ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by ronn471*: Hey guys i am new here but been using the forums to learn how to do all the important plugin stuff for my server, but the time has come and i have to ask a question about this great plugin. So my question is due to the new china rising maps, because of the size, i was wondering is it possible to write a rule that's sets a different player amount for different maps in the server rotation. i.e Flood Zone set at 48 players and then when the map changes to say Altai Range it would allow 64 players. I looked at the ultimate map manager plugin but it was not clear if it would do exactly that without changing map half way through a round when more players join the server. Hope this is not to much of a noob question and that you guys could point me in the right direction. Many thanks. Ronn. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by LjMjollnir*: Hey guys i am new here but been using the forums to learn how to do all the important plugin stuff for my server, but the time has come and i have to ask a question about this great plugin. So my question is due to the new china rising maps, because of the size, i was wondering is it possible to write a rule that's sets a different player amount for different maps in the server rotation. i.e Flood Zone set at 48 players and then when the map changes to say Altai Range it would allow 64 players. Its quite possible.. if you have a set map rotation that you know you are not going to change in a hurry you could check the current map with something like Code: On Round;if %m% == MP_Damage; Set %server_nextmapplayers% 64 On Round;if %m% == XP1_004; Set %server_nextmapplayers% 48 On RoundOver;Exec vars.maxPlayers %server_nextmapplayers%example map list Code: MP_Flood MP_Prison Mp_damage xp1_001 xp1_002 xp1_003 xp1_004thats just an example.. i havent played with the new RoundOver trigger yet.. basically what this would do is check to see if Lancang Dam is the current level and you know the next level is a map where you want 64 players (xp1_001) so be prepared to swap to 64 players afterward.. you can use any map name .. that was just an example and you will need to check your maplist and work it out yourself. you would also need to make another rule to set the player limit back down to 48 after the china rising maps are finished in the example above the check for the XP1_004 is the last china rising map on my list.. so it sets the next map players to 48 (MP_Flood) so the rule for OnRoundOver triggers at the end of the round and sets the players max to whatever %server_nextmapplayers% is of course you will need to change things up a bit but that should be a good starting point i believe.. (tho its been a couple of weeks since ive made any rules myself).. Mr BamBam will probably point something out anywayz.. now this will all work fine as long as your map list doesnt change.. or you dont use an addon like xvotemap.. if you are using anything that changes the maplist or the order of the maps being played this method will not work.. for that you will need to just check EVERY map and set the playersmax variable at the start of each round.. which can cause a few issues (well even at the end of a round it can).. you have 64 players on and switch back to 48 players.. 16 people are going to be greeted by a black screen for the entire next round or so also im not sure you can reduce the amount of players below what you currently have online during the same match.. (which is why i would do it at the end of the round if you really want to limit players) you could even do a check to see how many players are online and adjust the %server_nextmapplayers% to what ever the highest is at this point in time (incase you dont want to black screen people).. ive gotta head off right now.. but im sure you can probably work that section out.. if not ill be back to check on this later anyway you did mention Ultimate Map Manager aswell.. you 'can' set the map players per map with that by setting custom rules settings aswell however that being said im not a huge fan of the addon myself.. i bought it but its laggy as all @#$! once you start adding loads of map lists and you can actually do alot better map management with Proconrulz if you want to get into it If UMM had ingame commands for swapping maps i'd give that guy a BJ.. but since it doesnt i ended up writing a script in Proconrulz to do it .. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by Hutchew*: Keep in mind; if you go from 64 to 48, you will be kicking 1/4 of your population when you do that. Not exactly the best way to attract repeat players. Better to pitch a few bucks for umm, and set your rotations to player counts. My .02 Hutchew Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by bambam*: Bambam, if possible can you put the version number in the thread title like most of the other plugins, I keep missing the updates since it appears I don't have a sub to this thread until now.Done. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by Ralphvd*: Will "On RoundOver;Exec maplist.runNextRound" using this proconrulz version work on BF3? To skip the between round wait. Have you tried this in BF4? It would be really nice to skip the 45 seconds of next round start waiting Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by Ranger302*: Some help please. Got no explosives working but getting "ProconRulz: Unrecongnised rule" many times then "ProconRulz: 125 rules loaded. Here is my rulez. Can someone point out what is giving me the error. Thanks. On Kill;U_CZ805_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_CZ805_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_CZ805_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_L85a2_M320_HE_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_L85a2_M320_HE_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_L85a2_M320_HE_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_L85a2_M320_LVG_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_L85a2_M320_LVG_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_L85a2_M320_LVG_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M16A4_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M16A4_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M16A4_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M16A4_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M16A4_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M16A4_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M416_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M416_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M416_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M416_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M416_