ImportBot Posted July 16, 2012 Share Posted July 16, 2012 Originally Posted by bambam*: i have a problem since the last version of procon... the player on my server can punish teamkiller as often they want :-( Please test these updated rulz - it looks to me like those rulz don't 'reset' the teamkiller when a !punish happens, until a regular 'Kill' for either the victim or killer... this update (I think) would fix that - please test and report back: Code: # Team Kill Tracking Rules On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p% killed for payback team kill against %v%.;Kill On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p% killed for team killing %v% twice in a row.;Kill On TeamKill;Set %server_lastteamkill[%p%]% %v% # Team Kill Punish Rule On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkiller[%p%]% 0 On TeamKill;Set %server_lastteamkiller[%v%]% %p% On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;Set %server_lastteamkiller[%p%]% 0;TargetAction Kill; On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p% - could not find a recent team kill to punish. On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%. On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay could not find a recent team kill to forgive. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 16, 2012 Share Posted July 16, 2012 Originally Posted by Graf-Zahl*: @ bambam It seems to work now. I tested the "killme" rule. This one worked. I changed the rule for the M32 / RPG to this now: On Kill;Damage ProjectileExplosive;Rate 2 90;Kill;Say %p% was killed, because of excessive RPG/M320 spam;PlayerYell Stop spamming of RPG/M320! On Kill;Damage ProjectileExplosive;Rate 6 120;Kick 3000;Say %p% was kicked, because of excessive RPG/M320 spam;PlayerYell Sorry! RPG/M320 spamming not allowed! And here a shnapshot of my events in procon: Playerlist 07.16.2012 13:20:12 PlayerKilled _Djegets94? killed HouseTime974 [sMAW Panzerabwehrwaffe ] Playerlist 07.16.2012 13:21:22 PlayerKilled _Djegets94? killed Jan-PhilippR [sMAW Panzerabwehrwaffe ] Playerlist 07.16.2012 13:21:27 PlayerKilled killed _Djegets94? [Tod] Playerlist 07.16.2012 13:21:27 SYSOP PlayerKilledByAdmin _Djegets94? wurde duch einen Admin entleibt Wasnt able to selftest the M320/RPG rule - Was always killed before.But as i can see from the event log it should work, shouldnt it? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 16, 2012 Share Posted July 16, 2012 Originally Posted by Shakal-hh*: Please test these updated rulz - it looks to me like those rulz don't 'reset' the teamkiller when a !punish happens, until a regular 'Kill' for either the victim or killer... this update (I think) would fix that - please test and report back:thanks! this is working fine ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2012 Share Posted July 21, 2012 Originally Posted by HaNg_MaN*: On Kill;Map Subway;Damage ProjectileExplosive; Incr %rpg_count% If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules Set %kinform% 1;Kill 0 On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0 On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!! Hi,I use this rule written by bambam to stop rpg crap. A Player tells me he Kill an other with lvg's ans he was kicked!? What icludes "Damage ProjectileExplosive"? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2012 Share Posted July 21, 2012 Originally Posted by bambam*: Hi, I use this rule written by bambam to stop rpg crap. A Player tells me he Kill an other with lvg's ans he was kicked!? What icludes "Damage ProjectileExplosive"? The online docs linked in my sig list the weapons/damage at the tie I wrote the doc, in appendix 2. Or you can look at the 'Details' tab of the ProconRulz plugin and it dynamically builds a list of weapons/damage from the info provided from Procon. Or you can look in a file Configs/BF3.def (use Notepad) and you'll see all the weapon definitions in there. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2012 Share Posted July 21, 2012 Originally Posted by Bierfassl*: I have programmed a little rule that I find very useful because it is not clear whether the RPG / SMAW Infantarie kill by bullet or fire vehicle is created. I tested this rule for a while now and I think it works well. Code: #SMAW,RPG-7 On Kill; Weapon SMAW,RPG-7;Not Rate 2 10; incr %exps[%p%]% Weapon SMAW,RPG-7;Rate 2 10; incr %expm[%p%]% Weapon SMAW,RPG-7;If %expm[%p%]% >= 1;If %exps[%p%]% >= 2; Incr %exp[%p%]%;Set %expm[%p%]% 0;Set %exps[%p%]% 0 Weapon SMAW,RPG-7;If %exps[%p%]% == 1;If %expm[%p%]% == 0; Incr %exp[%p%]%;Set %expm[%p%]% 0;Set %exps[%p%]% 0 #penalty: On Kill; Weapon SMAW,RPG-7;If %exp[%p%]% == 4; Say %p% 1h banned because he has four times broke the RPG/SMAW/M320 rule!;Tempban 3600 1h Ban for broke repeatedly RPG/SMAW rule! (by Autoadmin);Log %p% Ban for broke repeatedly RPG/SMAW Rule! Weapon SMAW,RPG-7;If %exp[%p%]% == 3; Say %p% kicked because he has three times broke the RPG/SMAW rule!;Kick You broke RPG/SMAW rule! (by Autoadmin);Log %p% kicked for broke RPG/SMAW rule! Weapon