Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by DeltaOne*:

 

Hi!

Hosting BC2 and BF3 on own layer server

 

After the Procon update to 1.4.1.1 our ProconRulez plugin stopped loading_, tried to change the PRoConPluginAPI, IPRoConPluginInterface

lines as well but still no luck, the plugin simply does not load at all and there are no error messages?

 

Did i miss a setting change here?

 

Regards DeltaOne

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by utopiate*:

 

Hi,

I have a server, I want to make it only to capture flags, without killing, that is to say "no kill server" that prescribe me in the rules Procon to the killings kick from the server?

You want to create a 'stats padding' server? I doubt anyone here will want to help.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Slyd3r*:

 

You want to create a 'stats padding' server? I doubt anyone here will want to help.

Well the most common server in Battlefield 3, no kill only flag run, such a lot of servers, so I need to so that nobody't kill each other, if anyone kills his kick from the server.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Athlon*:

 

Hi,

I have a server, I want to make it only to capture flags, without killing, that is to say "no kill server" that prescribe me in the rules Procon to the killings kick from the server?

You gotta be kidding me..........
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

Well the most common server in Battlefield 3, no kill only flag run, such a lot of servers, so I need to so that nobody't kill each other, if anyone kills his kick from the server.

Not another one of these stat padding servers...

 

Figure it out for yourself. It isn't hard. The guide is in the first post.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Slyd3r*:

 

Not another one of these stat padding servers...

 

Figure it out for yourself. It isn't hard. The guide is in the first post.

I just don't know how to be prescribed, if you know, please contact me, just need to ??????? player from any weapon worked autokick .
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by movedgoalposts*:

 

Someone needs to read the EA/DICE Rules of Conduct for ranked servers: https://help.ea.com/article/bf3-rules-of-conduct Especially the bit

do not create or promote an environment that would allow abuse of the scoring/award system

. I'd hope that with BF4 EA/DICE will be looking out for such servers and requiring them to go unranked, so that player ranks for the majority of us are something that shows genuine skill and time served.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

I just don't know how to be prescribed, if you know, please contact me, just need to ??????? player from any weapon worked autokick .

Read the instructions:

http://www.forsterlewis.com/proconrulz.pdf

 

I don't think anyone is going to help you create a stats padding server. Do it yourself.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TheEpicWinrar*:

 

Work it with BF4 ?

 

We need a Weapon Limit-Plugin for the Server.

I actually just tried this as my friend wants a Sniper only server.

 

It started killing people who were using the M200, SV98, M82A2, and a few others.

All of these weapons showed up as "MISSING: global.Weapons.u_m200" etc

 

I have not tested it with other weapon classes.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gazovik83*:

 

hi all

we use great ruls for !punish and !forgive by ty_ger07

Code:

# Team Kill Notification Rules
On Spawn;ServerFirst;Set %ini_timkil% 0;Set %ini_kick% 0
On TeamKill;Incr %ini_timkil_warn[%p%]%;PlayerSay WARNING SYSTEM: %p% NO TEAMKILL! #%ini_timkil_warn[%p%]%.
On TeamKill;VictimSay %v%: !p or !punish / !f or !forgive
# Team Kill Tracking Rules
On TeamKill;If %ini_timkil_warn[%p%]% == 2;PlayerSay WARNING SYSTEM: LAST WARNING! NO TEAMKILL!
On TeamKill;If %ini_timkil_warn[%p%]% == 3
	Incr %ini_kick_warn[%p%]%
	If %ini_kick_warn[%p%]% != 2;Kick LIMIT SYSTEM: %p% NO TEAMKILL! [autokick];Set %ini_timkil_warn[%p%]% 0
	If %ini_kick_warn[%p%]% == 2;tempban 3600 LIMIT SYSTEM: %p% NO TEAMKILL! TEMPBAN 1h [autoban];Set %ini_timkil_warn[%p%]% 0;Set %ini_kick_warn[%p%]% 0
On TeamKill;Set %server_lastteamkill[%p%]% %v%
On TeamKill;Set %server_lastteamkiller[%v%]% %p%
# Team Kill Punish Rule
On Say;Text !p;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.
On Say;Text !p;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say PUNISH SYSTEM: %server_lastteamkiller[%p%]% punished  for TEAMKILL;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0
On Say;Text !f;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.
On Say;Text !f;If %server_lastteamkiller[%p%]% != 0;Decr %ini_timkil_warn[%server_lastteamkiller[%p%]%]%;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say FORGIVE SYSTEM: %p% forgive %server_lastteamkiller[%p%]%;Set %server_lastteamkiller[%p%]% 0
it's works fine on version 1.4.0.9 and save our time and was loved rules to players.

