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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by bambam*:

 

Steiner - if you have Damage ProjectileExplosive rulz then you can DELETE the Weapon xxx rulz where the weapon does that damage eg. RPG-7. Check the details tab.

 

Example:

 

I will kill all animals with 4 legs.

 

I will kill all dogs.

 

Rule #2 is not needed. . .

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Originally Posted by bambam*:

 

Athlon thank you for that insight into the subtleties of ProconRulz. That's why (a) there's a Not Dog; condition added since version 43.b.62.f.12 (ffs noob read the online docs) and (B) why I didn't use an example like 'kill all ugly World of Warcraft gamers'.

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Originally Posted by skooterking5*:

 

is the "on kill" trigger and the "playercount" condition useable together? if so i need an example of how it should be used correctly because im having an issue with my rules for limiting certain gun use....basically i need a rule that will keep players from using a certain gun, lets say the m1911 for now, and if they use it they are immediately killed. if they trigger the rule more than 3 times i need it to kick them. how would that go?

 

edit: nvm figured out what i needed.

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Originally Posted by Athlon*:

 

Athlon thank you for that insight into the subtleties of ProconRulz. That's why (a) there's a Not Dog; condition added since version 43.b.62.f.12 (ffs noob read the online docs) and (B) why I didn't use an example like 'kill all ugly World of Warcraft gamers'.

biggrin.gif
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Originally Posted by Large_Pudding*:

 

Following is a handy little rule I plucked together to limit the server to only specified players that I thought may be handy for the community.

 

An example of it's use would be a 'sniper night' with specific rules and to shut down the server as it were but still have it ranked.

This is in itself a breach of EA's ROE, however even by reducing the servers slots, should a clan member leave / drop connection; their slot may be taken by a public player who doesn't know of the event and generally causes trouble. Sure you could manually kick them... but then that would take you away from the game.

 

 

On Spawn;

Set %server_vip[PlayerName1]% 1;

Set %server_vip[PlayerName2]% 1;

if %vip%

 

Simply edit or add additional player names as above.

 

I would still recommend editing the server size and using the above as a last resort in fear your server may get reported.

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Originally Posted by gabipaci*:

 

I would like to make shotgun ban on HC

This will working?

On Kill;GameMode HardCore;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use

On Kill;GameMode HardCore;Damage Shotgun;PlayerCount 3;Log %p% kicked for Shotgun;Kick %p% shotgun use

On Kill;GameMode HardCore;Damage Shotgun;PlayerSay %p% no Shotgun;Kill 100

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Originally Posted by bambam*:

 

How do i set the rules to kill someone who use a vehicle in SQDM?

Find the key for sqdm - From memory its SquadDeathMatch0 but check the bf3 server docks. Then you can use that key in a MapMode condition.

 

Vehicle weapons are all Weapon Death (bf3 is a bit fuxed there) and mortar appears as same weapon - you cannot change that.

 

So...

 

On Kill;MapMode squaddeath;Weapon Death;PlayerSay %p% no vehicles on SQDM;Yell %p% killed for vehicle use;Kill 0

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Originally Posted by bambam*:

 

I would like to make shotgun ban on HC

This will working?

On Kill;GameMode HardCore;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use

On Kill;GameMode HardCore;Damage Shotgun;PlayerCount 3;Log %p% kicked for Shotgun;Kick %p% shotgun use

On Kill;GameMode HardCore;Damage Shotgun;PlayerSay %p% no Shotgun;Kill 100

All good except 'GameMode' - condition does not exist. You have alternatives such as Map, or MapMode, or you can toggle a variable 0/1 via an On Say;Admin;Text !shotgun;Set %server_shotguns% 1

 

And then

 

On Kill;If %server_shotguns% == 1;Damage Shotgun;...

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Originally Posted by madmuthamonk*:

 

Hello, I am trying to get a message to yell to players on their first spawn on bazaar rush. Can't seem to figure it out. This is what I have but it doesn't work. keeps saying unrecognised. What is wrong in this code?

 

# First Spawn Warning Bazaar

On Spawn;Player First;Map Bazaar;Yell 25 Don't Rape the first Spawn. Back up and make a game of it or get kicked!

