ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by tarreltje*: Hey guys, since there is no pluging regarding excessive camping, people should punish the campers by them selves. Normaly if a person is camping we either kick or ban then if they dont listen if we warn them, but this is kinda harsh to players. So what i was thinking of is that admins kill the player if they camp and lets say, after 3 manual admin kills, the player is kicked/banned automated by a sort of plugin. Is this already doable? I know with procon rulz you can make a rule that it can count kills, and then kick or ban, but then the kills are made by proconrulz.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by marc1080*: Where can I get the newest BF3.def file? bambam, you made my day ! I just had to update BF3.def on ProCon layer server. This was the reason. Now it works... Thanks for solving this. Cheers Niggoh Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by Fry*: BAMBAM thx for answering the other question. I found some cheat protection in this forumthread and i was wondering if just can cut and paste it into my rulez. # CHEAT DETECTION On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 5 On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Ban %p% Auto-banned - hacking status 6 On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate 1;Ban %p% Auto-banned - hacking status 1 On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 2 On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 3 On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 4 This will kick cheater who are killing 8 people within 30 seconds? and bans them automaticly? But whats the Hacking status? Weapon DEATH_? I figure the last part the AIMBOT thing, logic.... But the rest? DO you have maybe a short discription what it does and if i just can put it to my other rulez without having problems. So my little brain also knows what it does. Thx BamBam Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 7, 2012 Share Posted February 7, 2012 Originally Posted by dartpsycho*: Hello everyone. Maybe i am to stupid to make this Plugin work. Could you please explain how and where i have to put it or install it again? TYVM dartpsycho Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 8, 2012 Share Posted February 8, 2012 Originally Posted by Raistlin*: Great plugin, starting to understand it more now. Can you add my Server to the Using list: AGR #1 - Metro 24/7 1000 tickets no MAV/m320/RPG Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 8, 2012 Share Posted February 8, 2012 Originally Posted by bambam*: workin' my way back up this list... Raistlin thanks for the server name but I can't find it in Battlelog... could you provide a link to the battlelog page for your server? thanks... dartpsycho how and where i have to put it or install it again? skipping your post hoping someone else helps you out Fry But whats the Hacking status? Weapon DEATH_? I figure the last part the AIMBOT thing, logic.... But the rest? DO you have maybe a short discription what it does and if i just can put it to my other rulez without having problems. So my little brain also knows what it does. sure Fry just cut and paste those anti-cheater rulz into your rulz list in ProconRulz, either at the top or the bottom - easier if you don't mix them with other rulz just to be readable. 'hacking status' is just text that appears in the ban 'reason' and in your logs and ban list, so you can reference back to which rule actually banned them in case you need to know that. I.e. l33th4x0r gets banned on your server, but it's actually your brother and you know he's not hacking, so you can look at the ban entry which might say the ban reason was "Auto-banned - hacking status 3" so you can explain he must have done 6 headshots in 15 seconds and triggered the ban... Weapon Death is any vehicle kill in BF3 currently. (or the mortar) so you see the limit is 10 kills in 30 seconds. You can adjust any of these rates if you think you know better - it's more of an art than a science. Marc1080 Where can I gat the newest BF3.def file?In the Procon application click "Tools" .. "Check for Updates" and Procon will download an update with the latest BF3.def file. Henkenator I checked it out L96 info returned by server: Ale236 killed THE_END_88 with L96 (weapon key[L96], damage[No damage key]) So there seems to be no damage key for the L96 thats why its not treated by the Rulz in the right way. I also tried: On Kill; Weapon L96A,L96; Say