ImportBot Posted April 12, 2012 Share Posted April 12, 2012 Originally Posted by KiloSwiss*: I want to yell a message on time at the first Spawn. So i tried something like On Spawn;Playerfirst or On Spawn;PlayerOnce but on every spawn the Message appears. Know anyone where my mistake is? Why make a Rule here?Just use the built in welcome Message, which also appears as a Yell Message. Open the startup.txt and add this Line: vars.serverMessage "Welcome Soldier" This will be displayed once the Player spawns after he joined the Server. Greez KiloSwiss Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 12, 2012 Share Posted April 12, 2012 Originally Posted by ugurasci*: Hello I got such a code for all maps Rpg 1.Kill 2.Kick and message No RPG Thankyou..! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by ugurasci*: Hello I got such a code for all maps Rpg 1.Kill 2.Kick and message No RPG Thankyou..! On Kill;Weapon M320;Count 1;Kick %p% Kicked for M320On Kill;Weapon M320;say %p% NO M320 !!!;Kill 60 On Kill;Weapon RPG-7;Count 1;Kick %p% No RPG-7 Noob On Kill;Weapon RPG-7;say %p% NO RPG-7 Noob !!!;Kill 60 On Kill;Weapon SMAW;say %p% NO SMAW Noob !!!;Kill 60 On Kill;Weapon SMAW;Count 1;Kick %p% No SMAW Noob On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;say %p% NO Claymore Noob !!!;Kill 60 On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Count 1;Kick %p% No Claymore Noob On Kill;Weapon M39;say %p% NO M39 Noob !!!;Kill 60 On Kill;Weapon M39;Count 1;Kick %p% No M39 Noob On Kill;Weapon Mk11;say %p% NO Mk11 Noob !!!;Kill 60 On Kill;Weapon Mk11;Count 2;Kick %p% No Mk11 Noob On Kill;Weapon SKS;say %p% NO SKS Noob !!!;Kill 60 On Kill;Weapon SKS;Count 1;Kick %p% No SKS Noob On Kill;Weapon SVD;say %p% NO SVD Noob !!!;Kill 60 On Kill;Weapon SVD;Count 1;Kick %p% No SVD Noob On Kill;Weapon QBU-88;say %p% NO QBU-88 Noob !!!;Kill 60 On Kill;Weapon QBU-88;Count 1;Kick %p% No QBU-88 Noob Thank learned. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by FurmanSK*: Ok guys I still can't get this to show up in my procon layer. I have it uploaded and everything but nothing is loaded when I bring up procon. Any help would be great as it's driving me crazy. Where could I check for logs on why it isn't loading? HELP PLEASE!!!!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by donm315*: Furman, if you haven't already, check Procon client > Tools, Options, Plugins tab and set to "Run plugins with No restrictions" (No Sandbox). Also Check Admin Panel > Game Servers > Procon, Stop Procon first,,, then Default Config Files > Main Procon Config file (procon.cfg) > Edit,, near the top set "Sandbox mode Off",, Save, Restart Procon Other than that ProconRulz.cs should be dropped, uploaded into into Plugins/BF3 folder, restart. I was using this for a multiple rulz, and work great,, but since using server was crashing or disconnecting all players from server, now trying Xtrem Weapon Limiter> Not sure if was Procon Rulz or not but not having any problems since getting Procon Rulz out, and using Xtrem Weapon Limiter. One server that had Procon rulz loaded was disconnecting with Procon frequently while the others stayed connected, and the one server would not re-connect until I restarted Procon completely. Since removing Procon Rulz, no problems, and servers stay connected fine as they were prior to using Procon Rulz. Procon Rulz is a great plugin, highly versatile with many uses, the script rules worked great but believe it was clashing with the server, for me. SledgeHammer.............. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by powerbits*: hi, i tried a few codes but cant fins exactly the good one. Wat i need is when players are lower then 16 or 8 per team is that the code kills users of tanks and ofcourse sends warning message can you help me along please? tx Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by bambam*: hi, i tried a few codes but cant fins exactly the good one. Wat i need is when players are lower then 16 or 8 per team is that the code kills users of tanks and ofcourse sends warning message can you help me along please? tx See Example 9 on the 1st post in this thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by