bus on version 1.4.1.1 it does not work as needed

Code:

[15:54:46] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #3.
[15:54:46] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:54:54] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #1.
[15:54:54] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:55:01] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #2.
[15:55:01] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:55:01] (PlayerSay name1ess) WARNING SYSTEM: LAST WARNING! NO TEAMKILL!
[15:55:18] GAZGAZ > !p
[15:55:11] PUNISH SYSTEM: name1ess punished  for TEAMKILL
[15:55:13] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #3.
[15:55:13] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:55:35] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #1.
[15:55:35] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:55:47] GAZGAZ > !p
[15:55:39] PUNISH SYSTEM: name1ess punished  for TEAMKILL
[15:55:51] (PlayerSay GAZGAZ) WARNING SYSTEM: GAZGAZ NO TEAMKILL! #1.
[15:55:51] (VictimSay name1ess) name1ess: !p or !punish / !f or !forgive
[15:56:02] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #1.
[15:56:02] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:56:09] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #2.
[15:56:09] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:56:09] (PlayerSay name1ess) WARNING SYSTEM: LAST WARNING! NO TEAMKILL!
[15:56:19] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #3.
[15:56:19] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
[15:56:19] (PlayerSay beer90) WARNING SYSTEM: beer90 NO TEAMKILL! #1.
[15:56:19] (VictimSay margin) margin: !p or !punish / !f or !forgive
[15:56:26] (PlayerSay name1ess) WARNING SYSTEM: name1ess NO TEAMKILL! #1.
[15:56:26] (VictimSay GAZGAZ) GAZGAZ: !p or !punish / !f or !forgive
cycling(loops) begins and there is no punishment

specifically excluded himself from the list of security but it still does not work

 

 

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by wallaholm*:

 

HOW do I install ProconRulez on my BF4 server...? Can't find anything in either Procon or ProconoRulez manuals.

I understand that this might be clear to many of You, but I hope You can find the time to explain to me...

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

OK BF4 fraggers just relax for a few days. ProconRulz 43d.1 IS compatible with BF4, so use it now if you want. I am working on a new update which will be properly tested against the new servers and will START A NEW THREAD FOR BF4

 

Thanks to tarreltje who's provided a test server - just give me a few days - this takes a little time to get right.

 

Apart from BF4 bug fixes, my first thought is to improve in-game admin via ProconRulz, for both admins (!k (kick) etc) and players (so hackers can be kicked by others more easily) without cluttering up your Rulz. We'll see.

 

Don't worry too much until I've started the BF4 ProconRulz thread, in the meantime you can use the current ProconRulz 43d.1 which is stable on both BF3 and BF4.

 

Bambam

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PrivateSmokey*:

 

OK BF4 fraggers just relax for a few days. ProconRulz 43d.1 IS compatible with BF4, so use it now if you want. I am working on a new update which will be properly tested against the new servers and will START A NEW THREAD FOR BF4

 

Thanks to tarreltje who's provided a test server - just give me a few days - this takes a little time to get right.

 

Apart from BF4 bug fixes, my first thought is to improve in-game admin via ProconRulz, for both admins (!k (kick) etc) and players (so hackers can be kicked by others more easily) without cluttering up your Rulz. We'll see.

 

Don't worry too much until I've started the BF4 ProconRulz thread, in the meantime you can use the current ProconRulz 43d.1 which is stable on both BF3 and BF4.

