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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by C-4-N*:

 

Hi guys,

 

Is it possible to create a rule to disable mines?

Specifically the M2 Slam, if not possible at least all the mines...

If yes, could anyone show me how to do it please?

 

Thanks a lot, cheers.

Hi Bo0m3R, what do you mean by "disable mines" ?

 

 

Code:

Description |Weapon key | Damage | Kit 
U_M15 | U_M15 | Explosive | Demolition 
U_SLAM | U_SLAM | Explosive | None
As you may know you can only do action on an event.

 

I mean you can punish player when he kill with a mine.

my advice, mines are really usefull, forbid isn't good :smile:

 

exemple :

on kill;weapon U_SLAM,U_M15;kill

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Originally Posted by virusdead*:

 

It is , i try that on locker

 

on say;map mp_prison;text !map;playersay %m% %mm%

 

message appear , i try on an other map and i have not the msg , so detection of the map is working

 

try it

I'll try and I wish you the current
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Originally Posted by Nazgul*:

 

Hello.

Wher i can find full rules four BF4:

No sniper, no C4, RPG, Claymore, Shotgun, M26, M320 ?

 

when im using this:

 

 

On Kill;Weapon U_CS-LR4;PlayerCount 1;Say %p% was just banned for using Explosives;TempBan 18000 Banning %p% for 5 hours for using AEK-971 M320 HE.

On Kill;Weapon U_CS-LR4;PlayerCount 1;Log %p% Killed for using explosive devices or weapons;Kill Killing %p% for using AEK-971 M320 HE.

On Kill;Weapon U_CS-LR4;PlayerSay %p% no explosive weapons! One and only warning, next time you'll get a 5 hour ban!;Kill 100

 

its not working. is pasted in "proconrulz_rules.txt"

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Originally Posted by Cornholeo*:

 

Personally I would just like to have Rulz kill the user of the UCAV with each kill he makes. We had our 64 player server emptied twice today with these idiots. I have not used Rulz before but will dig into figure out how to do it. If anyone already has a rule that would kicok or warn-kick-temp ban I would greatly appreciate it!

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Originally Posted by Cornholeo*:

 

would using

on kill;weapon U_UCAV;kill

work for this instance?

 

or better yet:

On Kill;Weapon U_UCAV;PlayerCount 2;Say %p% was just banned for using Explosives;TempBan 18000 Banning %p% for 5 hours for using AEK-971 M320 HE.

On Kill;Weapon U_UCAV;PlayerCount 1;Log %p% Killed for using explosive devices or weapons;Kill Killing %p% for using AEK-971 M320 HE.

On Kill;Weapon U_UCAV;PlayerSay %p% no UAVs! One and only warning, next time you'll get a 5 hour ban!;Kill 100

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Originally Posted by ty_ger07*:

 

would using

on kill;weapon U_UCAV;kill

work for this instance?

UCAV is either "U_UCAV" or "Death". I am not sure which since I don't have a server.

 

Try

 

on kill;weapon U_UCAV;kill

 

If that doesn't work, then try

 

on kill;weapon death;kill

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Originally Posted by Hutchew*:

 

U_cav kills reported as death, so no way to stop or limit those unless you take out vehicles, mortars and a few others as well.

 

r16 increased rearm time to 90 seconds from 20, so that should help a lot.

 

Hutchew

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Originally Posted by Josmarco*:

 

Hi all, I need help, I've been trying for days but I cant do it

 

This is putting a counter of total deaths for a round

 

And every 20 deaths/kills tell a different phrase.

 

One for 20 deaths, one for 40, etc.

 

 

Someone could help me?

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Originally Posted by C-4-N*:

 

Hi all, I need help, I've been trying for days but I cant do it

 

This is putting a counter of total deaths for a round

 

And every 20 deaths/kills tell a different phrase.

 

One for 20 deaths, one for 40, etc.

 

 

Someone could help me?

Hi Josmarco , are you on BF4 ?