bambam*: Ok guys I still can't get this to show up in my procon layer. I have it uploaded and everything but nothing is loaded when I bring up procon. Any help would be great as it's driving me crazy. Where could I check for logs on why it isn't loading? HELP PLEASE!!!!!! I'm guessing you're using a layer server, i.e. with a hosted procon instance. You connect to the Procon 'layer server' with your Procon desktop client (which is actually the same software) - you *might* be getting confused between starting the plugins on the hosted instance of Procon, versus having the plugin locally on your PC. Note that if you use a hosted instance of Procon (referred to as a 'layer server') then you have to upload the plugins to that hosted instance and run them from there. You should see the plugins on the 'Parent Control Layer' tab of your desktop Procon client, as per the screenshot in the "How to enter your rulz" section in the 1st post in this thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by Angry_AGAIN*: Got somebody allready a code for a nemesis counter? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by Steini*: Do someone no the command to see a rule or a teamkill not only in the left upper corner but also in the middle lower (blue) position? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2012 Share Posted April 13, 2012 Originally Posted by Athlon*: Do someone no the command to see a rule or a teamkill not only in the left upper corner but also in the middle lower (blue) position? That's the 'Yell' command everyone is talking about here......... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by FurmanSK*: I'm guessing you're using a layer server, i.e. with a hosted procon instance. You connect to the Procon 'layer server' with your Procon desktop client (which is actually the same software) - you *might* be getting confused between starting the plugins on the hosted instance of Procon, versus having the plugin locally on your PC. Note that if you use a hosted instance of Procon (referred to as a 'layer server') then you have to upload the plugins to that hosted instance and run them from there. You should see the plugins on the 'Parent Control Layer' tab of your desktop Procon client, as per the screenshot in the "How to enter your rulz" section in the 1st post in this thread. I have them uploaded as I've used them before. But one day it and another one called Insane Limits has just stopped showing up. Insane Limits actually crashed my procon with an exception. I reinstalled procon on the server side (Layer server) and now I'm missing more plugins from the server even though the *.cs file is uploaded to the bf3 directory in the layer server. Am I missing something because I have sandbox mode off on the layer server and now I'm missing more plugins from a fresh install (updated too)? Thanks for the help so far guys but just frustrating as hell. If anybody can PM me or hop on my mumble server to chat with me about it then I'd be greatly appreciative! Furman Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by HelloKitty*: is there a weaponcode to limit the M26 Dart in combination with the Heavy Barrel? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by bambam*: is there a weaponcode to limit the M26 Dart in combination with the Heavy Barrel?nope - not specifically for those 'accessories'... BF3 game server as of R20 still does not send ANY information regarding accessories/specializations to ANY plugin... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by TheMrApostel*: Know anyone where my mistake his? On Kill;Weapon M320;Incr %M320Kill[%p%]% On Kill;Weapon USAS-12;Incr %USAS-12Kill[%p%]% On Kill;Weapon M320;If %M320Kill[%p%]% == 1;PlayerYell %p% Stop M320Spam Warnung [1/2] On Kill;Weapon M320;If %M320Kill[%p%]% == 2;PlayerYell %p% Stop M320Spam Warnung [2/2] On Kill;Weapon M320;If %M320Kill[%p%]% => 3;Kick %p% M320Spam Warnung [3/2] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 1;PlayerYell %p% Stop USAS-12Spam Warnung [1/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 2;PlayerYell %p% Stop USAS-12Spam Warnung [2/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 