ImportBot Posted December 30, 2013 Share Posted December 30, 2013 Originally Posted by C-4-N*: I have put this in my BF4 folder but cant see the plugin any ideas why? aaaa.jpg in folder of procon hosted or on your computer ? :s restart layer if you did well @hauser if you want only kill/kick saiga, this one is ok for BF3 On Kill;Weapon Saiga20k;PlayerCount 1;say %p% kicked for Saiga;Kick %p% Saiga shotgun use On Kill;Weapon Saiga20k;PlayerSay %p% no Saiga shotgun;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2013 Share Posted December 30, 2013 Originally Posted by LiqTenExp*: One issue I'm having is with the weapon ID key coming up when using %w% aka I expect AEK-971 but get U_AEK971 Any work around or ideas why this is happening? I am using it for a typical killstreak rule Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2013 Share Posted December 30, 2013 Originally Posted by bambam*: One issue I'm having is with the weapon ID key coming up when using %w% aka I expect AEK-971 but get U_AEK971 Any work around or ideas why this is happening? I am using it for a typical killstreak rule Note that PROCON (not BF4, not ProconRulz) provides the mapping from weapon key to kit, damage and 'localized display name'. The important Procon files are: Configs/BF4.def - this contains the (kit, damage) line for U_AEK971: Code: procon.protected.weapons.add Assault "U_AEK971" Primary AssaultRifleAnd, depending on the LANGUAGE SETTING for Procon, e.g. English/Australian here:Localization/au.loc contains the "local display name' line for U_AEK971: Code: global.Weapons.u_aek971=AEK-971My guess is you are using a language setting for Procon which does NOT have a setting for the U_AEK971 in the localization/XX.loc file - if ProconRulz cannot get a 'weapon name' from Procon then it uses the key instead (because that is all that is available and is better than nothing). I checked (for example) the language 'cz', and there is no entry for the U_AEK971 in the localization/cz.loc file, so that's probably true for whatever language you are using. localization/au.loc (Australian/English) is the one kept most up to date by the Procon devs. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2013 Share Posted December 30, 2013 Originally Posted by C-4-N*: Ok here my explosive code for bf4 big code but simply editable for everybody myrcon.net/...proconrulz-no-explosives#entry48904 i won't get donation button , ahaha Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2013 Share Posted December 31, 2013 Originally Posted by LiqTenExp*: ok, so I updated those two files and I still get error messages like this: Rule: On Kill;Weapon U_CZ805_M26_Frag;PlayerCount 1;say %p% kicked for Underslung M320 HE usage!;Kick %p% NO EXPLOSIVES, PLEASE REJOIN IF YOU CAN FOLLOW THE RULES!!! On Kill;Weapon U_CZ805_M26_Frag;PlayerSay %p% NO EXPLOSIVES!;Kill 100 ProconRulz: Warning, weapon U_CZ805_M26_Frag not found in Procon (but you can still use the key in ProconRulz) under my Localization/au.loc global.Weapons.u_cz805_m26_frag=M26 Mass Frag under CZ-805 under my Configs/BF4.def procon.protected.weapons.add Assault "U_CZ805_M26_Frag" Secondary Shotgun Is it case sensitive? What am I missing here? ----------------------------------------------- Ok, my mistake, I had to restart the procon layer. Now it is working except for the L85A2 which is new for China Rising. I will just create it myself in those 2 files. au.loc global.Weapons.u_l85a2_m320_flash_v2=M320 FB under L85A2 global.Weapons.u_l85a2_m320_he_v2=M320 HE under L85A2 global.Weapons.u_l85a2_m320_lvg_v2=M320 LVG under L85A2 global.Weapons.u_l85a2_m320_shg_v2=M320 Dart under L85A2 global.Weapons.u_l85a2_m320_smk_v2=M320 SMK under L85A2 bf4.def procon.protected.weapons.add Assault "U_L85A2_M320_FLASH_V2" Secondary Impact procon.protected.weapons.add Assault "U_L85A2_M320_HE_V2" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_L85A2_M320_LVG_V2" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_L85A2_M320_SHG_V2" Secondary Shotgun procon.protected.weapons.add Assault "U_L85A2_M320_SMK_V2" Secondary Impact I don't see the L85A2/M26 listed as a weapon here(is it_): https://docs.google.com/spreadsheet/...rive_web#gid=0 Thanks for you help guys! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2013 Share Posted December 31, 2013 Originally Posted by bambam*: Ok, my mistake, I had to restart the procon layer. Now it is working except for the L85A2 which is new for China Rising. I will just create it myself in those 2 files.Promoted!! Level 23 ProconRulz noob to Level 24 Lt Colonel. Plus the awesome Premium Platinum Battle Pack with a dogtag saying "I wasn't there", a bipod for a gun you will never use, and a profile picture of three gay soldiers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2013 Share Posted December 31, 2013 Originally Posted by shai*: Hi, I want to be able to create a rule based on if someone goes out of bounds in the map. How can this be accomplished? I've seen server descriptions saying things like "dont climb out of the map = insta ban" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 1, 2014 Share Posted January 1, 2014 Originally Posted by LjMjollnir*: Hi, I want to be able to create a rule based on if someone goes out of bounds in the map. How can this be accomplished? I've seen server descriptions saying things like "dont climb out of the map = insta ban" Cant be done in Battlefield 3 and 4 sorry.. there is no way to find out Location of soldiers in these games.My guess is they have Admins watching using spectator mode and will ban then... but thats the only way it can really be done Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 1, 2014 Share Posted January 1, 2014 Originally Posted by shai*: @LjMjollnir I appreciate your taking the time to reply. Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by Mandizzy*: In BF4, FairFight automatically bans people who glitch and exploit maps like they did in Metro (under floor/roof top etc.). You don't need a plug-in for that. If you want to stop players from say climbing the mountain in TDM prison map etc. then you shouldn't bother, DICE allows it and so should you. You can take a look at FF ban codes here: https://help.ea.com/article/battlefi...d-by-fairfight Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by xD3aDPooLx*: Okay I need some small Help... Since I have procon setup on my servers, and I am trying to get the ProconRulz to announce in game, and I can't figure that part out at all. I have "Send ProconRulz Log messages to: Chat" at this time. This is also my current Rule set for the server... Code: # SET THE MAX # OF SNIPERS HERE: On Kill;ServerFirst;Set %server_sniperlimit% 3 On Say;ServerFirst;Set %server_sniperlimit% 3 # SNIPER LOG MESSAGES On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk% On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage SniperRifle; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage DMR; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk% On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk% # !snipers / !sniperx INFO MESSAGES On Say;Text !snipers; PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill. If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt% If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]% If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]% If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]% If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]% On Say;Text !sniperx; PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit% # Unreal Tournament Kill Streak Announcer by ty_ger07 #### Announcements of killstreak ending: On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE #### Reset the player's streak count when they are killed: On Kill;Set %server_streak[%v%]% 0 On TeamKill;Set %server_streak[%v%]% 0 On Suicide;Set %server_streak[%v%]% 0 #### Reset killincr to 0 if server_streak is 0 On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0 #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK On Kill;If %server_streak[%p%]% == 5;PlayerSay Killing Spree! %p% 5-KILL STREAK # Team Kill Notification Rules On TeamKill;PlayerSay %p%: watch your fire! #%c% On TeamKill;Say %v%: !forgive or !punish # Tracking Notification On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%. On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row. # Team Kill Tracking Rules On TeamKill;Set %server_lastteamkill[%p%]% %v% On TeamKill;Set %server_lastteamkiller[%v%]% %p% # Automatic Forget On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0 # Team Kill Punish Rule On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish. On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0 