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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Causality85*:

 

Is there a way to log the actions without the Procon-Loging (Chat,Events,...)!

 

I would like to send to the server (like a textfile for each log action; for example log action on reports) or a DB!

 

Is it possible?

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Originally Posted by Toxic_Avenger*:

 

Hy everybody sorry and for my english! (I m french)

I have a problem whith code lines for bf4.

I want to put weapon restrictions on domination and on some of rush maps but not all rush maps. So I write a lot of lines but proconrulz cant read more than 350 lines!(if someone know how to do to have more i m interrested)

so I have to make a summary of code in few line.

 

for exemple

 

#XM25

On Kill;Map MP_Abandonned Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Damage Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Floode Domination0d;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Journey Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Naval Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Prison Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Resort Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Siege Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Thedish Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Tremors Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Abandonned RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Floode RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Prison RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Resort RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Siege RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Tremors RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Prison ConquestSmall0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

 

I want to make a summary like this

 

#XM25

On Kill;Map MP_Abandonned MP_Damage MP_Floode MP_Journey MP_Prison MP_Naval MP_Prison MP_Resort MP_Siege MP_Thedish MP_Tremors MP_Tremors Domination0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Tremors RushLarge0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

On Kill;Map MP_Prison ConquestSmall0;Weapon U_XM25;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.

 

 

I know it doesn t work!! but can you help me! thank to read my message

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Originally Posted by Causality85*:

 

Tried comma between tha maps? From the "OnSay"-Event I know, that multiple words, that shall be triggerd can be triggered in one command, by using the comma (" , " ) (hey it looks like a Snowman...Winter is coming... back to topic...). Try the comma... good luck!

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Originally Posted by bambam*:

 

1) You need to understand both the Map and the MapMode conditions (see docs). You can't just stick them both into a single condition

 

2) If your rulz have the same prefix you can neaten it up by using a single trigger e.g.

Code:

On Kill;Weapon U_XM25;MapMode Domination0;
    Map MP_Abandonned;Set %server_zz% 1
    Map MP_Damage;Set %server_zz% 1
    Map MP_Floode;Set %server_zz% 1
    If %server_zz% == 1;Set %server_zz% 0;Say %p% kicked for using XM25!;Log %p% kicked for using XM25;Kick %p% XM25 useage.
3) ProconRulz doesn't have a limit to the number of rulz you have, but maybe you hit the limit for Procon plugin settings. If so you can us the latest version of ProconRulz (v44) and store your rulz in a separate file.
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Originally Posted by bambam*:

 

ProconRulz V44 download available in 1st post of this thread

 

Support for BF4 with 4 weeks of testing (thanks Tarreltje and D1bble).

 

Now rulz files can be stored in separate .txt files and enabled/disabled inside the plugin settings, which makes it easier to import rulz from others. SEVEN rulz .txt files are included with the download, to use as you wish:

 

Sniper Limit (proconrulz_sniperlimit.txt) - limits the number of snipers on each team to a maximum set at the top of the rulz. A sniper slot is reserved when the player kills with a sniper rifle. The sniper slot is released when the round ends, the player leaves, or the player kills with some other weapon and then an announcement is issued to team. All players have the !snipers command which tells them the current snipers on their team.

 

Announcer (proconrulz_announcer.txt) - gives a few kill messages (Fred knifed Barney) for you to modify.

 

Multi-kills (proconrulz_multikill.txt) - keeps track of short-term multi-kill streaks and makes Quake-like announcements. Credit Bl1ndy and Panther.

 

Rules (proconrulz_rules.txt) - simple rulz that display messages when any player types !rules - for you to modify for your server.

 

Punish (proconrulz_punish.txt) Support of !punish / !p and !forgive / !f for teamkills. Credit ty_ger07 and russel5

 

Killstreak (proconrulz_killstreak.txt) Announces kill streaks at 5/10/15 kills etc, and when ended. Credit ty_ger07

 

Best 3 Players (proconrulz_best3players.txt) Particularly for TDM announces current highest kill player & each time that changes. Credit tarreltje.

 

You can change the messages/limits by just editting the rulz in Notepad, but don't mess with the logic of the rulz unless you know what you're doing...

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Originally Posted by Causality85*:

 

Is there a way to log the actions without the Procon-Loging (Chat,Events,...)!

 

I would like to send to the server (like a textfile for each log action; for example log action on reports) or a DB!

 

Is it possible?

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Originally Posted by rbtmarshall*:

 

My favorite plugin. The scripting and the manual were helpful. Thanks for the update.