SMAW,RPG-7;If %exp[%p%]% == 2; PlayerYell Watch RPG/SMAW rule! Next is kick!!; #deductions On Kill; Not Weapon SMAW,RPG-7;If %exp[%p%]% >= 1; Incr %expdecrkill[%p%]%; If %expdecrkill[%p%]% >= 3; Decr %exp[%p%]%; PlayerYell %p% one rpg/smaw kill removed now %exp[%p%]% of 3;Set %expdecrspawn[%p%]% 0;Set %expdecrkill[%p%]% 0 #= On Spawn; If %exp[%p%]% >= 1; Incr %expdecrspawn[%p%]%; If %expdecrspawn[%p%]% >= 5; Decr %exp[%p%]%; PlayerYell %p% one rpg/smaw kill removed now %exp[%p%]% of 3; Set %expdecrspawn[%p%]% 0;Set %expdecrkill[%p%]% 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by HaNg_MaN*: sorry bambam I could overlook it. I want only forbit rpg and smaw. Old: On Kill;Map Subway;Damage ProjectileExplosive; Incr %rpg_count% If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules Set %kinform% 1;Kill 0 On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0 On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!! New: On Kill;Map Subway;Weapon SMAW,RPG-7; Incr %rpg_count% If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules Set %kinform% 1;Kill 0 On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0 On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!! ist this correct? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: Hi Guys, I have just spent the last 30 minutes working through the pages of this thread and not found the solution to this but then I did only get to page 180 and I was working backwards from the end. Using the example code I have made the code below: #sniper only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 5;Log %p?nned (snipers & pistols only);Ban %p% snipers only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100 # I was the server to only allow bolt action snipers and knives only. Ideally I would like the illegal weapon user to be warned once as a yell; The next illegal kill would kill the player. it would do this for 2 more times, 3 total. Then it would kick him with a yelled message saying why. If he returned and did an illegal kill again it would then ban him. I realise my code doesn't do that and to be honest I would be happy if the code worked as written but it would be nice to have the requested code. The main reason for my post is that the code above doesn't work. I have killed with a weapon not listed in the code and the warning message comes up but stays there untill a new message is sent. Also there is no punishment kill no matter how mantimes I do it. Any ideas? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: Hi Guys, I have just spent the last 30 minutes working through the pages of this thread and not found the solution to this but then I did only get to page 180 and I was working backwards from the end. Using the example code I have made the code below: #sniper only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 5;Log %p?nned (snipers & pistols only);Ban %p% snipers only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100 # I was the server to only allow bolt action snipers and knives only. Ideally I would like the illegal weapon user to be warned once as a yell; The next illegal kill would kill the player. it would do this for 2 more times, 3 total. Then it would kick him with a yelled message saying why. If he returned and did an illegal kill again it would then ban him. I realise my code doesn't do that and to be honest I would be happy if the code worked as written but it would be nice to have the requested code. The main reason for my post is that the code above doesn't work. I have killed with a weapon not listed in the code and the warning message comes up but stays there untill a new message is sent. Also there is no punishment kill no matter how mantimes I do it. Any ideas? Ahh, Hold on, just noticed an error in the code in my post which wasn't so apparent in procon, i.e. banned says pinned and there is a % missing LOL. Hold guys, report back shortly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: Hi guys, this is still not working and now it is warning me for using an SV98. Any ideas? Help? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: More info, players are selecting the correct snipr rifles but still being warned. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: Okay, untill any further information becomes available I am going to assume it is not possible to use procon rulz to set up a server for bolt action sniper only. I've put the code back to allow all sniper rifles and ban everything else. Thanks for your help guys. ToM Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ty_ger07*: Okay, untill any further information becomes available I am going to assume it is not possible to use procon rulz to set up a server for bolt action sniper only. I've put the code back to allow all sniper rifles and ban everything else. Thanks for your help guys. ToM EDIT: Nevermind. I was off about your usage of semicolons instead of commas. You do in fact want to use the term AND and not the term OR in your rules. The problem is that you are using the term "Damage" for weapon