 

############## To get death / kills to 0 on new round ###############

on init;set %ini_totaldeath% 0;set %ini_totalkills% 0

on spawn;playerfirst;set %ini_totaldeath% 0;set %ini_totalkills% 0

################################################## #####

 

######################## Count #####################

On kill;Incr %ini_totalkills_%p%%;Incr %ini_totaldeath_%v%%

################################################## #####

 

 

##################### msg on Kills/death #####################

On kill;

If %ini_totaldeath_%v%% == 40;Say %v% Death %ini_totaldeath_%v%% Times

If %ini_totaldeath_%v%% == 20;Say %v% Death %ini_totaldeath_%v%% Times

If %ini_totalkills_%p%% == 40;Say %p% Kill %ini_totalkills_%p%% times

If %ini_totalkills_%p%% == 20;Say %p% Kill %ini_totalkills_%p%% times

On suicide;

If %ini_totaldeath_%p%% == 40;Say %p% Death %ini_totaldeath_%p%% Times

If %ini_totaldeath_%p%% == 20;Say %p% Death %ini_totaldeath_%p%% Times

################################################## #####

 

 

You can try with that and have more lines, just change number after "==" ,

the rest send automaticaly number of times

i think it s ok , i don't test it for now , let me know if working :smile:

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Originally Posted by Ranger302*:

 

Hello everyone, I am very new to procon. I have this plugin installed and working. I would like a txt file for no explosives, including ucav and mortars that kills, kicks, bans. I would like for it to allow smoke and flash bang. If anyone has that already done I (and I'm sure many others) would very much appreciate if you would share it with us. Thanks in advance.

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Originally Posted by tarreltje*:

 

Hello everyone, I am very new to procon. I have this plugin installed and working. I would like a txt file for no explosives, including ucav and mortars that kills, kicks, bans. I would like for it to allow smoke and flash bang. If anyone has that already done I (and I'm sure many others) would very much appreciate if you would share it with us. Thanks in advance.

Hey welcome!!!, If you give us the rulz you come up with by your self, then we will look into it to see if they are correct!!
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Originally Posted by Josmarco*:

 

Hi Josmarco , are you on BF4 ?

 

############## To get death / kills to 0 on new round ###############

on init;set %ini_totaldeath% 0;set %ini_totalkills% 0

on spawn;playerfirst;set %ini_totaldeath% 0;set %ini_totalkills% 0

################################################## #####

 

######################## Count #####################

On kill;Incr %ini_totalkills_%p%%;Incr %ini_totaldeath_%v%%

################################################## #####

 

 

##################### msg on Kills/death #####################

On kill;

If %ini_totaldeath_%v%% == 40;Say %v% Death %ini_totaldeath_%v%% Times

If %ini_totaldeath_%v%% == 20;Say %v% Death %ini_totaldeath_%v%% Times

If %ini_totalkills_%p%% == 40;Say %p% Kill %ini_totalkills_%p%% times

If %ini_totalkills_%p%% == 20;Say %p% Kill %ini_totalkills_%p%% times

On suicide;

If %ini_totaldeath_%p%% == 40;Say %p% Death %ini_totaldeath_%p%% Times

If %ini_totaldeath_%p%% == 20;Say %p% Death %ini_totaldeath_%p%% Times

################################################## #####

 

 

You can try with that and have more lines, just change number after "==" ,

the rest send automaticaly number of times

i think it s ok , i don't test it for now , let me know if working :smile:

hi, thanks for answering.

 

But I think what this code will do is count the deaths of players regardless

 

What I seek is one counter for all players, no one for each player, that adds kills, and when in the total round we take 20 kills, say something

 

Sorry, but my English is not as good as it should, has explain well maybe not me

 

Yes Bf4

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Originally Posted by C-4-N*:

 

hi, thanks for answering.

