ImportBot Posted April 25, 2016 Share Posted April 25, 2016 Originally Posted by s1ngular1ty*: Hey Guys, I need a code which one disables Lav-25 in Seine Crossing Can u please Help me?Can't do this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2016 Share Posted April 25, 2016 Originally Posted by BuRockK*: It did not workit wont work the way you want but it will kill the player who gets a kill with any heavy vehicle such as LAV or MBT Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2016 Share Posted April 25, 2016 Originally Posted by cin83ali*: Is removed from the map settings lava-25 or any other code in series such as SMAW man dying with me in person that killed you kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2016 Share Posted April 25, 2016 Originally Posted by BuRockK*: Is removed from the map settings lava-25 or any other code in series such as SMAW man dying with me in person that killed you killis this for bf3? or bf4? Also you always have an option to disable all vehicles with a rcon command: You need to change map (or restart map) for this setting to work vars.vehicleSpawnAllowed false Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by CEBEP78*: i did not understand what you need. but if its for bf3 i wouldnt know pls read Killed a player, while he is dead, he sees information yellow text, about that player, who killed him, him K/D, his exactness, amount of hits in a head, for this round. So clearer? I apologize for bad knowledge of English. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by ty_ger07*: Killed a player, while he is dead, he sees information yellow text, about that player, who killed him, him K/D, his exactness, amount of hits in a head, for this round. So clearer? I apologize for bad knowledge of English.It isn't possible to judge accuracy using any information from just procon. You can keep track of headshots and kills/deaths though. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by BuRockK*: Killed a player, while he is dead, he sees information yellow text, about that player, who killed him, him K/D, his exactness, amount of hits in a head, for this round. So clearer? I apologize for bad knowledge of English.Its okay i understood now. But you can not get K/D,Total Headshot,Accuracy etc. stats of players in proconrulz. But you can use Insane Limits or AdKats. They can get the stats of players when needed Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by cin83ali*: is this for bf3? Or bf4? Also you always have an option to disable all vehicles with a rcon command: You need to change map (or restart map) for this setting to work vars.vehiclespawnallowed false bf3 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by ty_ger07*: Its okay i understood now. But you can not get K/D,Total Headshot,Accuracy etc. stats of players in proconrulz. But you can use Insane Limits or AdKats. They can get the stats of players when neededYes you can keep track of K/D and total headshots per round (like he requested) using Proconrulz. It is true that you can't get accuracy using any Procon plugin unless that plugin connects to Battlelog and retrieves the accuracy information from Battlelog. There is a problem though. You can't yell text ("yellow text in the middle of the screen") while a player is dead. So, the dead player won't see it. You would need to wait until the player spawns again and then yell the text. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by BuRockK*: Yes you can keep track of K/D and total headshots per round (like he requested) using Proconrulz.i cant say that didnt come to my mind but i thought he meant battlelog stats Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 26, 2016 Share Posted April 26, 2016 Originally Posted by ty_ger07*: Here is some code which should work: Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0 Set %KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%KillerDeaths% PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %KillerKDR.1% Set %server_Killer[%p%]% 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by Chilace*: There is a problem though. You can't yell text ("yellow text in the middle of the screen") while a player is dead. So, the dead player won't see it. You would need to wait until the player spawns again and then yell the text.This is true for bf 3. But in bf 4 dead players can see the yell messages. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by CEBEP78*: Here is some code which should work: Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0 Set %KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%KillerDeaths% PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %KillerKDR.1% Set %server_Killer[%p%]% 0 Put it, I tried it, do not write anything in the game Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by BuRockK*: Put it, I tried it, do not write anything in the gameTry this. This is generally for bf4 but ini vars should also work: Code: # Keep track of player kills and deaths On Kill;Incr %ini_playerRoundStats_PlayerKills%p%%;Incr %ini_playerRoundStats_PlayerDeaths%v%%;Set %ini_playerRoundStats_Killer%v%% %p% On Kill;Headshot;Incr %ini_playerRoundStats_PlayerHeadshot%p%% On Suicide;Incr %ini_playerRoundStats_PlayerDeaths%p%% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %ini_playerRoundStats_Killer%p%% != 0; Set %KillerDeaths% %ini_playerRoundStats_PlayerDeaths%ini_playerRoundStats_Killer%p%%% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %ini_playerRoundStats_PlayerKills%ini_playerRoundStats_Killer%p%%%/%KillerDeaths% PlayerYell Your killer %ini_playerRoundStats_Killer%p%% has %ini_playerRoundStats_PlayerHeadshot%ini_playerRoundStats_Killer%p%%% headshots and a KDR of %KillerKDR.1% Set %ini_playerRoundStats_Killer%p%% 0 On Round; Set %ini_playerRoundStats 0If you delete the line that starts with "On Round", the stats will not reset and you will have the stats add up each time and will generally be a server stats for players (not per round) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by ty_ger07*: This is true for bf 3. But in bf 4 dead players can see the yell messages.His server is a BF3 server.... I think. But, maybe there is too much cross talk. CEBEP78, for which game are you trying to use this code? BFBC2? BF3? BF4? Hardline? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by ty_ger07*: Try this. This is generally for bf4 but ini vars should also work: Code: # Keep track of player kills and deaths On Kill;Incr %ini_playerRoundStats_PlayerKills%p%%;Incr %ini_playerRoundStats_PlayerDeaths%v%%;Set %ini_playerRoundStats_Killer%v%% %p% On Kill;Headshot;Incr %ini_playerRoundStats_PlayerHeadshot%p%% On Suicide;Incr %ini_playerRoundStats_PlayerDeaths%p%% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %ini_playerRoundStats_Killer%p%% != 0; Set %KillerDeaths% %ini_playerRoundStats_PlayerDeaths%ini_playerRoundStats_Killer%p%%% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %ini_playerRoundStats_PlayerKills%ini_playerRoundStats_Killer%p%%%/%KillerDeaths% PlayerYell Your killer %ini_playerRoundStats_Killer%p%% has %ini_playerRoundStats_PlayerHeadshot%ini_playerRoundStats_Killer%p%%% headshots and a KDR of %KillerKDR.1% Set %ini_playerRoundStats_Killer%p%% 0 On Round; Set %ini_playerRoundStats 0If you delete the line that starts with "On Round", the stats will not reset and you will have the stats add up each time and will generally be a server stats for players (not per round)It should not need to use ini variables. I think ini variables add unnecessary complexity because it requires that their layer host has working read/write access to files (sometimes it doesn't work). The code I typed should work without needing ini variables. This should definitely not be used to save stats variables between rounds in ini variables. Using a text file as a database is very inefficient and will cause issues after a while. If he wants stats to last more than one round, this is definitely not the plugin which he should be using. Maybe his server is a BFBC2 server and the message is only being yelled for 1/1000th of a second? Maybe his proconrulz version is old? Maybe I made a mistake? CEBEP78, is there any error message in the plugin console log when you save the rules? Explain your steps when saving the new rules. What game is this for? Have you ever used proconrulz before and do you know for sure how to use it, or do you need assistance in using it properly? Does someone else want to test and debug the proconrulz code I typed? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by CEBEP78*: Try this. This is generally for bf4 but ini vars should also work: Code: # Keep track of player kills and deaths On Kill;Incr %ini_playerRoundStats_PlayerKills%p%%;Incr %ini_playerRoundStats_PlayerDeaths%v%%;Set %ini_playerRoundStats_Killer%v%% %p% On Kill;Headshot;Incr %ini_playerRoundStats_PlayerHeadshot%p%% On Suicide;Incr %ini_playerRoundStats_PlayerDeaths%p%% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %ini_playerRoundStats_Killer%p%% != 0; Set %KillerDeaths% %ini_playerRoundStats_PlayerDeaths%ini_playerRoundStats_Killer%p%%% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %ini_playerRoundStats_PlayerKills%ini_playerRoundStats_Killer%p%%%/%KillerDeaths% PlayerYell Your killer %ini_playerRoundStats_Killer%p%% has %ini_playerRoundStats_PlayerHeadshot%ini_playerRoundStats_Killer%p%%% headshots and a KDR of %KillerKDR.1% Set %ini_playerRoundStats_Killer%p%% 0 On Round; Set %ini_playerRoundStats 0If you delete the line that starts with "On Round", the stats will not reset and you will have the stats add up each time and will generally be a server stats for players (not per round) BF4 Server, http://battlelog.battlefield.com/bf4...c-dc56ff01884d add your usually works, but oddly, one player once showed the other did not show a third every time shows, strangely, he says Statistics everywhere zero.STPPT7V.