ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by LjMjollnir*: IBA_Dr_Death Nope.. cant see what Ammo people are using for the shotguns.. you can see Frag rounds on the M26.. but nothing on Shotguns themselves.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by hauser1*: Hauser. your weapon names appear to be incorrect for example the QBS09 is called U_QBS09.. the Saiga12k is U_SAIGA_20K.. check the procon rulz description in procon scroll down you will see a list of all the weapons and their names + damage types.. using Damage types is alot easier to take out whole weapon groups Code: On Kill;Damage Shotgun;PlayerCount 2;Ban %p% Shotguns not allowed On Kill;Damage Shotgun;PlayerCount 1;kick %p% Shotguns not allowedDamage Shotgun handles ALL the shotguns (including Shorty, M26 Mass, AirBurst shotgun). if you want to allow those you could just add Code: On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;Not If %wk% contains M26;Not Weapon U_XM25_Flechette;PlayerCount 2;Ban %p% Shotguns not allowed On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;Not If %wk% contains M26;Not Weapon U_XM25_Flechette;PlayerCount 1;kick %p% Shotguns not allowedshould work to disable only the pure shotguns and allow the Shorty/M26/Airbusrt Shotgun the first code will disable them all tho .. i havent used contains at all so cant say for sure that bit will work but it should that being said i dont use PlayerCount in my rules i have a much different setup that covers many more punishment setups.. it also may not be working if you have protected Admins turned on and you are testing it on an Admin.. its in the proconrulz plugin settings.. try disabling that Thanks for your replay do u have a link where i can find the correct names? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by ixnorp*: Thanks for your replay do u have a link where i can find the correct names? showthread....5-Weapon-Codes* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by LjMjollnir*: Thanks for your replay do u have a link where i can find the correct names? to quote myself Code: check the procon rulz description in procon scroll down you will see a list of all the weapons and their names + damage types.other then that the link the other dude posted is probably good.. https://docs.google.com/spreadsheet/...rive_web#gid=0 the RCON weapon codes are the names you are interested in.. however the best and easiest way to see the names is with my first suggestion from within Procon itself -> plugins(or Parent Layer control) -> Proconrulz -> details .. gives the weapon names + damage types.. as i said before the damage types are the easiest way to control entire weapon groups Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by jong7007*: I gess no one know how make welcome sign with country name? becouse nobody Answer questioning On Join;PlayerOnce;If %pcountrykey% == br;Say WELCOME %p%to my server from BR Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2014 Share Posted January 6, 2014 Originally Posted by LjMjollnir*: I gess no one know how make welcome sign with country name? becouse nobody Answer questioning On Join;PlayerOnce;If %pcountrykey% == br;Say WELCOME %p%to my server from BR because if you read Page 1 of this post.. the one with the examples n stuff ... have a look at Example 14 i believe thats the one you are after.. if not modify it to suit your needs.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2014 Share Posted January 6, 2014 Originally Posted by C-4-N*: @bambam Hi variable sets on tempban are not accepted as time ex: on spawn;serverfist set %ini_time_tempban% 900 on kill;damage...............;tempban %ini_time_tempban% %p% for xxx the value of tempban is set on reason , so for sure plugin only accept numbers and get value on reason, then the tempban is default time 7 days if i remember do you think you can have good issue for it ? may be we can directly using exec with %variable% ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2014 Share Posted January 6, 2014 Originally Posted by tarreltje*: @bambam Hi variable sets on tempban are not accepted as time ex: on spawn;serverfist set %ini_time_tempban% 900 on kill;damage...............;tempban %ini_time_tempban% %p% for xxx the value of tempban is set on reason , so for sure plugin only accept numbers and get other on reason, then the tempban is default time 7 days if i remember do you think you can have good issue for it ? may be we can directly using exec with %variable% ? On kill;Damage Shotgun;Tban 3600 Its been a while since i used tempban, but in bf3 i used tban for roof campers, i banned those players for a day Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2014 Share Posted January 6, 2014 Originally Posted by C-4-N*: tban is ingame admin command. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2014 Share Posted January 7, 2014 Originally Posted by LjMjollnir*: C-4-N well according to the server docs you could use Code: Request: banList.add <id-type: id-type> <id: string> <timeout: timeout> <reason: string> Response: OK Response: InvalidArguments Response: BanListFull Effect: Add player to ban list for a certain amount of time Comments: Adding a new name/IP/GUID ban will replace any previous ban for that name/IP/GUID timeout can take three forms: perm - permanent <default> rounds <integer> - until the given number of rounds has passed seconds <integer> - number of seconds until ban expires Id-type can be any of these name – A soldier name ip – An IP address guid – A player guid Id could be either a soldier name, ip address or guid depending on id-type. Reason is optional and defaults to "Banned by admin"; max length 80 chars.soo you could go with a Temban but using the Exec command On Say;Admin;!tempban;TargetPlayer;Exec banList.add name %t% 300 %targettext% !tempban C- Didnt give me a cookie should work to give C-4-N a 5min temp ban with reason Didnt give me a cookie.. untested.. but i believe thats how it should work Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2014 Share Posted January 7, 2014 Originally Posted by FLirtY-3D*: procon update 1.4.1.4 plugin ProconRulz_44j1 wont show up in loaded plugins even after a delete of Cs files and clean upload battlefield 3 bf3 procon.png Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2014 Share Posted January 8, 2014 Originally Posted by C-4-N*: lost all scripts since procon update , don't know where it comes, hopefully i have save that and only happen with proconrulz Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2014 Share Posted January 8, 2014 Originally Posted by HeadShotPRO*: hi bud, the 2 rules i posted that i wanted, i have them implemented in server and are running spot on, 1 sniper per squad and if another tries to use another sniper rifle same squad they get instant killed, if some 1 picks up a sniper rifle and kills with it they die instantly unless no sniper rifles used in that squad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2014 Share Posted January 8, 2014 Originally Posted by dingo_doo*: "On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 1;Say %p% kicked for using explosive devices or weapons;Kick %p% explosive weapon useage On Kill;Map Prison;Weapon U_M320_HE;PlayerCount 1;Say %p% kicked for using explosive devices or weapons;Kick %p% explosive weapon useage" or "On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 1;Kill 100 On Kill;Map Prison;Weapon U_M320_HE;PlayerCount 1;Kill 100" It's correct or not? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2014 Share Posted January 8, 2014 Originally Posted by FLirtY-3D*: procon update 1.4.1.4 plugin ProconRulz_44j1 wont show up in loaded plugins even after a delete of Cs files and clean upload battlefield 3 bf3 procon.png i dont seem to get anysort of compile/load error.... but i do notice when i look at the plugin folder for bf3 that version 0.9.14.0 file InsaneLimits.cs and version ProconRulz_44j1 file ProconRulz.cs dont seem to be making a .dll file after i upload and restart the layer..... bf3 procon 1.png Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2014 Share Posted January 8, 2014 Originally Posted by LjMjollnir*: "On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 1;Say %p% kicked for using explosive devices or weapons;Kick %p% explosive weapon useage On Kill;Map Prison;Weapon U_M320_HE;PlayerCount 1;Say %p% kicked for using explosive devices or weapons;Kick %p% explosive weapon useage" or "On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 1;Kill 100 On Kill;Map Prison;Weapon U_M320_HE;PlayerCount 1;Kill 100" It's correct or not? here is what you are looking for a i believe btw M320_HE is classed as damage type Projectile Explosive so you only need the one line it will stop all the rocket launchers/Airburst/M320 Code: On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 1;PlayerSay No Rockets/Airbusrt/M320;Kill 100Only thing i havent really played with much is the Map Prison part.. but looking at the pdf it looks correct Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by steelrain-TJ*: Hi. Since i am unable to start a new thread (new to the forums) I will ask my question here. 1. In the variables used for "range" %r% Can someone tell me if this is compatible with BF$ or not? I have setup a rule for when someone gets a headshot with a sniper rifle: #On Kill; Headshot; Damage SniperRifle; Say .... %p% got a headshot using %w%.....%p% has %c% headshots #On Kill; Headshot; Damage SniperRifle; Say Headshot range %r%m; if %r% = #On Kill; Headshot; Damage SniperRifle; Say Headshot range %r%m; if %r% => 100; Say Long range shot Every time someone gets a headshot with a SniperRifle it reports the range as 0.0 (zero point zero). Is the range not available in BF4? I know you can use a range finder (PLD or the Barret 50 cal has a range finder). Is there antoher variable available besides the %r% or is this just not available now? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by ixnorp*: Hi. Since i am unable to start a new thread (new to the forums) I will ask my question here. 1. In the variables used for "range" %r% Can someone tell me if this is compatible with BF$ or not? I have setup a rule for when someone gets a headshot with a sniper rifle: #On Kill; Headshot; Damage SniperRifle; Say .... %p% got a headshot using %w%.....%p% has %c% headshots #On Kill; Headshot; Damage SniperRifle; Say Headshot range %r%m; if %r% = #On Kill; Headshot; Damage SniperRifle; Say Headshot range %r%m; if %r% => 100; Say Long range shot Every time someone gets a headshot with a SniperRifle it reports the range as 0.0 (zero point zero). Is the range not available in BF4? I know you can use a range finder (PLD or the Barret 50 cal has a range finder). Is there antoher variable available besides the %r% or is this just not available now? There is no %r% range for bf4 iirc. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by steelrain-TJ*: There is no %r% range for bf4 iirc.Ok thanks for the quick reply. Im new to the procon, would you know of any other cool effects or messages you could create or code secrets you might share? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by ixnorp*: Ok thanks for the quick reply. Im new to the procon, would you know of any other cool effects or messages you could create or code secrets you might share?