L96 is allowed But in Plugin return screen it states: Warning, weapon L96A1 not found in procon Warning, weapon L96 not found in procon Same goes for QB88 by the way, but that gives no problems Any other ideas? Or Work arrounds? Settings in bf3.def are correct no you don't have the correct bf3.def. I think you're looking at BF3.def on a downstream procon client that is actually connecting to a layer server, but you should be looking at the BF3.def ON THE LAYER SERVER procon instance, and this is out of date and does not have an entry for the L96. Note that ProconRulz is compensating for this by ALLOWING you to use the L96 key on the assumption that you know what you are doing (although it gives a warning) so "Weapon L96" conditions will still work even though the entry is missing from Procon, but Procon provides the "Damage" info (by reading it from bf3.def) so ProconRulz cannot know L96 = Damage SniperRifle unless you fix the bf3.def. So you have two solutions: 1) update your bf3.def OR 2) add an additional rule to check specifically for "Weapon L96" as you know that weapon will drop through a "Damage SniperRifle" condition... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 8, 2012 Share Posted February 8, 2012 Originally Posted by Fry*: thank u bambam Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 8, 2012 Share Posted February 8, 2012 Originally Posted by sebelec*: hi, our server use this plugin and it's juste amazing. Can you add our server ine the firts post in section "server use proconrulez" http://battlelog.battlefield.com/bf3...UEST-INFANTRY/ http://battlelog.battlefield.com/bf3...-B2K-CONQUEST/ Thanks ! www.last-warriors.fr Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 9, 2012 Share Posted February 9, 2012 Originally Posted by bambam*: Bertsinbad re the "Exec" action, this is general-purpose to allow rcon commands to be sent to the game server from within a rule, the same as you could manually from the Procon console. E.g. "mapList.runNextRound". BF3 admin commands are listed in the BF3 Server Documentation - a good set of links is provided here: http://www.pbbans.com/forums/bf3-ser...n-t147746.html The commands are listed in the "BF3 PC Server Remote Administration Protocon.pdf" document. You'll see it's a pretty comprehensive list and "Exec" makes ProconRulz more powerful than most users realize. ProconRulz action format is basically "Exec " and if needed you can embed %..% substitution variables as needed. Note that BF3 also has vars.XXX commands which set server-side variables, and this is how much of the behaviour of BF3 can be dynamically controlled. E.g. it is 'vars' that control whether vehicles are enabled or not. A couple of pointers that fundamentally affect the usefulness of all this with ProconRulz: 1) For *some* commands (e.g. I think vars.vehicleSpawnAllowed) the change only takes effect ON ROUND CHANGE, so don't assume everything you do will have an immediate effect. 2) Procon doesn't provide a mechanism where plugins can receive the RESULT of commands being executed (except in small number of cases e.g. a nextLevel command causes the map to change which triggers the "On Round" event...). Crucially this means you can't use a vars command without an argument and just query the value of that variable e.g. "vars.vehicleSpawnAllowed" on it's own will cause an rcon message to arrive in the console with the value of that particular setting, but you can't see it in ProconRulz, so you can set server-side variables but not read them. Here's a list of the commands: Command Description login.plainText Attempt to login to game server with password login.hashed Retrieves the salt, used in the hashed password login process login.hashed Sends a hashed password to the server, in an attempt to log in serverinfo Query for brief server info admin.help Report which commands the server knows about logout Logout from game server quit Disconnect from server version Reports game server type, and build ID listPlayers Return list of a group of players on the server, without GUIDs admin.eventsEnabled Set whether or not the server will send events to the current connection admin.password [password] Set the admin password for the server admin.say Send a chat message to a group of players admin.kickPlayer Kick player from server admin.listPlayers Return list of a group of players on the server admin.movePlayer Move a player to another team and squad admin.killPlayer Kill a player without scoring effects punkBuster.isActive Returns