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by CEBEP78*: It should not need to use ini variables. I think ini variables add unnecessary complexity because it requires that their layer host has working read/write access to files (sometimes it doesn't work). The code I typed should work without needing ini variables. This should definitely not be used to save stats variables between rounds in ini variables. Using a text file as a database is very inefficient and will cause issues after a while. If he wants stats to last more than one round, this is definitely not the plugin which he should be using. Maybe his server is a BFBC2 server and the message is only being yelled for 1/1000th of a second? Maybe his proconrulz version is old? Maybe I made a mistake? CEBEP78, is there any error message in the plugin console log when you save the rules? Explain your steps when saving the new rules. What game is this for? Have you ever used proconrulz before and do you know for sure how to use it, or do you need assistance in using it properly? Does someone else want to test and debug the proconrulz code I typed? Thank you for your help. Server BF4, Yes, I use procon rulz, know how to set the rules. I need to write statistics for the current round.The rule does not show every death is shown by an undetermined number of deaths, sometimes three deaths shows, sometimes 5 deaths shows, and some shows in general this message. e17630ccd536.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by ty_ger07*: Thank you for your help. Server BF4, Yes, I use procon rulz, know how to set the rules. I need to write statistics for the current round. The rule does not show every death is shown by an undetermined number of deaths, sometimes three deaths shows, sometimes 5 deaths shows, and some shows in general this message. e17630ccd536.jpg Those aren't the rules I typed. I don't know anything about ini rules and cannot help you if you use rules differently than I typed. I don't know why version of ProconRulz you are using. Maybe try these rules which have excess stuff left in them so they will be more compatible with older versions of ProconRulz. Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0;Set %player_KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% On Spawn;If %server_Killer[%p%]% != 0;If %player_KillerDeaths% == 0;Set %player_KillerDeaths% 1 On Spawn;If %server_Killer[%p%]% != 0;Set %player_KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%player_KillerDeaths% On Spawn;If %server_Killer[%p%]% != 0;PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %player_KillerKDR.1% On Spawn;If %server_Killer[%p%]% != 0;Set %server_Killer[%p%]% 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 27, 2016 Share Posted April 27, 2016 Originally Posted by BuRockK*: Those aren't the rules I typed. I don't know anything about ini rules and cannot help you if you use rules differently than I typed.I think basicly the problem is, as far as i could observe, its not reading vars right and shows "0" where would be a "%" sign to validate a variable. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2016 Share Posted April 28, 2016 Originally Posted by CEBEP78*: Those aren't the rules I typed. I don't know anything about ini rules and cannot help you if you use rules differently than I typed. I don't know why version of ProconRulz you are using. Maybe try these rules which have excess stuff left in them so they will be more compatible with older versions of ProconRulz. Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0;Set %player_KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% On Spawn;If %server_Killer[%p%]% != 0;If %player_KillerDeaths% == 0;Set %player_KillerDeaths% 1 On Spawn;If %server_Killer[%p%]% != 0;Set %player_KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%player_KillerDeaths% On Spawn;If %server_Killer[%p%]% != 0;PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %player_KillerKDR.1% On Spawn;If %server_Killer[%p%]% != 0;Set %server_Killer[%p%]% 0 Now turn on your script!I tried your script always shows zero. version of ProconRulz b3I32pX.png Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0 Set %KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%KillerDeaths% PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %KillerKDR.1% Set %server_Killer[%p%]% 0You can see _!http://battlelog.battlefield.com/bf4...-dc56ff01884d/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2016 Share Posted April 28, 2016 Originally Posted by BuRockK*: Now turn on your script! I tried your script always shows zero. version of ProconRulz b3I32pX.png Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Build intermediary death variable to avoid division by 0, do the KDR math, and then yell the message On Spawn;If %server_Killer[%p%]% != 0 Set %KillerDeaths% %server_PlayerDeaths[%server_Killer[%p%]%]% If %KillerDeaths% == 0;Set %KillerDeaths% 1 Set %KillerKDR.1% %server_PlayerKills[%server_Killer[%p%]%]%/%KillerDeaths% PlayerYell Your killer %server_Killer[%p%]% has %server_PlayerHeadshot[%server_Killer[%p%]%]% headshots and a KDR of %KillerKDR.1% Set %server_Killer[%p%]% 0You can see _!http://battlelog.battlefield.com/bf4...