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Originally Posted by tarreltje*:

 

On the good track you are!!!

 

# First Spawn Warning Bazaar

On Spawn;Player First;Map Bazaar;Yell 25 Don't Rape the first Spawn. Back up and make a game of it or get kicked!

Player First --> PlayerFirst

Map Bazaar --> Map MP_001

 

So:

 

On Spawn;PlayerFirst;Map MP_001;Yell 25 Don't Rape the first Spawn. Back up and make a game of it or get kicked!

 

Also You can change PlayerFirst by PlayerOnce. The difference is that if you use PlayerOnce, people get the message only 1 time during their stay on the server. With PlayerFirst, they get the message at their first spawn at each new round!

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Originally Posted by Maximiser*:

 

What is the command for the BF Premium knife kills. I want to set different messages each time someone gets knifed

 

I have put this command in but all the messages apear instead of randomally

 

# Knife Script

On Kill; Weapon Knife_RazorBlade;PlayerCount 1;Yell %p% just lost his tags and he's crying, LOL!

On Kill; Weapon Knife_RazorBlade;PlayerCount 2;Yell %p% just had his tags posted on Facebook

On Kill; Weapon Knife_RazorBlade;PlayerCount 3;Yell %p% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill; Weapon Knife_RazorBlade;PlayerCount 4;Yell %p% lost his tags to a better player

On Kill; Weapon Knife_RazorBlade;PlayerCount 5;Yell %p% got knifed in the shitter

On Kill; Weapon Knife_RazorBlade;PlayerCount 6;Yell %p% like a well cooked roast

On Kill; Weapon Knife_RazorBlade;PlayerCount 7;Yell %p% took a gun to a knife fight and lost!

On Kill; Weapon Knife_RazorBlade;PlayerCount 8;Yell %p% go tell your momma you lost your tags to %k_fn%!

On Kill; Weapon Knife_RazorBlade;PlayerCount 9;Yell %p% got sliced like a loaf of bread

On Kill;Weapon Melee;PlayerCount 1;Yell %p% bleeds more than a 12yo girl

On Kill;Weapon Melee;PlayerCount 2;Yell %p% go tell your momma you lost your tags to %k_fn%!

On Kill;Weapon Melee;PlayerCount 3;Yell %p% grabbed and stabbed %v% like a well cooked roast

On Kill;Weapon Melee;PlayerCount 4;Yell %p% got sliced like a loaf of bread

On Kill;Weapon Melee;PlayerCount 5;Yell %p% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill;Weapon Melee;PlayerCount 6;Yell %p% just had his tags posted on Facebook

 

cheers

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Originally Posted by bambam*:

 

What is the command for the BF Premium knife kills. I want to set different messages each time someone gets knifed

 

I have put this command in but all the messages apear instead of randomally

 

# Knife Script

On Kill; Weapon Knife_RazorBlade;PlayerCount 1;Yell %p% just lost his tags and he's crying, LOL!

On Kill; Weapon Knife_RazorBlade;PlayerCount 2;Yell %p% just had his tags posted on Facebook

On Kill; Weapon Knife_RazorBlade;PlayerCount 3;Yell %p% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill; Weapon Knife_RazorBlade;PlayerCount 4;Yell %p% lost his tags to a better player

On Kill; Weapon Knife_RazorBlade;PlayerCount 5;Yell %p% got knifed in the shitter

On Kill; Weapon Knife_RazorBlade;PlayerCount 6;Yell %p% like a well cooked roast

On Kill; Weapon Knife_RazorBlade;PlayerCount 7;Yell %p% took a gun to a knife fight and lost!

On Kill; Weapon Knife_RazorBlade;PlayerCount 8;Yell %p% go tell your momma you lost your tags to %k_fn%!

On Kill; Weapon Knife_RazorBlade;PlayerCount 9;Yell %p% got sliced like a loaf of bread

On Kill;Weapon Melee;PlayerCount 1;Yell %p% bleeds more than a 12yo girl

On Kill;Weapon Melee;PlayerCount 2;Yell %p% go tell your momma you lost your tags to %k_fn%!

