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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by LjMjollnir*:

 

ok i Ask again...

 

plugin is awesome but we have one problem, we put .txt files with plugin in the same folder but when we type command in chat bf4 ex. !rules, they dont show up like plugin don't see files inside directory.

 

we use procon layer on linux debian.

 

THANKS for answer!

I thought i had the same issue aswell first time i tried the plugin.. same thing was happening.. and i was wondering why !rules wasnt working.. well it seems for some reason until you actually edit the string array for rulz .txt filenames it doesnt actually load the rules from those .txt files.. you need to click on the "..." change it.. just add one of the other set of rule files on a new line and check the procon console output and see how many rules its now loaded.. then test it in game.. worked for me like that..

 

no idea why it didnt load the .txt files inside that string array to start with.. (i did have EA rules ticked.. not sure if that makes a diff tho)

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Originally Posted by bambam*:

 

Hey guys im getting this error whenever i try to save a value to my variable %ini_restartCount%:

 

Posted Image

 

(Sorry its an image, procon wouldnt let me copy and paste)

 

The code I am executing is as follows:

 

Code:

On Say;Text !save;Set %ini_test% %text%
Does anyone have any suggestions as to how I can fix this or a reason why this isn't working. If it helps, I am trying to execute this on a BF4 server.

 

Many thanks,

 

Voltstriker.

 

 

Edit: just did a little testing and found that it returned this error with other instances of code such as:

 

Code:

On Spawn;Incr %ini_spawns%
ini vars have at least THREE parts: "ini", "section name", "var name"

 

for example %ini_voltdata_spawns%

 

The value will be stored in a flat file in the Procon/Configs folder (so they persist through Procon restarts, Plugin reloads, or whatever.

 

All will be clearer if you actually look at the file with Notepad (e.g. use "%ini_volts_spawns%).

 

But mostly, confirm you REALLY want to use persistent ini variables - can't you just use ordinary server or player vars?

 

Plus you are creating a single ini var - is that what you want (total spawns for the server, ever) or didn't you want to include the player name in the var name so you'd get a different count per player.

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Originally Posted by bambam*:

 

OK - got it... found out that my Server Provider was still on 1.4.1.1 of ProCon Layer. I FORCED him to update and now it is running smoothly... If you have other ppl having similar issues, it could be the Procon Layer... (it was missleading because my ProCon was 1.4.1.2)

ok - thanks for update. By updating the procon on the layer server, you actually updated the BF4.def file that contains the weapon - kit - damage associations. Proconrulz can work quite well with an out-of-date file because it sees the raw weapon keys from the game server so as long as you know that (e.g. you can log console activity and look in there for the weapon keys on kill events) and ProconRulz will use those quite happily (but will WARN you that it can't match that weapon key to a kit/damage entry in Procon.
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Originally Posted by bambam*:

 

Hello, I have a funny problem, I cannot Incr any variable (stupid example)

 

On Kill; Damage AssaultRifle; Incr %arKill%; PlayerSay AR_kills: %arKill%

it stays on 0 ... never increases

while replacing with:

On Kill; Damage AssaultRifle; Set %arKill% 1 + %arKill%; PlayerSay AR_kills: %arKill%

works fine ... anyone same issue?

 

Just annoying - not a drama.

nah, there must be some other shit going on... the Log action is your friend here, try a sprinkling of those...

 

On Say;Text !test;Log %p% said !test;Incr %say_count%;Log Say count [%p%] now %say_count%

 

I just tested that on my server and it does what you'd expect (logs the incremented value each time you say !test).

 

If Incr was broken pretty much nothing would work on Proconrulz...

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Originally Posted by bambam*:

 

Would make it a bit better to organize the options instead of having just .txt files, I don't see why the .txt files can not be placed into their own dir then have the plugin scan that dir on load of the procon client so all the .txt files in that folder are added to the plugin as check mark boxs with the file name as the text beside it so you can decide which you want on or off.Really not a bad idea and you wont have to add the .txt filenames to the array anymore because it will always be there.

 

However enable and disable would be a whole new ball game, not sure how the plugin would be able to detect which .txt files to enable even with check boxs, it might end up enabling everything in that dir.

Thanks for the suggestion - the ORIGINAL version of this 'script file load' actually did what you describe and scanned a folder looking for any proconruz_XYZ.txt files and loading those. BUT enabling/disabling those files was a pain in ass for people that only had limited access to the server. So enabling/disabling was implemented in ProconRulz settings by only naming the files you want to load (you can just stick an x in front of the filename (or anything else) and ProconRulz wont find the file so that disables also).

