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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ty_ger07*:

 

Is it possible to forbid vehicle specialisations like proximity scan?

Nope.

 

Did you read the first post?

 

I still need the rulz for no c4 and claymore, why dont you post it on the first page?

it would make it easier for all noobs!

Did you read the first post?
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Originally Posted by Bang_U_Die*:

 

I just wanted to post a very handy (though simple) rule that I run on my servers....Tried to see if anyone brought it up before but did not find any mention of it...

Not sure if its not as common as it seems or if its really EZ but im posting it anyway to maybe save someone else 5 minutes.....

 

It is to address the glitch of when you are revived and then get stuck with the spawn screen still displayed, this makes you helpless and typically requires an enemy or admin to kill you...Or for you to leave the server as I have seen several do in the past (and for those that dont read now)

 

I have seen it on other servers other than mine so you may want to give it a look...

 

On Say;Text @suicide;Kill

On Say;Text !suicide;Kill

 

You may want to add mention of it to a spambot as well....

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Originally Posted by KTwo*:

 

Not possible as no position information is obtained from the server. It can only get damage (bullets hitting), kills, deaths, spawning, joining and leaving. It can also get chat and some other stuff too, but I don't see there being a way to detect "campers" as you call it

Totally theoretical, but I know plugins kick for idle. Cannot this same principle be used?
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Originally Posted by Athlon*:

 

Totally theoretical, but I know plugins kick for idle. Cannot this same principle be used?

No, because a camper will generally keep moving even slightly. So he will never be truly idle unless he is AFK. And as said earlier, there is no way for Procon to know how far he has moved.
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Originally Posted by k4n30*:

 

No, because a camper will generally keep moving even slightly. So he will never be truly idle unless he is AFK. And as said earlier, there is no way for Procon to know how far he has moved.

Just to emphasise on what Athlon said, and to slightly correct him:

 

No positional information is obtained from the server its based on events that involve the player. The idle plugins that I've seen, work on no events happening in a certain amount of time. Eg: in a 3 minute period, if the player has none of the following they can be considered idle: kills, deaths, spawns, chat, score (planting, capturing falgs etc).

 

While this theoretically can be used for a "camper" if they are camping and getting kills that's one of the events being triggered so it wouldn't kick/kill them. The other issue is, if someone is running around the map but just not triggering any of those events they will be picked up as a false positive, which I'm sure you don't want to be punishing genuine players.

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Originally Posted by krikke1986*:

 

i have put that file in my plugins when i open procon on the events i see that the plugin is loaded but i don't see it on the controle layer!

 

how can i fix this?

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Originally Posted by Athlon*:

 

i have put that file in my plugins when i open procon on the events i see that the plugin is loaded but i don't see it on the controle layer!

 

how can i fix this?

I'm not totally clear on what you are asking or what you have done, but to 'see' the plugin to program it:

 

Put the plugin's file in the /Plugin/BF3 directory on your Layer Server. Do not put the file on your local copy of Procon, or allow any others in your group to do so.

 

To program or make changes to the plugin, either log in to your Layer directly and go to the 'Plugins' Tab, or log in to the Layer with full rights from your local copy of Procon and use the Parent Layer Control tab.

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Originally Posted by Repoman*:

 

Last week we crash with our prcon host. We things came back online our newest rules added we no there. I guess there wasn't a latest back up of their stuff done for a few months. I also should have backed them but didn't. I can't seem to get the !punish / !forgive to work.

 

# Team Kill Tracking Rules

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: killed for payback team kill against %v%.;Kill

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: killed for team killing %v% twice in a row.;Kill

On TeamKill;Set %server_lastteamkill[%p%]% %v%

# .

# Team Kill Punish Rule

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkiller[%p%]% 0

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

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Originally Posted by cortez471*:

 

Hi guys, was messing around with this plugin, which is great by the way, and was wondering why the BF3 won't report the distance of the headshot made by the sniper.

 

#Distance for sniper kills

On kill;Headshot;Damage SniperRifle;Log %p% Killed %v% with %w%,Range %r%

 

That's the rule if u would like to pick it apart.

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Originally Posted by Botch*:

 

Could someone pls post the "standart rules" which are in the config of procon rulz? I would like to reset it without having to restart the server.

