ImportBot Posted September 11, 2012 Share Posted September 11, 2012 Originally Posted by C-4-N*: I come back to you, we are preparing an event (only c4,claymore, knife) A bug appear ! with On kill;Not Weapon Melee ... first i have On Kill; Not Weapon Melee; Not Weapon Weapons/Gadgets/Claymore/Claymore; Not Weapon Weapons/Gadgets/C4/C4; Not Damage suicide; Yell [%p%] > Only knife,C4 & claymore using all lines worked good but knife , yell appear when cut with 2 different knifes So i try On Kill; Not Damage Melee; Not Weapon Melee; Not Weapon Knife_RazorBlade; Not Weapon Weapons/Knife/Knife; Not Weapon Weapons/Gadgets/Claymore/Claymore; Not Weapon Weapons/Gadgets/C4/C4; Not Damage suicide; Yell [%p%] > Only knife,C4 & claymore using Same issue , do you have a tip ? why when we use " Not " with "knife" , it's bugging ? on kill;Weapon Melee;say melee detected RESOLVED i let my problem I use a different line for each weapon, seems to work now may be an error in your plugin i dont know On Kill;Not Damage Melee;... On Kill;Not Weapon Weapons/Gadgets/Claymore/Claymore;... On Kill;Not Weapon Weapons/Gadgets/C4/C4;... On Kill;Not Damage suicide;... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: C-4-N if you have a rule with no trigger, the rule above that DOES have a trigger is added to the start, e.g. On Kill;A;B C;D;E F;G;H is the same as On Kill;A;B; On Kill;A;B;C;D;E On Kill;A;B;F;G;H Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: Dear author of a plug-in, prompt in what my mistake?On Kill;Headshot;Incr %headshots%On Kill;Incr %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh% On Kill;Set %procent.2% %headshots%/%puh% On Kill;If %puh% > 12;If %headshots% > 5;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent% (test) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by MDV666*: On Kill;Headshot;Incr %headshots% On Kill;Incr %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh% On Kill;Set %procent.2% %headshots%/%puh% On Kill;If %puh% > 12;If %headshots% > 5;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent% (test) oh, not worksOn Kill;Headshot;Incr %headshots% On Kill;Incr %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh% On Kill;Set %procent.2% %headshots%/%puh% On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test) not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by C-4-N*: C-4-N if you have a rule with no trigger, the rule above that DOES have a trigger is added to the start, e.g. On Kill;A;B C;D;E F;G;H is the same as On Kill;A;B; On Kill;A;B;C;D;E On Kill;A;B;F;G;H the problem is with melee, when i got only On Kill;Not Damage Melee;kick it's working , we get not kicked when using knife but if i have On Kill;Not Damage Melee;Not Weapon Weapons/Gadgets/Claymore/Claymore;Not Weapon Weapons/Gadgets/C4/C4;Not Damage suicide;Kick If you kill with knife , you are kick , i can't understand why ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by Kinsman*: anybody else gtting tonnes of "missing kit" etc messages since AK was released? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: anybody else gtting tonnes of "missing kit" etc messages since AK was released?this will happen until a *Procon* update adds the new weapon definitions to BF3.def. In the meantime ProconRulz will continue to work fine, and you can use AK weapon keys. Note that until the Procon update, the AK weapons will not give a Damage type (so if there's a new rocket, a rule On Kill;Damage ProjectileExplosive... will not trigger for this weapon, but On Kill;Weapon ;... is ok) This happens with every BF3 update- a few of us end up collating the new weapon keys that appear in the console logs until we think we've spotted them all... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: the problem is with melee, when i got only On Kill;Not Damage Melee;kick it's working , we get not kicked when using knife but if i have On Kill;Not Damage Melee;Not Weapon Weapons/Gadgets/Claymore/Claymore;Not Weapon Weapons/Gadgets/C4/C4;Not Damage suicide;Kick If you kill with knife , you are kick , i can't understand why ! At a total guess, you might have an old Configs\BF3.def file. These are the 'Damage Melee' weapons in my BF3.def: Code: procon.protected.weapons.add Assault "Defib" Secondary Melee procon.protected.weapons.add None "Knife_RazorBlade" Secondary Melee procon.protected.weapons.add None "Melee" Secondary Melee procon.protected.weapons.add Demolition "Repair Tool" Secondary Melee procon.protected.weapons.add None "Weapons/Knife/Knife" Secondary MeleeNote that a knife kill can be reported as Weapon Weapons/Knife/Knife, Weapon Melee, or Weapon Knife_RazorBlade depending on whether the player is Premium or not, and which ANIMATION the knife kill uses. If you have any of those definitions missing then a kill with that weapon won't show as Damage Melee. It's confusing but BF3 has a WEAPON called Melee (i.e. knife-slash-kill) which also does DAMAGE Melee as defined in BF3.def. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: oh, not works On Kill;Headshot;Incr %headshots% On Kill;Incr %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh% On Kill;Set %procent.2% %headshots%/%puh% On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test) not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat (1) I can't see from these rulz where you are Setting the value of %spwn% (2) For easier testing, add either Log or more Say commands to each rule, e.g.: On Kill;Incr %kills%;Log %p% kills now = %kills% On Kill;Headshot;Incr %headshots%;Log %p% headshots now = %headshots% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%;Log %p% puh now = %puh% On Kill;Set %procent.2% %headshots%/%puh%;Log %p% procent.2 now = %procent.2% On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test) On Kill;Log %p% end of kill rulz If you log to the Chat window in Procon (this is the default) then you will see these Log messages there. Using Say messages is more convenient for testing in-game if the server is empty and you don't have another laptop or something to watch Procon while you play, but there is a delay before in-game chat (including ProconRulz Say) reaches Procon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by C-4-N*: I just update my BF3.def and i m on 43c.1 it s waorking with all on same line only, will be good on kill;A;B;C on kill; A; B; C; don't work, strange because with say , or If return to line is ok Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: I just update my BF3.def and i m on 43c.1 it s waorking with all on same line only, will be good on kill;A;B;C on kill; A; B; C; don't work, strange because with say , or If return to line is ok On Kill;A B C is NOT the same as On Kill;A;B;C it is the same as On Kill;A On Kill;B On Kill;C The difference is if A is a condition that fails, B and C would not be executed in On Kill;A;B;C. E.g. On Kill;Weapon SMAW;Kill is NOT the same as On Kill Weapon SMAW Kill that would be the same as On Kill On Kill;Weapon SMAW On Kill;Kill If you are not sure, just write every rule with an 'On XXX' trigger and you are safe. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by bambam*: ** removed duplicate post ** Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 12, 2012 Share Posted September 12, 2012 Originally Posted by mougoul*: hello guys, i need some help plz, i search but not find, is it possible whith proconrulz plugin to kick a player of my server if a admin or white list player connecting to this ? Sorry for my bad english................but i'm french and not too good in shakespeare language ^^ Thanks in advance Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by C-4-N*: thanks bambam it s clear now for me , didn't know this !! why can't we use time %hms% to do some task ? may be a good idea ... i try : If %hms% == 21:00:00;say test hour;Set %ini% 0 but nothing hello guys, i need some help plz, i search but not find, is it possible whith proconrulz plugin to kick a player of my server if a admin or white list player connecting to this ? Sorry for my bad english................but i'm french and not too good in shakespeare language ^^ Thanks in advance c'est tres confus ce que tu ecris , si je "devine" bien tu veux kicker quelqu'un qui est sur la white list ou qui est admin ? dans proconrulz au dessus de [+rules] tu as : protect those players from kick or kill tu choisi de proteger sois les admins , sois les admins & les slot reservés, ou personne plus bas tu as whitelist, tout les pseudos que tu mettra ici seront proteger des kick kill etc. si tu veux juste kicker directement en jeu un joueur, utilise ingame admins et crée une liste d'admins dans outils > gerer les comptes "faut ecrire les pseudos en jeu a la majuscule pret !" et faut que ta console reste allumé Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by Dudenell*: I seem to be having an issue with punkbuster taking screenshots since 8am this morning. I am using a modified script of ty_ger07's kill streak announcer and a rate limiter to check if a player gets 4 headshots in 30 seconds. Neither of the scripts are taking punkbuster screenshots anymore. Code: # Unreal Tournament Kill Streak Announcer by ty_ger07 #### Announcements of killstreak ending: On Kill;If %server_streak[%v%]% >= 10;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On TeamKill;If %server_streak[%v%]% >= 10;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On Suicide;If %server_streak[%p%]% >= 10;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE #### Reset the player's streak count when they are killed: On Kill;Set %server_streak[%v%]% 0 On TeamKill;Set %server_streak[%v%]% 0 On Suicide;Set %server_streak[%v%]% 0 #### Reset killincr to 0 if server_streak is 0 On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0 #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 