 

You CAN still cut-and-paste the rulz into the main ProconRulz 'rules' plugin setting, like in previous versions, if that's easier to manage (i.e. if you really have shite access to the server).

 

It's the best I could do for now.

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Originally Posted by bambam*:

 

ok i Ask again...

 

plugin is awesome but we have one problem, we put .txt files with plugin in the same folder but when we type command in chat bf4 ex. !rules, they dont show up like plugin don't see files inside directory.

 

we use procon layer on linux debian.

 

THANKS for answer!

Ensure you put the names of the files you want to load in the ".txt filenames" ProconRulz plugin setting and enable/disable ProconRulz, or reload plugins.

 

Look at the plugin console (or enable logging for it and check the logs) and you should see messages confirming ProconRulz loaded the script files.

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Originally Posted by bambam*:

 

Hi, i having problem with Proconrulz where do i put it?

I did put it in procon_1.4.1.2\Plugins\BF4

but it doesnt show it at al in procon plugins.

If you have a file procon_1.4.1.2\Plugins\BF4\proconrulz.cs

 

And click 'reload plugins' on the Procon plugins tab, then you WILL see ProconRulz appear listed as a plugin on the plugins tab.

 

If not then either

* you haven't put the file in the folder

* you've editted and broken the proconrulz.cs file (unlikely)

* you're looking at some 'local' Procon tab on a PC desktop client and getting confused between that and a Procon you have as a 'layer server' (this is very common with new users of Procon)

* you haven't actually restarted Procon or reloaded plugins (this would be true if you'd reloaded plugins on you local desktop Procon client but not on the layer server.

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Originally Posted by bambam*:

 

I'm guessing it's not picking up the damage then because I still see people throwing them.

On Kill;Log %p% killed %v% with %d% %wk%;Damage Explosive;Log %p% killed for Explosive;Kill

 

PROBABLY... you are testing this as an Admin player and ProconRulz is not (by default) slaying admin players. So you're just watching what happens and thinking WTF fred didn't die the rulz must be fucked. But maybe he's 'protected' by the ProconRUlz settings.

 

Or...

 

Set ProconRulz to log to the plugin console (default I think), and enable plugin console logging in Procon. Then look at log and see if you see an explosive kill that doesn't slay the player. Maybe you have a weapon that you THINK is explosive but Procon doesn't have an entry for it (in Configs/BF.def) so the plugin thinks it isn't.

 

But you have to find the issue in a proper log, not just guess by seeing what appears to happen in the server.

 

Let us know how it goes.

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Originally Posted by bambam*:

 

Using the punish rules and have a question on ban time. I have it set for one hour now but will the plugin take .167 so that it is only 10 min?

As per docs, ban time is in seconds, so to ban player for 10 mins:

 

TempBan 600 You have been banned for 10 minutes

 

Plus note you can create ANY raw admin command you like by using the "Exec" action, as in "Exec ". But make sure you understand the commands you're using... ProconRulz Kill/Kick/TempBan/Ban have been designed to simplify all that.

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Originally Posted by JohnyDoo*:

 

nah, there must be some other shit going on... the Log action is your friend here, try a sprinkling of those...

 

On Say;Text !test;Log %p% said !test;Incr %say_count%;Log Say count [%p%] now %say_count%

 

I just tested that on my server and it does what you'd expect (logs the incremented value each time you say !test).

 

If Incr was broken pretty much nothing would work on Proconrulz...

will give it a try :smile:

 

may I ask if it is planned to know the weapon damage "On TeamKill"?

That would be nice

 

Sascha

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Originally Posted by Puko-Sy*:

 

If you have a file procon_1.4.1.2\Plugins\BF4\proconrulz.cs

 

And click 'reload plugins' on the Procon plugins tab, then you WILL see ProconRulz appear listed as a plugin on the plugins tab.

If not then either

* you haven't put the file in the folder

* you've editted and broken the proconrulz.cs file (unlikely)

* you're looking at some 'local' Procon tab on a PC desktop client and getting confused between that and a Procon you have as a 'layer server' (this is very common with new users of Procon)

* you haven't actually restarted Procon or reloaded plugins (this would be true if you'd reloaded plugins on you local desktop Procon client but not on the layer server.

Sorry, i am kinda lost. I didnt use procon since BFBC2, and everything i needed to do back then was to download procon to my computer, unrar it, run it, download plungins i need it and put them inside plugin folder of procon i downloaded to work. This is new to me, including "parent layer control" TAB in procon, where i can see some plugins by default. Can you give me some instruction where to put it?
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Originally Posted by jking54*:

 

Are the stock rules for punish good enuf or is there a better solution somewhere here? How do we use the stock rules for punish with the game settings for TK's, since I'm running HC mode?

