ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by CptDirty*: Ok Last thing I wanted to do is post on this thread but after 4+hrs of trying to figure this out my hands are up and I'm screaming help! Need: limited explosives of all variations (m320,MX25,RPG,C4,GRENADES,etc...) Warn on 1st, warn on 2nd, warn on 3rd, Kill on 4th, kick on 5th. This is what I have so far : # Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill; Damage Explosive,ProjectileExplosive; PlayerSay (%p%)This is your 1st warning, no explosives! On Kill; Damage Explosive,ProjectileExplosive; Count 1; PlayerSay (%p%) 2nd warning, no explosives!! On Kill; Damage Explosive,ProjectileExplosive; Count 2; PlayerSay (%p%) 3rd warning, no explosives!!! On Kill; Damage Explosive,ProjectileExplosive; Count 3; PlayerSay Killing (%p%) for using explosives; Kill 100 On Kill; Damage Explosive,ProjectileExplosive; Count 4; Say Kicking (%p%) for using explosives; Kick Warnings all work in order but kill/kick doesn't (Message displayed but no action happens) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by ixnorp*: Ok Last thing I wanted to do is post on this thread but after 4+hrs of trying to figure this out my hands are up and I'm screaming help! Need: limited explosives of all variations (m320,MX25,RPG,C4,GRENADES,etc...) Warn on 1st, warn on 2nd, warn on 3rd, Kill on 4th, kick on 5th. This is what I have so far : Warnings all work in order but kill/kick doesn't (Message displayed but no action happens)# Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill; Damage Explosive,ProjectileExplosive; PlayerSay (%p%)This is your 1st warning, no explosives! On Kill; Damage Explosive,ProjectileExplosive; Count 1; PlayerSay (%p%) 2nd warning, no explosives!! On Kill; Damage Explosive,ProjectileExplosive; Count 2; PlayerSay (%p%) 3rd warning, no explosives!!! On Kill; Damage Explosive,ProjectileExplosive; Count 3; PlayerSay Killing (%p%) for using explosives; Kill 100 On Kill; Damage Explosive,ProjectileExplosive; Count 4; Say Kicking (%p%) for using explosives; Kick On kill;damage.......;kick On kill;damage......;kill No space after ; See if it works Sent from my iPhone using Tapatalk Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by Sevendot*: Does ProconRulZ need a update for the Second Assault maps? %m% returns 0 on the new maps. Edit: bf4.def is updated but %m% still returns 0. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by LjMjollnir*: Does ProconRulZ need a update for the Second Assault maps? %m% returns 0 on the new maps. Edit: bf4.def is updated but %m% still returns 0. actually i believe its Procon that needs the update.. it doesnt understand the new maps itself and procon is what sends information to Proconrulz.. i could be wrong but yeah im fairly sure its Procon that needs the update first.. My personal map manager script that runs from within Proconrulz handles the new maps very easy so far Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by MorpheusX(AUT)*: actually i believe its Procon that needs the update.. it doesnt understand the new maps itself and procon is what sends information to Proconrulz.. i could be wrong but yeah im fairly sure its Procon that needs the update first.. My personal map manager script that runs from within Proconrulz handles the new maps very easy so far Procon already contains updates for the latest maps. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by Sevendot*: I updated my procon client, uploaded the BF4.def and restarted my layer 5 times. Now it's working, %m% returns the right map. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by CptDirty*: On kill;damage.......;kick On kill;damage......;kill No space after ; See if it works Nope, killing working fine but it doesn't kick on 5th violation. Also each warning repeats it self (1st , 1st&2nd, 1st&2nd&third , 1st&2nd&third&fouth[kill]) I now have it changed to: # Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Damage Explosive,ProjectileExplosive;Count 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Damage Explosive,ProjectileExplosive;Count 2;PlayerSay Killing (%p%) for using explosives!!!Last Warning before kick +Kill 100 On Kill;Damage Explosive,ProjectileExplosive;Count 3;Say Kicking (%p%) for using explosives;Kick +Kick NO EXPLOSIVES Where 1st and 2nd are warning, third is a kill and fourth is a kick. No matter what I do I can't get the kick to work (it keeps on killing the player with the last warning before kick message) WTFFFFFFFFFFF Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by sapper41k*: [22:03:02 66] ProconRulz: recoverable exception in process_part (ProconRulz will continue...) [22:03:02 66] ProconRulz: process_part rule.unparsed_rule = [On Kill;Map Prison;Weapon U_AEK971_M320_SHG;PlayerSay %p% no explosive weapons! you will be kicked then banned if you continue!;Kick %p% explosive weapon useage] [22:03:02 66] ProconRulz: process_part player_name = [mgremont] [22:03:02 67] ProconRulz: process_part p.part_type = Map [22:03:02 67] ProconRulz: process_part k.Killer.SoldierName = [mgremont] [22:03:02 67] ProconRulz: System.NullReferenceException: Object reference not set to an instance of an object. at PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords) with new maps my rules doesnt work,when I try add Metro in this rules it doesnt work too untill procon update BF4.def file, after that my rules works fine but just 1 round on Metro,then broken,and messeges in plugin console like this...what I do wrong_) also if I remove Metro from rules and left only Prison map still broken rules...just trying without Map restriction,seems working fine,so how can I make rules only for Metro&Prison for now? