ImportBot Posted August 12, 2014 Share Posted August 12, 2014 Originally Posted by Doxie*: Thanks Trans dude your a life saver as my clan members are chewing my a@@ off Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 13, 2014 Share Posted August 13, 2014 Originally Posted by m4gnet*: Hi LjMjollnir! On Spawn;Playerfirst;if %ini_joining?[%p%]% == 1 Incr %ini_join_%p%%;set %kd.2% %ini_kill_%p%% / %ini_death_%p%% Say %p% has logged on here %ini_join_%p%% Times. has a KD of %kd.2%;set %ini_joining?[%p%] 0 sry! It's not working. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 13, 2014 Share Posted August 13, 2014 Originally Posted by ty_ger07*: Hi LjMjollnir! On Spawn;Playerfirst;if %ini_joining?[%p%]% == 1 Incr %ini_join_%p%%;set %kd.2% %ini_kill_%p%% / %ini_death_%p%% Say %p% has logged on here %ini_join_%p%% Times. has a KD of %kd.2%;set %ini_joining?[%p%] 0 sry! It's not working. "%ini_joining?[%p%]%" is not 1 because you never set it to 1. All variables are 0 by default. Since it is 0 and not 1, the rest of the code never runs through. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 14, 2014 Share Posted August 14, 2014 Originally Posted by LjMjollnir*: my code started with the line Code: On Join;Not Rate 2 30;admin;Say Admin - %p% is joining the server.;set %ini_joining_[%p%]% 1 On Join;Not Rate 2 30;Not Admin;Say a new player is joining - %p%;set %ini_joining_[%p%]% 1make sure you put it all in there. ahhh i see you copied from the second example and i forgot to add those lines... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 15, 2014 Share Posted August 15, 2014 Originally Posted by Hodor*: Anybody can do !votenuke ? To be able to vote !yes or !no Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2014 Share Posted August 17, 2014 Originally Posted by 397Seth*: Hi, I read that it is possible to ban someone for a too high KD on the server. Can I make different rules for different kills in total? for example: 1:3.3 until 10 kills 1:3.75 until 15 1:2.85 above 20 Is it even possible to put this one step further and check the battlelog KD of each player when he joins to ban directly? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2014 Share Posted August 17, 2014 Originally Posted by _lecro_*: Im using this to stop mortar spammers and it works fine but is it possible to reduce the users health by 50% instead of killing them outright ? On Kill;Weapon M224;PlayerCount 7;Log %p% banned for Mortar Spam;Ban %p% M224 use On Kill;Weapon M224;PlayerCount 5;Log %p% kicked for Mortar Spam;Kick %p% Mortar Spam On Kill;Weapon M224;PlayerSay %p% no Mortar;kill 100 Ive tried changing the kill 100 to kill 50 and damage 50 but they dont seem to do anything Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2014 Share Posted August 17, 2014 Originally Posted by ty_ger07*: Im using this to stop mortar spammers and it works fine but is it possible to reduce the users health by 50% instead of killing them outright ? On Kill;Weapon M224;PlayerCount 7;Log %p% banned for Mortar Spam;Ban %p% M224 use On Kill;Weapon M224;PlayerCount 5;Log %p% kicked for Mortar Spam;Kick %p% Mortar Spam On Kill;Weapon M224;PlayerSay %p% no Mortar;kill 100 Ive tried changing the kill 100 to kill 50 and damage 50 but they dont seem to do anything Nope, not possible. "Kill 50" means "kill in 50 milliseconds". It has nothing to do with amount of health and amount of health can't be controlled like that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2014 Share Posted August 17, 2014 Originally Posted by _lecro_*: Thats a shame , ok thanks for the info Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by lampy*: can anyone help me here, im running a metro/locker server and want to ban EVERYTHING explosive except hand grenades is there an easy way to do this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by LjMjollnir*: eh Lampy... do you play on the Aussie servers? if so jump on the ZARF teamspeak one night and ill pass you my personal plugin.. if not.. disregard this message (Im Diseased Admin of Zarf) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by 397Seth*: Hi, I am testing the following script: On Kill; Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%; If %kills% > 12;If %kills% > %server_3deaths[%p%]%;Say %p% K/D too high;Kill 100 My intention is to kill a player with more than 12 kills total and with a higher KD than 3.0 The players get killed, but with less than 12 kills too What am I doing wrong? Any help appreciated :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by w262035635*: Anyone know this plugin? 1. "Player A" kill "player B" "Player B" will get "Player A" state: Kdr and HS/K 2. When a round.. X minutes interval Announcement of the Clan Kill number For example, Every 5 minutes Announcement: = clan Kill number = [AA] 100 [bB] 30 [CC] 25 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by ty_ger07*: Hi, I am testing the following script: On Kill; Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%; If %kills% > 12;If %kills% > %server_3deaths[%p%]%;Say %p% K/D too high;Kill 100 My intention is to kill a player with more than 12 kills total and with a higher KD than 3.0 The players get killed, but with less than 12 kills too What am I doing wrong? Any help appreciated :-) The way you have it with a semicolon after each item, they all need to be on one line. Semicolon ends the rule if the semilcolon is the last thing on a line. Basically, it is just doing on kill and then ending the rule. Do this instead: Code: On Kill Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]% If %kills% > 12;If %kills% > %server_3deaths[%p%]%;Say %p% K/D too high;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by 