 

But I think what this code will do is count the deaths of players regardless

 

What I seek is a counter that adds kills, and when the total round we take 20 kills, say something

 

Sorry, but my English is not as good as it should, has explain well maybe not me

 

Yes Bf4

no problem for english , i m not really good to , you want something by team ? or when there is 20 death cumulate on all players together ?

this count kill and death player by player and tell a message when a player get number

I forgot something , get the red line

 

 

######################## Count #####################

On kill;Incr %ini_totalkills_%p%%;Incr %ini_totaldeath_%v%%

On suicide;Incr %ini_totaldeath_%p%%

################################################## #####

 

ps : i f you are french you can tell it in french :P

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Originally Posted by Ralphvd*:

 

On Kill;Damage ProjectileExplosive;Rate 3 60;Say %p% M320 spamlimit;Kill

Or better use

 

On Kill;Weapon M320;Rate 3 60;Say %p% M320 spamlimit;Kill

 

First one RPG etc do get limit to right? So better use the 2nd one?

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Originally Posted by Josmarco*:

 

no problem for english , i m not really good to , you want something by team ? or when there is 20 death cumulate on all players together ?

this count kill and death player by player and tell a message when a player get number

I forgot something , get the red line

 

 

######################## Count #####################

On kill;Incr %ini_totalkills_%p%%;Incr %ini_totaldeath_%v%%

On suicide;Incr %ini_totaldeath_%p%%

################################################## #####

 

ps : i f you are french you can tell it in french :P

Hello again, im spanish

 

I want tell a message when there is 20 death cumulate on all players together

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Originally Posted by bambam*:

 

Version 44h6 uploaded

 

* New "On RoundOver" trigger added - useful for BF4 that now shows chat on round end, so you could display your "top kills" stats then for example. Also still have existing "On Round" trigger which fires when level loaded for next round.

 

* BFBC2 Bugfix (hopefully) for a warning exception appearing during occasional spawns in BFBC2 (it appears to be players spawning with a "Null" team, which would most likely be when they've just joined the server).

 

* New (optional) !knife rulz that allows any player to set a "knife message" which will be given to any player they stab, as in

> !knife Av it you slag!!

... bambam knifes pebbles ...

> (chat to pebbles: ) Message from bambam: Av it you slag!!

> (chat to bambam: ) You told pebbles: Av it you slag!!

If you want these rulz, just enable proconrulz_knifemessage.txt. If not, do nothing.

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Originally Posted by C-4-N*:

 

Version 44h6 uploaded

 

* New "On RoundOver" trigger added - useful for BF4 that now shows chat on round end, so you could display your "top kills" stats then for example. Also still have existing "On Round" trigger which fires when level loaded for next round.

 

* BFBC2 Bugfix (hopefully) for a warning exception appearing during occasional spawns in BFBC2 (it appears to be players spawning with a "Null" team, which would most likely be when they've just joined the server).

 

* New (optional) !knife rulz that allows any player to set a "knife message" which will be given to any player they stab, as in

> !knife Av it you slag!!

... bambam knifes pebbles ...

> (chat to pebbles: ) Message from bambam: Av it you slag!!

> (chat to bambam: ) You told pebbles: Av it you slag!!

If you want these rulz, just enable proconrulz_knifemessage.txt. If not, do nothing.

"On RoundOver" >>> yeah you make my day :biggrin: thx

________________________________________________? _________?

 

@Josmarco, I see ,

kill and death will be shown together instead if there is a suicide , because 1 kill = 1 death

I think will be good with that , i did test yet , i m updating bf4 :P

this is code for all kills and all death for 2 teams together,

you can separate count for each team if need

 

######################## Kill & death #####################

## Reset on new round ##

on init;set %ini_total% 0

on spawn;serverfirst;set %ini_total% 0

 

## count + messages if ##

On kill;

Incr %ini_total_kills%;Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

if %ini_total_kills% == 40;say Already %ini_total_kills% Kills this round

if %ini_total_kills% == 20;say Already %ini_total_kills% Kills this round

 

## count death on suicide + message if ##

On suicide;

Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

##################################################

 

i change with serverfirst for reset count , was a noob mistake with playerfirst^^