3;PlayerYell %p% Stop USAS-12Spam Warnung [3/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 4;PlayerYell %p% Stop USAS-12Spam Warnung [4/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% => 5;Kick %p% USAS-12Spam Warnung [5/4] I also tried PlayerCount but nothing of both work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by Mazing*: Hi guys. I am currently running this vehicle restriction. # VEHICLE KILL LIMIT ON SMALL TEAMS (vehicle kills when team under 5 are suicidal) On Kill;Weapon Death;Teamsize 4;Say %p% NO VEHICLE OR MORTAR KILLS UNTIL 5 PLAYERS PER TEAM!;Kill On Kill;Weapon Roadkill;Teamsize 4;Say %p% NO VEHICLE KILLS UNTIL 5 PLAYERS PER TEAM!;Kill Is it possible to have it Yell when the players are 10+ "Vehicle Kills Enabled" and if the players are 9 or less "Vehicle Kills Disabled"? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2012 Share Posted April 14, 2012 Originally Posted by Angry_AGAIN*: Try this On spawn;PlayerOnce;Teamsize 10;Yell 10 Playerlimit reached Vehicles are no avaible Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by Trunkz-Jr*: Anyone have a code to ban Claymore, M320, RPG/SAW's in TDM ? we had an old code but the M320 for some reason is now getting by since the new update... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by Eurphuct*: Trying to figure out whats going wrong..... 320s are not being kicked grenade limit with time limit on it just says kills himself instead of the reason he is being killed for and trying to put a time limit on clay mores on how many you can kill with it per min as well. instead of having them drop it every where. also people are not being kicked for usas 12- or the jackhammer which im trying to make the code for or if someone could provide me with a correct one that would be great also thanks. # First Kills Announcer On Kill;ServerFirst;Say %p% got FIRST KILL against %v%. On Kill;Weapon Weapons/Knife/Knife,Melee;ServerFirst;Say %p% got FIRST KNIFE against %v%. On Kill;Headshot;ServerFirst;Say %p% got FIRST HEADSHOT against %v%. # . # Kill Humor Announcer On Kill;Weapon Weapons/Knife/Knife;Say %p% made %v% his bitch! On Kill;Weapon Melee;say %p% made %v% his bitch! On Kill;Weapon Repair&Tool;Say %v%'s marshmallows were toasted by %p% On TeamKill;PlayerCount 4;Say %p% kicked for 5 teamkills;Kick excessive teamkills On TeamKill;PlayerFirst;PlayerSay %p% warning: server has teamkill protection (you teamkilled %v% with %w%);Kill 100 On TeamKill;Kill 100 On Suicide;Say %p% kills himself. #. # Grenade Spam Control On Kill;Damage Explosive;Rate 3 60;Say %p% excessive nade spam;Kill #. # USAS-12 Rule On Kill;Weapon USAS-12;PlayerCount 1;Say %p% was killed for too many USAS-12 kills.;Kick On Kill;Weapon USAS-12;PlayerCount 1;Kick %p% warning! 1 USAS-12 kills per round. #%c% # . # METRO ROCKET, M320, MORTAR, CLAYMORE RULZ (first 3 rocket/explosive kills on Metro suicidal, then 1 hour kick/ban) # 1. block all rocket weapons On Kill;Map Subway;Damage ProjectileExplosive;PlayerCount 3;Say %p% kicked for 1 hour for usng the %w% on this server;TempBan 3600 No rocket/grenade launchers on Metro - 1 hour ban On Kill;Map Subway;PlayerFirst;Damage ProjectileExplosive;Say %p% do not use rocket/grenade launchers on Metro;Kill On Kill;Map Subway;Damage ProjectileExplosive;Kill #. # Accusation Warnings On Say;Text cheat,hack,hax,aimbot;PlayerSay %p%, submit a player complaint at www.Low-Key.us # . # Recruitment Information On Say;Text recruit;Say %p%, we are recruiting at www.Low-Key.us Check us out! #. ## Language Filter ## On Say; Set %server_badword% 0 Text spick,fag,nig;Incr %words%;Set %server_badword% 1 Text nigger,n1gger,nigg3r,n1gg3r,nigga,faggot,f@ggot,f@ gg0t,chink,gook;Set %server_badword% 2 If %server_badword% == 5;Set %words% 0;Set %server_badword% 0; Say %p% banned for racist/intolerant language!;TempBan 10080 %p% banned for racist/intolerant language! If %words% > 1;Set %words% 0;Say %p% kicked for racist/intolerant language!;Kick %p% kicked for racist/intolerant language! if %server_badword% == 1;Say %p% watch your language, only warning!!! #. # Join/Leave Announcer On Join;Say %p% has joined the server. On Leave;Say %p% has left the server. # . Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by bambam*: Know anyone where my mistake his? On Kill;Weapon M320;Incr %M320Kill[%p%]% On Kill;Weapon USAS-12;Incr %USAS-12Kill[%p%]% On Kill;Weapon M320;If %M320Kill[%p%]% == 1;PlayerYell %p% Stop M320Spam Warnung [1/2] On Kill;Weapon M320;If %M320Kill[%p%]% == 2;PlayerYell %p% Stop M320Spam Warnung [2/2] On Kill;Weapon M320;If %M320Kill[%p%]% => 3;Kick %p% M320Spam Warnung [3/2] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 1;PlayerYell %p% Stop USAS-12Spam Warnung [1/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 2;PlayerYell %p% Stop USAS-12Spam Warnung [2/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 3;PlayerYell %p% Stop USAS-12Spam Warnung [3/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% == 4;PlayerYell %p% Stop USAS-12Spam Warnung [4/4] On Kill;Weapon USAS-12;If %USAS-12Kill[%p%]% => 5;Kick %p% USAS-12Spam Warnung [5/4] I also tried PlayerCount but nothing of both work. Seems ok (I haven't checked the USAS-12 weapon code)- couple of points: * ProconRulz %...% variables default to being per-player. So if you have a variable %USAS-12Kill%, each player will have their own copy, and you don't need %USAS-12Kill[%p%]%. I see what you were thinking of though. You can force a variable to be global for the server by starting the server name with "%server_", and in fact you can have per-team variables ("%team_"...) and per squad ("%squad_"...). For more docs see the Online Documentation linked in my sig. As something that is damn clever, please note that you can embed other variable names in your variable name (most often %p% or %v%) so your approach was smart - in particular, %USAS-12Kill% is exactly equivalent to %server_USAS-12Kill[%p%]%... * The underslung nade launcher does NOT report as M320 (this is a BF3 bug - see 1st post for BF3 limitations) * Depending on your plugin settings, ProconRulz will 'protect' your players defined as admins on your Procon install (i.e. will not kill or kick them) * To debug, use Log or Say[/green] actions until you know the rulz work. Be liberal with the %p% and %w% substitutions. * Warning has typo in your rulz * Your rulz warn, warn, warn, kick. You could add a Kill action to the later 'warns' so the kick isn't the first action - players tend to ignore messages but pay attention when they're auto-slayed. "nothing work" isn't much of a clue as to what's happening. (Is the computer turned on_). Do you not see any messages at all? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by bambam*: Eurphuct it's a lot of questions - re the M320 note that the UNDERSLUNG version does NOT report as a ProjectileExplosive - instead BF3 says the kill was with the assault rifle it's attached to. So M320's are very difficult to block with any plugin. Not sure what you want with claymores - spawned player can only have two. Basically you'll need the 'Rate' condition. Maybe you should clarify if you want to limit the rate for the whole team, or just a single player? USAS-12 rulz are both PlayerCount 1, so the second rule will never happen - the first rule always fires first. Anyway you're better off if you warn/kill/kick, not go straight to kick. See examples in first post of this thread. Trying to figure out whats going wrong..... 320s are not being kicked grenade limit with time limit on it just says kills himself instead of the reason he is being killed for and trying to put a time limit on clay mores on how many you can kill with it per min as well. instead of having them drop it every where. also people are not being kicked for usas 12- or the jackhammer which im trying to make the code for or if someone could provide me with a correct one that would be great also thanks. # First Kills Announcer On Kill;ServerFirst;Say %p% got FIRST KILL against %v%. On Kill;Weapon Weapons/Knife/Knife,Melee;ServerFirst;Say %p% got FIRST KNIFE against %v%. On Kill;Headshot;ServerFirst;Say %p% got FIRST HEADSHOT against %v%. # . # Kill Humor Announcer On Kill;Weapon Weapons/Knife/Knife;Say %p% made %v% his bitch! On Kill;Weapon Melee;say %p% made %v% his bitch! On Kill;Weapon Repair&Tool;Say %v%'s marshmallows were toasted by %p% On TeamKill;PlayerCount 4;Say %p% kicked for 5 teamkills;Kick excessive teamkills On TeamKill;PlayerFirst;PlayerSay %p% warning: server has teamkill protection (you teamkilled %v% with %w%);Kill 100 On TeamKill;Kill 100 On Suicide;Say %p% kills himself. #. # Grenade Spam Control On Kill;Damage Explosive;Rate 3 60;Say %p% excessive nade spam;Kill #. # USAS-12 Rule On Kill;Weapon USAS-12;PlayerCount 1;Say %p% was killed for too many USAS-12 kills.;Kick On Kill;Weapon USAS-12;PlayerCount 1;Kick %p% warning! 