whether or not PunkBuster currently is active punkBuster.activate Attempt to activate PunkBuster if it is not currently running punkBuster.pb_sv_command Send a raw PunkBuster command to the PunkBuster server gameadmin.load Load list of game admins from file gameadmin.save Save list of game admins to file gameadmin.add Add player to list of game admins gameadmin.remove Remove player from list of game admins gameadmin.list Return list of game admins banList.load Load list of banned players/IPs/GUIDs from file banList.save Save list of banned players/IPs/GUIDs to file banList.add Add player/IP/GUID to ban list for a certain amount of time banList.remove Remove player/IP/GUID from ban list banList.clear Clears ban list banList.list [startIndex] Return part of the list of banned players/IPs/GUIDs reservedSlotsList.load Load list of reserved soldier names from file reservedSlotsList.save Save list of reserved soldier names to file reservedSlotsList.add Add to list of players who can use the reserved slots reservedSlotsList.remove Remove from list of players who can use the reserved slots reservedSlotsList.clear Clear reserved slots list reservedSlotsList.list Retrieve list of players who can utilize the reserved slots mapList.load Load list of maps from disk mapList.save Save list of maps to disk mapList.add Insert map at specified offset in map list mapList.remove Remove specified map from map list mapList.clear Clear map list mapList.list Returns entire map list mapList.setNextMapIndex Set which map to switch to at end of current round mapList.getMapIndices Get indices for current & next map mapList.getRounds Get current round and number of rounds mapList.endRound End current round, declaring the specified team as winners mapList.runNextRound Abort current round and move on to next mapList.restartRound Restart current round mapList.availableMaps Currently broken! vars.ranked Change the server between ranked/unranked mode vars.serverName [name] Set the server name vars.gamePassword [password] Set the game password for the server vars.autoBalance [enabled] Set if the server should autobalance vars.roundStartPlayerCount [numPlayers] Set minimum numbers of players to go from preround to in-round vars.roundRestartPlayerCount [numPlayers] Set minimum numbers of players to go from in-round to preround vars.serverMessage TODO: document vars.killRotation TODO: document vars.friendlyFire [enabled] Set if the server should allow team damage vars.maxPlayers [nr of players] Set desired maximum number of players vars.bannerUrl TODO: document vars.serverDescription [description] TODO: document vars.killCam [enabled] Set if killcam is enabled vars.miniMap [enabled] Set if minimap is enabled vars.hud [enabled] Set if HUD is enabled vars.crossHair [enabled] Set if crosshair for all weapons is enabled vars.3dSpotting [enabled] Set if spotted targets are visible in the 3d-world vars.miniMapSpotting [enabled] Set if spotted targets are visible on the minimap vars.nameTag [enabled] Set if nametags should be displayed vars.3pCam [enabled] Set if allowing to toggle to third person vehicle cameras vars.regenerateHealth [enabled] Set if health regeneration should be active vars.teamKillCountForKick [count] Set number of teamkills allowed during a round vars.teamKillValueForKick [count] Set max kill-value allowed for a player before he/she is kicked vars.teamKillValueIncrease [count] Set kill-value increase for a teamkill vars.teamKillValueDecreasePerSecond [count] Set kill-value decrease per second vars.teamKillKickForBan [count] Set number of team-kill kicks that will lead to permaban vars.idleTimeout [time] Set idle timeout vars.idleBanRounds [enabled] Set how many rounds idle timeout should ban (if at all) vars.vehicleSpawnAllowed [enabled] Set whether vehicles should spawn in-game vars.vehicleSpawnDelay [modifier: percent] Set vehicle spawn delay scale factor vars.soldierHealth [modifier: percent] Set soldier max health scale factor vars.playerRespawnTime [modifier: percent] Set player respawn time scale factor vars.playerManDownTime [modifier: percent] Set player man-down time scale factor vars.bulletDamage [modifier: percent] Set bullet damage scale factor vars.gameModeCounter [modifier: integer] Set scale factor for number of tickets to end round vars.onlySquadLeaderSpawn [enabled] Set if players can only spawn on their squad leader vars.unlockMode [mode] Set weapons & gadgets to be available on an unranked server Quote * Restored post. 