names. It should be "Not Weapon ..." not "Not Damage ..." since you are restricting weapon names not damage keys. Use this: #bolt sniper only On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerCount 5;Log %p% banned (snipers & pistols only);Ban %p% snipers only On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: EDIT: Nevermind. I was off about your usage of semicolons instead of commas. You do in fact want to use the term AND and not the term OR in your rules. The problem is that you are using the term "Damage" for weapon names. It should be "Not Weapon ..." not "Not Damage ..." since you are restricting weapon names not damage keys. Hey mate, I'll give it a go. I did do it that way becuase originally that is how the pistol and sniper rifle weapon types were listed in series. I'll try it though mate, thanks for the feedback. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ty_ger07*: Hey mate, I'll give it a go. I did do it that way becuase originally that is how the pistol and sniper rifle weapon types were listed in series. I'll try it though mate, thanks for the feedback.I edited my post above. I was wrong about the use of commas instead of semicolons. Actually, I was right about my description, but I realized that you do in fact want to use semicolons instead of commas because you do in fact want it to be "and" instead of "or". I edited my post above to include the proper solution. You need to use "Not Weapon ..." instead of "Not Damage ..." for your sniper rifles since you are listing out weapon names. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by ToM666*: I edited my post above. I was wrong about the use of commas instead of semicolons. Actually, I was right about my description, but I realized that you do in fact want to use semicolons instead of commas because you do in fact want it to be "and" instead of "or". I edited my post above to include the proper solution. You need to use "Not Weapon ..." instead of "Not Damage ..." for your sniper rifles since you are listing out weapon names. You're a gent mate, I can't test it yet becuase our server is empty at the moment but this will work I am sure of it. It's one of those things where it seems obvious now but I am getting there slowly Thanks for your help mate. ToM Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 23, 2012 Share Posted July 23, 2012 Originally Posted by KTwo*: I have been working with BamBam to test the newest version of ProconRulz. If you want a taste of the new rulz, head over to this server: TWL Pub Stomp |TWL Rules|Mixed Mode|Stats|Player Swap|. A few features to try out are stat spam on kills (and adjusting how often it shows by using !spam 0, !spam 1, or !spam 2) and the player swap pool (type !swap to be queued to switch to the other team; it checks every time you die and moves you if it can). Type !help ingame for a complete list of commands. If you notice any bugs, feel free to send me a PM about it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 25, 2012 Share Posted July 25, 2012 Originally Posted by HolTitan*: We want to conduct a Hillbilly night on our BF3 CQ maps. Anyone know the syntax to limit weapons to Shotties and pistols? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 25, 2012 Share Posted July 25, 2012 Originally Posted by tarreltje*: Since you dont put effort in reading the information about how this plugin works and what you can about it, why should we help you? Read the first page of this plugin and try to make your rules, if they dont work, then we would help you! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 26, 2012 Share Posted July 26, 2012 Originally Posted by HolTitan*: Since you dont put effort in reading the information about how this plugin works and what you can about it, why should we help you? Read the first page of this plugin and try to make your rules, if they dont work, then we would help you!I did look through those before requesting assistance Mr congeniality. The closest one I saw was for snipers only. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by ty_ger07*: I did look through those before requesting assistance Mr congeniality. The closest one I saw was for snipers only.Yes, so you are on the right track. How do you suppose you would modify the sniper only rule to shotguns and pistols only? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by Twegree*: I have a 64 man server that runs Canals on TDM. What is a good cheater catcher rule that will account for the fast paced gameplay? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by HaNg_MaN*: on 64 tdm canels is no gameplay ^^ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by Twegree*: on 64 tdm canels is no gameplay ^^I concur, but it draws in players...and that is what my clan wants. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by HolTitan*: Yes, so you are on the right track. How do you suppose you would modify the sniper only rule to shotguns and pistols only?lol. I wasn't sure if i could just substitute "SniperRifle" for "Shotgun". And if wrong syntax would screw up the server. Here's my thought: On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerCount 5;Log %p%banned (shotguns / pistols only);Ban %p% Shotguns only On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerCount 3;Log %p% kicked (shotguns / pistols only);Kick %p% Shotguns only On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerSay %p% Shotguns/pistols only;Kill 100 Sweet!! With a few modifications and some regression testing, the new rules work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2012 Share Posted July 29, 2012 Originally Posted by Steiner-dek*: I have the following prohibitions: No m320, RPG and C4 on my server Close Quarters: On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Damage ProjectileExplosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Damage ProjectileExplosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Damage ProjectileExplosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 Is that so? And I would like that is because of the breach when a certain kick, which read that as all the chat. How to look because the command line? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2012 Share Posted July 29, 2012 Originally Posted by bambam*: I have the following prohibitions: No m320, RPG and C4 on my server Close Quarters: On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Damage ProjectileExplosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4 On Kill;Damage ProjectileExplosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Damage ProjectileExplosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 Is that so? And I would like that is because of the breach when a certain kick, which read that as all the chat. How to look because the command line? Hey Steiner - these look pretty good (advice below...). If you look at the 'Details' tab of the ProconRulz plugin (in Procon) you will see the weapons and their damage-types listed. Please note that WEAPON "RPG-7" does DAMAGE "ProjectileExplosive" So if you have a rule that kicks a player for doing damage ProjectileExplosive, then you do NOT need another rule that kicks them for killing with the RPG-7... I think you basically want to have rulz that punish for ALL ProjectileExplosive and ALL Explosive weapons EXCLUDING Claymores (check the ProconRulz "Details" tab, or the appendix in the online docs in my sig). Plus from your last paragraph I think you want a chat message (or Yell ___) when a player is kicked? If so, these rulz will work for you: ####### ALLOW Gaymores On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;End ####### PUNISH Rockets/M320/Explosives On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4;Yell %p% kicked for rocket/explosives use On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100 On Kill;Damage ProjectileExplosive,Explosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100 Rulz beginning "#" are just comments The 2nd line detects 'claymore' kills and the 'End' action stops ProconRulz testing other rulz for this kill, so Claymores are OK - if you want to punish claymores also then just remove top 2 lines... The remaining rulz are the same as yours except I use "Damage ProjectileExplosive,Explosive" to test EITHER of these damage types and punish the player if so... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 30, 2012 Share Posted July 30, 2012 Originally Posted by Steiner-dek*: Yes, I want a Yell + a shoutbox message, if one is kicked out because of a violation. I have now banned the Claymore want, but that the M67 grenade is allowed, as I do that? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 30, 2012 Share Posted July 30, 2012 Originally Posted by bambam*: Yes, I want a Yell + a shoutbox message, if one is kicked out because of a violation.okI have now banned the Claymore want,okbut that the M67 grenade is allowed, as I do that?did you check the damage type of the M67 grenade in the weapons listing on the ProconRulz "Details" tab? What is it? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 31, 2012 Share Posted July 31, 2012 Originally Posted by Steiner-dek*: My english is not so good I now have the following rules, you can write me here the order in, which I authorize the M67 grenade? # SUICIDE LOG On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%] # SAMPLE KILL RULZ On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4, and C4;kill 100 On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 3;kick %p%no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100 On Kill;Damage ProjectileExplosive,Explosive;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100 # SAMPLE SAY RULZ # ROUND CHANGE On Round;Log Round change to [%m%] [%mm%] # JOINER/LEAVER LOG On Join;Admin;Log Joiner [^2%p%^0] (min teamsize %n%) (Admin) On Join;Log Joiner [^2%p%^0] (min teamsize %n%) (Not admin) On Leave; Log Leaver [^2%p%^0] (min teamsize %n%) Quote * Restored post. It could be that the author is no longer active. Link to comment
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