 

Thanks^^

These are the Default rulz I saved:

Code:

#             SPAWN RULE, so we get info when BF3 gives it
On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%]
#             TEAMKILL RULZ
On TeamKill;Admin
On TeamKill;PlayerCount 2;Log %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100
On TeamKill;Log TEAMKILL #%c% by ^2%p%^0 on ^2%v%^0 with %w%
#             SUICIDE LOG
On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%]
#             SAMPLE KILL RULZ
On Kill;Weapon M15&AT&MINE;Log Mine kill by [^2%p%^0] on [^2%v%^0]
On Kill;Weapon weapons/knife/knife;Log Knife kill by [^2%p%^0] on [^2%v%^0]
On Kill;Damage ProjectileExplosive;Log Rockect nade kill by [^2%p%^0] on [^2%v%^0]
On Kill;Log Kill [%pt%] [^2%p%^0] killed [%vt%] [^2%v%^0] with [%wk%] [%w%], Kit [%kk%] [%k%], Damage [%d%]
#             SAMPLE SAY RULZ
On Say;Text protected;Protected;Say [^2%p%^0] is protected
On Say;Text protected;Not Protected;Say [^2%p%^0] is NOT protected
On Say;Admin;Text xkill;TargetPlayer;Say Confirm %t%;TargetAction Say %t% killed by admin;TargetAction Kill 100
On Say;Admin;Text xkick;TargetPlayer;Say Confirm %t%;TargetAction Say %t% kicked by admin;TargetAction Kick Kicked by admin
On Say;Text xyes;TargetConfirm
#             ROUND CHANGE
On Round;Log Round change to [%m%] [%mm%]
#             JOINER/LEAVER LOG
On Join;Admin;Log Joiner [^2%p%^0] (min teamsize %n%) (Admin)
On Join;Log Joiner [^2%p%^0] (min teamsize %n%) (Not admin)
On Leave; Log Leaver [^2%p%^0] (min teamsize %n%)
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Originally Posted by ty_ger07*:

 

Hi guys, was messing around with this plugin, which is great by the way, and was wondering why the BF3 won't report the distance of the headshot made by the sniper.

 

#Distance for sniper kills

On kill;Headshot;Damage SniperRifle;Log %p% Killed %v% with %w%,Range %r%

 

That's the rule if u would like to pick it apart.

Did you read the first post?

 

BF3 does not report the coordinates of events, so there is no way of knowing where the shot was fired from and where the victim was.

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Originally Posted by Repoman*:

 

Last week we crash with our prcon host. We things came back online our newest rules added were not there. I guess there wasn't a latest back up of their stuff done for a few months. I also should have backed them but didn't. I can't seem to get the !punish / !forgive to work.

# Team Kill Tracking Rules

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: killed for payback team kill against %v%.;Kill

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: killed for team killing %v% twice in a row.;Kill

On TeamKill;Set %server_lastteamkill[%p%]% %v%

# .

# Team Kill Punish Rule

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkiller[%p%]% 0

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

Bump, I need help with this. For some reason it's showing up in the chat window when someone is team killed.
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Originally Posted by ty_ger07*:

 

Bump, I need help with this. For some reason it's showing up in the chat window when someone is team killed.

If you tell us specifically what the problem is, we could help you.

 

The rule automatically kills someone for team killing the same person twice in a row or if the victim of a team kill team kills the person who teamkilled them.

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Originally Posted by LastSign*:

 

Is there a solution to seperate m320 granade launcher and m320 LVG? I will allow LVG but the plugin works if this is the same weapon_!

 

And is it possible to use the weapon name gp-30 in a rule?

 

Thanks a lot.

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Originally Posted by Repoman*:

 

If you tell us specifically what the problem is, we could help you.

 

The rule automatically kills someone for team killing the same person twice in a row or if the victim of a team kill team kills the person who teamkilled them.

Everything works right but the notice. Example if I killed TimResin, there is no msg in chat saying that he can !punish or !forgive my TK. If you type one of them it will work, just not saying anything in chat right after the TK.
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Originally Posted by ty_ger07*:

 

Everything works right but the notice. Example if I killed TimResin, there is no msg in chat saying that he can !punish or !forgive my TK. If you type one of them it will work, just not saying anything in chat right after the TK.

See post #5 of this thread:

www.phogue.net/forumvb/showth...ConRulz-plugin*

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Originally Posted by Witschequast*:

 

Hi,

i set up a Sniper Only Server, but the JNG-90 does not count as Sniperrifle.