30 kill streak. On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 25 kill streak. On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 20 kill streak. On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 15 kill streak. On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 10 kill streak. On Kill;If %server_streak[%p%]% == 5;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 5 kill streak. #screenshots On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds.Punkbuster itself it throwing an error that says: Code: PunkBuster Server: 0 Screenshots Requested Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by tostaky*: Hi, I have one question, is it possible to limit Ac130 gunship and jet on the new armored kill map ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by Aleks1979*: I made the rule and limited the M320 1 per team (if the team is 0 plugin works) and 1 on the team does not work, what is my mistake please tell me? # set the max player using weapon x per team here: On Spawn;ServerFirst;Set %server_M320% 1 # M320 limit rulz On Spawn;if %_usingM320% == 1;Decr %_usingM320%;Decr %team_M320total%;log we have %team_M320total% M320 users on team %pt% On Spawn;Set %_usingM320% 0 On kill;Damage ProjectileExplosive; if %team_M320total% == %server_M320%;if %_usingM320% == 0;Say M320 Limit max %server_M320% players can use it each team !!!;Kill if %_usingM320% == 1;End;log %p% is still using a M320, %team_M320total% M320 users on team %pt% incr %team_M320total%;set %_usingM320% 1;log %p% is using a M320, %team_M320total% M320 users on team %pt% On Leave;if %_usingM320% == 1;Decr %team_M320total% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by Tecktonikkid*: i have a problem i cant take this in procon what i do wrong? =/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by mougoul*: c'est tres confus ce que tu ecris , si je "devine" bien tu veux kicker quelqu'un qui est sur la white list ou qui est admin ? dans proconrulz au dessus de [+rules] tu as : protect those players from kick or kill tu choisi de proteger sois les admins , sois les admins & les slot reservés, ou personne plus bas tu as whitelist, tout les pseudos que tu mettra ici seront proteger des kick kill etc. si tu veux juste kicker directement en jeu un joueur, utilise ingame admins et crée une liste d'admins dans outils > gerer les comptes "faut ecrire les pseudos en jeu a la majuscule pret !" et faut que ta console reste allumé Salut et merci de ta réponse,mais en fait j'ai du mal m'exprimer, je voulais avoir si il est possible de faire en sorte qu'un joueur soit kické automatiquement lorsque le serveur est plein ( sans action de ma part ) pour faire de la place à un admin ou VIP qui se connecte, je ne sais pas si c'est faisable avec "proconrulz" ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by ty_ger07*: I seem to be having an issue with punkbuster taking screenshots since 8am this morning. I am using a modified script of ty_ger07's kill streak announcer and a rate limiter to check if a player gets 4 headshots in 30 seconds. Neither of the scripts are taking punkbuster screenshots anymore. Code: # Unreal Tournament Kill Streak Announcer by ty_ger07 #### Announcements of killstreak ending: On Kill;If %server_streak[%v%]% >= 10;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On TeamKill;If %server_streak[%v%]% >= 10;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On Suicide;If %server_streak[%p%]% >= 10;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE #### Reset the player's streak count when they are killed: On Kill;Set %server_streak[%v%]% 0 On TeamKill;Set %server_streak[%v%]% 0 On Suicide;Set %server_streak[%v%]% 0 #### Reset killincr to 0 if server_streak is 0 On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0 #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 30 kill streak. On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 25 kill streak. On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 20 kill streak. On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 15 kill streak. On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 10 kill streak. On Kill;If %server_streak[%p%]% == 5;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 5 kill streak. #screenshots On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds.Punkbuster itself it throwing an error that says: Code: PunkBuster Server: 0 Screenshots Requested I already responded to your question here:www.phogue.net/forumvb/showth...conRulz)/page9* The screenshot command needs to have the player name enclosed in quotation marks if you are specifying a screenshot for just one player. Code: Exec punkBuster.pb_sv_command pb_sv_getss "%p%"notCode: Exec punkBuster.pb_sv_command pb_sv_getss %p% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by C-4-N*: Salut et merci de ta réponse, mais en fait j'ai du mal m'exprimer, je voulais avoir si il est possible de faire en sorte qu'un joueur soit kické automatiquement lorsque le serveur est plein ( sans action de ma part ) pour faire de la place à un admin ou VIP qui se connecte, je ne sais pas si c'est faisable avec "proconrulz" ? non pas avec proconrulz, même les slots reservés fonctionnent mal :s Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by mougoul*: non pas avec proconrulz, même les slots reservés fonctionnent mal :sOk merci Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by tostaky*: Hi, I have one question, is it possible to limit Ac130 gunship and jet on the new armored kill map ? UP I search but find anything.