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ImportBot Posted February 9, 2012 Share Posted February 9, 2012 Originally Posted by Schlumpy*: Hi Guys! I need help with this plugin. I want to ban RPG and SMAW from Metro Rush on my server the guys which make damage with this two weapons should get killed, I also want that only 30% of the ppl on my server can be Recon because i hate it if there are 12 player on one side but 10 of them are sniping... Can u tell me the code which i need to put in the plugin. TY for ur help! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by lupri*: hi, i'm using "Unreal Tournament Kill Streak Announcer by ty_ger07" is possible to use this plugin only when the server is playing Team deathmatch maps? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by lodeep*: Is this the right command for announce a Knife kill On Kill;Weapon weapons/knife/knife;Weapon Melee;Say %p% stabbed %v% thxz Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by tarreltje*: @Bambam I have read your pdf for some info.. im trying to create some rules that announces the tickets that is needed for the round to end, depending on the player count. Im using adaptive ticket count plugin but, its always guessing for people how much tickets its needed. I was thinking like: round start-> player count = 2 -> say Teams need 20 kills to win the round!! round start-> player count = 6 -> say Teams need 50 kills to win the round!! as far as i know i cant use the PlayerCount N, because this is for the player only right_. Als the On Round, isnt the same as round start.. trying to figure it out but its not working! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by LR_dev*: I couldn find an answer to my issue while reading through the thread or documentation. We have a Wake Island server and have forbidden to steal the other teams jets and attack choppers. Is it possible to make a procon rulz for this? So when an US-player kills a RU-player with an RU-chopper (the havoc) can he be killed/kicked? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: @Bambam I have read your pdf for some info.. im trying to create some rules that announces the tickets that is needed for the round to end, depending on the player count. Im using adaptive ticket count plugin but, its always guessing for people how much tickets its needed. I was thinking like: round start-> player count = 2 -> say Teams need 20 kills to win the round!! round start-> player count = 6 -> say Teams need 50 kills to win the round!! as far as i know i cant use the PlayerCount N, because this is for the player only right_. Als the On Round, isnt the same as round start.. trying to figure it out but its not working! Do you know that tickets also go down with diferent flag-size and 1 point do away on spawn, not by kill? but it can look like this, if you let it away: #2 players - 20 tickets On Kill;ServerFirst;Teamsize 1;Say Teams need 20 kills to win the round!! #6 players - 50 tickets On Kill;ServerFirst;Teamsize 3;Say Teams need 50 kills to win the round!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: hi, i'm using "Unreal Tournament Kill Streak Announcer by ty_ger07" is possible to use this plugin only when the server is playing Team deathmatch maps? On Kill;MapMode *xyz*;...... *xyz* = you have to play with the word, because I don't know what proconrulez look. like: Team Deathmatch, Deathmatch, TD, .... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: Hi Guys! I need help with this plugin. I want to ban RPG and SMAW from Metro Rush on my server the guys which make damage with this two weapons should get killed, I also want that only 30% of the ppl on my server can be Recon because i hate it if there are 12 player on one side but 10 of them are sniping... Can u tell me the code which i need to put in the plugin. TY for ur help! Recon: I don't know. Rockets: # No RPG/SMAW on Rush On Kill;Map Subway;MapMode Rush;Weapon RPG-7,SMAW;PlayerCount 2;Kick %p% enough is enough;Say %p% kicked for No RPG or SMAW on infantry (killed %v%) On Kill;Map Subway;MapMode Rush;Weapon RPG-7,SMAW;PlayerCount 1;Kill;PlayerSay %p% No RPG or SMAW on infantry (killed %v%) and this if you want: # Warning for RPG/tube use on Subway on first kill in this round On Kill;Map Subway;MapMode Rush;ServerFirst;Say Please DO NOT use RPG/SMAW in Metro, there are no vehicles here! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by tarreltje*: Do you know that tickets also go down with diferent flag-size and 1 point do away on spawn, not by kill? but it can look like this, if you let it away: #2 players - 20 tickets On Kill;ServerFirst;Teamsize 1;Say Teams need 20 kills to win the round!! #6 players - 50 tickets On Kill;ServerFirst;Teamsize 3;Say Teams need 50 kills to win the round!! Its for my TDM server, so we dont have flags but i will try this rules out, never thought about the teamsize! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: Its for my TDM server, so we dont have flags but i will try this rules out, never thought about the teamsize! Only have to look at some sort delay for the Say command, so that it shown like 10seconds after the round is started I don't know a delay-option, now you have a message on first kill, or you use a plugin like spambot, with it you can post the massage every x seconds Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by Schlumpy*: Recon: I don't know. Rockets: # No RPG/SMAW on Rush On Kill;Map Subway;MapMode Rush;Weapon RPG-7,SMAW;PlayerCount 2;Kick %p% enough is enough;Say %p% kicked for No RPG or SMAW on infantry (killed %v%) On Kill;Map Subway;MapMode Rush;Weapon RPG-7,SMAW;PlayerCount 1;Kill;PlayerSay %p% No RPG or SMAW on infantry (killed %v%) and this if you want: # Warning for RPG/tube use on Subway on first kill in this round On Kill;Map Subway;MapMode Rush;ServerFirst;Say Please DO NOT use RPG/SMAW in Metro, there are no vehicles here! First i wanna thank you for ur help! Second: So if 1 guy just make damage with RPG/SMAW he will get killed or only if he kill somebody with SMAW/RPG because i need the code if he only dmg one guy with RPG or SMAW... TY again Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: First i wanna thank you for ur help! Second: So if 1 guy just make damage with RPG/SMAW he will get killed or only if he kill somebody with SMAW/RPG because i need the code if he only dmg one guy with RPG or SMAW... TY again my knowledge there is no possibility to look for damage, only for kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by Schlumpy*: my knowledge there is no possibility to look for damage, only for killMhhh okey but what does that mean "On Kill;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use" it looks like if u make dmg with shotgun to ban these player or ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by maximal1981*: Mhhh okey but what does that mean "On Kill;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use" it looks like if u make dmg with shotgun to ban these player or ?on kill = action = when people will be killeddamage shotgun = with what count x = x times than ---> log & ban Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by killengage*: Is it possible to echo the admin names ingame when players are asking for admins ? I'm using this rule On Say;Text admin;Admins;Say Yes %p%, admins online and in-game Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by tarreltje*: Mmm # 16 players 100 tickets On Kill;ServerFirst;Teamsize 8;Say First blood to %p% ---- Teams need 100 kills to WIN!! # 14 players 90 tickets On Kill;ServerFirst;Teamsize 7;Say First blood to %p% ---- Teams need 90 kills to WIN!! # 12 players 80 tickets On Kill;ServerFirst;Teamsize 6;Say First blood to %p% ---- Teams need 80 kills to WIN!! # 10 players 70 tickets On Kill;ServerFirst;Teamsize 5;Say First blood to %p% ---- Teams need 70 kills to WIN!! # 8 players 60 tickets On Kill;ServerFirst;Teamsize 4;Say First blood to %p% ---- Teams need 60 kills to WIN!! # 6 players 50 tickets On Kill;ServerFirst;Teamsize 3;Say First blood to %p% ---- Teams need 50 kills to WIN!! # 4 players 40 tickets On Kill;ServerFirst;Teamsize 2;Say First blood to %p% ---- Teams need 40 kills to WIN!! # 2 players 20 tickets On Kill;ServerFirst;Teamsize 1;Say First blood to %p% ---- Teams need 20 kills to WIN!! If there is a firstkill, procon shows all the rules.. seems like he doesnt look at the teamsize Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by ty_ger07*: Mmm # 16 players 100 tickets On Kill;ServerFirst;Teamsize 8;Say First blood to %p% ---- Teams need 100 kills to WIN!! # 14 players 90 tickets On Kill;ServerFirst;Teamsize 7;Say First blood to %p% ---- Teams need 90 kills to WIN!! # 12 players 80 tickets On Kill;ServerFirst;Teamsize 6;Say First blood to %p% ---- Teams need 80 kills to WIN!! # 10 players 70 tickets On Kill;ServerFirst;Teamsize 5;Say First blood to %p% ---- Teams need 70 kills to WIN!! # 8 players 60 tickets On Kill;ServerFirst;Teamsize 4;Say First blood to %p% ---- Teams need 60 kills to