96 Sniper Rifle. I run a server using proconRulzzzzz (fantastic Work BamBam!!) I have used it for a knife only server but now i changed it to Bolt Action Sniper Riffle. Using the following script: # SPAWN RULE, so we get info when BF3 gives it On Join; Say Player %p% this is BOLT ACTION Sniper Server Only On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%] # TEAMKILL RULZ # KILL RULZ # Not Allowed Semi-Auto SniperRifles: On Kill; Weapon Mk11 PlayerCount 3; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action On Kill; Weapon SVD PlayerCount 3; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action On Kill; Weapon M39 PlayerCount 3; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action On Kill; Weapon QBU88 PlayerCount 4; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action On Kill; Weapon SKS PlayerCount 3; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action On Kill; Not Damage SniperRifle PlayerCount 3; Say %p% using %wk% is not allowed 1 Day Ban; TempBan 86400; Only Bolt Action PlayerCount 2; Say %p% using %wk% is not allowed; Kick Only Bolt Action Say %p% using %wk% is not allowed; Kill 100 Only Bolt Action However a strange thing happens ... the L96 Sniper Rifle is seen as "not falling under damage from sniper riffle therefore players using is are getting punnished. Any Ideas__? server name: [DAF] BOLT ACTION SNIPER ONLY IPadres: 95.211.125.11:27260 Based in The Netherlands Clan: http://www.dutcharmedforces.nl/ Greetings NL_Henkenator68 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by bambam*: I'm still catching up here, sry... NL_Henkenator68 the L96 Sniper Rifle is seen as "not falling under damage from sniper rifflewierd... you seem to be on top of things and your rulz look good to me. You could use a rule "On Kill;Say %p% killed %v% with %w% (weapon key[%wk%], damage[%d%])" and confirm what data ProconRulz gets with an L96 kill. Also check ProconRulz plugin 'Details' tab and check the weapon entry for the L96 there. FYI my Procon bf3.def has "procon.protected.weapons.add Recon "L96" Primary SniperRifle" so no typo's there if yours is the same (while you're in there, maybe change the line above from "Shutgun" to "Shotgun"... you'll see what I mean FYI you can put MULTIPLE ALTERNATIVE keys in a SINGLE weapon condition, so your multiple rulz-blocks could be simplified using "On Kill;Weapon Mk11,SVD,M39,QBU88,SKS;" (no spaces between keys). Genius, I know. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by Henkenator68NL*: Hey BAMBAM thanks for the reply! The Tip to put mulitiple keys in one condition is briallant!!! It helped me to get agrip of the programming language dough. My first ICT teachers (and that was way back in the years ... man 1983 orso) said one thing that i never forget: ICT Rule #1 is Non Redunantcy en Unicity. This apllies to your tip, but foremost in your scripting man !! Excellent. Indeed in the bf3.def no typo's. Ill try the line you suggested and see the return info To be continued !! Greetz Henk ingame: NL_Henkenator68 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by melbourne47*: Sorry newb here... I have created my scripts and wondering where to paste them? which file? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by Henkenator68NL*: Sorry newb here... I have created my scripts and wondering where to paste them? which file? Thanks I asume you downloaden ProconRulz and put them in plugin directory of Procon and also at bf3 folder in plugin folder. I also asume that proconrulz now appears in your plugin tab wenn logged into Procon. There you inject the script. Where is says rules.click there and you see 3 "..." click there and screen opens with some examplezzz. Put your script there. Save . Than activate Plugin. You should see setting like 5 proconrulz created if you did it right..... Good luck. Ps read bambam's manual well. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by bambam*: melbourne47 I just added a "adding your rulz" section to the 1st post in this thread, using a screenshot someone else posted to imageshack (I ain't French...) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 5, 2012 Share Posted February 5, 2012 Originally Posted by Kiffkiller*: Hi all, I'm searching a way to kill a whole Team on admin say. Is there a way to do that? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by pcpvulture*: I am trying to eliminate all weapons, vehicles and gadgets - this is what I want to be allow, all types of shotguns, pistols, knives and grenades am I close # SAMPLE KILL RULZ On Kill;Not Weapon Weapons/weapon/knife; Not Weapon Melee; Not Weapon 870MCS; Not Weapon M1911; Not Weapon M67; Not Weapon Glock18; Not Weapon DAO-12; Not Weapon M9; Not Weapon M93R; Not Weapon Repair&Tool; Not Weapon Siaga20k; Not Weapon Taurus&.44; Not Weapon USAS-12; Not Weapon Weapons/MP412Rex/MP412REX; Not Weapon Weapons/MP443/MP443; PlayerCount 2;Say %p% kicked via Procon for not using proper weapon! On Kill;Not Weapon Weapons/Knife/Knife;Not Weapon Melee;Not Weapon 870MCS;Not Weapon M1911;Not Weapon M67; Say %p% Shotguns Pistols Knives and Nades only!;Kill On Kill; Damage SniperRifle PlayerCount 3; Kick PlayerCount 1; Kill Say No snipers on this server, %p% !! On Kill; Damage AEK-971 PlayerCount 3; Kick PlayerCount 1; Kill Say No AEK-971 on this server, %p% !! On Kill; Damage AN-94&Abakan PlayerCount 3; Kick PlayerCount 1; Kill Say No AN-94&Abakan on this server, %p% !! On Kill; Damage AS&Val PlayerCount 3; Kick PlayerCount 1; Kill Say No AS&Val on this server, %p% !! On Kill; Damage F2000 PlayerCount 3; Kick PlayerCount 1; Kill Say No F2000 on this server, %p% !! On Kill; Damage FGM-148 PlayerCount 3; Kick PlayerCount 1; Kill Say No FGM-148 on this server, %p% !! On Kill; Damage FIM92 PlayerCount 3; Kick PlayerCount 1; Kill Say No FIM92 on this server, %p% !! On Kill; Damage M15&AT&Mine PlayerCount 3; Kick PlayerCount 1; Kill Say No M15&AT&Mine on this server, %p% !! On Kill; Damage M16A4 PlayerCount 3; Kick PlayerCount 1; Kill Say No M16A4 on this server, %p% !! On Kill; Damage M240 PlayerCount 3; Kick PlayerCount 1; Kill Say No M240 on this server, %p% !! On Kill; Damage M26MASS PlayerCount 3; Kick PlayerCount 1; Kill Say No M26MASS on this server, %p% !! On Kill; Damage M27IAR PlayerCount 3; Kick PlayerCount 1; Kill Say No M27IAR on this server, %p% !! On Kill; Damage M320 PlayerCount 3; Kick PlayerCount 1; Kill Say No M320 on this server, %p% !! On Kill; Damage M39 PlayerCount 3; Kick PlayerCount 1; Kill Say No M39 on this server, %p% !! On Kill; Damage M40A5 PlayerCount 3; Kick PlayerCount 1; Kill Say No M40A5 on this server, %p% !! On Kill; Damage M4A1 PlayerCount 3; Kick PlayerCount 1; Kill Say No M4A1 on this server, %p% !! On Kill; Damage M60 PlayerCount 3; Kick PlayerCount 1; Kill Say No M60 on this server, %p% !! On Kill; Damage Mk11 PlayerCount 3; Kick PlayerCount 1; Kill Say No Mk11 on this server, %p% !! On Kill; Damage Model98B PlayerCount 3; Kick PlayerCount 1; Kill Say No Model98B on this server, %p% !! On Kill; Damage MP7 PlayerCount 3; Kick PlayerCount 1; Kill Say No MP7 on this server, %p% !! On Kill; Damage Pecheneg PlayerCount 3; Kick PlayerCount 1; Kill Say No Pecheneg on this server, %p% !! On Kill; Damage PP-2000 PlayerCount 3; Kick PlayerCount 1; Kill Say No PP-2000 on this server, %p% !! On Kill; Damage RPG-7 PlayerCount 3; Kick PlayerCount 1; Kill Say No RPG-7 on this server, %p% !! On Kill; Damage RPK-74M PlayerCount 3; Kick PlayerCount 1; Kill Say No RPK-74M on this server, %p% !! On Kill; Damage SG&553&LB PlayerCount 3; Kick PlayerCount 1; Kill Say No SG&553&LB on this server, %p% !! On Kill; Damage SKS PlayerCount 3; Kick PlayerCount 1; Kill Say No SKS on this server, %p% !! On Kill; Damage SMAW PlayerCount 3; Kick PlayerCount 1; Kill Say No SMAW on this server, %p% !! On Kill; Damage SV98 PlayerCount 3; Kick PlayerCount 1; Kill Say No SV98 on this server, %p% !! On Kill; Damage SVD PlayerCount 3; Kick PlayerCount 1; Kill Say No SVD on this server, %p% !! On Kill; Damage Type88 PlayerCount 3; Kick PlayerCount 1; Kill Say No Type88 on this server, %p% !! On Kill; Damage Weapons/A91/A91 PlayerCount 3; Kick PlayerCount 1; Kill Say No A91 on this server, %p% !! On Kill; Damage Weapons/G36C/G36C PlayerCount 3; Kick PlayerCount 1; Kill Say No G36C on this server, %p% !! On Kill; Damage Weapons/Gadgets/C4/C4 PlayerCount 3; Kick PlayerCount 1; Kill Say No C4 on this server, %p% !! On Kill; Damage Weapons/Gadgets/Claymore/Claymore PlayerCount 3; Kick PlayerCount 1; Kill Say No Claymore on this server, %p% !! On Kill; Damage Weapons/KH2002/KH2002 PlayerCount 3; Kick PlayerCount 1; Kill Say No KH2002 on this server, %p% !! On