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 18, 2014 Share Posted February 18, 2014 Originally Posted by ixnorp*: # Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Damage Explosive,ProjectileExplosive;Count 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Damage Explosive,ProjectileExplosive;Count 2;PlayerSay Killing (%p%) for using explosives!!!Last Warning before kick +Kill 100 On Kill;Damage Explosive,ProjectileExplosive;Count 3;Say Kicking (%p%) for using explosives;Kick + kick NO EXPLOSIVES On Kill;Damage Explosive,ProjectileExplosive;Count 2;PlayerSay Killing (%p%) for using explosives!!!Last Warning before kick;Kill 100 On Kill;Damage Explosive,ProjectileExplosive;Count 3;Say Kicking (%p%) for using explosives;Kick NO EXPLOSIVES Remove the + and it should work? I can't explain why, I skipped that part of documentation haha. But I don't think u need a + for these simple rules Sent from my iPhone using Tapatalk Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by LjMjollnir*: Procon already contains updates for the latest maps.Hmm odd then last night when SA was released and i worked out the map names to add them to my map list when ever swapping to a SA map Procon would show nothing for the map name it also would not show a game mode i was running Conquest small/Rush and Domination the map list showed Code: # Gametype Map name Filename Rounds #1 XP0_Caspian 1 #2 XP0_Firestorm 1 #3 XP0_Metro 1 #4 XP0_Oman 1Thismornings update which included a bf4.def file has fixed it.. but last night when i posted that post there was no such update.. i checked for updates several times hoping Procon had the maps so i could add them easily.. i ended up finding the map names by checking my own personal hard drive and using the folder names Code: If %server_tt% == "xp2";Exec maplist.add MP_007 %ini_map_mode% %server_rounds% If %server_tt% == "xp2";Exec maplist.add MP_012_Firestorm %ini_map_mode% %server_rounds% If %server_tt% == "xp2";Exec maplist.add MP_Subway %ini_map_mode% %server_rounds% If %server_tt% == "xp2";Exec maplist.add XP1_002_Oman %ini_map_mode% %server_rounds%^^ small cut out of my map manager code showing the map names i used to get them on the maplist. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by wdfstryfe*: Has there been any head way on detecting when someone was throwing a flash? I would love to get rid of the flashers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by CptDirty*: So this is the EXACT same code I have written down: # Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Damage Explosive,ProjectileExplosive;Count 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Damage Explosive,ProjectileExplosive;Count 2;PlayerSay (%p%) 3rd warning, no explosives!!! On Kill;Damage Explosive,ProjectileExplosive;Count 3;PlayerSay Killing (%p%) for using explosives;Kill 100 On Kill;Damage Explosive,ProjectileExplosive;Count 4;Say Kicking (%p%) for using explosives;Kick I'm getting the warnings (although they repeat one another as the player progresses through each violation) and the kill but at the last violation when normally the player should get kicked, it keeps on killing and displaying the 4th message. Guys I really need help with this, it make absolutely no sense. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by ixnorp*: Has there been any head way on detecting when someone was throwing a flash? I would love to get rid of the flashers.Unless he gets killed by it. No way to detect. So this is the EXACT same code I have written down: I'm getting the warnings (although they repeat one another as the player progresses through each violation) and the kill but at the last violation when normally the player should get kicked, it keeps on killing and displaying the 4th message. Guys I really need help with this, it make absolutely no sense. # Team Kill Notification RulesOn TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 2;PlayerSay (%p%) 3rd warning, no explosives!!! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 3;PlayerSay Killing (%p%) for using explosives;Kill 100 On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 4;Say Kicking (%p%) for using explosives;Kick __? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by Anim0L*: # BY COLONELSEVEN # INFORMATION ON FIRST SPAWN On Spawn;Map XP0_Metro;PlayerFirst;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerYell ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED # KILL AND KICK RULES On Kill;Map XP0_Metro;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 3;Log ::: ^1%p% ^0was BANNED for using a ^1%w%;Say ::: BANNED: %p% for using a %w%;TempBan 1800 %p%, No Explosives (30m ban)! You used a %w%. On Kill;Map XP0_Metro;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 2;Log ::: ^1%p% ^0was KICKED for using a ^1%w%;Say ::: KICKED: %p% for using a %w%;Kick %p%, No Explosives on Metro 2014! You used a %w%. On Kill;Map XP0_Metro;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ::: ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 2;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay ::: WARNING: %p%, warning %c%/2 for using a %w%;Kill 100 On Kill;Map XP0_Metro;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;Log ::: ^1%p% ^0has ^2%c%/2 ^0offenses (^1%w%^0);Set %warnyell% 1;Say ::: WARNING: %p%, warning %c%/2 for using a %w%;PlayerSay ::: WARNING: %p%, warning %c%/2 for using a %w%;Kill 100 # WARNING YELL ON SPAWN On Spawn;Map XP0_Metro;If %warnyell% == 2;Log ::: METRO 2014 warning yell^2 2/2 ^0given to ^1%p%;PlayerYell %p%, you've 2/2 offenses! NEXT WILL BE A KICK;Set %warnyell% 0 On Spawn;Map XP0_Metro;If %warnyell% == 1;Log ::: METRO 2014 warning yell^2 1/2 ^0given to ^1%p%;PlayerYell %p%, you've 1/2 offenses! No explosives!;Set %warnyell% 0 i like this rule but how do i make it so there is only one warrning ad then the kick i tryed and then the rule did not work Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 19, 2014 Share Posted February 19, 2014 Originally Posted by wdfstryfe*: Unless he gets killed by it. No way to detect. # Team Kill Notification Rules On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 tks and you're kicked! On Kill;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 2;PlayerSay (%p%) 3rd warning, no explosives!!! On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 3;PlayerSay Killing (%p%) for using explosives;Kill 100 On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 4;Say Kicking (%p%) for using explosives;Kick __? That's what I was afraid of.. Of course I got players saying "Oh this server can do it!" Feel like I'm fighting a no win battle with people arguing over this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 20, 2014 Share Posted February 20, 2014 Originally Posted by CptDirty*: So I just changed my code to this : #################### # Team Kill Notification Rules #################### On TeamKill;Say %p% teamkilled %v% (teamkill #%c%) On TeamKill;PlayerSay %p%: watch your fire! It's your TK #%c%, 5 TK's and you're kicked! #################### # Limited Explosive Rule #################### On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerSay (%p%)This is your 1st warning, no explosives! On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 1;PlayerSay (%p%) 2nd warning, no explosives!! On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 2;PlayerSay (%p%) 3rd warning, no explosives!!! On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 3;PlayerSay Killing (%p%) for using explosives;PlayerYell %p% LAST WARNING BEFORE KICK;Kill 100 On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive;PlayerCount 4;Say Kicking (%p%) for using explosives;Kick #################### # On First Spawn Notification #################### On Spawn;PlayerFirst;PlayerYell Welcome %p%. 5 Violations = Kick And the same thing happens, warnings repeat themselves, killing occurs on 4th violation but it keeps on killing the person instead of kicking him on 5th. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 20, 2014 Share Posted February 20, 2014 Originally Posted by ixnorp*: So I just changed my code to this : And the same thing happens, warnings repeat themselves, killing occurs on 4th violation but it keeps on killing the person instead of kicking him on 5th. Try reversing your rules order? So it will check your kick rule 1st. (read it somewhere before in this thread) If this doesn't work, i don't what else. On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive PlayerCount 4;Say Kicking (%p%) for using explosives;Kick PlayerCount 3;Say Killing (%p%) for using explosives;PlayerYell %p% LAST WARNING BEFORE KICK;Kill 100 PlayerCount 2;PlayerSay (%p%) 3rd warning, no explosives!!! PlayerCount 1;PlayerSay (%p%) 2nd warning, no explosives!! PlayerSay (%p%)This is your 1st warning, no explosives! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by CptDirty*: Try reversing your rules order? So it will check your kick rule 1st. (read it somewhere before in this thread) If this doesn't work, i don't what else. On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive PlayerCount 4;Say Kicking (%p%) for using explosives;Kick PlayerCount 3;Say Killing (%p%) for using explosives;PlayerYell %p% LAST WARNING BEFORE KICK;Kill 100 PlayerCount 2;PlayerSay (%p%) 3rd warning, no explosives!!! PlayerCount 1;PlayerSay (%p%) 2nd warning, no explosives!! PlayerSay (%p%)This is your 1st warning, no explosives! This works fine! warnings on the first 3, kill on fourth, kick on fifth. PROBLEM IS the warnings come up in the opposite order. Tried reversing it but it wouldn't kick on fifth, it just kept on killing Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by LjMjollnir*: This works fine! warnings on the first 3, kill on fourth, kick on fifth. PROBLEM IS the warnings come up in the opposite order. Tried reversing it but it wouldn't kick on fifth, it just kept on killing remember you can use %c% for the count Code: On Kill;Not Weapon U_Flashbang;Damage Explosive,ProjectileExplosive If %c% >= 5;Say Kicking (%p%) for using explosives;Kick If %c% == 4;Say Killing (%p%) for using explosives;PlayerYell %p% LAST WARNING BEFORE KICK;Kill 100 If %c% <= 3 3;PlayerSay %c%/3 warnings, no explosives!