ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by lordicon*: is it realy no one that can help me fix this?I have been asking questions all day and no one seems to answer... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by utopiate*: thanks chaps much appreciated Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by ToM666*: Can someone confirm that when you use the group term "SniperRifles" it actually does include all the Sniper rifles now? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by C-4-N*: If it was this easy with the %teamscore% i already had made those rules ,butttttt... the main problem is %teamscore% isnt realy accurate. It is getting updated every 30 seconds, so it is off by the real ingame score. I already have tryed several things with %teamscore% but the game is ended before you can trigger something like On Kill;If %teamscore% == 1;Say blabadiebla I already have asked bambam if it is posible to implement a trigger like ServerLast, or On RoundEnd! Then we could make end of round stats like BC2 used to have!! I see that , it dont send results ^^ multi balancer detect end of round, so it s possible on BF4 to detect the real end , and send our goodies FINAL STATUS FOR PREVIOUS ROUND [11:57:46 90] [MULTIbalancer]:0 Status: Map = Siege of Shanghai, mode = Conquest Large, time in round = 00:08:32, tickets = 0/213 [11:57:46 90] [MULTIbalancer]:0 Status: Ticket difference = 213, ticket ratio percentage is 5000% [11:57:46 90] [MULTIbalancer]:0 Status: 0/11 raged, 0 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 0 excluded, 0 exempted, 0 failed; of 171 TOTAL [11:57:46 90] [MULTIbalancer]:0 Status: Team counts [62] = 31(US) vs 31(RU), with 1 unassigned @AerOx there is ever some answer for your ask , and some of you needs are not hard with some investing. you only have to read manual, and watch "detail" of proconrulz in plugin tab in procon,if you realy can't find everythings ask here, with more details of what you want. Mortar can't be forbid without forbid all vehicles kills.it s damage death All rpg and tubes are ;damage ProjectileExplosive (don't know for airbust ) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 (edited) Originally Posted by Ralphvd*: Thanks it is so much work for you guys, i will sure donate in the future!I see a new version of procon rulz is online! Very nice. It is working correctly with BF4.But i want to limit DMR aswell. So max x sniper/DMR. How do i set this up_Thank you! ################################################## #sniper limit by tarreltje V2.2 - tweaked by Bambam # Slot is reserved by SniperRifle kill # Slot is lost by non-SniperRifle/Handgun kill # Max # snipers is set in %server_sniperlimit% var #################################################### # DEBUG On Kill;Log %p% killed %v% with %d% %wk% On Spawn;Log %p% spawned on %ptk% # SET THE MAX # OF SNIPERS HERE: On Kill;ServerFirst;Set %server_sniperlimit% 2 On Say;ServerFirst;Set %server_sniperlimit% 2 # SNIPER LOG MESSAGES On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk% On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage SniperRifle; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Weapon U_Scout;Not Damage SniperRifle; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;Say %p% gave up SNIPER slot on %pt%;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk% On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %p% gave up SNIPER slot on %pt% (left server);Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk% # !snipers / !sniperx INFO MESSAGES On Say;Text !snipers; PlayerSay Sniper limit: Reserve slot with sniper kill, lose it with non-sniper/handgun kill. If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_sniperlimit% SNIPERS on team %pt% If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]% If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]% If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]% If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]% If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]% On Say;Text !sniperx; PlayerSay 2nd i got a problem with SQDM. You got 4 teams. Is it limited to 2 per squad? Or 2 per faction? If you !sniperx it is not showing per squad how many snipers are in use. Maybe this is in need of a bit tweaking? Edited August 7, 2019 by maxdralle Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by AerOx*: hello again, i gonna do one last try, i realy need help whit this, can some one show me exampel codes were to find em and were to find the wepon codes? im not having fun spending my game in procon to kick all the time, i wanna block sniper,dmrs,mortar and airburst tube. i dont know how to to this i dont understand the manuals Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by kycu*: hello Plugin is awesome!! we'll donate some cash for it but where .txt files should be ? cuz it doesn't load. We use procon layer on linux debian Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by Ralphvd*: The .txt files need to be stored in the same folder as .cs files. /Plugins/BF4/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by AerOx*: seriusly there is a lot of pro guys in here, and no one are abel to help me? i have tryed anything and im only failing Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by Quaid*: Hi, i´m new to proconrulz... ...any code out there that ppl who use rpg on inv are slapped/kicked/banned? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by C-4-N*: hello again, i gonna do one last try, i realy need help whit this, can some one show me exampel codes were to find em and were to find the wepon codes? im not having fun spending my game in procon to kick all the time, i wanna block sniper,dmrs,mortar and airburst tube. i dont know how to to this i dont understand the manualsi answer to you myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry13106 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by lordicon*: I tried using this and it seems that it don't work right for BF4. It has a problem with Weapons/Knife/Knife, Defib, and Repair&Tool, Just thought I would speak up. Example 15. Knife/Defib/Repair Tool Kill YELL Announcer This plugin will put a Yell message on the screen each knife or other melee weaon kill Code: On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!! On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!! On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!! On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by C-4-N*: I tried using this and it seems that it don't work right for BF4. It has a problem with Weapons/Knife/Knife, Defib, and Repair&Tool, Just thought I would speak up. Example 15. Knife/Defib/Repair Tool Kill YELL Announcer This plugin will put a Yell message on the screen each knife or other melee weaon kill Code: On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!! On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!! On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!! On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!! Hi lordicon , Yell fonction do not work yet in BF4, here's my code for BF4change " say " as you want it On Kill;Weapon U_Defib;say ...[%p%] is playing doctor with [%v%]... > Defib Kill ! On Kill;Weapon U_Repairtool;say ...[%p%] Has Toasted [%v%]... > Repair Tool Kill ! ! On Kill;Weapon Melee;say ...[%p%] Cut [%v%]... > Knife Kill ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by lordicon*: Hi lordicon , Yell fonction do not work yet in BF4, here's my code for BF4 change " say " as you want it On Kill;Weapon U_Defib;say ...[%p%] is playing doctor with [%v%]... > Defib Kill ! On Kill;Weapon U_Repairtool;say ...[%p%] Has Toasted [%v%]... > Repair Tool Kill ! ! On Kill;Weapon Melee;say ...[%p%] Cut [%v%]... > Knife Kill ! What it was doing is giving me and error for defib and repair tool I already fixed this issue I was just letting Dev know so he can fix his code on first post Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by PapaCharlie9*: According to this R12 information: showthread....ll=1#post86641* It is not possible to do !forgive or automatic apologies for team-kills and have a server be Hardcore in Battlelog rather than Custom. If the server is Hardcore, you have to set vars.teamKillKickForBan to 3 to 10, you can't set it to 0. That means that once enough kicks have happened, regardless of forgives, the player will be banned. The same is true for team-kill count for kicks. Plus, according to that post, the counts do not reset at end of round, so 2 team-kills in round 1 and 2 team-kills in round 2 will result in a kick, if vars.teamKillCountForKick is set to 4. TL;DR: no matter how many times a player is forgiven, they will still get kicked/banned from the server eventually. We all need someone to do the following experiment with the ProconRulz for !punish/!forgive on R12: 1) Insure the server is configured Hardcore or at least has these settings if Custom: vars.friendlyFire true vars.teamKillValueForKick 4 vars.teamKillCountForKick 4 vars.teamKillKickForBan 3 2) Two friends join on the same team. Go in some isolated corner. Player A should be Assault with defib paddles. Repeat the following 16 times: a) Player A team-kills player B Player B immediately !forgives player A c) Player A defibs player B d) repeat -- if player A is kicked, rejoin on the same team If after 4 repetitions player A is kicked, we know that forgive is not working. If after 16 repetitions player A is banned, we know that R12 won't support !forgive. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Share Posted November 27, 2013 Originally Posted by DHGreenday*: I have got running the new proconrulz sniper limiter which is absolutely great! Just one small thing I would love to see changed and that is to allow the handgun for the sniper kit so that he doesn't lose a slot if he kills using the handgun. If it cannot be kit specific then I don't mind all handguns being exempt as I know that most players would use their primary weapon to kill in other kits anyway. Can anyone figure that out for me? Thanks in advance. Its fantastic to see proconrulz out for bf4. Thanks for your time and effort! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: I have got running the new proconrulz sniper limiter which is absolutely great! Just one small thing I would love to see changed and that is to allow the handgun for the sniper kit so that he doesn't lose a slot if he kills using the handgun. If it cannot be kit specific then I don't mind all handguns being exempt as I know that most players would use their primary weapon to kill in other kits anyway. Can anyone figure that out for me? Thanks in advance. Its fantastic to see proconrulz out for bf4. Thanks for your time and effort! When a player is a sniper , with the latest rules, he is allowed to make kills with a handgun and also melee attacks!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 (edited) Originally Posted by Quaid*: any code out there that ppl who use rpg on inv are slapped/kicked/banned? Edited August 7, 2019 by maxdralle Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: hello again, i gonna do one last try, i realy need help whit this, can some one show me exampel codes were to find em and were to find the wepon codes? im not having fun spending my game in procon to kick all the time, i wanna block sniper,dmrs,mortar and airburst tube. i dont know how to to this i dont understand the manuals http://www.forsterlewis.com/proconrulz.pdf Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: hello Plugin is awesome!! we'll donate some cash for it but where .txt files should be ? cuz it doesn't load. We use procon layer on linux debian - Txt files go in the same map as the proconrulz map- Be sure that you add all txt files into the section of proconrulz: Rulz .txt filenames If you havent add any of them , they wont be loaded Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: Hi, i´m new to proconrulz... ...any code out there that ppl who use rpg on inv are slapped/kicked/banned? http://www.forsterlewis.com/proconrulz.pdf Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: I feel weird replying to my own post. Besides the above question does this work for BF4? Code: On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%] On Spawn;Damage Weapon U_C4;PlayerSay %p% No C4 Explosive Allowed! you will not spawn with that item on!;Kill 100Reason I am asking is I keep getting No Kits for the players when they spawn in. BF3 and BF4 doesnt give us any kit information, so we are not able to make rules on spawn for kits. Everything needs to be made out of On Kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: Can someone confirm that when you use the group term "SniperRifles" it actually does include all the Sniper rifles now?If you have the latest BF4.DEF then yes Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by tarreltje*: i want ZERO!!! they only killing everything its noit funnyOn Kill;Damage SniperRifle;PlayerCount 5;Ban %p% no sniper weaponsOn Kill;Damage SniperRifle;PlayerCount 3;Kick %p% no sniper weapons On Kill;Damage SniperRifle;PlayerSay %p% no Sniper Weapons;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by Tangox*: In proconrulz_sniperlimit there is this Line............... On Kill;ServerFirst;Set %server_sniperlimit% 3 On Say;ServerFirst;Set %server_sniperlimit% 3 mean this i have to change the Number 3 to 1 if i want only 1 sniper each team_! Its not working if i change this to On Kill;ServerFirst;Set %server_sniperlimit% 1 On Say;ServerFirst;Set %server_sniperlimit% 1 Other Players can join as Sniper I want only 1 Sniper for 1 Team how to setup this_! Regards Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by ixnorp*: i cant seem to figure out whats wrong? whats with the error_? #####SteyrAug##### On Kill;Weapon U_SteyrAug_M320_HE; PlayerCount 1;TempBan 500;Say %p% Ban for Killing with AUG M320 HE;Log %p% banned for AUG M320 HE PlayerCount 0;kill;PlayerSay %p% No AUG M320 HE, [04:57:55 62] ProconRulz: Exception occurred parsing your rules [04:57:55 62] ProconRulz: Rule was "" [04:57:55 62] ProconRulz: Part that failed was "PlayerCount 0:kill" [04:57:55 62] ProconRulz: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at PRoConEvents.ProconRulz.parse_count(ParsedRule& parsed_rule, String[] fragments, Boolean negated) at PRoConEvents.ProconRulz.parse_part(ParsedRule& parsed_rule, String part, Boolean target_action) [04:57:55 62] ProconRulz: 141 rules loaded Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by Cinish*: Is there a no rockets on infantry rule? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by Quaid*: ################################################## ### ##### BEST 3 PLAYERS ##### by tarreltje & bambam # reports after top player 10 kills, # then each time leader changes ################################################## ### On Kill;Incr %m_kills%; # + Log %p% with %m_kills% kills;Set %server_m_report% 1;Set %server_m_report_reason% ".Log." On Kill;If %m_kills% > %server_m_kills[1]% If %m_kills% > 10;If %p% != %server_m_player[1]%;Set %server_m_report% 1;Set %server_m_report_reason% "New #1" If %p% == %server_m_player[2]%;Set %server_m_kills[2]% %server_m_kills[1]%;Set %server_m_player[2]% %server_m_player[1]%;Set %server_m_player[1]% %p%;Set %server_m_kills[1]% %m_kills% If %p% != %server_m_player[1]%;If %p% != %server_m_player[2];Set %server_m_kills[3]% %server_m_kills[2]%;Set %server_m_player[3]% %server_m_player[2]%;Set %server_m_kills[2]% %server_m_kills[1]%;Set %server_m_player[2]% %server_m_player[1]%; Set %server_m_player[1]% %p%;Set %server_m_kills[1]% %m_kills%; On Kill;If %m_kills% > %server_m_kills[2]%;If %m_kills% If %p% != %server_m_player[2]%;Set %server_m_kills[3]% %server_m_kills[2]%;Set %server_m_player[3]% %server_m_player[2]% Set %server_m_player[2]% %p% Set %server_m_kills[2]% %m_kills%; On Kill;If %m_kills% > %server_m_kills[3]%;If %m_kills% On Kill;Incr %server_m_killcount%;If %server_m_killcount% > 70;Set %server_m_report% 1;Set %server_m_report_reason% "------" ####### Output report if server_m_report has been set On Kill;If %server_m_report% == 1; Say ----%server_m_report_reason%-------- Most kills by ----------------- Say [1st] %server_m_player[1]% %server_m_kills[1]%, [2nd] %server_m_player[2]% %server_m_kills[2]%, [3rd] %server_m_player[3]% %server_m_kills[3]% Set %server_m_report% 0;Set %server_m_killcount% 0 # End of Round stats by BamBam and Tarreltje On Spawn;ServerFirst;Set %server_msg_threshold% 900;Set %server_message_now% 0;log server_msg_threshold == 900 # KILLS TO TRACK FOR STATS On Kill; Incr %m_kills% Headshot;Incr %m_head% Weapon Weapons/Knife/Knife,Melee;Incr %m_knife% # COUNTING KILLS On Kill; If %m_kills% > %server_kills%;Set %server_kills% %m_kills%;Set %server_m_kills_player% %p%;Log Most kills %server_m_kills_player% %m_kills% If %m_head% > %server_head%;Set %server_head% %m_head%;Set %server_m_head_player% %p%;Log Most Headshots %server_m_head_player% %m_head% If %m_knife% > %server_knife%;Set %server_knife% %m_knife%;Set %server_m_knife_player% %p%;Log Most knife %server_m_knife_player% %m_knife% # TRIGGER INFO FOR OUTPUT STATS On Kill;If %team_score% On Kill;If %server_msg_now% == 1; If %team_score% > 0;Set %server_msg_threshold% 0 If %team_score% > 100;Set %server_msg_threshold% 100 If %team_score% > 200;Set %server_msg_threshold% 200 If %team_score% > 300;Set %server_msg_threshold% 300 If %team_score% > 400;Set %server_msg_threshold% 400 If %team_score% > 500;Set %server_msg_threshold% 500 If %team_score% > 600;Set %server_msg_threshold% 600 If %team_score% > 700;Set %server_msg_threshold% 700 If %team_score% > 800;Set %server_msg_threshold% 800 If %team_score% > 900;Set %server_msg_threshold% 900 # OUTPUT MESSAGE On Kill;If %server_msg_now% == 1 If %server_m_kills_player% != 0;Say -= Most KILLS >>> %server_m_kills_player% >>> %server_m_kills[%server_m_kills_player%]% kills If %server_m_head_player% != 0;Say -= Most HEADSHOTS >>> %server_m_head_player% >>> %server_m_head[%server_m_head_player%]% kills If %server_m_knife_player% != 0;Say -= Most KNIFES %server_m_knife_player% >>> %server_m_knife[%server_m_knife_player%]% kills Set %server_msg_now% 0 Both don´t work for me correct. It counts kills AND own deaths for display.i.e. Player X: 10 Kills 5 Deaths = displayed as 15 kills What´s wrong? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by C-4-N*: i cant seem to figure out whats wrong? whats with the error_? #####SteyrAug##### On Kill;Weapon U_SteyrAug_M320_HE; PlayerCount 1;TempBan 500;Say %p% Ban for Killing with AUG M320 HE;Log %p% banned for AUG M320 HE PlayerCount 0;kill;PlayerSay %p% No AUG M320 HE, [04:57:55 62] ProconRulz: Exception occurred parsing your rules [04:57:55 62] ProconRulz: Rule was "" [04:57:55 62] ProconRulz: Part that failed was "PlayerCount 0:kill" [04:57:55 62] ProconRulz: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at PRoConEvents.ProconRulz.parse_count(ParsedRule& parsed_rule, String[] fragments, Boolean negated) at PRoConEvents.ProconRulz.parse_part(ParsedRule& parsed_rule, String part, Boolean target_action) [04:57:55 62] ProconRulz: 141 rules loaded Hi ixnorp1st of all : if you want forbid ALL M320_HE , you don't need to get all weapons, with multiple lines i mean, you can use this line On kill;if %wk% contains M320_HE;kill but it's better to use permanent count registred with a variable like : "Incr %ini_M320HE_%p%%" by exemple (here a full code you can use , with same punish you want for all m320HE) : On Kill;if %wk% contains M320_HE;Incr %ini_M320HE_%p%% On Kill; if %ini_M320HE_%p%% > 1;Say %p% Ban for Killing with %w%;Log %p% banned for %w%;TempBan 500;set %ini_M320HE_%p%% 0 if %ini_M320HE_%p%% == 1;PlayerSay %p% No %w%;kill To only correct your last code ! try that (you don't need write playercount 0) #####SteyrAug##### On Kill;Weapon U_SteyrAug_M320_HE; PlayerCount 1;Say %p% Ban for Killing with AUG M320 HE;Log %p% banned for AUG M320 HE;TempBan 500 PlayerSay %p% No AUG M320 HE;kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Share Posted November 28, 2013 Originally Posted by C-4-N*: Is there a no rockets on infantry rule?you can detect a kill with rocket, but you can't know if the kill is on a vehcile or on the infantry ! Quote * Restored post. It could be that the author is no longer active. Link to comment
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