 

EDIT: With the supplied punish rules, I'm getting "not a valid command" errors when using !p or !f

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Originally Posted by LjMjollnir*:

 

Sorry, i am kinda lost. I didnt use procon since BFBC2, and everything i needed to do back then was to download procon to my computer, unrar it, run it, download plungins i need it and put them inside plugin folder of procon i downloaded to work. This is new to me, including "parent layer control" TAB in procon, where i can see some plugins by default. Can you give me some instruction where to put it?

Sounds like you are connecting to a Layer server.. if that is the case you will probably need to FTP to the server and copy the addons to the plugin folder on the layer server itself.. then you will need to restart it not sure how you do that with layer servers (i run one from my media box that is always on.. but its easy for me to just VNC to it and restart it that way)
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Originally Posted by Puko-Sy*:

 

Sounds like you are connecting to a Layer server.. if that is the case you will probably need to FTP to the server and copy the addons to the plugin folder on the layer server itself.. then you will need to restart it not sure how you do that with layer servers (i run one from my media box that is always on.. but its easy for me to just VNC to it and restart it that way)

Yes, i do runing layer server. And i did put proconrulz files using FTP to the following location: "server"/procon/plugins and restart.

Also, i noticed that all folder on server are empty. No files, just folders.

 

I am so out of idea, and i am bit frustrated because i am trying to solve this problem 4 days now. I am so in need of help who knows those stuff how to make to work.

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Originally Posted by tonnic*:

 

Puko if your folders are empty, I'd make sure your files are there prior to running your procon layer. ...doesn't make sense that it would delete the files...

 

Sent from my SGH-I337M using Tapatalk

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Originally Posted by Puko-Sy*:

 

Puko if your folders are empty, I'd make sure your files are there prior to running your procon layer. ...doesn't make sense that it would delete the files...

 

Sent from my SGH-I337M using Tapatalk

when i connect to the server using FTP via Iexplorer i can see folders: CONFIG, DATA, PB, PROCON, SCRIPTS. Inside PROCON folder is PLUGIN folder. And they are all empty, i mean until i puted proconrulz inside PLUGIN folder. It is like that with any other plugin i tried. wherever i put them, they just dont show up.
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Originally Posted by wdfstryfe*:

 

I'm still having problems with mine I've added the variable for the Explosive on damage but it's still not taking any action. Does procon even see the damage a person takes if it's not a kill? I'm starting to wonder at this point.

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Originally Posted by LjMjollnir*:

 

Hey WarHammertx

this is a quick throw together based on my Pistol/Knife only script it is untested but should only allower Sniper/DMR/Melee kills (BF4)

this script worked great for Pistol/Knife only i just changed the Handgun to SniperRifle in the code so i assume it works but as i said its untested.

 

i use Spambot to repeatedly spam "!rules for server rules" and it also spams the weapon rules eg. "Pistol/Knife only"

i have several weapon rules made up and it just switch them as needed as per the reason why i have the !rules in each weapon rule set.. saves changing another file every time :ohmy:

 

Code:

On Kill;Not Damage SniperRifle;Not Damage Melee;PlayerCount 1;Kick %p% Sniper Rifle/DMR/Knife only;Say ### Kicked %p% for breaking rules ###
On Kill;Not Damage SniperRifle;Not Damage Melee;PlayerSay %p% Sniper Rifle/DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Say;Text !rules
    PlayerSay #################    RULES     ###################
    PlayerSay Sniper Rifles/DMR and Knifes only.
    PlayerSay Grenades. Only use Flashbang Smoke and Flares
    PlayerSay however use them at your own risk. they can kill and you will be punished if they do.
    PlayerSay Vehicles are for transport only. Killing using them will result in your death and possible kick/ban
    PlayerSay you will be Killed for killing with the wrong weapons. Next time is a kick.. after that guess 8)
    PlayerSay If you have a request ask an Admin - xxxxxxx
as a note my scripts currently do NOT ban people as i am still in testing mode :ohmy: you might have a setting somewhere that does people after a certain number of kicks just be aware of that if you dont want people banned.