 

on init; can be use only ,

on spawn;serverfisrt is like a warranty^^

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Originally Posted by Josmarco*:

 

"On RoundOver" >>> yeah you make my day :biggrin: thx

________________________________________________? _________?

 

@Josmarco, I see ,

kill and death will be shown together instead if there is a suicide , because 1 kill = 1 death

I think will be good with that , i did test yet , i m updating bf4 :P

this is code for all kills and all death for 2 teams together,

you can separate count for each team if need

 

######################## Kill & death #####################

## Reset on new round ##

on init;set %ini_total% 0

on spawn;serverfirst;set %ini_total% 0

 

## count + messages if ##

On kill;Incr %ini_total_kills%;Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

if %ini_total_kills% == 40;say Already %ini_total_kills% Kills this round

if %ini_total_kills% == 20;say Already %ini_total_kills% Kills this round

 

## count death on suicide + message if ##

On suicide;Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

##################################################

 

i change with serverfirst for reset count , was a noob mistake with playerfirst^^

 

on init; can be use only ,

on spawn;serverfisrt is like a warranty^^

Sorry but dont work

 

 

######################## Kill & death #####################

## Reset on new round ##

On spawn;serverfirst;set %ini_total% 0

 

## count + messages if ##

On kill;Incr %ini_total_kills%;

if %ini_total_kills% == 6;say Frase 6

if %ini_total_kills% == 2;say Frase 2

 

 

I put this in procon, but dont work

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Originally Posted by C-4-N*:

 

i m realy tired sorry ,

get "Incr %ini_...." lines below of "kill;

with precedent error it incr to much for 1 kill^^

get last version, and watch in ... > procon > configs > YourIp.ini to see if .ini is created

 

## Reset on new round ##

On spawn;serverfirst;set %ini_total% 0

 

## count + messages if ##

On kill;

Incr %ini_total_kills%

if %ini_total_kills% == 6;say Frase 6

if %ini_total_kills% == 2;say Frase 2

 

i test it with on spawn myself, it s working

 

here the full good full code without multiple line for "incr %ini_........"

keep "on init"

 

######################## Kill & death #####################

## Reset on new round ##

on init;set %ini_total% 0

on spawn;serverfirst;set %ini_total% 0

 

## count + messages if ##

On kill;

Incr %ini_total_kills%;Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

if %ini_total_kills% == 40;say Already %ini_total_kills% Kills this round

if %ini_total_kills% == 20;say Already %ini_total_kills% Kills this round

 

## count death on suicide + message if ##

On suicide;

Incr %ini_total_death%

if %ini_total_death% == 40;say Already %ini_total_death% Death This round

if %ini_total_death% == 20;say Already %ini_total_death% Death This round

************************************************** ************

 

ps: %ini_total_kills% and %ini_total_death% will show automaticaly the current number of it^^

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Originally Posted by L2Devlier*:

 

Version 44h6 uploaded

 

* New "On RoundOver" trigger added - useful for BF4 that now shows chat on round end, so you could display your "top kills" stats then for example. Also still have existing "On Round" trigger which fires when level loaded for next round.

Will "On RoundOver;Exec maplist.runNextRound" using this proconrulz version work on BF3?

To skip the between round wait.

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Originally Posted by bambam*:

 

Will "On RoundOver;Exec maplist.runNextRound" using this proconrulz version work on BF3?

To skip the between round wait.

reasonable question but I have no idea what will happen in reality - the theory seems ok but until you test that you never know for sure.
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Originally Posted by LjMjollnir*:

 

hi guys

how would I make a admin list for my server that proconrulz would use

the Proconrulz admin list is the exact same as the Procon admin list :ohmy:.. so in procon when you connect to the Layer server under Parent Layer Control -> plugins there is a tab for Accounts.. for a standard Procon server its just labeled Accounts on the main tab list. just add the Ingame name of people you want to be able to admin your server.. for proconrulz they only need limited accounts to be able to function as admins :ohmy: give them full access if you want them to be able to change things within Procon itself
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