On Kill;Weapon Melee;PlayerCount 3;Yell %p% grabbed and stabbed %v% like a well cooked roast

On Kill;Weapon Melee;PlayerCount 4;Yell %p% got sliced like a loaf of bread

On Kill;Weapon Melee;PlayerCount 5;Yell %p% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill;Weapon Melee;PlayerCount 6;Yell %p% just had his tags posted on Facebook

 

cheers

you are on the right lines but each PlayerCount meaning count is more than N can succeed in multiple rulz for the same event. I.e. on the second kill, only PlayerCount 1 succeeds, but on the third kill then BOTH PlayerCount 1 AND PlayerCount 2 will succeed (clear_).

 

If you want a rule to succeed on an EXACT count, either:

 

1) use PlayerCount 1;Not PlayerCount 2; ... (i.e. count is >1 but not >2 i.e. count is exactly 2)

 

OR (my preference)

 

2) accumulate your own count and use an IF condition instead of PlayerCount:

 

On Kill;Weapon Knife_RazorBlade

Incr %message_count%;If %message_count% > 15;Set %message_count% 1

If %message_count% == 1;Yell %p% kill message 1

If %message_count% == 2;Yell %p% kill message 2

...

all the way up to message 15 (note limit in 2nd line - make this whatever your max message is)

 

You can combine multiple weapon keys in a single condition by using a comma (no spaces) e.g.

On Kill;Weapon Knife_RazorBlade,Melee

Incr %message_count%... etc - if you do not want this then you need separate counts for each weapon

 

You are missing the basic knife weapon (Weapons/Knife/Knife ? - check ProconRulz details tab)

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Originally Posted by bambam*:

 

Could it be Possible to add a Function to Kick Ranks over 35 with an OnJoin Event ?

Or is it possible with this Actual Mod ?

ProconRulz doesn't pick up player stats from battlelog so this isn't possible. I've considered adding that capability but not done it yet - the stats would not be available on join - they would arrive later.

 

The Extreme Limits plugin is particularly designed to test stats including soldier level.

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Originally Posted by madmuthamonk*:

 

Ah thanks. That works good. Also like the once because everytime a player spawned the first time everyone saw the message. thanks again.

On the good track you are!!!

 

 

 

Player First --> PlayerFirst

Map Bazaar --> Map MP_001

 

So:

 

On Spawn;PlayerFirst;Map MP_001;Yell 25 Don't Rape the first Spawn. Back up and make a game of it or get kicked!

 

Also You can change PlayerFirst by PlayerOnce. The difference is that if you use PlayerOnce, people get the message only 1 time during their stay on the server. With PlayerFirst, they get the message at their first spawn at each new round!

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Originally Posted by bambam*:

 

Ah thanks. That works good. Also like the once because everytime a player spawned the first time everyone saw the message. thanks again.

Fyi you probably know but you can use PlayerYell to just yell to the current player instead of Yell that yells to whole server
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Originally Posted by Maximiser*:

 

I change my knife script but it's still not working, I must have something wrong. assistance please

 

# Knife Script

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 1;Yell %v% just lost his tags to %p% and he's crying, LOL!

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 2;Yell %v% just had his tags posted on Facebook by %p%

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 3;Yell %v% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 4;Yell %v% lost his tags to %p% and now he feels naked

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 5;Yell %v% got knifed in the shitter by %p%

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 6;Yell %v% got sliced like a well cooked roast by %p%

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 7;Yell %v% took a gun to a knife fight and lost!

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 8;Yell %v% go tell your momma you lost your tags to %k_fn%!

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 9;Yell %v% got sliced like a loaf of bread

On Kill; Weapon Knife_RazorBlade;Weapon Melee;PlayerCount 10;Yell %v% is choking on his own blood. You should have watched your 6!

On Kill;Weapon Weapons/Knife/Knife;PlayerCount 11;Yell %v% just lost his tags and he's crying, LOL!