 

Here is my work on a Bolt action only script.. as i said its completely untested and probably wont work.. im still learning this stuff myself :ohmy:

Code:

### %kl% = Kick at # of punish, %tb% # before temp ban, %pb% Perma Ban, %tbt% Temporary ban time (in seconds)
## eg. kl = 2 tb = 4 pb = 6. 1st kill 2nd kill 3rd kick 4th 10min ban 5th kick 6th perma ban
On Round;Set %kl% 2;Set %tb% 4;Set %pb% 6;Set %tbt% 600

## type !rename in game to rename the server to what ever is below 
On Say;Admin;Text !rename;Exec vars.serverName "example Bolt action snipers only"

On Kill;Not Damage SniperRifle;Not Damage Melee
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_RFB
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_MK11
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     If %pun% = 2;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###

On Kill;Weapon U_SKS
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_SVD12
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay %p% Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_QBU88
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay %p% Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_M39EBR
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay %p% Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_GalilACE53
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

On Kill;Weapon U_SCAR-HSV
     Incr %pun%
     If %pun% = %pb%;Ban Sniper Rifle NO DMR/Knife only;Say ### Perma Banned %p% for breaking rules ###
     If %pun% = %tb%;TempBan %tbt% Sniper Rifle NO DMR/Knife only;Say ### Temporary Banned(10mins) %p% for breaking rules ###
     If %pun% > %kl%;Kick Sniper Rifle NO DMR/Knife only;Say ### Kicked %p% for breaking rules ###
     PlayerSay Sniper Rifle NO DMR/Knife only;Kill 100;Say ### %p% Killed for breaking rules %w% not allowed. ###;PlayerSay type !rules

#On Spawn;PlayerSay you have broken the rules %pun% times

On Spawn;PlayerFirst;PlayerSay ### type !rules to see the rules ###

On Say;Text !rules
    PlayerSay ###    RULES     ###
    PlayerSay Sniper Rifles NO DMR and Knifes only.
    PlayerSay Grenades. Only use Flashbang Smoke and Flares. If it kills you will be punished
    PlayerSay Vehicles are for transport only.
    PlayerSay Rule break = kill then kill, Next time = kick, Next you guess 8)
Edited with latest version of the Bolt action only script. appears to work.. havent tested it much.. been waiting for friends to log on all day sigh 8(...

 

Warning this script has the potential to Ban people!!!! just edit the script if you dont want to ban.

 

Sorry for editting this post (LjMjollnir feel free to strip this) but there's bugs in these rulz relating to the use of 'server vars' versus 'player vars', particularly in the initial On Round rule:

 

On Round;Set %kl% 2;Set %tb% 4;Set %pb% 6;Set %tbt% 600

 

These should probably be %server_kl%, %server_tb% etc. Because later on On kill; If... %pb%;.. is referring to a *per-player* variable called %pb%, and On Round doesn't have those. It's a complicated topic but see docs.

 

Bambam

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Originally Posted by lordicon*:

 

HI,

 

v44 introduced the new feature of reading rules from external files.

Unfortunately the author did not anticipate people trying this on Linux.

The following patch fixes that - @bambam: please apply

Good work man, Maybe bambam will add this to his archive. and give instructions on first page, We will have to wait and see but at least you went ahead and did this.
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Originally Posted by bambam*:

 

will give it a try :smile:

 

may I ask if it is planned to know the weapon damage "On TeamKill"?

That would be nice

 

Sascha

I just checked the code, and weapon key (%wk%), weapon (%w%), damage (%d%) are all set on Kills, TeamKills and Suicides so you should be fine. E.g.

 

On TeamKill;Say %p% teamkilled %v% with %d% %w%

 

should give chat messages such as "Fred teamkilled Barnet with ProjectileExplosive RPG-7"

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Originally Posted by bambam*:

 

I'm still having problems with mine I've added the variable for the Explosive on damage but it's still not taking any action. Does procon even see the damage a person takes if it's not a kill? I'm starting to wonder at this point.

Ah.. I see your confusion. None of the Battlefield games give any information to the plugins when a player is only injured. The server is sending out events similar to "OnKill", "OnSpawn" or "OnChat" which is what ProconRulz is listening for to apply the actions you've chosen in your rulz.

 

The "Damage" information that ProconRulz (and other plugins) refers to is THE DAMAGE TYPE OF THE WEAPON THAT CAUSED A KILL EVENT. I.e. an M98B rifle will set the "Damage" = "SniperRifle" when a kill occurs. Or an RPG will set Damage = ProjectileExplosive WHEN A KILL OCCURS.

 

The damage type is helpful if you want more general rules that apply to a whole class of weapons rather than a single weapon, e.g. you can have

 

On Kill;Damage SniperRifle;Kill

 

The rule above will make all kills with sniper rifles suicidal. This might be preferred to

 

On Kill;Weapon M98B;Kill

 

which does the same thing but just for the single weapon.

 

You would use the Weapon key if you only want to limit, for example, the bolt-action sniper rifles (because Damage SniperRifle would be too general).

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      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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