 

Could there be any way this would connect to some database? ( ex: xpkillers chat stat logger)

 

It would be nice to see more cross communication between plugins. Collecting data for your game servers, and being able to work with that in various ways would be great.

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Originally Posted by lordicon*:

 

I have been checking this out for the BF4 server I rent, I would like to use this if it works a bit better then using insane limits and spam bot etc. Would like an all in one plugin. I am hoping this can detect damage to the player and kill them if they damage someone with something they should not be using. I have a pistol melee only server and people still seem to get threw the insane limits code I have and break the rules. If someone can help me set this up it would be great but right now I am lost with how this plugin works, Not much detail info on first post on how to set it up it just give examples, and I have no idea if I create new .txt files for this or use the ones provided.

 

What I would like done to my server is to allow the below items to be used only and nothing else at all.

 

DamageArea|Death|Melee|SoldierCollision|Suicide|De fib|Medkit|PortableMedicpack|Repairtool|Taurus44|H K45C|CZ75|FN57|Glock18|M1911|M9|M93R|MP412Rex|MP44 3|P226|QSZ92|Handflare, As well as all the smoke items like the smoke grenade and the smoke launchers as well as the smoke airburst.

 

I am going to keep trying to figure this thing out but don't want to screw things up so all help would be great. Thanks and I hope this plugin works the way I need it to, Once I get the hang of it anyway, reply with some help if you can and thanks again.

 

EDIT: Found the docs at http://www.forsterlewis.com/proconrulz.pdf, Seems ok but the code is a bit confusing for me still, So help request is still out there.

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Originally Posted by Narf!*:

 

Just a little feedback after some hours of testing...

 

It's working rly great. Thanks for adding some basic scripts in the dl package. I'm using the tk punisher, the sniper limit, the first blood and the knife kill plugin. Everything works rly, rly good. Again, great job and thank you very much!

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Originally Posted by AerOx*:

 

for 3 days i have tryed to get rid of my snipers on the server, and my proconrulez wont work, i have tryed to program it as good as i can but i have faild, is it any one that have codes for blocking:

RPG

DMR

SNIPER

MORTAR

TUBES

AIRBURST

 

i rally cant succsed. i wanna have codes for on first kill whit wepon the one who shots die, and on 3d the one who shots get kicked. i realy realy hope i can get some help...

 

TY.

AerOx (sorry for bad english)

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Originally Posted by tarreltje*:

 

for 3 days i have tryed to get rid of my snipers on the server, and my proconrulez wont work, i have tryed to program it as good as i can but i have faild, is it any one that have codes for blocking:

RPG

DMR

SNIPER

MORTAR

TUBES

AIRBURST

 

i rally cant succsed. i wanna have codes for on first kill whit wepon the one who shots die, and on 3d the one who shots get kicked. i realy realy hope i can get some help...

 

TY.

AerOx (sorry for bad english)

With the latest proconRulz and my sniper limit ou can limit all snipers by the amount you want!!!
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Originally Posted by lordicon*:

 

Can this be used? in other words saying if it isn't this weapon then kick instead of listing every single weapon in the game? Notice the "!" at the front of the code.

 

Code:

!On Kill;Weapon U_AK12_M320_HE;PlayerCount 2;Log %p% kicked for using explosive devices or weapons;Kick %p% explosive weapon useage.
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Originally Posted by AerOx*:

 

for 3 days i have tryed to get rid of my snipers on the server, and my proconrulez wont work, i have tryed to program it as good as i can but i have faild, is it any one that have codes for blocking:

RPG

DMR

SNIPER

MORTAR

TUBES

AIRBURST

 

i rally cant succsed. i wanna have codes for on first kill whit wepon the one who shots die, and on 3d the one who shots get kicked. i realy realy hope i can get some help...

 

TY.

AerOx (sorry for bad english)

please help me

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Originally Posted by lordicon*:

 

May be a stupid question but what is the option in the setting "Trace rules" for? I know everything else but this. Also how do you get the .txt files for the program to read because I have to use the "Rules" section due to the "Rulz .txt filenames" not loading.

 

EDIT: While I am waiting on some sort of answer to that question I have one more the code I am using seems to be sending the message and killing the player on the first kill they do with a weapon not allowed, However on the second kill it is doing the same thing and not kicking them from the server like I had hoped, Here is my code anyone know why this is happening?

