ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by kycu*: Can I know when ProconRulz will be compatible with BF4? thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by Athlon*: Can I know when ProconRulz will be compatible with BF4? thanks!See post #3031 in this thread....... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by ZeroX_GER*: Does this work with Battlefield 4? I'm searching for a plugin to restrict weapons. Or do you know another plugin that works with ProCon? Edit: I saw post #3031. Thanks for the information! I will try. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by JohnyDoo*: Hello, I think i am stupid, as I do not get a simple Counter running. On Spawn; Set %myRifleCount% 0 On Kill; Damage AssaultRifle; Incr %myRifleCount%; PlayerSay %p%: rifle kill %myRifleCount% total %c% The rule triggerst ad Displays the kill Count from %c% ... but %myRifleCount% stays on 0 What do I do wrong? Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by superneores*: Code: On Kill;Not Damage Melee;Not Damage Handgun;PlayerCount 5;Log %p%banned (knives / pistols only);Ban %p% knives only On Kill;Not Damage Melee;Not Damage Handgun;PlayerCount 3;Log %p% kicked (knives / pistols only);Kick %p% knives only On Kill;Not Damage Melee;Not Damage Handgun;PlayerSay %p% knives/pistols only;Kill 100 I dont know why but the kick/ban dont works for me on BF4. Should I write a rule for every PlayerCount? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by JohnyDoo*: Hello, I think i am stupid, as I do not get a simple Counter running. On Spawn; Set %myRifleCount% 0 On Kill; Damage AssaultRifle; Incr %myRifleCount%; PlayerSay %p%: rifle kill %myRifleCount% total %c% The rule triggerst ad Displays the kill Count from %c% ... but %myRifleCount% stays on 0 What do I do wrong? Thank you Looks like a Bug ...On Kill; Damage AssaultRifle; Set %myRifleCount% 1 + %myRifleCount%; PlayerSay %p%: rifle kill %myRifleCount% total %c% works fine Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2013 Share Posted November 17, 2013 Originally Posted by tarreltje*: On Spawn; Set %myRifleCount% 0 Make it: On Spawn;Playerfirst;Set %myRifleCount% 0 Also you can leave it out, since proconrulz will reset all %vars% to 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2013 Share Posted November 19, 2013 Originally Posted by Phantomstrk*: Hi All, Wondering how to just ban 2 weapons from being used on my server. I want to respect the spirit of our server and the MTAR and the LA96 should not be out yet so want to ban them from the server.. If anyone could give me the exact code to put in the rule that would be great. I want to either prevent it from even being selectable on our server, or insta kill with a message if someone spawns with it... When i try to write different rules i keep getting an error from ProconRulz that the weapon was not found in procon....Maybe it's my rule, but i just want it so that anyone who spawns with either the MTAR or the LA96 in their kit is insta killed or even to disable it from being selected all together. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2013 Share Posted November 19, 2013 Originally Posted by dcvlehr*: I've been looking for how to ban the USE of flashbangs or flares in BF4 but have been unsucessful. It appears all the examples I've scanned over here are for ON KILL. Is it possible to do for on use? And what is the name of the flashbang (or can I just ban all thrown somehow) to put in there On USE;Weapon Flashbang;PlayerSay %p% no Flash;Kill 100 That was my idea...but obviously didn't work. It said flashbang couldn't be found either. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2013 Share Posted November 19, 2013 Originally Posted by Voltstriker9*: Hey guys im getting this error whenever i try to save a value to my variable %ini_restartCount%: (Sorry its an image, procon wouldnt let me copy and paste) The code I am executing is as follows: Code: On Say;Text !save;Set %ini_test% %text%Does anyone have any suggestions as to how I can fix this or a reason why this isn't working. If it helps, I am trying to execute this on a BF4 server. Many thanks, Voltstriker. Edit: just did a little testing and found that it returned this error with other instances of code such as: Code: On Spawn;Incr %ini_spawns% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2013 Share Posted November 19, 2013 Originally Posted by Cinish*: I cant seem to find anything about this: Does the sniper limit work? Code: #sniper limit by tarreltje V2.1 # SET THE MAX # OF SNIPERS HERE: On Spawn;ServerFirst;Set %server_sniperlimit% 2 # sniper limit rulz On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt% On Spawn;Set %_beingsniper% 0 On kill;Damage sniperRifle; if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt% incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt% On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt% On Leave;if %_beingsniper% == 1;Decr %team_recontotal%And has anyone found out how to restrict rocket launchers on infantry? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2013 Share Posted November 19, 2013 Originally Posted by Smoerble*: We use this plugin for BF4 to eliminate snipers. Unfortunately I miss the names of several snipers and the listed events seems not to help. Anyone can tell me how to get the "SniperDamage" trigger to work? Or someone has the full list of all Sniper and DLR rifles? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 20, 2013 Share Posted November 20, 2013 Originally Posted by ragefactor*: Can this same plugin apply to bf4 or will it not work? I'm trying to find something that will help restrict certian weapons from my server or is there a vars command that i can create to do this_Any help would be much appreciated! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 21, 2013 Share Posted November 21, 2013 Originally Posted by Narf!*: Can this same plugin apply to bf4 or will it not work? I'm trying to find something that will help restrict certian weapons from my server or is there a vars command that i can create to do this_Any help would be much appreciated!Should work, you can find some example rules here and there in this forum. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 21, 2013 Share Posted November 21, 2013 Originally Posted by ragefactor*: Hi bambam, I have tried extracting ur plugin to my procon/plugin/bf4 folder and resetting my procon layer but it still doesnt show up in procon_Is the plugin currently not available for bf4 or does it not work on a procon layer? Any help would be greatly appreciated! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 21, 2013 Share Posted November 21, 2013 Originally Posted by corsairoz*: Ragefactor I am testing it out on a BF4 procon layer, and it certainly works and shows up in Procon.... not sure of full functionality yet. Corsairoz Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 21, 2013 Share Posted November 21, 2013 Originally Posted by tarreltje*: Hi bambam, I have tried extracting ur plugin to my procon/plugin/bf4 folder and resetting my procon layer but it still doesnt show up in procon_Is the plugin currently not available for bf4 or does it not work on a procon layer? Any help would be greatly appreciated! Did you restarted yuur procon layer? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 22, 2013 Share Posted November 22, 2013 Originally Posted by corsairoz*: Has anyone managed to get the PlayerCount working in BF4? I had some simple rules in BF3 that did a simple 'say' on knife kills. The rules were: # Knife announcements On Kill;Damage Melee;PlayerCount 6;Say %p% just EMBARRASED %v% to get their NUMBER SEVEN %w% kill WOW !! On Kill;Damage Melee;PlayerCount 5;Say %p% has REAMED %v% to get their NUMBER SIX %w% kill FANTASTIC !! On Kill;Damage Melee;PlayerCount 4;Say %p% BUTCHERED for %v% to get their NUMBER FIVE %w% kill On Kill;Damage Melee;PlayerCount 3;Say WAKE UP %v%, %p% RIDICULED %v% for their NUMBER FOURTH %w% kill On Kill;Damage Melee;PlayerCount 2;Say %p% SLICED %v% for their THIRD %w% On Kill;Damage Melee;PlayerCount 1;Say %p% DISGRACED %v% for their 2nd %w% On Kill;Weapon Melee;Say %p% HUMILIATED %v% with the KNIFE On Kill;Damage Melee;Not Weapon Melee;Say %p% HUMILIATED %v% with the %w% And that worked fine with only one line rule operating for each kill made. Trying it in BF4 the rule works, but every line is triggered that is equal to or less than the count. #So for the 4th kill, I get messages for counts 3,2,1 and 0 in the server. So it seems the logic for trigger has changed in BF4 from EXACTLY the count (BF3) to EQUAL TO OR LESS THAN the count (BF4). It is certainly counting OK, as I get 1 trigger message for first kill, 2 for second kill, etc. Anyone know why? Is this a BF4 thing? (Should I be patient and wait for the update_) Thanks all. Corsairoz Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 23, 2013 Share Posted November 23, 2013 Originally Posted by tarreltje*: Testing the new sniper limits on my server now, if you want to see how things work join my server!!!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 23, 2013 Share Posted November 23, 2013 Originally Posted by Devilkiss*: Hi guys, i need a config for put my server bf4 no explosives for operation lockers. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 23, 2013 Share Posted November 23, 2013 Originally Posted by tarreltje*: Hi guys, i need a config for put my server bf4 no explosives for operation lockers. ThanksPost your rulz, if they dont work we are happy to help you! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by Devilkiss*: Hi tarreltje, I just uploaded the file via ftp in my procon (ProconRulz.cs), and after I do not know what to do. thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by Wlad*: Hi Guys, I haven an question is it possible to write an rule, if someone use nades, flahes that I get an message who it was. If he use an granade and deals damage to an player then I get an message like Player done explosive damage to victem. On Kill;Weapon M67;AdminSay %p% done explosive damage to %v% Is it possible or not really or someone else can help me to restrict the nades, flashes from my server ? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by rbtmarshall*: Hi Guys, I haven an question is it possible to write an rule, if someone use nades, flahes that I get an message who it was. If he use an granade and deals damage to an player then I get an message like Player done explosive damage to victem. On Kill;Weapon M67;AdminSay %p% done explosive damage to %v% Is it possible or not really or someone else can help me to restrict the nades, flashes from my server ? Thanks no, only if its the killing blow. hence the command On Kill, there is no on damage that I know of Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by Wlad*: damn do you guys have some other rules which I could use to ban nades on my server ? I use the rule , when they kill someone with an nade they get an ban, but is it possible to restrict the weapon only ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by rbtmarshall*: Hi tarreltje, I just uploaded the file via ftp in my procon (ProconRulz.cs), and after I do not know what to do. thanks You'll probably have to access their database and change the parameters of the labels. or use the procon gui from this site Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by rbtmarshall*: damn do you guys have some other rules which I could use to ban nades on my server ? I use the rule , when they kill someone with an nade they get an ban, but is it possible to restrict the weapon only ? you ban the player, not the nade. Unless you're an official server, then you can ban nothing except your server payments Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by Kinkzor*: The flashbang name is probably something else. Flashbang does do 5 damage, so get a friend to kill you with it (go support with flashbangs, he can shoot you to 20 hp, then throw 4 FBs =) and chekc the name. However, for me only the on KILL command has worked. Kinda crappy, but it is something. My server is usually quite explosive free now. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 24, 2013 Share Posted November 24, 2013 Originally Posted by petde*: Hi Guys is there any rule for no sniper & dmr? I found some posts but im confused and i dont know how to use insane limits. On procon rulez is much easier! Can i set the sniper limit to zero on the plug in? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 25, 2013 Share Posted November 25, 2013 Originally Posted by tarreltje*: Hi Guys is there any rule for no sniper & dmr? I found some posts but im confused and i dont know how to use insane limits. On procon rulez is much easier! Can i set the sniper limit to zero on the plug in? You can do it with proconrulz, only it is not updated yet!! So a lot of weapons arent set in proconrulz. Bambam is testing the new version on my server, and i think he will release the version soon!! Quote * Restored post. It could be that the author is no longer active. Link to comment
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