WIN!! # 6 players 50 tickets On Kill;ServerFirst;Teamsize 3;Say First blood to %p% ---- Teams need 50 kills to WIN!! # 4 players 40 tickets On Kill;ServerFirst;Teamsize 2;Say First blood to %p% ---- Teams need 40 kills to WIN!! # 2 players 20 tickets On Kill;ServerFirst;Teamsize 1;Say First blood to %p% ---- Teams need 20 kills to WIN!! If there is a firstkill, procon shows all the rules.. seems like he doesnt look at the teamsize The Teamsize command is true for N OR FEWER players on the team. That means, if there is one player on the team, Teamsize 8, Teamsize 7, Teamsize 6, Teamsize 5, Teamsize 4, Teamsize 3, Teamsize 2, and Teamsize 1 are all true and all of the messages will be displayed. You could revers the order to make it count up so that it counts in order and place an ;End at the end of the commands to make it stop when the first true rule fires. Code: # 2 players 20 tickets On Kill;ServerFirst;Teamsize 1;Say First blood to %p% ---- Teams need 20 kills to WIN!!;End # 4 players 40 tickets On Kill;ServerFirst;Teamsize 2;Say First blood to %p% ---- Teams need 40 kills to WIN!!;End # 6 players 50 tickets On Kill;ServerFirst;Teamsize 3;Say First blood to %p% ---- Teams need 50 kills to WIN!!;End # 8 players 60 tickets On Kill;ServerFirst;Teamsize 4;Say First blood to %p% ---- Teams need 60 kills to WIN!!;End # 10 players 70 tickets On Kill;ServerFirst;Teamsize 5;Say First blood to %p% ---- Teams need 70 kills to WIN!!;End # 12 players 80 tickets On Kill;ServerFirst;Teamsize 6;Say First blood to %p% ---- Teams need 80 kills to WIN!!;End # 14 players 90 tickets On Kill;ServerFirst;Teamsize 7;Say First blood to %p% ---- Teams need 90 kills to WIN!!;End # 16 players 100 tickets On Kill;ServerFirst;Teamsize 8;Say First blood to %p% ---- Teams need 100 kills to WIN!!;End Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by tarreltje*: The Teamsize command is true for N OR FEWER players on the team. That means, if there is one player on the team, Teamsize 8, Teamsize 7, Teamsize 6, Teamsize 5, Teamsize 4, Teamsize 3, Teamsize 2, and Teamsize 1 are all true and all of the messages will be displayed. You could revers the order to make it count up so that it counts in order and place an ;End at the end of the commands to make it stop when the first true rule fires. Code: # 2 players 20 tickets On Kill;ServerFirst;Teamsize 1;Say First blood to %p% ---- Teams need 20 kills to WIN!!;End # 4 players 40 tickets On Kill;ServerFirst;Teamsize 2;Say First blood to %p% ---- Teams need 40 kills to WIN!!;End # 6 players 50 tickets On Kill;ServerFirst;Teamsize 3;Say First blood to %p% ---- Teams need 50 kills to WIN!!;End # 8 players 60 tickets On Kill;ServerFirst;Teamsize 4;Say First blood to %p% ---- Teams need 60 kills to WIN!!;End # 10 players 70 tickets On Kill;ServerFirst;Teamsize 5;Say First blood to %p% ---- Teams need 70 kills to WIN!!;End # 12 players 80 tickets On Kill;ServerFirst;Teamsize 6;Say First blood to %p% ---- Teams need 80 kills to WIN!!;End # 14 players 90 tickets On Kill;ServerFirst;Teamsize 7;Say First blood to %p% ---- Teams need 90 kills to WIN!!;End # 16 players 100 tickets On Kill;ServerFirst;Teamsize 8;Say First blood to %p% ---- Teams need 100 kills to WIN!!;End ... can i kiss you !! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by tarreltje*: cancel that kiss!! seems like procon gets ressetted after the first rule. every time if i make a kill i get the next rule so: 1st kill ->> First blood to %p% ---- Teams need 20 kills to WIN!! then when second kill is made --> First blood to %p% ---- Teams need 40 kills to WIN!! either way, or counting up or counting down, proconrulz will give at any kill a message Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 10, 2012 Share Posted February 10, 2012 Originally Posted by Schlumpy*: Hey Guys! I want that only 30% of the ppl on my server can be Recon because i hate it if there are 12 player on one side but 10 of them are sniping... Can u tell me the code which i need to put in the plugin. TY for ur help! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 11, 2012 Share Posted February 11, 2012 Originally Posted by Flanker*: I was just wondering, had a search, but found nothing.. Can ProconRulz track users scores..? I was thinking about a similar thing to the killstreak announcer but based on the players score. is this possible ? Thanks... Quote * Restored post. It could be that the author is no longer active. Link to comment
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