-dc56ff01884d/ With this code ty_ger07 gave you now, Does it show: example: "Your killer BuRockK has 0ini? ..." or example: "Your killer BuRockK has 0 headshots ..." ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2016 Share Posted April 28, 2016 Originally Posted by CEBEP78*: With this code ty_ger07 gave you now, Does it show: example: "Your killer BuRockK has 0ini? ..." or example: "Your killer BuRockK has 0 headshots ..." ? "Your killer BuRockK has 0 headshots ..." Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 28, 2016 Share Posted April 28, 2016 Originally Posted by ty_ger07*: So, %server_xxx[%server_Killer[%p%]%]% isn't working as expected? Hmm. If you killed me, it should be interpreted as %server_PlayerHeadshot[CEBEP78]%, for example. Maybe there is too much nested (a variable inside a variable inside a variable). We know that %server_Killer[%p%]% is working fine on its own. Something is just lost later by adding one further variable inside itself. The %p% is not substituting properly into the variable when too many nested substitutions are used. EDIT: Try this: Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Do logic and display message on spawn On Spawn;If %server_Killer[%p%]% != 0;Set %Killer% %server_Killer[%p%]% On Spawn;If %Killer% != 0;Set %KillerDeaths% %server_PlayerDeaths[%Killer%]% On Spawn;If %Killer% != 0;If %KillerDeaths% == 0;Set %KillerDeaths% 1 On Spawn;If %Killer% != 0;Set %KillerKDR.1% %server_PlayerKills[%Killer%]%/%KillerDeaths% On Spawn;If %Killer% != 0;PlayerYell Your killer %Killer% has %server_PlayerHeadshot[%Killer%]% headshots and a KDR of %KillerKDR.1% On Spawn;If %Killer% != 0;Set %server_Killer[%p%]% 0;Set %Killer% 0With one level of nested variables removed, there is no reason why it shouldn't work (I think). I think that there is no reason why it shouldn't have worked before either except for some bug in ProconRulz regarding how it interpreted the variables in an unexpected way. I know that the above code can be simplified/shortened, but it has proven problematic to make assumptions about optimization. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 29, 2016 Share Posted April 29, 2016 Originally Posted by CEBEP78*: So, %server_xxx[%server_Killer[%p%]%]% isn't working as expected? Hmm. If you killed me, it should be interpreted as %server_PlayerHeadshot[CEBEP78]%, for example. Maybe there is too much nested (a variable inside a variable inside a variable). We know that %server_Killer[%p%]% is working fine on its own. Something is just lost later by adding one further variable inside itself. The %p% is not substituting properly into the variable when too many nested substitutions are used. EDIT: Try this: Code: # Keep track of player kills and deaths On Kill;Incr %server_PlayerKills[%p%]%;Incr %server_PlayerDeaths[%v%]%;Set %server_Killer[%v%]% %p% On Kill;Headshot;Incr %server_PlayerHeadshot[%p%]% On Suicide;Incr %server_PlayerDeaths[%p%]% # Do logic and display message on spawn On Spawn;If %server_Killer[%p%]% != 0;Set %Killer% %server_Killer[%p%]% On Spawn;If %Killer% != 0;Set %KillerDeaths% %server_PlayerDeaths[%Killer%]% On Spawn;If %Killer% != 0;If %KillerDeaths% == 0;Set %KillerDeaths% 1 On Spawn;If %Killer% != 0;Set %KillerKDR.1% %server_PlayerKills[%Killer%]%/%KillerDeaths% On Spawn;If %Killer% != 0;PlayerYell Your killer %Killer% has %server_PlayerHeadshot[%Killer%]% headshots and a KDR of %KillerKDR.1% On Spawn;If %Killer% != 0;Set %server_Killer[%p%]% 0;Set %Killer% 0With one level of nested variables removed, there is no reason why it shouldn't work (I think). I think that there is no reason why it shouldn't have worked before either except for some bug in ProconRulz regarding how it interpreted the variables in an unexpected way. I know that the above code can be simplified/shortened, but it has proven problematic to make assumptions about optimization. pfIW4oA.jpgSfAF611.jpg Now when there is after death, there is an inscription, but not weapons of Statistics says Statistics headshots writes 0, KD writes Statistics 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 29, 2016 Share Posted April 29, 2016 Originally Posted by ty_ger07*: I have no idea. I am stumped. How can it work in so many ways but also not work? It is keeping track of your killer correctly, right? Or is it telling you the wrong killer? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 29, 2016 Share Posted April 29, 2016 Originally Posted by CEBEP78*: I have no idea. I am stumped. How can it work in so many ways but also not work? It is keeping track of your killer correctly, right? Or is it telling you the wrong killer? Shows who killed properly, but does not show the killer Statistics Guys Insane limits through work, here's an example S8li2XU.jpg With this program, I am unfamiliar, so how to add or change information. I Do not know, and so I want to make the statistics through a killer Procon rulz, he dearer Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 29, 2016 Share Posted April 29, 2016 Originally Posted by BuRockK*: pfIW4oA.jpg SfAF611.jpg Now when there is after death, there