1 USAS-12 kills per round. #%c% # . # METRO ROCKET, M320, MORTAR, CLAYMORE RULZ (first 3 rocket/explosive kills on Metro suicidal, then 1 hour kick/ban) # 1. block all rocket weapons On Kill;Map Subway;Damage ProjectileExplosive;PlayerCount 3;Say %p% kicked for 1 hour for usng the %w% on this server;TempBan 3600 No rocket/grenade launchers on Metro - 1 hour ban On Kill;Map Subway;PlayerFirst;Damage ProjectileExplosive;Say %p% do not use rocket/grenade launchers on Metro;Kill On Kill;Map Subway;Damage ProjectileExplosive;Kill #. # Accusation Warnings On Say;Text cheat,hack,hax,aimbot;PlayerSay %p%, submit a player complaint at www.Low-Key.us # . # Recruitment Information On Say;Text recruit;Say %p%, we are recruiting at www.Low-Key.us Check us out! #. ## Language Filter ## On Say; Set %server_badword% 0 Text spick,fag,nig;Incr %words%;Set %server_badword% 1 Text nigger,n1gger,nigg3r,n1gg3r,nigga,faggot,f@ggot,f@ gg0t,chink,gook;Set %server_badword% 2 If %server_badword% == 5;Set %words% 0;Set %server_badword% 0; Say %p% banned for racist/intolerant language!;TempBan 10080 %p% banned for racist/intolerant language! If %words% > 1;Set %words% 0;Say %p% kicked for racist/intolerant language!;Kick %p% kicked for racist/intolerant language! if %server_badword% == 1;Say %p% watch your language, only warning!!! #. # Join/Leave Announcer On Join;Say %p% has joined the server. On Leave;Say %p% has left the server. # . Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by Waterboyeee*: I am getting the following: "spawned with [No kit key], [No weapon key], [No spec key]" First off, does this really need to be enabled? Also, I figured it was an issue with the nf3.def file but I cannot find the file for download to replace. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by ty_ger07*: I am getting the following: "spawned with [No kit key], [No weapon key], [No spec key]" First off, does this really need to be enabled? Also, I figured it was an issue with the nf3.def file but I cannot find the file for download to replace. BF3 does not provide kit information of the soldier on spawn via Rcon. It is normal that you are seeing no kit information. The message you are seeing is just a log message which you can ignore. You could remove that rule from your rules if you don't want to see that message spam in your logs. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 15, 2012 Share Posted April 15, 2012 Originally Posted by Waterboyeee*: BF3 does not provide kit information of the soldier on spawn via Rcon. It is normal that you are seeing no kit information. The message you are seeing is just a log message which you can ignore. You could remove that rule from your rules if you don't want to see that message spam in your logs. Thank you very much Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by Angry_AGAIN*: Hey guys. I try to modify tyrs good working Unreal kill anouncer to a knife announcer #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;Weapon Melee;If %killincr% == 5;Set %killincr% 4;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK On Kill;Weapon Melee;If %server_streak[%p%]% == 5;Way of Michael Meyers On Kill;Weapon Melee;If %server_streak[%p%]% == 4;Yell Blablabla Knife On Kill;Weapon Melee;If %server_streak[%p%]% == 3;Yell Slicerdicer On Kill;Weapon Melee;If %server_streak[%p%]% == 2;Yell Butcher On Kill;Weapon Melee;If %server_streak[%p%]% == 1;Yell stabbed What is the mistake? EDIT Maybe i found one of my mistakes, i dont got a rule to clean the %server_streak%. So i think i need a "on round;set 0 %server_streak% or something Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by Eurphuct*: Eurphuct it's