On Kill;Weapon Weapons/Knife/Knife;PlayerCount 12;Yell %v% just got sliced like a pig getting its nuts cut off in an abbitoir

On Kill;Weapon Weapons/Knife/Knife;PlayerCount 13;Yell %v% is choking on his own blood. You should have watched your 6!

On Kill;Weapon Weapons/Knife/Knife;PlayerCount 14;Yell %v% got knifed in the shitter

On Kill;Weapon Knife_RazorBlade;Weapon Melee Incr %message_count%;If %message_count% > 16;Set %message_count% 1

If %message_count% == 1;Yell %v% kill message 1

If %message_count% == 2;Yell %v% kill message 2

If %message_count% == 3;Yell %v% kill message 3

If %message_count% == 4;Yell %v% kill message 4

If %message_count% == 5;Yell %v% kill message 5

If %message_count% == 6;Yell %v% kill message 6

If %message_count% == 7;Yell %v% kill message 7

If %message_count% == 8;Yell %v% kill message 8

If %message_count% == 9;Yell %v% kill message 9

If %message_count% == 10;Yell %v% kill message 10

If %message_count% == 11;Yell %v% kill message 11

If %message_count% == 12;Yell %v% kill message 12

If %message_count% == 13;Yell %v% kill message 13

If %message_count% == 14;Yell %v% kill message 14

If %message_count% == 15;Yell %v% kill message 15

If %message_count% == 16;Yell %v% kill message 16

 

and I tried to add Weapons_Knife/Knife but that also didn't work

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Originally Posted by madmuthamonk*:

 

Fyi you probably know but you can use PlayerYell to just yell to the current player instead of Yell that yells to whole server

I figured that out yesterday, thanks though. Here's a question. Is it possible to set it to yell on the rush version of bazaar only instead of rush and conquest? Makes no sense in conquest.
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Originally Posted by KTwo*:

 

I figured that out yesterday, thanks though. Here's a question. Is it possible to set it to yell on the rush version of bazaar only instead of rush and conquest? Makes no sense in conquest.

Use the map mode condition and set it to rush.
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Originally Posted by bambam*:

 

You have errors in your old rulz which are breakingthe new rulz - copy them to Notepad and delete from ProconRulz

Just cut-and-paste the following. Confirm it works. Then edit your messages back in.

 

AFTER it works, you might add a VictimSay message to each rule as well to improve your rulz -- note that a dead player does not see yell text.

E.g. If %message_count% == 1;Yell %v% kill message 1;VictimSay you were knifed by %p%

 

On Kill;Weapon Knife_RazorBlade,Melee,Weapons/Knife/Knife

Incr %message_count%;If %message_count% > 16;Set %message_count% 1

If %message_count% == 1;Yell %v% kill message 1

If %message_count% == 2;Yell %v% kill message 2

If %message_count% == 3;Yell %v% kill message 3

If %message_count% == 4;Yell %v% kill message 4

If %message_count% == 5;Yell %v% kill message 5

If %message_count% == 6;Yell %v% kill message 6

If %message_count% == 7;Yell %v% kill message 7

If %message_count% == 8;Yell %v% kill message 8

If %message_count% == 9;Yell %v% kill message 9

If %message_count% == 10;Yell %v% kill message 10

If %message_count% == 11;Yell %v% kill message 11

If %message_count% == 12;Yell %v% kill message 12

If %message_count% == 13;Yell %v% kill message 13

If %message_count% == 14;Yell %v% kill message 14

If %message_count% == 15;Yell %v% kill message 15

If %message_count% == 16;Yell %v% kill message 16

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Originally Posted by Large_Pudding*:

 

@ Maximiser

 

I see a pattern forming with the nature of your posts on this and other threads.

So you don't annoy the community, I would recommend you read all info provided and try things out first before you comment.

This has all been explained matey.

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Originally Posted by Maximiser*:

 

@ Maximiser

 

I see a pattern forming with the nature of your posts on this and other threads.

So you don't annoy the community, I would recommend you read all info provided and try things out first before you comment.

This has all been explained matey.

 

keep it civil please people - we're all doing our best here

 

Maximiser, delete everything and start with the green stuff above... I can see the point Pudding is making - just try one rule an build up from there if you have a problem - it won't take long.

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