 

Code:

# sv-98
On Kill;Weapon U_SV98;PlayerCount 1;Log %p% kicked for using a Sniper Rifle;Kick %p% Sniper Rifle useage.
On Kill;Weapon U_SV98;PlayerSay %p% no Sniper Rifle! you will be kicked then banned if you continue!;Kill 100
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Originally Posted by C-4-N*:

 

Hi guys , as chat is available at end of round , i'mworking on "endround stats"

 

i think it won't work but asking myself if this line will seek the opposate team score or not ?

 

on kill;if not %team_score%

 

thanks for answer

 

it could be better as using server_team_score [1] & [2]

 

@bambam if you see this , Is the real end of round could be detected in BF4? it could be very nice the detect it in plugin , because chat is available ^^ :biggrin:

 

here's my actually testing code

 

## End round stats test###

on spawn;serverfirst;set %ini_round% 0

 

On Kill;

Weapon Death;incr %ini_round_vehicle_%p%%

Weapon melee;incr %ini_round_melee_%p%%

Damage SniperRifle;Headshot;incr %ini_round_sniperhs_%p%%

Not Damage SniperRifle;Not weapon Death;Headshot;incr %ini_round_killhs_%p%%

 

On Kill;

if %ini_round_vehicle_%p%% > %ini_round_bestvehicle%;set %ini_round_bestvehicle% %ini_round_vehicle_%p%%;set %ini_round_bestvehicleplayer% %p%

if %ini_round_melee_%p%% > %ini_round_bestmelee%;set %ini_round_bestmelee% %ini_round_melee_%p%%;set %ini_round_bestmeleeplayer% %p%

if %ini_round_sniperhs_%p%% > %ini_round_bestsniperhs%;set %ini_round_bestsniperhs% %ini_round_sniperhs_%p%%;set %ini_round_bestsniperhsplayer% %p%

if %ini_round_killhs_%p%% > %ini_round_bestkillhs%;set %ini_round_bestkillhs% %ini_round_killhs_%p%%;set %ini_round_bestkillhsplayer% %p%

 

on kill;if %server_team_score[1]%

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestsniperhs% Headshots !

 

on kill;if %server_team_score[2]%

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestsniperhs% Headshots !

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Originally Posted by lordicon*:

 

Figured out everything I needed in my past posts, However is there a code I can use to see if someone is damaged by a flashbang and then have an action after? or do they have to die from the flashbang before something happens_?

 

EDIT: I am currently using this and it does not seem to work.

Code:

# On Kill;Damage ProjectileExplosive;PlayerCount 3;Say %p% was just banned for using a Explosive, learn to shoot soldiers;Ban %p% Explosive useage.
On Kill;Damage ProjectileExplosive;PlayerCount 1;Log %p% kicked for using a Explosive;Kick %p% Explosive useage.
On Kill;Damage ProjectileExplosive;PlayerSay %p% no Explosives! you will be kicked then banned if you continue!;Kill 100
# On Kill;Damage Explosive;PlayerCount 3;Say %p% was just banned for using a Explosive, learn to shoot soldiers;Ban %p% Explosive useage.
On Kill;Damage Explosive;PlayerCount 1;Log %p% kicked for using a Explosive;Kick %p% Explosive useage.
On Kill;Damage Explosive;PlayerSay %p% no Explosives! you will be kicked then banned if you continue!;Kill 100
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Originally Posted by tarreltje*:

 

Hi guys , as chat is available at end of round , i'mworking on "endround stats"

 

i think it won't work but asking myself if this line will seek the opposate team score or not ?

 

on kill;if not %team_score%

 

thanks for answer

 

it could be better as using server_team_score [1] & [2]

 

@bambam if you see this , Is the real end of round could be detected in BF4? it could be very nice the detect it in plugin , because chat is available ^^ :biggrin:

 

here's my actually testing code

 

## End round stats test###

on spawn;serverfirst;set %ini_round% 0

 

On Kill;

Weapon Death;incr %ini_round_vehicle_%p%%

Weapon melee;incr %ini_round_melee_%p%%

Damage SniperRifle;Headshot;incr %ini_round_sniperhs_%p%%

Not Damage SniperRifle;Not weapon Death;Headshot;incr %ini_round_killhs_%p%%

 