397Seth*: The way you have it with a semicolon after each item, they all need to be on one line. Semicolon ends the rule if the semilcolon is the last thing on a line. Basically, it is just doing on kill and then ending the rule. Do this instead: Code: On Kill Incr %kills%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]%;Incr %server_3deaths[%v%]% If %kills% > 12;If %kills% > %server_3deaths[%p%]%;Say %p% K/D too high;Kill 100 Oh wow, thank you so much.If I want to kick instead of kill do I have to replace kill 100 with kick or with kick %p%? Again, thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 20, 2014 Share Posted August 20, 2014 Originally Posted by ty_ger07*: Oh wow, thank you so much. If I want to kick instead of kill do I have to replace kill 100 with kick or with kick %p%? Again, thank you Just Kick. Anything after Kick is the message they will see. So, you could do Kick KDR too high or something like that if you want them to see an explaination message in the kick. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2014 Share Posted August 22, 2014 Originally Posted by Prime-Meridian*: Hello, I'm not good at writing rules for PROconRulz v44j1, Could you write a rule for the Battlefield Bad Company 2. Rule to restrict access to equipment (tanks and Bradley). It is essential that the technique can only be used when the server 4 players, if the server 2-3 players that they could not use the technique. I tried myself to try to write a rule, but I have turned out badly. Code: On Kill;Damage >2 VehicleHeavy;Say %p% access to equipment only from 4 players on server kills[autokill];KillThe rule does not work ( Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2014 Share Posted August 22, 2014 Originally Posted by 397Seth*: Just Kick. Anything after Kick is the message they will see. So, you could do Kick KDR too high or something like that if you want them to see an explaination message in the kick.I have another question. Is it possible to issue a warning to the player and assign different K/D to different total kills?E.g. 4:1 3:1 and so on. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2014 Share Posted August 23, 2014 Originally Posted by Arakna*: Hello, i want to try to disable the motion sensor of the sniper on BC2, i already tried the rule: On Kill; Weapon mtn-55 0;Kill; PlayerSay >>%p% But without any success, how i can disable them ? Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2014 Share Posted August 23, 2014 Originally Posted by ty_ger07*: Hello, i want to try to disable the motion sensor of the sniper on BC2, i already tried the rule: On Kill; Weapon mtn-55 0;Kill; PlayerSay >>%p% But without any success, how i can disable them ? Thank you You can't. There are no events for gadgets or attachments. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by Arakna*: ok thank. btw is possible in other way, as: When the player throws the motion sensor, for each kill he get, or for each his teammate that kill with the motion sensor, he receives points, so after he recive the points kill the player? Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by ty_ger07*: You could try, but scores aren't updated real-time and I think you would have a lot of misses and a lot of false-positives. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by LjMjollnir*: You could try, but scores aren't updated real-time and I think you would have a lot of misses and a lot of false-positives.^^^ this.. and even so there are loads of things that give you points you could only guestimate what has been done... so it really isnt an option Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by Arakna*: Uhm ok thank you anyway i will try... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by w262035635*: Anyone know this plugin? 1. "Player A" kill "player B" "Player B" will get "Player A" state: Kdr and HS/K 2. When a round.. X minutes interval Announcement of the Clan Kill number For example, Every 5 minutes Announcement: = clan Kill number = [AA] 100 [bB] 30 [CC] 25 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2014 Share Posted August 24, 2014 Originally Posted by Hexfurion*: Does anyone have the codes for a shotgun/knife only server? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2014 Share Posted August 25, 2014 Originally Posted by trans-am*: If i wanna add MapMode "TDM", is it like this? On kill;MapMode Team Deathmatch; OR On kill;MapMode TeamDeathMatch0; P.S The link to the PDF file seem like down Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2014 Share Posted August 25, 2014 Originally Posted by 397Seth*: Is there a possibilty to adjust the number of sniper slots according to certain maps? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2014 Share Posted August 25, 2014 Originally Posted by Brodatv*: Is there a possibilty to adjust the number of sniper slots according to certain maps?Yes, click on my signature - ASDL should do it. You can set up limit for cartain maps. This code is a little huge, so it may not work by just copy-pasta into Rules tab. Check out manual and read how to install my code. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 27, 2014 Share Posted August 27, 2014 Originally Posted by Kal-El*: Trying to set up a hardcore infantry server on BF4 and require some maps to run that have vehicles in. But I wish to slay/kick for vehicle kills. I have tried using the weapon command "Death" but it does not seem to kill like it did in BF3? Did they add vehicle codes to BF4 rather than just the death for all vehicles? Quote * Restored post. It could be that the author is no longer active. Link to comment
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