ImportBot Posted May 29, 2012 Share Posted May 29, 2012 Originally Posted by Repoman*: PEOPLE PLEASE HELP! Can I make rule for killing all people in tank or car or helicopter?You can create a rule that kill someone if they kill with a tank. Code: On Kill;Weapon Death;Map MP_Name;Yell %p% VEHICLES ARE USED FOR TRANSPORT ONLY ON %m%;kill 100Replace MP_Name with the map or maps you want to use this rule for. Again this rule only works for when someone in a tank kills a player. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 29, 2012 Share Posted May 29, 2012 Originally Posted by Layenne*: hello, exemple of mapcycle Metro 1 Round (Subway) i want gamemodecounter à 300 ===> i put it in startup.txt for first map) Bazarr 1 Round (MP_001) i want gamemodecounter à 400 Peak 1 Round (MP_013) i want gamemodecounter à 500 i use this rulz. On Round;Map Subway;Exec vars.gameModeCounter 400 (because i want 400 in bazarr) On Round;Map MP_001;Exec vars.gameModeCounter 500 (because i want 500 in peak) On Round;Map MP_013;Exec vars.gameModeCounter 300 (because nextmap is first mapcycle map subway) thats works but its really usefull only on TDM because there is only 1 round but i cant use this rules in "conquest 2round". so, i tried to use this rules but thats dont work: On Round;if %nextmap% == map_subway;Exec vars.gameModeCounter 1000 On Round;if %nextmap% == MP_001;Exec vars.gameModeCounter 50 any idea for adapt ticket for maps with more than 1 round ? in same time thats will work for different mod Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 29, 2012 Share Posted May 29, 2012 Originally Posted by ty_ger07*: You can create a rule that kill someone if they kill with a tank. Code: On Kill;Weapon Death;Map MP_Name;Yell %p% VEHICLES ARE USED FOR TRANSPORT ONLY ON %m%;kill 100Replace MP_Name with the map or maps you want to use this rule for. Again this rule only works for when someone in a tank kills a player.That's not really true that the rule only works for when someone kills with a tank. It will also punish someone who kills with a mortar. But that is as good of a rule as you can get for punishing vehicle users. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 29, 2012 Share Posted May 29, 2012 Originally Posted by Athlon*: That's not really true that the rule only works for when someone kills with a tank. It will also punish someone who kills with a mortar. But that is as good of a rule as you can get for punishing vehicle users.I believe you can add fixed anti-armor weapons to that list too, like the TOW. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 30, 2012 Share Posted May 30, 2012 Originally Posted by ty_ger07*: I believe you can add fixed anti-armor weapons to that list too, like the TOW.Oh yes, those too. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 30, 2012 Share Posted May 30, 2012 Originally Posted by Shamrock*: hello, exemple of mapcycle Metro 1 Round (Subway) i want gamemodecounter à 300 ===> i put it in startup.txt for first map) Bazarr 1 Round (MP_001) i want gamemodecounter à 400 Peak 1 Round (MP_013) i want gamemodecounter à 500 i use this rulz. On Round;Map Subway;Exec vars.gameModeCounter 400 (because i want 400 in bazarr) On Round;Map MP_001;Exec vars.gameModeCounter 500 (because i want 500 in peak) On Round;Map MP_013;Exec vars.gameModeCounter 300 (because nextmap is first mapcycle map subway) thats works but its really usefull only on TDM because there is only 1 round but i cant use this rules in "conquest 2round". so, i tried to use this rules but thats dont work: On Round;if %nextmap% == map_subway;Exec vars.gameModeCounter 1000 On Round;if %nextmap% == MP_001;Exec vars.gameModeCounter 50 any idea for adapt ticket for maps with more than 1 round ? in same time thats will work for different mod Firstly, the ticket count works in percentages, not number of tickets. So you'll have to find what 100% tickets is normally on metro and then work out what percentage 400 tickets is from that. To answer your other question, there is no %nextmap% variable built into proconrulz, and it isn't possible to return the name of the next map in the maplist (yet). On the other hand, the Ultimate Map Manager plugin would work perfectly here. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 30, 2012 Share Posted May 30, 2012 Originally Posted by cesola*: Hello, I need some help, please! I loaded the ProconRulz Procon Plugin for weapons limits, as you can see I want to forbid the use of M26 Mass, but it does not work. Any Ideas Thanks procon.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 31, 2012 Share Posted May 31, 2012 Originally Posted by Shamrock*: You can't ban the Mass/Dart when it's used as an attachment, but your rule will work when it's used as a primary weapon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 31, 2012 Share Posted May 31, 2012 Originally Posted by champy13*: is there anything availible to prevent the kill first option when banning a weapon, namely the famas? to fill the void before the devs sort it out? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 31, 2012 Share Posted May 31, 2012 Originally Posted by tarreltje*: Hello, I need some help, please! I loaded the ProconRulz Procon Plugin for weapons limits, as you can see I want to forbid the use of M26 Mass, but it does not work. Any Ideas Thanks procon.jpg Read the page post of this tread and you have your info Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 31, 2012 Share Posted May 31, 2012 Originally Posted by tarreltje*: is there anything availible to prevent the kill first option when banning a weapon, namely the famas? to fill the void before the devs sort it out?Read the first page of this tread and you will have your anwser! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by KK-FooKaa*: Hi, I know this is really lazy, i seriously dont have time to work it out my self Could some kind person please help me with a rule to warn 3 time sthen kick for using famas ? I will pay you in girls Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by ty_ger07*: Hi, I know this is really lazy, i seriously dont have time to work it out my self Could some kind person please help me with a rule to warn 3 time sthen kick for using famas ? I will pay you in girls On Kill;Weapon FAMAS;PlayerCount 3;Kick Don't use Famas!On Kill;Weapon FAMAS;Say %p%: Warning! Don't use Famas. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by k4n30*: Hi, I know this is really lazy, i seriously dont have time to work it out my self Could some kind person please help me with a rule to warn 3 time sthen kick for using famas ? I will pay you in girls This is still going to cause the stats loss issue, as your allowing them to use it 3 times before they are kicked. I have it yell to them at the start that the m26 (until its fixed) and the Famas will result in a kick and a ban (temp 24 hour one) so that they don't use it. As soon as they do, they and others in the server can see that it really does ban you. I'm also looking into sending an "Exec " command to get the server to reset the round, or run the next round but I want to make sure that this makes the stats loss issue go away. I know people will complain, but why keep playing a round if your stats aren't going to be counted anyway? Anyone else implemented the exec command and how did you do it, before I have to sit down and work it out tonight? Cheers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by KK-FooKaa*: This is still going to cause the stats loss issue, as your allowing them to use it 3 times before they are kicked. I have it yell to them at the start that the m26 (until its fixed) and the Famas will result in a kick and a ban (temp 24 hour one) so that they don't use it. As soon as they do, they and others in the server can see that it really does ban you. I'm also looking into sending an "Exec " command to get the server to reset the round, or run the next round but I want to make sure that this makes the stats loss issue go away. I know people will complain, but why keep playing a round if your stats aren't going to be counted anyway? Anyone else implemented the exec command and how did you do it, before I have to sit down and work it out tonight? Cheers Ah ok ... Mind sharing them codes m8 ? Oh and ty to ty_ger also Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by Angry_AGAIN*: Hey guys I got a "funny" problem I wrote a yell bypass for procon rulez to yell via ingame admin #Yell Bypass On Say;Admin;Text !yell;Exec admin.yell This works for maybe one or two month without problems. But now it stopped working. So i tested arround and on some servers this command work and on other not. I try to search the logs for infos but i cant find something usefully. i post some log infos [19:02:25] OK 0 0 [19:02:46] procon.plugin.setVariable ProconRulz Rules %23Yell+Bypass|On+Say%3bAdmin%3bText+!yell%3bExec+ admin.yell+ [19:02:46] OK Maybe any advice? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by bambam*: Hey guys I got a "funny" problem I wrote a yell bypass for procon rulez to yell via ingame admin #Yell Bypass On Say;Admin;Text !yell;Exec admin.yell This works for maybe one or two month without problems. But now it stopped working. So i tested arround and on some servers this command work and on other not. I try to search the logs for infos but i cant find something usefully. i post some log infos [19:02:25] OK 0 0 [19:02:46] procon.plugin.setVariable ProconRulz Rules %23Yell+Bypass|On+Say%3bAdmin%3bText+!yell%3bExec+ admin.yell+ [19:02:46] OK Maybe any advice? Bits have been deleted from your admin.yell command, I think... where's the rest of the command? Did you have: Exec admin.yell %targettext% all Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by bambam*: If you didn't know, info on the FAMAS stats bug: http://www.product-reviews.net/2012/...olls-paradise/ There's no real solution at the moment except to insta-kick players that use the FAMAS: On Kill;Weapon FAMAS;Yell %p% kicked for using FAMAS (emergency stats bug);Kick Sorry, Do not use FAMAS until stats bug fixed Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by Angry_AGAIN*: Hey bambam On Say;Admin;Text !yell;Exec admin.yell This is my whole rule It yells the text after admin.yell And on some servers it works without problems I copy my rulez from working server to one other and i didnt work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 1, 2012 Share Posted June 1, 2012 Originally Posted by ty_ger07*: On Say;Admin;Text !yell;Exec admin.yell This is my whole rule How is it supposed to know what text to yell and who to yell it to? Proper syntax: admin.yell A normal admin.yell command would look like this: admin.yell "this is my message" all That would yell 'this is my message' to all players. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by cjffly*: just PM me with the links to the battlelog entries. If you've got a clan website I can include that...Ok, PMed you~ thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by bambam*: Hey bambam On Say;Admin;Text !yell;Exec admin.yell This is my whole rule It yells the text after admin.yell And on some servers it works without problems I copy my rulez from working server to one other and i didnt work. The puzzling bit isIt yells the text after admin.yellbut you don't have any text after the admin.yell, so where is the text coming from? It seems all you really needed was On Say;Admin;Text !yell;Yell %targettext% although you could build the BF3 admin.say command using the ProconRulz Exec action if you knew how to do that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by Angry_AGAIN*: The puzzling bit is but you don't have any text after the admin.yell, so where is the text coming from? It seems all you really needed was On Say;Admin;Text !yell;Yell %targettext% although you could build the BF3 admin.say command using the ProconRulz Exec action if you knew how to do that. The text is coming from the ingame chat. it listen for a text to trigger and then yells the text after the trigger command!yell HELLO WORLD = [HELLO WORLD] Funny aye. And for me it works without %targettext% but now, i dont now how long, it stopped working on some servers. The rule is fired but shows no text. Today i test it with %targettext% and see what happend. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by ty_ger07*: The text is coming from the ingame chat. it listen for a text to trigger and then yells the text after the trigger commandYeah, but it shouldn't have worked at all. (because you weren't using a valid command) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by gedankenleser22*: New Version of PRT(ProconRulz Tool) We are out of the Beta and we released 1.0.0.0 Changes Version 0.3.0.5 -> 1.0.0.0 Updates: + Added Donation Link + Changed Prices: Trial 0€ -> 0€ Half? ->? Full 5€ -> 0€ + Deleted Trial and half version(only Full for free) + Removed LicenseKey logic + Removed LogIn/LogOut logic + Some Performance Updates BugFixes - Deleted Trial and half version(only Full for free) Download: http://www.mediafire.com/_b6uoion7uer1ryg [NEW] Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ [battlelog.battlefield.com] My Youtube Chanel: http://www.youtube.com/user/gedankenleser22TV [youtube.com] Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by ty_ger07*: New Version of PRT(ProconRulz Tool) We are out of the Beta and we released 1.0.0.0 Changes Version 0.3.0.5 -> 1.0.0.0 Updates: + Added Donation Link + Changed Prices: Trial 0€ -> 0€ Half? ->? Full 5€ -> 0€ + Deleted Trial and half version(only Full for free) + Removed LicenseKey logic + Removed LogIn/LogOut logic + Some Performance Updates BugFixes - Deleted Trial and half version(only Full for free) Download: http://www.mediafire.com/_b6uoion7uer1ryg [NEW] Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ [battlelog.battlefield.com] My Youtube Chanel: http://www.youtube.com/user/gedankenleser22TV [youtube.com] Thumbsup! I think the donation system is a much more friendly approach for a community atmosphere such as this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 2, 2012 Share Posted June 2, 2012 Originally Posted by gedankenleser22*: Thumbsup! I think the donation system is a much more friendly approach for a community atmosphere such as this. The price of 5€ was only for the time of the Beta,I decided to change the price to 0€ and make if someone wont a donation. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 3, 2012 Share Posted June 3, 2012 Originally Posted by k4n30*: New Version of PRT(ProconRulz Tool) We are out of the Beta and we released 1.0.0.0 Changes Version 0.3.0.5 -> 1.0.0.0 Updates: + Added Donation Link + Changed Prices: Trial 0€ -> 0€ Half? ->? Full 5€ -> 0€ + Deleted Trial and half version(only Full for free) + Removed LicenseKey logic + Removed LogIn/LogOut logic + Some Performance Updates BugFixes - Deleted Trial and half version(only Full for free) Download: http://www.mediafire.com/_b6uoion7uer1ryg [NEW] Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ [battlelog.battlefield.com] My Youtube Chanel: http://www.youtube.com/user/gedankenleser22TV [youtube.com] Is there a separate thread for PRT? As there's a few issues with it, but don't want to discuss them here as it's not Procon Rulz related Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 3, 2012 Share Posted June 3, 2012 Originally Posted by gedankenleser22*: Is there a separate thread for PRT? As there's a few issues with it, but don't want to discuss them here as it's not Procon Rulz relatedNot at the moment, I will make tomorrow a new one for PRT ok? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 3, 2012 Share Posted June 3, 2012 Originally Posted by ty_ger07*: Not at the moment, I will make tomorrow a new one for PRT ok?And an english version? Quote * Restored post. It could be that the author is no longer active. Link to comment
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