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M416_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_QBZ951_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_QBZ951_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_QBZ951_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_QBZ951_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_QBZ951_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_QBZ951_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SAR21_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SAR21_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SAR21_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SAR21_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SAR21_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SAR21_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SCAR-H_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SCAR-H_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SCAR-H_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SCAR-H_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SCAR-H_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SCAR-H_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SteyrAug_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SteyrAug_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SteyrAug_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_SteyrAug_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_SteyrAug_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SteyrAug_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_SteyrAug_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon Death;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon Death;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon Death;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AEK971_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AEK971_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AEK971_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AEK971_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AEK971_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AEK971_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AK12_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AK12_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AK12_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AK12_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AK12_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AK12_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AT4;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AT4;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AT4;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_CZ805_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_CZ805_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_CZ805_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_FGM148;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_FGM148;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_FGM148;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_FIM92;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_FIM92;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_FIM92;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_Grenade_RGO;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_Grenade_RGO;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_Grenade_RGO;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M34;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M34;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M34;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M67;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M67;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M67;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_NLAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_NLAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_NLAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_RPG7;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_RPG7;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_RPG7;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_Sa18IGLA;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_Sa18IGLA;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_Sa18IGLA;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SMAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SMAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SMAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SRAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SRAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SRAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_V40;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_V40;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_V40;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_XM25;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_XM25;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_XM25;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by phalliday*: Is there a way to exclude something from a group. I want to ban for explosives but allow flashbangs. People are currently getting warned for a flashbang kill. This is one line of what I currently have On Kill;Damage Explosive;PlayerCount 1;Say %p% kicked for using explosives.;TempBan 600 Can I just add a not U_Flashbang maybe? On Kill;Damage Explosive;Not Weapon U_Flashbang;PlayerCount 1;Say %p% kicked for using explosives.;TempBan 600 Thank you for any help Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by staazvaind*: Can I just add a not U_Flashbang maybe?thats what i would try. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by phalliday*: thats what i would try.All good I finally got to test it and it worked. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by Ranger302*: Is there a way to exclude something from a group. I want to ban for explosives but allow flashbangs. People are currently getting warned for a flashbang kill. This is one line of what I currently have On Kill;Damage Explosive;PlayerCount 1;Say %p% kicked for using explosives.;TempBan 600 Can I just add a not U_Flashbang maybe? On Kill;Damage Explosive;Not Weapon U_Flashbang;PlayerCount 1;Say %p% kicked for using explosives.;TempBan 600 Thank you for any help Flashbangs don't kill, so I don't think you will have to do anything. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by C-4-N*: Some help please. Got no explosives working but getting "ProconRulz: Unrecongnised rule" many times then "ProconRulz: 125 rules loaded. Here is my rulez. Can someone point out what is giving me the error. Thanks. On Kill;U_CZ805_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_CZ805_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_CZ805_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_L85a2_M320_HE_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_L85a2_M320_HE_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_L85a2_M320_HE_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_L85a2_M320_LVG_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_L85a2_M320_LVG_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_L85a2_M320_LVG_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M16A4_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M16A4_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M16A4_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M16A4_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M16A4_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M16A4_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M416_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;U_M416_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;U_M416_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;U_M416_M320_LVG;PlayerCou[...] This is correct FULL lines of you code , but U_L85a2 is not found on my bf4.def On Kill;Weapon U_CZ805_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_CZ805_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_CZ805_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_L85a2_M320_HE_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_L85a2_M320_LVG_V2;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_L85a2_M320_HE_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_L85a2_M320_HE_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_L85a2_M320_LVG_V2;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_L85a2_M320_LVG_V2;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M16A4_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M16A4_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M16A4_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M16A4_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M16A4_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M16A4_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M416_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M416_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M416_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M416_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M416_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M416_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_QBZ951_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_QBZ951_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_QBZ951_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_QBZ951_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_QBZ951_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_QBZ951_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SAR21_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SAR21_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SAR21_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SAR21_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SAR21_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SCAR-H_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SCAR-H_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SCAR-H_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SCAR-H_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SCAR-H_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SCAR-H_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SteyrAug_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SteyrAug_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SteyrAug_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SteyrAug_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SteyrAug_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SteyrAug_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon Death;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon Death;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon Death;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AEK971_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AEK971_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AEK971_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AEK971_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AEK971_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AEK971_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AK12_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AK12_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AK12_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AK12_M320_LVG;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AK12_M320_LVG;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AK12_M320_LVG;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_AT4;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_AT4;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_AT4;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_CZ805_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_CZ805_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_CZ805_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_FGM148;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_FGM148;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_FGM148;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_FIM92;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_FIM92;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_Grenade_RGO;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_Grenade_RGO;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_Grenade_RGO;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M320_HE;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M320_HE;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M320_HE;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M34;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M34;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M34;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_M67;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_M67;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_M67;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_NLAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_NLAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_NLAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_RPG7;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_RPG7;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_RPG7;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_Sa18IGLA;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_Sa18IGLA;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_Sa18IGLA;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SMAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SMAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SMAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_SRAW;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_SRAW;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_SRAW;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_V40;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_V40;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_V40;PlayerSay %p% Killed for using explosives;Kill 100 On Kill;Weapon U_XM25;PlayerCount 3;Say %p% was just banned for using Explosives;TempBan 60 Banning %p% for 1 Minute for using Explosives On Kill;Weapon U_XM25;PlayerCount 2;Log %p% kicked for explosives;Kick %p% explosive use On Kill;Weapon U_XM25;PlayerSay %p% Killed for using explosives;Kill 100 you code is very heavy , why get all weapons ? if you want forbid explosifs you just need damage part, by exemple On Kill;Damage ProjectileExplosive,Explosive;playercount 2;ban On Kill;Damage ProjectileExplosive,Explosive;playercount 1;kick On Kill;Damage ProjectileExplosive,Explosive;kill 100 ps : playercount 2 mean player triggered 3rd times the rules playercount 2 is the 3rd time playercount 1 : is the 2dn time 0 is the 1 st time *****And playercount isn't really good to warn people, because if player don't read rules > launch a frag and kill 3 enemis, he will get directly ban or tempban without warn because of 3 kills.i think it's better to use hard count with .ini file , and set a number when rule is triggered , no matter number of kills. An exemple of what i mean > here's my code for our server ( we allow grenade ) ################## Auto Admin Explosifs ################### # Projectiles # On Kill;Damage ProjectileExplosive; if %ini_ProjectileExplosive_%p%% == 2;Say :::::::::: [%p%] BAN for using Projectile Explosive;ban %p% for Projectile Explosive (Auto BAN);set %ini_ProjectileExplosive_%p%% 0 if %ini_ProjectileExplosive_%p%% == 1;Say :::::::::: [%p%] Kick for using Projectile Explosive;kick %p% for Projectile Explosive NEXT BAN;set %ini_ProjectileExplosive_%p%% 2 say [%p%] :::::: Auto Kill for Projectile Explosive;playersay :::::::::: [%p%] Stop Projectiles Explosive NEXT KICK;set %ini_ProjectileExplosive_%p%% 1;kill 10 # Claymore # On kill;if %wk% contains U_Claymore; if %ini_claymore_%p%% == 2;Say :::::::::: [%p%] Ban for using Claymore;Ban %p% Claymore (Auto BAN);set %ini_claymore_%p%% 0 if %ini_claymore_%p%% == 1;Say :::::::::: [%p%] Kick for using Claymore;kick %p% for Claymore NEXT BAN;set %ini_claymore_%p%% 2 say [%p%] :::::: Auto Kill for Claymore Using;playersay :::::::::: [%p%] Stop Claymore NEXT KICK ;set %ini_claymore_%p%% 1;kill 10 # C4 # On kill;if %wk% contains U_C4; if %ini_c4_%p%% == 2;Say :::::::::: [%p%] Ban for using C4;Ban %p% for C4 (Auto BAN);set %ini_c4_%p%% 0 if %ini_c4_%p%% == 1;Say :::::::::: [%p%] Kick for using C4;kick %p% for C4 NEXT BAN;set %ini_c4_%p%% 2 say [%p%] :::::: Auto Kill for C4 Using;playersay :::::::::: [%p%] Stop C4 NEXT KICK ;set %ini_c4_%p%% 1;kill 10 ################################################## ######### Quote * Restored post. 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ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by axRhino*: I'm sure its been asked and answered but is there any way to minotor attachments (scopes) in BF4? We tried this in BF3 and it wasn't possible. We'd like to run a sniper, dmr and pistols setup but with no scopes allowed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by ronn471*: Wow thanks for that comprehensive example LjMjollnir, i think i understand almost every thing you said and could implement it but after reading this earlier i had a chat with my clan buddy's and we are adamant that we do not want to kick players out when the map changes. So UMM would be the best option for us as we can set it to announce the changes before the round ends so all players know whats happening when it happens. We are so grateful for the help and advise you gave and hope that it was not to much trouble for you. Many thanks to Hutchew as well. Ronn Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by C-4-N*: I'm sure its been asked and answered but is there any way to minotor attachments (scopes) in BF4? We tried this in BF3 and it wasn't possible. We'd like to run a sniper, dmr and pistols setup but with no scopes allowed. not possible in bf4 to @bambam ? I try " range " on BF4 with : on kill;set %ini_srange_%p%% %r% return : [srange] playername=0,0 playerrname1=0,0 etc bad condition ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2013 Share Posted December 18, 2013 Originally Posted by ty_ger07*: not possible in bf4 to @bambam ? I try " range " on BF4 with : on kill;set %ini_srange_%p%% %r% return : [srange] playername=0,0 playerrname1=0,0 etc bad condition ? Range is not available in BF4 or BF3 since coordinates are not provided via rcon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by axRhino*: I have the plugin installed on our gameservers.com procon hosting. I login and can seethe plugin running but I can't delete any of the three stock rules and I can't copy paste new rules into ProconRulz. I can however, cut from the Rules String Collection Editor but I can't paste to it. I tried setting up a local connecting but have the same results there. Any help much appreciated Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by bambam*: I have the plugin installed on our gameservers.com procon hosting. I login and can seethe plugin running but I can't delete any of the three stock rules and I can't copy paste new rules into ProconRulz. I can however, cut from the Rules String Collection Editor but I can't paste to it. I tried setting up a local connecting but have the same results there. Any help much appreciated you clicking on the 'Rules' label for the setting and then the [...] button that appears on the right of the same line to open the edit window? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by bambam*: you code is very heavy , why get all weapons ? if you want forbid explosifs you just need damage part, by exemple On Kill;Damage ProjectileExplosive,Explosive;playercount 2;ban On Kill;Damage ProjectileExplosive,Explosive;playercount 1;kick On Kill;Damage ProjectileExplosive,Explosive;kill 100 ps : playercount 2 mean player triggered 3rd times the rules playercount 2 is the 3rd time playercount 1 : is the 2dn time 0 is the 1 st time ***** And playercount isn't really good to warn people, because if player don't read rules > launch a frag and kill 3 enemis, he will get directly ban or tempban without warn because of 3 kills. i think it's better to use hard count with .ini file , and set a number when rule is triggered , no matter number of kills. ################################################## ######### Definitely +1 for C-4-N's comment. It is usual that a "Damage X" condition can replace long lists of "Weapon Y" conditions. I see C-4-N's point about multi-kills triggering the rule multiple times, but that can be prevented easily with a "Not Rate 2 5" condition (this rule has not been triggered twice in the past 5 seconds). So On Kill;Damage Explosive,ProjectileExplosive;Not Rate 2 5;... will only be triggered on the FIRST kill in a multi-kill. **EDIT** anyway... now I think about it my strong suggestion from having seen lots of servers with these rulz is allow a lot longer of the 'Kill' punishment (like 3) before you get to the kick and the ban. The vast majority of players will stick to the rulz when they find out nade kills are ALL suicidal, and they only get caught in the rulz through ignorance, so you don't have to be so quick with the ban-stick. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by Ralphvd*: Will "On RoundOver;Exec maplist.runNextRound" using this proconrulz version work on BF3? To skip the between round wait. Did anyone tried this for BF4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by phalliday*: Flashbangs don't kill, so I don't think you will have to do anything.Flashbangs do 5 damage. So yes they can kill. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by ty_ger07*: Did anyone tried this for BF4?Try it and tell us if it works. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by LjMjollnir*: Wow thanks for that comprehensive example LjMjollnir, i think i understand almost every thing you said and could implement it but after reading this earlier i had a chat with my clan buddy's and we are adamant that we do not want to kick players out when the map changes. So UMM would be the best option for us as we can set it to announce the changes before the round ends so all players know whats happening when it happens. We are so grateful for the help and advise you gave and hope that it was not to much trouble for you. Many thanks to Hutchew as well. Ronn ok building on the script i put up before.. so lets say after playing some of the China Rising maps you now have 58 players on your server and next round is a map you'd really only like to have 48.. but to not piss people off you will allow the current number of players online to stay Code: On Round;if %m% == MP_Damage; Set %server_nextmapplayers% 64 On Round;if %m% == XP1_004; Set %server_nextmapplayers% 48 On RoundOver Set %server_currentplayers% %ts1% + %ts2% If %server_nextmapplayers% <= %server_currentplayers%; Set %server_nextmapplayers% %server_currentplayers% Exec vars.maxPlayers %server_nextmapplayers%Basically what that does it makes a new variable called Currentplayers which is just the size of team 1 + team 2 this wont work for Squad death match since there is 4 teams and as far as i know Proconrulz doesnt have variables for team 3 and 4.. it might its just not in the documentation.. at the end of the round if the variable nextroundplayers is less then the current players it sets the nextroundplayers to the current number of players.. then as before the next line then sets the next round number of players ... its not perfect but should do the job.. for example if people leave right at the scoreboard listing i believe it will still count those players as being in the game so if you had 58 players right at the end.. 8 people leave it will still set the max players to 58 for the next round.. not alot you can do about that unless you set the max players at the start of the round mind you i havent tested this code at all.. but i believe it should work Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by Ralphvd*: Will "On RoundOver;Exec maplist.runNextRound" using this proconrulz version work on BF3? To skip the between round wait. I have tried this, but it goes right after, team won to loading screen.How can i setup to wait for about 5? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by ty_ger07*: I have tried this, but it goes right after, team won to loading screen. How can i setup to wait for about 5? You can't. It detects X and then does Y. There is no wait command. Are your users getting their round stats updated when this happens, or do they start the next round with a bunch of kills and a bunch of points not yet applied to their profile? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by Ralphvd*: Ah ok. We do get the points, you hear the battlelog update bleep and than it starts the new round automatically. You wont see any scoreboard or points after the game is done. So new round, everyone 0 score, kills etc. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by ty_ger07*: Ah ok. We do get the points, you hear the battlelog update bleep and than it starts the new round automatically. You wont see any scoreboard or points after the game is done. So new round, everyone 0 score, kills etc. Sounds beautiful. That should help keep players in your server at least. Usually players leave during the scoreboard. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by LjMjollnir*: ty_ger07.. that reminds me of a couple of features i'd love Mr BamBam to add firstly.. Random number generator.. just need to generate a number between 0.000 and 1 i imagine it would go something like this Code: Set %server_test% %random% * 100;Say the random number between 0 and 100 was %server_test%and the other feature would be a Wait command.. added to command blocks to slow somethings down a little for example Code: On Say;Text !rules PlayerSay our rules are massive and take several lines to explain everything part 1;Wait 1 PlayerSay our rules are massive and take several lines to explain everything part 2;Wait 1 PlayerSay our rules are massive and take several lines to explain everything part 3;Wait 1 PlayerSay our rules are massive and take several lines to explain everything part 4;Wait 1i'd also love any kind of code looping ability.. for next/ while wend'/ if goto.. anything but i know thats a little out of the scope of this plugin.. but the other 2 should be fairly easy to add.. well atleast the random one.. the wait could take a bit longer... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by ty_ger07*: BamBam has already said repeatedly that he is not adding a wait command because there are many events fired rapidly and with many triggers and conditions in your rule set, a wait command could create severe performance problems. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by LjMjollnir*: ahhh thats a bugger.. it would be helpful in some cases tho.. but i understand the point Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2013 Share Posted December 19, 2013 Originally Posted by lordicon*: What exactly does the setting Trace Rules do? Quote * Restored post. It could be that the author is no longer active. Link to comment
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