On Kill;

if %ini_round_vehicle_%p%% > %ini_round_bestvehicle%;set %ini_round_bestvehicle% %ini_round_vehicle_%p%%;set %ini_round_bestvehicleplayer% %p%

if %ini_round_melee_%p%% > %ini_round_bestmelee%;set %ini_round_bestmelee% %ini_round_melee_%p%%;set %ini_round_bestmeleeplayer% %p%

if %ini_round_sniperhs_%p%% > %ini_round_bestsniperhs%;set %ini_round_bestsniperhs% %ini_round_sniperhs_%p%%;set %ini_round_bestsniperhsplayer% %p%

if %ini_round_killhs_%p%% > %ini_round_bestkillhs%;set %ini_round_bestkillhs% %ini_round_killhs_%p%%;set %ini_round_bestkillhsplayer% %p%

 

on kill;if %server_team_score[1]%

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestsniperhs% Headshots !

 

on kill;if %server_team_score[2]%

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestsniperhs% Headshots !

If it was this easy with the %teamscore% i already had made those rules :biggrin:,butttttt...

 

the main problem is %teamscore% isnt realy accurate. It is getting updated every 30 seconds, so it is off by the real ingame score. I already have tryed several things with %teamscore% but the game is ended before you can trigger something like On Kill;If %teamscore% == 1;Say blabadiebla

 

I already have asked bambam if it is posible to implement a trigger like ServerLast, or On RoundEnd! Then we could make end of round stats like BC2 used to have!!

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Originally Posted by lordicon*:

 

Figured out everything I needed in my past posts, However is there a code I can use to see if someone is damaged by a flashbang and then have an action after? or do they have to die from the flashbang before something happens_?

 

EDIT: I am currently using this and it does not seem to work.

Code:

# On Kill;Damage ProjectileExplosive;PlayerCount 3;Say %p% was just banned for using a Explosive, learn to shoot soldiers;Ban %p% Explosive useage.
On Kill;Damage ProjectileExplosive;PlayerCount 1;Log %p% kicked for using a Explosive;Kick %p% Explosive useage.
On Kill;Damage ProjectileExplosive;PlayerSay %p% no Explosives! you will be kicked then banned if you continue!;Kill 100
# On Kill;Damage Explosive;PlayerCount 3;Say %p% was just banned for using a Explosive, learn to shoot soldiers;Ban %p% Explosive useage.
On Kill;Damage Explosive;PlayerCount 1;Log %p% kicked for using a Explosive;Kick %p% Explosive useage.
On Kill;Damage Explosive;PlayerSay %p% no Explosives! you will be kicked then banned if you continue!;Kill 100
I feel weird replying to my own post. Besides the above question does this work for BF4?

Code:

On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%]
On Spawn;Damage Weapon U_C4;PlayerSay %p% No C4 Explosive Allowed! you will not spawn with that item on!;Kill 100
Reason I am asking is I keep getting No Kits for the players when they spawn in.
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Originally Posted by IAF-SDS*:

 

ProconRulz V44 download available in 1st post of this thread

 

Support for BF4 with 4 weeks of testing (thanks Tarreltje and D1bble).

 

Now rulz files can be stored in separate .txt files and enabled/disabled inside the plugin settings, which makes it easier to import rulz from others. SEVEN rulz .txt files are included with the download, to use as you wish:

 

Sniper Limit (proconrulz_sniperlimit.txt) - limits the number of snipers on each team to a maximum set at the top of the rulz. A sniper slot is reserved when the player kills with a sniper rifle. The sniper slot is released when the round ends, the player leaves, or the player kills with some other weapon and then an announcement is issued to team. All players have the !snipers command which tells them the current snipers on their team.

 

Announcer (proconrulz_announcer.txt) - gives a few kill messages (Fred knifed Barney) for you to modify.

 

Multi-kills (proconrulz_multikill.txt) - keeps track of short-term multi-kill streaks and makes Quake-like announcements. Credit Bl1ndy and Panther.

 

Rules (proconrulz_rules.txt) - simple rulz that display messages when any player types !rules - for you to modify for your server.

 

Punish (proconrulz_punish.txt) Support of !punish / !p and !forgive / !f for teamkills. Credit ty_ger07 and russel5

 

Killstreak (proconrulz_killstreak.txt) Announces kill streaks at 5/10/15 kills etc, and when ended. Credit ty_ger07

 

Best 3 Players (proconrulz_best3players.txt) Particularly for TDM announces current highest kill player & each time that changes. Credit tarreltje.

 

You can change the messages/limits by just editting the rulz in Notepad, but don't mess with the logic of the rulz unless you know what you're doing...

Thank you for the update and your work guys!
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    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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