ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by Leitwolf*: Thanks for the Help, you were right my Version was to old. I got an other question for you. Yesterday i found these lines for Country based Welcomemessages: On Spawn;PlayerOnce;If %pcountrykey% == de;Yell 10 WILLKOMMEN %p% - RED EYES ONLY @ AMSTERDAM 420 SERVER - BITTE BEACHTE UNSERE REGELN On Spawn;PlayerOnce;If %pcountrykey% == nl;Yell 10 Welkom %p% - RED EYES ONLY @ AMSTERDAM 420 SERVERS - check ff onze huisregels,enjoy On Spawn;PlayerOnce;If %pcountrykey% == fr;Yell 10 BONJOUR %p% -YOUR SERVER TEXT HERE - VEUILLEZ SUIVRE NOS RÈGLES On Spawn;PlayerOnce;If %pcountrykey% == uk;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES On Spawn;PlayerOnce;If %pcountrykey% == us;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES On Spawn;PlayerOnce;If %pcountrykey% == ru;Yell 10 Dobro pozhalovat %p% -YOUR SERVER TEXT HERE - pozhaluysta sleduy nashim pravilam On Spawn;PlayerOnce;If %pcountrykey% == pt;Yell 10 Sangrado %p% -YOUR SERVER TEXT HERE - Por favor anote nosso Regimento On Spawn;PlayerOnce;If %pcountrykey% == dk;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - følg vores regler On Spawn;PlayerOnce;If %pcountrykey% == it;Yell 10 Benvenuti %p% -YOUR SERVER TEXT HERE - SI PREGA DI SEGUIRE LE NOSTRE REGOLE On Spawn;PlayerOnce;If %pcountrykey% == no;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - KAN DU FØLGE VÅRE REGLER On Spawn;PlayerOnce;If %pcountrykey% == se;Yell 10 Välkommen %p% -YOUR SERVER TEXT HERE - följ VÅRA REGLER On Spawn;PlayerOnce;If %pcountrykey% == es;Yell 10 Bienvenido %p% -YOUR SERVER TEXT HERE - por favor siga nuestro reglamento On Spawn;PlayerOnce;If %pcountrykey% == fi;Yell 10 Suhtaudun myönteisesti %p% -YOUR SERVER TEXT HERE - huomaa työjärjestyksemme On Spawn;PlayerOnce;If %pcountrykey% == pl;Yell 10 Mile widziane %p% -YOUR SERVER TEXT HERE - PROSIMY O PRZESTRZEGANIE NASZYCH ZASAD the Question i got to this: Is it possible to edit the Lines so only the "fresh" joined Player gets the Yell Message at the moment all active Players get the Message. Thank you! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by bambam*: Thanks for the Help, you were right my Version was to old. I got an other question for you. Yesterday i found these lines for Country based Welcomemessages: On Spawn;PlayerOnce;If %pcountrykey% == de;Yell 10 WILLKOMMEN %p% - RED EYES ONLY @ AMSTERDAM 420 SERVER - BITTE BEACHTE UNSERE REGELN On Spawn;PlayerOnce;If %pcountrykey% == nl;Yell 10 Welkom %p% - RED EYES ONLY @ AMSTERDAM 420 SERVERS - check ff onze huisregels,enjoy On Spawn;PlayerOnce;If %pcountrykey% == fr;Yell 10 BONJOUR %p% -YOUR SERVER TEXT HERE - VEUILLEZ SUIVRE NOS RÈGLES On Spawn;PlayerOnce;If %pcountrykey% == uk;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES On Spawn;PlayerOnce;If %pcountrykey% == us;Yell 10 WELCOME %p% -YOUR SERVER TEXT HERE - PLEASE FOLLOW OUR RULES On Spawn;PlayerOnce;If %pcountrykey% == ru;Yell 10 Dobro pozhalovat %p% -YOUR SERVER TEXT HERE - pozhaluysta sleduy nashim pravilam On Spawn;PlayerOnce;If %pcountrykey% == pt;Yell 10 Sangrado %p% -YOUR SERVER TEXT HERE - Por favor anote nosso Regimento On Spawn;PlayerOnce;If %pcountrykey% == dk;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - følg vores regler On Spawn;PlayerOnce;If %pcountrykey% == it;Yell 10 Benvenuti %p% -YOUR SERVER TEXT HERE - SI PREGA DI SEGUIRE LE NOSTRE REGOLE On Spawn;PlayerOnce;If %pcountrykey% == no;Yell 10 Velkommen %p% -YOUR SERVER TEXT HERE - KAN DU FØLGE VÅRE REGLER On Spawn;PlayerOnce;If %pcountrykey% == se;Yell 10 Välkommen %p% -YOUR SERVER TEXT HERE - följ VÅRA REGLER On Spawn;PlayerOnce;If %pcountrykey% == es;Yell 10 Bienvenido %p% -YOUR SERVER TEXT HERE - por favor siga nuestro reglamento On Spawn;PlayerOnce;If %pcountrykey% == fi;Yell 10 Suhtaudun myönteisesti %p% -YOUR SERVER TEXT HERE - huomaa työjärjestyksemme On Spawn;PlayerOnce;If %pcountrykey% == pl;Yell 10 Mile widziane %p% -YOUR SERVER TEXT HERE - PROSIMY O PRZESTRZEGANIE NASZYCH ZASAD the Question i got to this: Is it possible to edit the Lines so only the "fresh" joined Player gets the Yell Message at the moment all active Players get the Message. Thank you! As above the 'Yell' actions display the message to ALL players. If they are changed to 'PlayerYell' then only the new joined player will see the message. Now is probably about the right time to browse through the ProconRulz documentation - link in my sig... at the very least you will see the full list of conditions and actions that are available. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by bambam*: [22:40:41] ShaybusPL is ripping people to bits with his M27 IAR !!! [22:40:51] Killing Spree! ShaybusPL 5-KILL STREAK [22:40:51] ShaybusPL is ripping people to bits with his M27 IAR !!! [22:40:51] saffranspannkaka ENDED ShaybusPL's 5-KILL STREAK with M16A4 Assault Rifle [22:40:55] Killing Spree! imArkAngel 5-KILL STREAK [22:41:03] (PlayerSay smoothywounds1) smoothywounds1 has 2 Team Kills!! [22:41:04] (PlayerSay smoothywounds1) lNiNjA: !forgive or !punish [22:41:04] smoothywounds1's TEAMKILL ENDED lNiNjA's 7-KILL STREAK with Type88 Maschine Gun note the word machine gun is spelt wrong in various weapons and other its spelt right, can this be sorted please Further to ty_gers comment - it's not ProconRulz but the the file containing the weapon display names is (something like) BF3.def in a Procon subfolder (probably Config) - sorry writing this from memory on a mac. That is just a text file and you'll see the Maschine Gun entry somewhere - just change that. If/when a Procon update changes that file you changes will be lost. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by badlizz*: No need to answer my previous question I just tried it out and it seems to work fine. You may want to add that to your no vehicle example so that others can see that they can use multiple map names or use the numbers.(I find the numbers easier tbh) ie. On Kill;Map MP_001,MP_003,MP_011,MP_013;Weapon Death;Teamsize 3; PlayerCount 1;Say %p% slayed for vehicle kill %c%/1;Kill 100 Say %p% - no vehicle kills with less than 8 players (#%c%/1) This warns people on all the above maps if the server has less than 4 per side, warns them for one vehicle kill and kills them for each vehicle kill after that. I don't bother kicking them as that would be counter intuitive. Although I was able to figure it out, it was a bit confusing. If you see any problems with my code please let me know Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by Legate*: Could be possible on autobalance, move a specific player on first place? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2012 Share Posted May 9, 2012 Originally Posted by Tomgun*: Further to ty_gers comment - it's not ProconRulz but the the file containing the weapon display names is (something like) BF3.def in a Procon subfolder (probably Config) - sorry writing this from memory on a mac. That is just a text file and you'll see the Maschine Gun entry somewhere - just change that. If/when a Procon update changes that file you changes will be lost.Saved time and changed the weapon to kit announcement thanks for the info tho Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by bambam*: No need to answer my previous question I just tried it out and it seems to work fine. You may want to add that to your no vehicle example so that others can see that they can use multiple map names or use the numbers.(I find the numbers easier tbh) ie. On Kill;Map MP_001,MP_003,MP_011,MP_013;Weapon Death;Teamsize 3; PlayerCount 1;Say %p% slayed for vehicle kill %c%/1;Kill 100 Say %p% - no vehicle kills with less than 8 players (#%c%/1) This warns people on all the above maps if the server has less than 4 per side, warns them for one vehicle kill and kills them for each vehicle kill after that. I don't bother kicking them as that would be counter intuitive. Although I was able to figure it out, it was a bit confusing. If you see any problems with my code please let me know code looks good to me - good job - I agree that 'Kill' is usually enough to get the message across as few players are going like spamming tank kills if they're suicidal all the time. An option for your last 'Say' rule could be a 'PlayerYell 10 %p% -- no vehicle kills ...' in addition. Just an idea. On Kill;Map MP_001,MP_003,MP_011,MP_013;Weapon Death;Teamsize 3; PlayerCount 1;Say %p% slayed for vehicle kill %c%/1;Kill 100 Say %p% - no vehicle kills with less than 8 players (#%c%/1);PlayerYell 10 %p% - no vehicle kills with less than 8 players (#%c%/1) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by bambam*: Could be possible on autobalance, move a specific player on first place?I don't understand what you're trying to do, although I'm doubtful ProconRulz is going to be much help. You mean the BF3 teambalancer or another plugin kicks in and moves a player, but you'd like to override the selection (I really don't think ProconRulz would help there but people seem to have lots of bright ideas). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by Repoman*: bambam, I happened to look back at my post and noticed a mistake in my rule. Mistake was I had false for the Not Map MP_001, should have been true. Code: ##TESTING vehicleSpawnDelay On Round;Map MP_001;Exec vars.vehicleSpawnAllowed false On Round;Not Map MP_001;Exec vars.vehicleSpawnAllowed falseVehicles only spawn once in Bazaar and won't again after destroyed. Other maps will respawn vehicles and aircraft during that round. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by Shamrock*: bambam, I happened to look back at my post and noticed a mistake in my rule. Mistake was I had false for the Not Map MP_001, should have been true. Code: ##TESTING vehicleSpawnDelay On Round;Map MP_001;Exec vars.vehicleSpawnAllowed false On Round;Not Map MP_001;Exec vars.vehicleSpawnAllowed falseVehicles only spawn once in Bazaar and won't again after destroyed. Other maps will respawn vehicles and aircraft during that round.Just a tip as well...you don't have to type MP_001, for example, you can just type a substring of the map name, like "bazaar". That will work too - it might be easier to read for whoever's typing the rulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by bambam*: bambam, I happened to look back at my post and noticed a mistake in my rule. Mistake was I had false for the Not Map MP_001, should have been true. Code: ##TESTING vehicleSpawnDelay On Round;Map MP_001;Exec vars.vehicleSpawnAllowed false On Round;Not Map MP_001;Exec vars.vehicleSpawnAllowed falseVehicles only spawn once in Bazaar and won't again after destroyed. Other maps will respawn vehicles and aircraft during that round.good stuff - so now you have ##TESTING vehicleSpawnDelay On Round;Map MP_001;Exec vars.vehicleSpawnAllowed false On Round;Not Map MP_001;Exec vars.vehicleSpawnAllowed true ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by Repoman*: good stuff - so now you have ##TESTING vehicleSpawnDelay On Round;Map MP_001;Exec vars.vehicleSpawnAllowed false On Round;Not Map MP_001;Exec vars.vehicleSpawnAllowed true ? Yes that is correct, wish there was a way to have them not spawn at all. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by _ddonut_*: I want to make a visit counter, but the rule only appears one time! So when i leave the game and i reconnect the rule don't appear Code: On Spawn;PlayerOnce;PlayerYell %p% this is your %c% visit! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 10, 2012 Share Posted May 10, 2012 Originally Posted by Shamrock*: I want to make a visit counter, but the rule only appears one time! So when i leave the game and i reconnect the rule don't appear Code: On Spawn;PlayerOnce;PlayerYell %p% this is your %c% visit! I'm fairly certain you can't do this with proconrulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by HelloKitty*: I would like to create a ingame command "!tyell [alpha/bravo] [message]" where admins can select a team (us/ru or att/def) that would be yelled at no matter which team they are in. But as I understand Procon RulZ the "TeamYell" applies only to the trigger-player's team - or ? Can anybody imagine a workaround with variables? Maybe: Admin x on team A wants to yell at team B. He types his targetteam and message which is stored in a variable. As soon as some player in the targetteam dies/kills/spawns (any quick trigger) the message is yelled. - would that work? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by tarreltje*: I want to make a visit counter, but the rule only appears one time! So when i leave the game and i reconnect the rule don't appear Code: On Spawn;PlayerOnce;PlayerYell %p% this is your %c% visit! If im right proconrulz resets it selves after each round, so you %c% will get deleted! Use BF3 Chat, GUID, Stats and Map Logger - 1.0.0.3 for this kind of things! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by Lylasz*: Is there a trigger that can do ''On Revive''? So for example you can send a yell like [Playername][ Just revived [Playername] The idea is, I want to make a ''most valuable medic'' annoncement that most like the most wanted player yells the first person to reach 10 revives, 20 rtevives etc.