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 13, 2012 Share Posted September 13, 2012 Originally Posted by bambam*: Hi, I have one question, is it possible to limit Ac130 gunship and jet on the new armored kill map ? Turn on Procon logging for the Console window, Get a kill from the AC130, and see what the 'kill' event actually says (something like "onkill bambam pebbles Death false"). I do NOT know what BF3 reports for an AC130 kill (ProconRulz is a general plugin, it doesn't control the actual events from the game server) - you can be the first to find out. When we see what that is, we should be able to set a rule to limit it if that is what you want. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2012 Share Posted September 14, 2012 Originally Posted by r00ter*: first of all, hi to all of you. first post. i also wish a max kill / limiter script for the gunship/ac-130. on 16 slot rush/cq servers, it is a need. so i turned on the log and all we got out was this: Code: [b][00:53:30] Server: response S: 312 [0-OK] [00:53:38] Server: request S: 313 [0-player.onKill] [1-Booomski] [2-r00ter] [3-Death] [4-false] [00:53:38] Server: response S: 313 [0-OK][/b]and later this: Code: [b][00:54:34] Server: response S: 326 [0-OK] [00:54:47] Server: request S: 327 [0-player.onKill] [1-Booomski] [2-r00ter] [3-Death] [4-false] [00:54:47] Server: response S: 327 [0-OK][/b]no more info. so, what says the plugin dev? edit: don`t know if this is ok, but maybe you could add our servers in the mainpost as well? [bR] AK Mixed Rush HC 24/7 - http://battlelog.battlefield.com/bf3...6-70b9f980e876 [bR] Bolt Aktion Sniper - only Canals 24/7 HC - http://battlelog.battlefield.com/bf3...2-57ea565e51a5 if this is not ok / against the rules of the forum, pls remove this edit. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2012 Share Posted September 14, 2012 Originally Posted by tostaky*: Turn on Procon logging for the Console window, Get a kill from the AC130, and see what the 'kill' event actually says (something like "onkill bambam pebbles Death false"). I do NOT know what BF3 reports for an AC130 kill (ProconRulz is a general plugin, it doesn't control the actual events from the game server) - you can be the first to find out. When we see what that is, we should be able to set a rule to limit it if that is what you want.Sry I have not yet bf3 server, I can't see that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2012 Share Posted September 14, 2012 Originally Posted by wong530*: I installed this plug-in, but do not know how to use:huh: Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2012 Share Posted September 14, 2012 Originally Posted by bambam*: oh, not works On Kill;Headshot;Incr %headshots% On Kill;Incr %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh% On Kill;Set %procent.2% %headshots%/%puh% On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test) not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat I tested these rulz and everything is working as it should. %puh% is the #kills using non-explosive weapons, %procent.2% is the ratio of headshots to these kills. Your WARNING rulz a strange, using a %spwn% variable you never Set to anything. FYI the exact rulz I used to test are; On Kill;Headshot;Incr %headshots%;Log zx %p% headshots %headshots% On Kill;Incr %kills%;Log zx %p% kills %kills% On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%;Log zx %p% puh %puh% On Kill;Set %procent.2% %headshots%/%puh%;Log zx %p% procent.2 %procent.2% On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Log %p% Warning ALL %kills% Death %spwn% and %procent.2% (test) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2012 Share Posted September 14, 2012 Originally Posted by bambam*: I installed this plug-in, but do not know how to use:huh:read the online documentation, link in my sig below. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 15, 2012 Share Posted September 15, 2012 Originally Posted by C-4-N*: why can't we use time %hms% to do some task ? may be a good idea ... i try : If %hms% == 21:00:00;say test hour;Set %ini% 0 but nothing up ? Quote * Restored post. It could be that the author is no longer active. Link to comment
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