 

Bambam

That there Mr Bambam is the Nuts, cant wait. Thanks
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Repulzee*:

 

I got some problems with the weapon restriction.

I use this codes to kick players with M320, SMAW and RPG but it just shows up the message

that the weapon are forbidden.

 

Can somebody post me the correct codes?

Here are my codes:

On Kill;Weapon SMAW;PlayerSay %p%No SMAW allowed!;kill

On Kill;Weapon M320;PlayerSay %p% No M320 allowed!;Kill

On Kill;Weapon RPG-7V2;PlayerSay %p% No RPG allowed!;Kill

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

I got some problems with the weapon restriction.

I use this codes to kick players with M320, SMAW and RPG but it just shows up the message

that the weapon are forbidden.

 

Can somebody post me the correct codes?

Here are my codes:

On Kill;Weapon SMAW;PlayerSay %p%No SMAW allowed!;kill

On Kill;Weapon M320;PlayerSay %p% No M320 allowed!;Kill

On Kill;Weapon RPG-7V2;PlayerSay %p% No RPG allowed!;Kill

Do you really mean you want to kick the player? If so you should change your 'Kill' action in your rulz to 'Kick'...
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Kinkzor*:

 

Is there a way to find the weapon names used for Proconrulz?

 

I want to ban explosive type weapons in my server. However, when tracking the damage type, it writes "none" so I dont think I can slay players using just damage type (It is a BF4 server).

 

I know you want us to wait for a BF4 server thread, but if there is a simply way to just get the weapon names so I can set it to slay people using explosive type weapons, would be enough to keep me happy, just cant find those weapon names....

 

Equivalent of ProjectileExplosive and Explosive would be perfect =)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by cptGuineaPig*:

 

Is there a way to find the weapon names used for Proconrulz?

 

I want to ban explosive type weapons in my server. However, when tracking the damage type, it writes "none" so I dont think I can slay players using just damage type (It is a BF4 server).

 

I know you want us to wait for a BF4 server thread, but if there is a simply way to just get the weapon names so I can set it to slay people using explosive type weapons, would be enough to keep me happy, just cant find those weapon names....

 

Equivalent of ProjectileExplosive and Explosive would be perfect =)

There is a weapons list in the [ProconFolder]\Configs\BF4.def open the file with notepad or your favorite text editor.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by tonnic*:

 

....so we can use this to limit snipers and things in BF4_?

 

I'm just getting the following with this rule: Log %pt% %k% %p% killed %v% with %w% (%wk%), damage %d%

 

[23:09:57 88] ProconRulz: plugin enabled, version 43d.1

[23:09:57 91] ProconRulz: 1 rules loaded

[23:09:57 95] ProconRulz: [Map unknown](team:-1) No kit alphillyboy killed 0 with No weapon (No weapon key), damage No damage

[23:10:00 00] ProconRulz: [Map unknown](team:-1) No kit diggin68 killed 0 with No weapon (No weapon key), damage No damage

[23:10:01 39] ProconRulz: [Map unknown](team:-1) No kit JellyDo killed 0 with No weapon (No weapon key), damage No damage

[23:10:02 27] ProconRulz: [Map unknown](team:-1) No kit Ferfax2 killed 0 with No weapon (No weapon key), damage No damage

[23:10:04 30] ProconRulz: [Map unknown](team:-1) No kit Loki2040 killed 0 with No weapon (No weapon key), damage No damage

[23:10:04 92] ProconRulz: plugin disabled

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

....so we can use this to limit snipers and things in BF4_?

 

I'm just getting the following with this rule: Log %pt% %k% %p% killed %v% with %w% (%wk%), damage %d%

You need "On Kill;Log %pt% %p% killed %v% with %w% (%wk%), damage %d%"

 

So ProconRulz is working fine for BF4 (in fact it will be BETTER than for BF3). Minor detail regarding %pt% (player team) which depends on the current Map Name - this is updated from the server every 30 seconds, so when you first enable the plugin it will report 'Map Unknown' until the next update appears. This is never an issue for plugins but FYI anyway... I dropped the %k% as BF3/4 doesn't report player kit info.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.