Kill; Damage Weapons/M416/M416 PlayerCount 3; Kick PlayerCount 1; Kill Say No M416 on this server, %p% !! On Kill; Damage Weapons/MagpulPDR/MagpulPDR PlayerCount 3; Kick PlayerCount 1; Kill Say No MagpulPDR on this server, %p% !! On Kill; Damage Weapons/P90/P90 PlayerCount 3; Kick PlayerCount 1; Kill Say No P90 on this server, %p% !! On Kill; Damage Weapons/Sa18IGLA/Sa18IGLA PlayerCount 3; Kick PlayerCount 1; Kill Say No Sa18IGLA on this server, %p% !! On Kill; Damage Weapons/SCAR-H/SCAR-H PlayerCount 3; Kick PlayerCount 1; Kill Say No SCAR-H on this server, %p% !! On Kill; Damage Weapons/UMP45/UMP45 PlayerCount 3; Kick PlayerCount 1; Kill Say No UMP45 on this server, %p% !! TANK RULZ On Kill;Teamsize 1;Damage VehicleHeavy;PlayerSay >>%p% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by bambam*: pcpvulture allow, all types of shotguns, pistols, knives and grenadeser.. no... not very close. If you want a rule that "if weapon is NOT some set of weapons" then do something, use the "Not" condition. On Kill;Not Damage Shotgun;Not Damage Handgun;Not Weapon Weapons/Knife/Knife;Not Weapon Melee;Not Weapon M67 PlayerCount 3; Kick Using %w% (Shotguns, Pistols, Knife, Nades only) PlayerCount 1; Say %p% server is Shotguns, Pistols, Knife, Nades only;Kill Say No %w% on this server, %p% !! Make sure the knife weapon key is correct (you have a typo). Weapon Melee is *also* the knife (different animation). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by melbourne47*: Thanks Henkenator68NL and bambam Got my scripts working Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by Fry*: hi guys, after installing and testing a bit with the rulez and looking in this part of the forum. I saw that it's still not possible to detect M320 BUCK for example. Or is this possible now__? Thats the Big question for me. I saw servers where i got kicked for killing a player with M320 SMOKE. Is that possible with this plugin or do i have to use an other plugin? Best Regards, Fry Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by bambam*: Fry ALL launched nade kills in BF3 are still reported to the admin utilities as either "M320" (dedicated nade launcher, not under-slung) or for under-slung nades the key for the assault rifle it's attached to (e.g. "M416"). So all plugins have to work with the same limitations. In-game, BF3 actually displays the correct info on the HUD, so it's possible a BF3 update will report the proper data to admin tools. When you were kicked for using M320 SMOKE, the plugin just got "Fry killed noobie with M320" and the plugin took action using just that data... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by illuminator*: NiggohIs it possible you're using a layer server and you have ProconRulz on the CLIENT as well as the layer server, and you're checking the BF3.def on a desktop Procon client downstream of the layer server? Your Plugins should be installed on the layer server, and you use the client effectively as a display window only.bambam, you made my day ! I just had to update BF3.def on ProCon layer server. This was the reason. Now it works... Thanks for solving this. Cheers Niggoh Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by Fry*: Fry ALL launched nade kills in BF3 are still reported to the admin utilities as either "M320" (dedicated nade launcher, not under-slung) or for under-slung nades the key for the assault rifle it's attached to (e.g. "M416"). So all plugins have to work with the same limitations. In-game, BF3 actually displays the correct info on the HUD, so it's possible a BF3 update will report the proper data to admin tools. When you were kicked for using M320 SMOKE, the plugin just got "Fry killed noobie with M320" and the plugin took action using just that data...So this would work :On Kill;Weapon M320;PlayerCount 2;Kick %p% ignoring warnings! (M320) On Kill;Weapon M320;PlayerCount 1;PlayerSay Warning %p%! No M320!!!;Kill 100 On Kill;Weapon M320;PlayerCount 0;PlayerSay Notice! No M320 allowed!;Say NOOB player, M320 are not allowed!;Kill 100 even if they use BUCK or SMOKE? And if this doesnt work, how can i get this to work? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by bambam*: yeah Fry those will work on kills with all variants of the M320 including BUCK and SMOKE - the problem generally is if you want to ban M320 BUCK but allow M320 SMOKE that's not possible. Note that these rulz cannot affect users of *underslung* nade launchers, becuase BF reports that as an assault rifle kill. This is truwe for all plugins. PlayerCount 0 is redundant (always succeeds) PlayerSay is currently mapped by Procon to a Squad Say, because BF3 doesn't support PlayerSay... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by Layenne*: First french gameserver provider Nitroserv.com use proconrulz FR - NitroServ.com #00 CITY MAP TICK(x2)HARDCORE 64 FR - NitroServ.com #01 METRO 1000TICKS [NO EXPLOSIVE] 64 FR - NitroServ.com #02 AIR MAP TICKS(X2) FAST VEHICLE 64 FR - NitroServ.com #03 600TICK CASPIAN FAST VEHICLE 32 FR - NitroServ.com #04 700TICK KHARG ISLAND FAST VEHICLE 32 http://www.nitroserv.com/fr/forum/to...date-18012012/ http://battlelog.battlefield.com/bf3...ions=&country= Layenne-ns Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by sk3ptYc*: Sup, I'll be honest...my eyes got rolled and rick-rolled after reading a couple of pages lol...my question is quite simple, although the answer might not be so...i got both plugins proconrulz and insane weapon limiter, but is there a way to make it on one comand line that creates a forbidden mode for all weapons in order to play a knife only server? Or you have actually to forbid all weapons/gadgets one by one? Thx Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 6, 2012 Share Posted February 6, 2012 Originally Posted by ty_ger07*: Sup, I'll be honest...my eyes got rolled and rick-rolled after reading a couple of pages lol...my question is quite simple, although the answer might not be so...i got both plugins proconrulz and insane weapon limiter, but is there a way to make it on one comand line that creates a forbidden mode for all weapons in order to play a knife only server? Or you have actually to forbid all weapons/gadgets one by one? Thx You don't have to list out every weapon and forbid them all. Instead, you can use the 'Not' modifier in the rule to punish all weapons which aren't the weapon which is allowed. For example: On Kill;Not Weapon Weapons/Knife/Knife;Not Weapon Melee;Kill That would 'server kill' anyone who kills with a weapon other than knife. There are two types of knife kill animations and that is why you have to allow both Weapon Weapons/Knife/Knife and Weapon Melee. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by Henkenator68NL*: You could use a rule "On Kill;Say %p% killed %v% with %w% (weapon key[%wk%], damage[%d%])" and confirm what data ProconRulz gets with an L96 kill. Also check ProconRulz plugin 'Details' tab and check the weapon entry for the L96 there. FYI my Procon bf3.def has "procon.protected.weapons.add Recon "L96" Primary SniperRifle" so no typo's there if yours is the same. I checked it out L96 info returned by server: Ale236 killed THE_END_88 with L96 (weapon key[L96], damage[No damage key]) So there seems to be no damage key for the L96 thats why its not treated by the Rulz in the right way. I also tried: On Kill; Weapon L96A,L96; Say L96 is allowed But in Plugin return screen it states: Warning, weapon L96A1 not found in procon Warning, weapon L96 not found in procon Same goes for QB88 by the way, but that gives no problems Any other ideas? Or Work arrounds? Settings in bf3.def are correct Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by Bertsinbad*: wow, a lot of development while I hav'nt been looking (pays to keep current lol) I have gone through the last 20+ pages but cant see any comment on the 'Exec' actions can anyone talk me through them please (or give me a link if im being daft and didnt see something obvious), ie I can see you can call PBSS with a Exec action but is there anything else fun i can do? ----- edit btw timelessgaming.com currently uses proconrulz on 11-14 BF3 servers and 3 BFBC2 servers in the last 2 months we have caught 300+ confirmed (I am serious) cheats, and many many more who are on our 'watch lists'. All thanks in a large part to procon-rulz any server administrators reading this thread should seriously consider running procon-rulz ASAP Procon rulz has kept our servers populated when others have been regularly 'killed' by cheats Quote * Restored post. It could be that the author is no longer active. Link to comment
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