is an inscription, but not weapons of Statistics says Statistics headshots writes 0, KD writes Statistics 0 Do a search for every variable that is given in the code ty_ger07 gave you, in ProconRulz>Rules section (where you write rules) and see if any of the variable used in the code ty_ger07 gave you is also used in another code Sometimes variables gets mixed up in proconrulz because simply you forget you used a similar one elsewhere Reason im asking because ive noticed you use a couple nice codes like "Best 3 player" and various kill announcements etc. in your server Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 2, 2016 Share Posted May 2, 2016 Originally Posted by spatieman*: for a few months ago i asked, what do i need to do to make a on spawn message for each team. it didnt took long with a nice answer. after bein happy coding the stuff for other map mode's i noticed it didnt worked. due some lack on time, i didnt investigate the problem, but now i am finaly done. Base on the map mode the below script can yell a customized text, and yes, it can be extend with many gadgets. Have fun with it ^^ (i am not putting my own stuff, it is harsh, hehe) Code: # CTF spam on spawn;mapmode capturetheflag;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode capturetheflag;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # Tank superiority spam On spawn;mapmode TankSuperiority;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> On spawn;mapmode TankSuperiority;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # Air superiority spam on spawn;mapmode airsuperiority;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode airsuperiority;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # RUSH spam on spawn;mapmode rush;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode rush;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # TDM spam on spawn;mapmode teamdeathmatch;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode teamdeathmatch;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # SCAVENGER spam on spawn;mapmode scavenger;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode scavenger;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # CONQUEST/ASSUALT spam on spawn;mapmode conquest;if %pt% contains rus;playeryell 4 <wite here you stuff for the russian team> on spawn;mapmode conquest;not if %pt% contains rus;playeryell 4 <wite here you stuff for the US of A team> # SQUAD DEATHMATCH spam on spawn;mapmode squaddeathmatch;if %pt% contains alpha;playeryell 4 alpha squad ready to kick some ass on spawn;mapmode squaddeathmatch;if %pt% contains bravo;playeryell 4 bravo squad ready to kick some ass on spawn;mapmode squaddeathmatch;if %pt% contains charlie;playeryell 4 charlie squad ready to kick some ass on spawn;mapmode squaddeathmatch;if %pt% contains delta;playeryell 4 delta squad ready to kick some ass # GUNMASTER spam on spawn;mapmode gunmaster;if %pt% contains alpha;playeryell 4 <wite here you stuff for the US of A team> on spawn;mapmode gunmaster;if %pt% contains bravo;playeryell 4 <wite here you stuff for the russian team> # DOMINATION spam on spawn;mapmode domination;if %pt% contains alpha;playeryell 4 <wite here you stuff for the US of A team> on spawn;mapmode domination;if %pt% contains bravo;playeryell 4 <wite here you stuff for the russian team> Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 3, 2016 Share Posted May 3, 2016 Originally Posted by mambochambo*: Hello- i hope anybody can help me. I have the Problem as followes, ill attach my Rules for a Sniper only Server were Players should be kicked after using prohibited Weapon for 3rd Time, unfortunatelly i couldnt write in one command line, so if anybody recognize it, he can exploit the Script and kill 7 time with various Weapons because i wrote 3 log conditions: On Kill;Not Damage SniperRifle; Not Weapon dlSHTR; PlayerCount 2; Log %p% kicked (Plz. follow the Rules); adminsay %p% got kicked for not following the Rules;Kick On Kill; Not Damage SniperRifle; Not Weapon dlSHTR; playeryell 3rd time Kick- Please follow the Rules; adminsay %p% 3rd time you get kicked for not following the Rules; kill 100 On Kill; Weapon U_SR338; PlayerCount 2; Log %p% kicked (Plz. follow the Rules); adminsay %p% got kicked for not following the Rules;Kick On Kill; Weapon U_SR338; playeryell Only Bolt Sniper allowed; adminsay %p% 3rd time you get kicked for not following the Rules; kill 100 On Kill; Weapon U_M82A3_CQB; playeryell No Pickup- Gun; PlayerCount 2; Log %p% kicked (Plz. follow the Rules); adminsay %p% got kicked for not following the Rules;Kick On Kill; Weapon U_M82A3_CQB; playeryell No Pickup- Gun; adminsay %p% 3rd time you get kicked for not following the Rules; kill 100 Can anybody teach me how to write the Script, so that every log will be logging the same log entry_! I tried to combine the Lines, but it wasnt working properly. Thanks in Advance! Best Regards Quote * Restored post. It could be that the author is no longer active. Link to comment
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