#kick everyone on spawn#On Spawn;Kick kidding! Don't do that! Like what bambam says proconrulz is very clever, you can write almost anything that bf4 allows. (correct me if i'm wrong) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by steelrain-TJ*: #kick everyone on spawn# On Spawn;Kick kidding! Don't do that! Like what bambam says proconrulz is very clever, you can write almost anything that bf4 allows. (correct me if i'm wrong) LOL....Yea. Thats like telling the guy that ask how to see the in game score board and you tell him "Press Alt + F4" LOL. :-D Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2014 Share Posted January 9, 2014 Originally Posted by virusdead*: I want a script to limit the use of vehicles in rush Assistance from you will présieux Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by LjMjollnir*: I want a script to limit the use of vehicles in rush Assistance from you will présieux ALL vehicle kills are Damage type DEATH... including Mortar/Suav/UCAV/EOD/MAV/.50 Calso there isnt alot you can do unless you want Vehicles for Transport only.. if thats the case you can use Code: On Kill;Damage Death;PlayerSay Vehicles are for transport only.Also Mortar/Suav/Ucav/Eod/Mav/.50 Cal are disabled;Kill 100Sadly there is no real way to separate the Equipment kills from the vehicles.. so thats about the best you can do unless you disable Vehicles on the server itself .. or make them really long respawn times vars.vehicleSpawnAllowed Set whether vehicles should spawn in-game vars.vehicleSpawnDelay Set vehicle spawn delay scale factor so you could check to see if the Game mode is Rush and disable spawning of the vehicles.. however this is done at the start of the round it MAY allow 1 set of vehicles to spawn.. its best to do that setting at the end of round but for that you need to know your map list (and not be using an addon like xvotemap) but that is something you can work out for yourself if needed Code: On Round;if %mm% = Rush;Exec vars.vehicleSpawnAllowed False On Round;it %mm% != Rush;Exec vars.vehicleSpawnAllowed True Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by Swagger200*: Amongst our friends, we are all on voice on game night. When we play Rush, we agree to attack the A MCOM first. Only when it is taken, do we allow going after B. We are not a large group, so this creates the most exciting and long-lasting matches. Of course, when someone not known to us joins they are not aware of this, and they usually arm B. Anyone know of a way that this could be enforced by a rule? Thanks in advance for your consideration. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by Tomgun*: guys if anyone can help with my post I would be grateful showthread....allowed-server* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by Tomgun*: Amongst our friends, we are all on voice on game night. When we play Rush, we agree to attack the A MCOM first. Only when it is taken, do we allow going after B. We are not a large group, so this creates the most exciting and long-lasting matches. Of course, when someone not known to us joins they are not aware of this, and they usually arm B. Anyone know of a way that this could be enforced by a rule? Thanks in advance for your consideration. as far am I am a where the game does not report which mcom is blown first in a way that procon can read it, why not play squad rush instead? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by shai*: Is there a way to display the current date with other formats? Like %d%/%m%/%y (10/01/14) or %d%/%M%/%YYYY (10/Jan/2014) etc. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by chesterfield*: Whats the code to forbid only M320 HE and M320 LVG on evry underslung weapon? And is it possible to make them only on one Map like Spind? On Kill; Weapon U_M320_HE; Say Killed %p%, no M320 HE on this server;Kill 100 On Kill; Weapon U_M320_LVG; Say Killed %p%, no M320 LVG on this server;Kill 100 Is this Code right for all M320 weapons that they can use it? thx Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by LjMjollnir*: Whats the code to forbid only M320 HE and M320 LVG on evry underslung weapon? And is it possible to make them only on one Map like Spind? On Kill; Weapon U_M320_HE; Say Killed %p%, no M320 HE on this server;Kill 100 On Kill; Weapon U_M320_LVG; Say Killed %p%, no M320 LVG on this server;Kill 100 Is this Code right for all M320 weapons that they can use it? thx Nope that will get the stand alone versions only.. for underslung versions aswell try the code below Code: On Kill;if %wk% contains M320_HE;Say Killed %p%, No M320 HE/LVG on this server;Kill 100 On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kill 100contains does a word search .. so that should cover U_AEK971_M320_HE, U_CZ805_M320_HE, U_M320_HE... etc... for example Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2014 Share Posted January 10, 2014 Originally Posted by chesterfield*: I need a Code to forbid M320 LVG and HE. Is that the correct code for no M320 LVG/HE on my Server, are these all weapons? On Kill;if %wk% contains M320_HE;Say Killed %p%, No M320 HE/LVG on this server;Kill 100 On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_AEK971_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_AEK971_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_AK12_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_AK12_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_CZ805_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_CZ805_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_L85A2_M320_HE_V2; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_L85A2_M320_LVG_V2; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_M16A4_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_M16A4_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_M416_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_M416_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_QBZ951_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_QBZ951_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SAR21_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SAR21_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SCAR-H_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SCAR-H_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SteyrAug_M320_HE; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 On Kill; Weapon U_SteyrAug_M320_LVG; Say Killed %p%, no M320 HE/LVG on this server;Kill 100 THX a lot Quote * Restored post. It could be that the author is no longer active. Link to comment
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