Do i set it up wrong? Here are my Rulz:

On Kill;Damage melee;Say [%p%] hat gerade [%v%]'s Kehle mit dem Messer bearbeitet!

 

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;PlayerCount 5;Log %p banned (snipers / pistols / knifes only);Ban %p% snipers only

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;PlayerCount 3;Log %p% kicked (snipers / pistols / knifes only);Kick %p% snipers only

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;PlayerSay %p% snipers/pistols/knifes only;Kill 100

On Spawn;Set %multi% 0

On Kill;Not Rate 2 3;Set %multi% 0

On Kill;Rate 2 3;Set %multi% 1

On Kill;Rate 3 6;Set %multi% 2

On Kill;Rate 4 9;Set %multi% 3

On Kill;Rate 5 12;Set %multi% 4

On Kill;Rate 6 15;Set %multi% 5

On Kill;Rate 7 18;Set %multi% 6

On Kill;Rate 8 21;Set %multi% 7

On Kill;if %multi% == 7;Yell %p%: "ULTIMATE KILL"

On Kill;if %multi% == 6;TeamSay %p%: "INSANE KILL"

On Kill;if %multi% == 5;SquadSay %p%: "MONSTER KILL!"

On Kill;if %multi% == 4;SquadSay %p%: "ULTRA KILL!"

On Kill;if %multi% == 3;PlayerSay %p%: "Mega Kill!"

On Kill;if %multi% == 2;PlayerSay %p%: "Multi Kill!"

On Kill;if %multi% == 1;PlayerSay %p%: "Double Kill!"

I "think" i got Version 40d2 installed on the Server, this shows up in "Parent Control Layer" in Procon
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Originally Posted by Mondo100*:

 

Hi,

i set up a Sniper Only Server, but the JNG-90 does not count as Sniperrifle.

Do i set it up wrong? Here are my Rulz:

 

 

I "think" i got Version 40d2 installed on the Server, this shows up in "Parent Control Layer" in Procon

i think if you add the JNG-90 in separately this should fix

 

i.e. On Kill;Not Damage SniperRifle;Not Weapon JNG-90;Not Damage Handgun;Not Damage Melee;PlayerCount 5;Log %p banned (snipers / pistols / knifes only);Ban %p% snipers only

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Originally Posted by Mondo100*:

 

Hey all

 

I'm trying to set up a rule to say and yell at all active admin on the server when a standard player says a key phrase i.e. !needadmin were being base raped.

 

so far i have

 

on say; text !needadmin; AdminYell %p% Needs Help With %targettext%

on say; text !needadmin; AdminSay %p% Needs Help With %targettext%

 

the say works but the yell doesn't.

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Originally Posted by Witschequast*:

 

i think if you add the JNG-90 in separately this should fix

 

i.e. On Kill;Not Damage SniperRifle;Not Weapon JNG-90;Not Damage Handgun;Not Damage Melee;PlayerCount 5;Log %p banned (snipers / pistols / knifes only);Ban %p% snipers only

I have tryed it this way, but then i got an error Message in the debug windows that [JNG-90] was not found.

I have tryed JNG90 too.

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Originally Posted by ty_ger07*:

 

I have tryed it this way, but then i got an error Message in the debug windows that [JNG-90] was not found.

I have tryed JNG90 too.

It wasn't an Error, was it? It was just a 'Warning', right? A warning doesn't keep it from working. A warning simply means that PRoCon didn't find that weapon definition. The rule will still work perfectly fine with a warning.
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Originally Posted by the7thguest*:

 

OK I tried the first post and the last few pages but didnt find an answer on my question:

 

Will this work for the premium knives?

Code:

On Kill;Weapon Weapons/ACB90/ACB90;Yell %p% ritzte seine Initialen in %v% !!!
...or in english...

Code:

On Kill;Weapon Weapons/ACB90/ACB90;Yell %p% scratched his initials in %v% !!!
btw, I am one of these "noobs" people talk in this thread ^^

If I use this rule, Procon says a warning still it shows up that it is watching for acb90 kills...

 

 

Regards

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Originally Posted by ty_ger07*:

 

If I use this rule, Procon says a warning still it shows up that it is watching for acb90 kills...

 

 

Regards

A warning is fine.

 

Your version of PRoCon just doesn't know what that weapon definition is. But when someone kills with that weapon, it still enforces the rule as long as you are using a correct weapon definition key.

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