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by me1*: Hello! I have a question, i want to setup a knife only rule in ProconRulz, can i use this command and did it works in BF4? On Kill;Not Damage Melee;Say %p% was KICKED for using a %w% ;Kick %p% Melee only! You used a %w%. Did the Player see the text "Player was kicked for using a ... before he would be kicked? (that would be nice) and did the player see the message "melee only u use a ..." after he is kicked ? Thank you for your answer and help! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by ixnorp*: Try reversing your rules order? So it will check your kick rule 1st. (read it somewhere before in this thread) If this doesn't work, i don't what else. This works fine! warnings on the first 3, kill on fourth, kick on fifth. PROBLEM IS the warnings come up in the opposite order. Tried reversing it but it wouldn't kick on fifth, it just kept on killing Remove the PlayerYell? Just random guess. It shouldn't just stopped at playercount 3. It should work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by ixnorp*: Hello! I have a question, i want to setup a knife only rule in ProconRulz, can i use this command and did it works in BF4? On Kill;Not Damage Melee;Say %p% was KICKED for using a %w% ;Kick %p% Melee only! You used a %w%. Did the Player see the text "Player was kicked for using a ... before he would be kicked? (that would be nice) and did the player see the message "melee only u use a ..." after he is kicked ? Thank you for your answer and help! He can only see your kicked reason %p% Melee only! You used a %w%. Yes you can see the %p% was KICKED for using a %w% in your chat box. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by me1*: He can only see your kicked reason %p% Melee only! You used a %w%.Thank you for your answer! Did i see ingame in chat box the message "player ... was kicked for using ..." ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 21, 2014 Share Posted February 21, 2014 Originally Posted by Anim0L*: does anyone know what the code for the AA s are i am trying to limit AA s till there are 20 ppl in the server Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by BloodBoy*: Hey, I got a snipers/pistols server and used "Example 3. For a sniper/pistol server (usage of other weapons is suicidal, kick on 4th kill, ban on 6th kill):" rules for the server. For some reason, im keep on getting kicked for using the new sniper rifle, Gol Magnum, is there a command or something to fix this problem Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by tarreltje*: Hey, I got a snipers/pistols server and used "Example 3. For a sniper/pistol server (usage of other weapons is suicidal, kick on 4th kill, ban on 6th kill):" rules for the server. For some reason, im keep on getting kicked for using the new sniper rifle, Gol Magnum, is there a command or something to fix this problem I think your bf4.def isnt updated or either the weapon isnt added yet to the bf4.def Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by Steiner-dek*: I need help. I want a no explosive Server Setup. I would like to ban all explosive grenades, C4, Claymore, M320, RPG's and the airburst. When you want to be infringing once killed and warned the two times you will be kicked. Who can create a setup or ir so where can I find such a setup? Sorry for my English, it is bad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by me1*: Hello ! I use a Procon rule for knife kills, but it does not work at my server, can someone look, if there is a mistake in the rule ? It is for Battlefield 4. On Kill;Weapon Melee;Incr %knifenumberincr%;Incr %knifenumber%;If %knifenumberincr% == 3;Set %knifenumberincr% 0;Say %p%: %knifenumber% knife kills this round. What is wrong with this rule and why doesnt it work ? Thank you for your help. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by leyeti*: Hello folks. I'm wondering if a rule, that announce how mny time someone has been killed in a raw, The annoucune will only start if you have been kill at least 3 time in a raw. eg : leyeti has been killed 6 time in a raw, he should learn to kill. Did some search in the forum, but not relevant solution. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 22, 2014 Share Posted February 22, 2014 Originally Posted by kszym2002*: How to limit SNIPER 3 player Quote * Restored post. It could be that the author is no longer active. Link to comment
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