On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive. On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0 ## Below different stats to count # Most Deaths On Spawn;Not Playerfirst;Incr %playerdead% On Spawn;If %playerdead% > %server_dead%;Set %server_dead% %playerdead%;Set %server_deadplayer% %p% # Most kills On Kill;Incr %playerkills% On Kill;If %playerkills% > %server_mostkills%;Set %server_mostkills% %playerkills%;Set %server_mostkillsplayer% %p% # Firstblood On kill;ServerFirst;Set %server_firstblood% %p%;Set %server_firstbloodtarget% %v% # Lastblood On Kill;Set %server_lastbloodplayer% %p%;Set %server_lastbloodtarget% %v%; # Most knives On kill;Damage Melee;Incr %playerknives% On Kill;Damage Melee;If %playerknives% > %server_knives%;Set %server_knives% %playerknives%;Set %server_knivesplayer% %p% # END ROUND MESSAGE On RoundOver; Say - Say - Say - First Blood: %server_firstblood%, Most Knives: %server_knivesplayer% %server_knives% Say - Last Blood: %server_lastbloodplayer%, Most Kills: %server_mostkillsplayer% %server_mostkills% Say - Most Deaths: %server_deadplayer% %server_dead%Am I missing something small or should it work? Also I do not have the procon layers setup. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by shai*: In BF4, FairFight automatically bans people who glitch and exploit maps like they did in Metro (under floor/roof top etc.). You don't need a plug-in for that. If you want to stop players from say climbing the mountain in TDM prison map etc. then you shouldn't bother, DICE allows it and so should you. You can take a look at FF ban codes here: https://help.ea.com/article/battlefi...d-by-fairfight thanks mate ... I'll read into that the last violation seems like what I'm looking for ... although maybe you're also right ... DICE don't care .. so maybe I should'nt either. It boils down to just a server admin's decision. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by Slayer*: In BF4, FairFight automatically bans people who glitch and exploit maps like they did in Metro (under floor/roof top etc.). You can take a look at FF ban codes here: https://help.ea.com/article/battlefi...d-by-fairfight Doesn't work, didn't work in BF3, I wouldn't believe that paragraph they don't kick anyone going inside the maps or I wouldn't need to do it myself, or are you saying in BF4 it will be an introduced feature, that paragraph is just there for the hell of it, unless they can magically detect when player code goes inside the maps, spectator is the same a player is in server and can go into out of map boundaries areas. You were kicked by FairFight. Stated reason: Restricted Area You have been kicked from a server for entering an area not designed for players by using an exploit in the terrain. We have taken no further action at this time however please note that continual use of this type of exploit may lead to sanctions being taken against your account. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by Mandizzy*: Doesn't work, didn't work in BF3Uh... BF3 did not have FairFight! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by Slayer*: Uh... BF3 did not have FairFight!I know they didn't have it in BF3 I was saying Dice didn't kick/ban then and there not going to start now. Glitching in servers will always be down to the server admins not Dice. edit: It would be good if fairfight did/could detect a player outside of the play boundaries of a map, say like on the roof of operation locker above C flag as an example. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 2, 2014 Share Posted January 2, 2014 Originally Posted by C-4-N*: Hi , is there a way to push battlelog stats with proconrulz ? by exemple , i would like to push , captured flags on join, and then on leave to calculate number of flags took or else ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 3, 2014 Share Posted January 3, 2014 Originally Posted by shai*: No. This plugin only uses data available by Rcon and rank is not part of that data.If you look at Procon in the GUI, it does recognize the ranks of the players, in the Players tab... this can't be utilized? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 3, 2014 Share Posted January 3, 2014 Originally Posted by Tomgun*: im trying to limit the sniper amount (or stop them completely) in domination gamemode in bf4 (our server plays multiple gamemodes) but no other gametype, what do I need to add the the command lines? is it something like gamemode domination; in each kill line? I tried this but it doesnt like it On Kill;Damage SniperRifle;gametype Domination0;Say No Sniper Rifles Allowed on Domination;Kill 100 On Kill;Damage DMR;gametype Domination0;Say No DMR Rifles Allowed on Domination;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 3, 2014 Share Posted January 3, 2014 Originally Posted by C-4-N*: im trying to limit the sniper amount (or stop them completely) in domination gamemode in bf4 (our server plays multiple gamemodes) but no other gametype, what do I need to add the the command lines? is it something like gamemode domination; in each kill line? I tried this but it doesnt like it On Kill;Damage SniperRifle;gametype Domination0;Say No Sniper Rifles Allowed on Domination;Kill 100 On Kill;Damage DMR;gametype Domination0;Say No DMR Rifles Allowed on Domination;Kill 100 i think it s mapmode and not gametype try On Kill;Damage SniperRifle;mapmode Domination0;Say No Sniper Rifles Allowed on Domination;Kill 100 if map mode don't work you can use On Kill;Damage SniperRifle;if %mm% contains Domination0;Say No Sniper Rifles Allowed on Domination;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by DaBIGfisH*: hi, - can one script access an %server_variable% of another script, or are scripts independent of each other? i dont hope so. - what is with rules order? is it possible to control wich script processes its rules first, after that the next script processes its rules? - what is the maximum count of letters in a script? if no limitation, then one script could contain all rules and the above questions are obsolete. - why reloading scripts by enabling / disabling the whole plugin? maybe an switch in plugin variables can do that, without resetting script variables? like it was in the old procon rulz versions. thx a lot for adding On RoundOver trigger !!! Regards, DaBIGfisH Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by LjMjollnir*: 1) I Believe so not that ive tried anything that needs to access the same variables ive always had int he same rules.txt 2) Yep.. Rules are done in order 3) I asked that question awhile back.. and it seems anything in a .txt does NOT have a limit.. as for the rules section itself it may have a limit i am unsure about that one. 4) i reload the .txt files but having an invalid line in the .txt section... and i just change it every time i need to reload.. it does reset the variables tho.. but for most of the time its not an issue.. anything that needs to be permenantly set i use a %ini_section_variable% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by tarreltje*: hi, - can one script access an %server_variable% of another script, or are scripts independent of each other? i dont hope so. - what is with rules order? is it possible to control wich script processes its rules first, after that the next script processes its rules? - what is the maximum count of letters in a script? if no limitation, then one script could contain all rules and the above questions are obsolete. - why reloading scripts by enabling / disabling the whole plugin? maybe an switch in plugin variables can do that, without resetting script variables? like it was in the old procon rulz versions. thx a lot for adding On RoundOver trigger !!! Regards, DaBIGfisH Abou the reloading enabling plugin for new rulz, i already have stated this towards BamBam. He is changing proconrulz , the way insanelimits works, so you can turn on/off rulz within the plugin!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by metalmicky*: Hi Guys, I've been looking through the forum for hours trying to find a solution (no luck so far) I have a BF4 server, also running a Procon Layer I've downloaded the latest ProconRulz_44j1, i have uploaded all files to my procon layer (plugins/bf4) I've restarted the layer but ProconRulz just will not show up in the plugin list I have tried other plugins (xVotemap, TrueBalancer) which work fine does anybody have any idea where I'm going wrong? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by bambam*: Okay I need some small Help... Since I have procon setup on my servers, and I am trying to get the ProconRulz to announce in game, and I can't figure that part out at all. I have "Send ProconRulz Log messages to: Chat" at this time. This is also my current Rule set for the server... Code: # SET THE MAX # OF SNIPERS HERE: On Kill;ServerFirst;Set %server_sniperlimit% 3 On Say;ServerFirst;Set %server_sniperlimit% 3 # SNIPER LOG MESSAGES On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk% On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage SniperRifle; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot) On Kill;Damage DMR; If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk% If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk% # FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk% On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk% # !snipers / !sniperx INFO MESSAGES On Say;Text !snipers; PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill. If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt% If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]% If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]% If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]% If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]% On Say;Text !sniperx; PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit% # Unreal Tournament Kill Streak Announcer by ty_ger07 #### Announcements of killstreak ending: On Kill;If %server_streak[%v%]% >= 5;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On TeamKill;If %server_streak[%v%]% >= 5;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w% On Suicide;If %server_streak[%p%]% >= 5;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE #### Reset the player's streak count when they are killed: On Kill;Set %server_streak[%v%]% 0 On TeamKill;Set %server_streak[%v%]% 0 On Suicide;Set %server_streak[%v%]% 0 #### Reset killincr to 0 if server_streak is 0 On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0 #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK On Kill;If %server_streak[%p%]% == 5;PlayerSay Killing Spree! %p% 5-KILL STREAK # Team Kill Notification Rules On TeamKill;PlayerSay %p%: watch your fire! #%c% On TeamKill;Say %v%: !forgive or !punish # Tracking Notification On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%. On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row. # Team Kill Tracking Rules On TeamKill;Set %server_lastteamkill[%p%]% %v% On TeamKill;Set %server_lastteamkiller[%v%]% %p% # Automatic Forget On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0 # Team Kill Punish Rule On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish. On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0 On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive. On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0 ## Below different stats to count # Most Deaths On Spawn;Not Playerfirst;Incr %playerdead% On Spawn;If %playerdead% > %server_dead%;Set %server_dead% %playerdead%;Set %server_deadplayer% %p% # Most kills On Kill;Incr %playerkills% On Kill;If %playerkills% > %server_mostkills%;Set %server_mostkills% %playerkills%;Set %server_mostkillsplayer% %p% # Firstblood On kill;ServerFirst;Set %server_firstblood% %p%;Set %server_firstbloodtarget% %v% # Lastblood On Kill;Set %server_lastbloodplayer% %p%;Set %server_lastbloodtarget% %v%; # Most knives On kill;Damage Melee;Incr %playerknives% On Kill;Damage Melee;If %playerknives% > %server_knives%;Set %server_knives% %playerknives%;Set %server_knivesplayer% %p% # END ROUND MESSAGE On RoundOver; Say - Say - Say - First Blood: %server_firstblood%, Most Knives: %server_knivesplayer% %server_knives% Say - Last Blood: %server_lastbloodplayer%, Most Kills: %server_mostkillsplayer% %server_mostkills% Say - Most Deaths: %server_deadplayer% %server_dead%Am I missing something small or should it work? Also I do not have the procon layers setup.Can you clarify the actual question? I didn't understand what I was supposed to be looking for in such a long list of rulz. Do you have some set of rulz that "announce in game" something particular? Otherwise that's just what all the 'Say' actions do in the rulz you've listed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by bambam*: Hi , is there a way to push battlelog stats with proconrulz ? by exemple , i would like to push , captured flags on join, and then on leave to calculate number of flags took or else ? Nope - ProconRulz is designed to listen to your game server rcon events and pass them through your rulz, sending commands back along the rcon interface as your rulz dictate. There is no connection to Battlelog. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by chesterfield*: How can i stop that Plugin log spamm? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 4, 2014 Share Posted January 4, 2014 Originally Posted by jong7007*: Is there way i can make welcome sign with country name? plaese~ On Join;PlayerOnce;If %pcountrykey% == br;Say WELCOME %p%to my server from BR Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by hauser1*: Whys is this not working on bf4? #Shotgun BF4 On Kill;Weapon QBS-09;PlayerCount 2;Log %p% banned for QBS-09;Ban %p% QBS-09 shotgun use On Kill;Weapon QBS-09;PlayerCount 1;Log %p% kicked for QBS-09;Kick %p% QBS-09 shotgun use On Kill;Weapon QBS-09;PlayerSay %p% no QBS-09 shotgun;Kill 100 On Kill;Weapon 870-MCS;PlayerCount 2;Log %p% banned for 870 MCS;Ban %p% 870 MCS shotgun use On Kill;Weapon 870-MCS;PlayerCount 1;Log %p% kicked for 870 MCS;Kick %p% 870 MCS shotgun use On Kill;Weapon 870-MCS;PlayerSay %p% no 870 MCS shotgun;Kill 100 On Kill;Weapon M1014;PlayerCount 2;Log %p% banned for M1014;Ban %p% M1014 shotgun use On Kill;Weapon M1014;PlayerCount 1;Log %p% kicked for M1014;Kick %p% M1014 shotgun use On Kill;Weapon M1014;PlayerSay %p% no M1014 shotgun;Kill 100 On Kill;Weapon HAWK-12G;PlayerCount 2;Log %p% banned for HAWK 12G;Ban %p% HAWK 12G shotgun use On Kill;Weapon HAWK-12G;PlayerCount 1;Log %p% kicked for HAWK 12G;Kick %p% HAWK 12G shotgun use On Kill;Weapon HAWK-12G;PlayerSay %p% no HAWK 12G shotgun;Kill 100 On Kill;Weapon SAIGA-12K;PlayerCount 2;Log %p% banned for SAIGA-12K;Ban %p% SAIGA-12K shotgun use On Kill;Weapon SAIGA-12K;PlayerCount 1;Log %p% kicked for SAIGA-12K;Kick %p% SAIGA-12K shotgun use On Kill;Weapon SAIGA-12K;PlayerSay %p% no SAIGA-12K shotgun;Kill 100 On Kill;Weapon SPAS-12;PlayerCount 2;Log %p% banned for SAIGA-12K;Ban %p% SPAS-12 shotgun use On Kill;Weapon SPAS-12;PlayerCount 1;Log %p% kicked for SAIGA-12K;Kick %p% SPAS-12 shotgun use On Kill;Weapon SPAS-12;PlayerSay %p% no SPAS-12 shotgun;Kill 100 On Kill;Weapon UTS-15;PlayerCount 2;Log %p% banned for UTS-15;Ban %p% UTS-15 shotgun use On Kill;Weapon UTS-15;PlayerCount 1;Log %p% kicked for UTS-15;Kick %p% UTS-15 shotgun use On Kill;Weapon UTS-15;PlayerSay %p% no UTS-15 shotgun;Kill 100 On Kill;Weapon OBV-12;PlayerCount 2;Log %p% banned for OBV-12;Ban %p% OBV-12 shotgun use On Kill;Weapon OBV-12;PlayerCount 1;Log %p% kicked for OBV-12;Kick %p% OBV-12 shotgun use On Kill;Weapon OBV-12;PlayerSay %p% no OBV-12 shotgun;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by LjMjollnir*: Hauser. your weapon names appear to be incorrect for example the QBS09 is called U_QBS09.. the Saiga12k is U_SAIGA_20K.. check the procon rulz description in procon scroll down you will see a list of all the weapons and their names + damage types.. using Damage types is alot easier to take out whole weapon groups Code: On Kill;Damage Shotgun;PlayerCount 2;Ban %p% Shotguns not allowed On Kill;Damage Shotgun;PlayerCount 1;kick %p% Shotguns not allowedDamage Shotgun handles ALL the shotguns (including Shorty, M26 Mass, AirBurst shotgun). if you want to allow those you could just add Code: On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;Not If %wk% contains M26;Not Weapon U_XM25_Flechette;PlayerCount 2;Ban %p% Shotguns not allowed On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;Not If %wk% contains M26;Not Weapon U_XM25_Flechette;PlayerCount 1;kick %p% Shotguns not allowedshould work to disable only the pure shotguns and allow the Shorty/M26/Airbusrt Shotgun the first code will disable them all tho .. i havent used contains at all so cant say for sure that bit will work but it should that being said i dont use PlayerCount in my rules i have a much different setup that covers many more punishment setups.. it also may not be working if you have protected Admins turned on and you are testing it on an Admin.. its in the proconrulz plugin settings.. try disabling that Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2014 Share Posted January 5, 2014 Originally Posted by IBA_DR_DEATH*: is there a way to make a rule to kill,kick, & ban for use of frag round. just the round only not the shotgun Quote * Restored post. It could be that the author is no longer active. Link to comment
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