a lot of questions - re the M320 note that the UNDERSLUNG version does NOT report as a ProjectileExplosive - instead BF3 says the kill was with the assault rifle it's attached to. So M320's are very difficult to block with any plugin. Not sure what you want with claymores - spawned player can only have two. Basically you'll need the 'Rate' condition. Maybe you should clarify if you want to limit the rate for the whole team, or just a single player? USAS-12 rulz are both PlayerCount 1, so the second rule will never happen - the first rule always fires first. Anyway you're better off if you warn/kill/kick, not go straight to kick. See examples in first post of this thread. Claymores- Trying to narrow it down per player on how many he is allowed per round. 320s- Is the code right that i put in? Usas-12 i want it a warn kill kick same with the jackhammmer if possible. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by cjffly*: Hey,bambam If a player wants to yell, he can do that. But what if yell to his own team or squad, Can ProconRulz get a player's team and squad information? Then when the player yell, he can yell to certain group. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by SpartanGrug*: is there a weaponcode to limit the M26 Dart in combination with the Heavy Barrel?I'd like to see how to set this one up too please. If not the dart, than the next best thing. (Banning the M26) Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by bambam*: Your first rule needs Weapon Melee also (and see below) To capture *both* knife weapons, use "Weapon Melee,Weapons/Knife/Knife;" (NO SPACES BETWEEN WEAPON KEYS) e.g. On Kill;Weapon Melee,Weapons/Knife/Knife;Incr %killincr%;Incr %server_streak[%p%]%; You don't need to zero any variables at the start of a round - this always happens automatically. You need to zero the streak when the player DIES (not at the start of a round). In this case the player name will be in %v%, not %p%, in an On Kill event from some other player. So you need the additional rule: On Kill;Set %server_streak[%v%]% 0 (You understand that? You're setting the streak of the VICTIM to zero) This technique of sometimes using %p% as an index, sometimes %v%, is useful to get your head around. Hey guys. I try to modify tyrs good working Unreal kill anouncer to a knife announcer #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;Weapon Melee;If %killincr% == 5;Set %killincr% 4;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK On Kill;Weapon Melee;If %server_streak[%p%]% == 5;Way of Michael Meyers On Kill;Weapon Melee;If %server_streak[%p%]% == 4;Yell Blablabla Knife On Kill;Weapon Melee;If %server_streak[%p%]% == 3;Yell Slicerdicer On Kill;Weapon Melee;If %server_streak[%p%]% == 2;Yell Butcher On Kill;Weapon Melee;If %server_streak[%p%]% == 1;Yell stabbed What is the mistake? EDIT Maybe i found one of my mistakes, i dont got a rule to clean the %server_streak%. So i think i need a "on round;set 0 %server_streak% or something Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2012 Share Posted April 16, 2012 Originally Posted by bambam*: Claymores- Trying to narrow it down per player on how many he is allowed per round. 320s- Is the code right that i put in? Usas-12 i want it a warn kill kick same with the jackhammmer if possible. Copied from Example 1 in the first post of this thread: On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100 This kills/kicks/bans. If you want warn (x1)/kill(x2)/kick for USAS-12 or jackhammer you would tweak this to: On Kill;Weapon USAS-12,jackhammer;PlayerCount 3;Log %p% kicked for %w%;Kick %p% %w% use On Kill;Weapon USAS-12,jackhammer;PlayerCount 1;Log %p% killed for %w% use;Kill 200 On Kill;Weapon USAS-12,jackhammer;PlayerSay %p% no %w%;Say %p% no %w% use !! PlayerCount X means "more than X", so PlayerCount 1 will fire on the SECOND offence. ProjectileExplosive rulz look ok - I guess that's what you mean for M320. Claymore rule is the same as USAS-12, just adjust the numbers and use the Claymore weapon key (see plugin details) Quote * Restored post. It could be that the author is no longer active. Link to comment
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