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by Bl1ndy*: Is there a trigger that can do ''On Revive''? So for example you can send a yell like [Playername][ Just revived [Playername] The idea is, I want to make a ''most valuable medic'' annoncement that most like the most wanted player yells the first person to reach 10 revives, 20 rtevives etc.. Nope. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2012 Share Posted May 11, 2012 Originally Posted by ty_ger07*: Is there a trigger that can do ''On Revive''? So for example you can send a yell like [Playername][ Just revived [Playername] The idea is, I want to make a ''most valuable medic'' annoncement that most like the most wanted player yells the first person to reach 10 revives, 20 rtevives etc.. No, there is no way to know of revives. Reviving is handled by the game and PRoCon has no way of knowing if a player is revived. In fact, if you look at the player's list in PRoCon, you will see that some players are displayed as dead while they are making kills. This is because they were revived and PRoCon still thinks they are dead. It is possible to know that a player has been revived by the fact that they were reported as a Victim on an On Kill trigger. If they are killing people but never triggered an On Spawn for that player, then they probably were revived since the only other way to make kills after being killed is by making an after-death grenade kill or some similar method. Being able to tell that a player was revived by the method I explained does not help you because there is no way to tell who was the person who revived that dead player. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by Doomsayer*: this is what im using for my knife counter. would it be possible to get this to work with the defib? On Kill;Weapon Weapons/Knife/Knife,Melee;Incr %knifenumberincr%;Incr %knifenumber%;If %knifenumberincr% == 3;Set %knifenumberincr% 0;Say %p%: %knifenumber% knife kills this round Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by ty_ger07*: this is what im using for my knife counter. would it be possible to get this to work with the defib? On Kill;Weapon Weapons/Knife/Knife,Melee;Incr %knifenumberincr%;Incr %knifenumber%;If %knifenumberincr% == 3;Set %knifenumberincr% 0;Say %p%: %knifenumber% knife kills this round Yes. On Kill;Weapon Defib;Incr %defibnumberincr%;Incr %defibnumber%;If %defibnumberincr% == 3;Set %defibnumberincr% 0;Say %p%: %defibnumber% defib kills this round Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by AJToft*: Sometimes it seam like the sniperlimit is not working on my server. This is my sniperlimit: #sniper limit by tarreltje V2 # set the max snipers per team here On Round;Set %server_sniperlimit% 4 # sniper limit rulz On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt% On Spawn;Set %_beingsniper% 0 On kill;Damage sniperRifle; if %team_recontotal% == 4;if %_beingsniper% == 0;Say Sniper Limit max 4 snipers each team !!!;Kill if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt% incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt% On kill;Not Damage sniperRifle;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt% On Leave;if %_beingsniper% == 1;Decr %team_recontotal% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by RasGhuL*: @Helldon - Cheers for the Bump @BamBam help pls. [bC2] We've implemented the following codes but only the shotgun code works; I was trying to restrict red dots on snipers with similar effect. Can you also have the workaround in the same line or does it have to be another? # Red Dot Sniper Perk On Spawn;Spec sp_sniper_r;Damage SniperRifle;Not Kit Recon;PlayerYell %p% Prohibited Weapon Combo;Kill 500 On Spawn;Spec sp_sniper_s;Damage SniperRifle;Not Kit Recon;PlayerYell %p% Prohibited Weapon Combo;Kill 500 # Shotgun Sabot Rounds Perk On Spawn;Spec sp_shotgun_s;PlayerYell %p% Prohibited Weapon Combo;Kill 500 Ras Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by ty_ger07*: @Helldon - Cheers for the Bump @BamBam help pls. [bC2] We've implemented the following codes but only the shotgun code works; I was trying to restrict red dots on snipers with similar effect. Can you also have the workaround in the same line or does it have to be another? # Red Dot Sniper Perk On Spawn;Spec sp_sniper_r;Damage SniperRifle;Not Kit Recon;PlayerYell %p% Prohibited Weapon Combo;Kill 500 On Spawn;Spec sp_sniper_s;Damage SniperRifle;Not Kit Recon;PlayerYell %p% Prohibited Weapon Combo;Kill 500 # Shotgun Sabot Rounds Perk On Spawn;Spec sp_shotgun_s;PlayerYell %p% Prohibited Weapon Combo;Kill 500 Ras It's kind of odd that you are posting BC2 code in a BF3 thread. Please note that doing this sort of thing isn't possible in BF3 since weapon kits aren't available at spawn in BF3. So, you will probably get replies in this thread that it isn't possible because people will have BF3 on their mind. I don't personally know if weapon specializations can be restricted in BC2, but I suggest that you ask in the BC2 thread if you want relevant responses. Here is the BC2 PRoConRulz thread: www.phogue.net/forumvb/showth...ght=proconrulz* EDIT: I guess BamBam wants you to ask BC2 questions here instead. Well, good luck. I don't know the answer. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by Doomsayer*: Yes. On Kill;Weapon Defib;Incr %defibnumberincr%;Incr %defibnumber%;If %defibnumberincr% == 3;Set %defibnumberincr% 0;Say %p%: %defibnumber% defib kills this round thanks, i figured thats what it was but we had players in our server and didnt want to start screwing around with it as it would have messed up everybodys kill streaks or whatever Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by Helldon*: @Helldon - Cheers for the BumpNo problem mate. @Bambam, Is there somehow a way to announce the new map that in the rotation? if yes could you give me a head start on this? Regards, Helldon Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by gedankenleser22*: ProconRulz Tool Changes Version 0.2.1.17 -> 0.3.0.0 Updates: + Added Variables (You can use it per Drag & drop to the TextBoxes) + Added Numeric TextBoxes where are ONLY Numbers allowed + Added User Settings(Deleted Languages) + Added Textbox for Comments + Major Performance Updates + Changed the UI now it shows better than before BugFixes - Fixed Critical Bug with the Categories(Damage, Map and MapMode) - Fixed Bug with the pictures (Map and Mapmode) Download: http://www.mediafire.com/_mg9kl5avui23y5z Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by gedankenleser22*: ProconRulz Tool Changes Version 0.2.1.17 -> 0.3.0.0 Updates: + Added Variables (You can use it per Drag & drop to the TextBoxes) + Added Numeric TextBoxes where are ONLY Numbers allowed + Added User Settings(Deleted Languages) + Added Textbox for Comments + Major Performance Updates + Changed the UI now it shows better than before BugFixes - Fixed Critical Bug with the Categories(Damage, Map and MapMode) - Fixed Bug with the pictures (Map and Mapmode) Download: http://www.mediafire.com/_mg9kl5avui23y5z Battlelog Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ Youtube Chanel to get free Licenses: http://www.youtube.com/user/gedankenleser22TV Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by bambam*: No problem mate. @Bambam, Is there somehow a way to announce the new map that in the rotation? if yes could you give me a head start on this? Regards, Helldon I can think of one way to do it with ProconRulz, but it means the rulz have to embed a copy of the map list rather than look it up from the game server. Basically if your maplist was Metro -> Karkand -> Bazaar you would have a rule that triggers near the end of Metro saying "next map is Karkand", another rule in Karkand saying "next map is Bazaar" etc. If you change the server maplist then you'd need to remember to edit the rulz which is not great... Something like On Spawn;Map Metro;If %team_score% On Spawn;Map Karkand;If %team_score% On Spawn;Map Bazaar;If %team_score% Better than nothing though. **edit ** by the way if you test this and it works, (or if you improve it) let me know and I'll add it to the examples on the 1st post of this thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 12, 2012 Share Posted May 12, 2012 Originally Posted by gedankenleser22*: ProconRulz Tool Changes Version 0.2.1.17 -> 0.3.0.0 Updates: + Added Variables (You can use it per Drag & drop to the TextBoxes) + Added Numeric TextBoxes where are ONLY Numbers allowed + Added User Settings(Deleted Languages) + Added Textbox for Comments + Major Performance Updates + Changed the UI now it shows better than before BugFixes - Fixed Critical Bug with the Categories(Damage, Map and MapMode) - Fixed Bug with the pictures (Map and Mapmode) Download: mediafire.com/_mg9kl5avui23y5z Battlelog Platoon: battlelog.battlefield.com/bf3/en/platoon/2832655391608492609/ Youtube Chanel to get free Licenses: youtube.com/user/gedankenleser22TV Quote * Restored post. It could be that the author is no longer active. Link to comment
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