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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ixnorp*:

 

How about this?

 

On Kill;Damage MAV;PlayerCount 5;Log %p% banned for ;Ban %p% MAV

On Kill;PlayerCount 3;Log %p% kicked for MAV;Kick %p% using MAV

On Kill;Damage MAV;PlayerSay %p% no MAV allowed;Kill 100

 

Maybe its not important but i run a sniper & knives only server. So they use mav to destroy spawnbeak.

 

Many thanks again.

There is no separate weapon key for MAV.

 

It's Either Weapon Death or Damage Roadkill (i'm not sure if it's damage or weapon roadkill)

 

 

You can't stop them for using MAV destroying spawn beacons, can't be done. You can only stop them from using it to roadkill players. :ohmy:

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Originally Posted by Storm_RnD*:

 

Hello! Administrators are asking for your help in creating the file limitations weapons on the server, I am new in this and I do not understand how to register and where this code limitation. I need to limit weapons according to the rules of ESL. Prohibited weapons/gadgets for mode 5 against 5:

 

- M320 except smoke

- Claymore

- C4

- Battle Pickups

- M26

- Airburst

- Spawn beacon

- Tugs

- All shotguns

- Motionballs

- All DLC weapons/gadgets

- V40 Mini-Nades - this ban may be lifted after leaving one of the game patches. Thank you!

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Originally Posted by LjMjollnir*:

 

Hello! Administrators are asking for your help in creating the file limitations weapons on the server, I am new in this and I do not understand how to register and where this code limitation. I need to limit weapons according to the rules of ESL. Prohibited weapons/gadgets for mode 5 against 5:

 

- M320 except smoke

- Claymore

- C4

- Battle Pickups

- M26

- Airburst

- Spawn beacon

- Tugs

- All shotguns

- Motionballs

- All DLC weapons/gadgets

- V40 Mini-Nades - this ban may be lifted after leaving one of the game patches. Thank you!

alot of that is fairly easy and has been explained in this forum loads of times..

however there are a few things that CANT be done on that list..

you CANNOT disable the Spawn beacon, Tugs, Motionballs.. Also Disabling some of the gadgets will also disable all vehicles (UCAV/Suav for example you need to kill on roadkills and damage type Death which all vehicles report)

 

now that being said when we say Disable we really mean they are suicide weapons/devices since you can only check things on Kills.. so for competition you will manually have to watch all the players to make sure they dont use the wrong things. since a player could use a M320 get a kill.. then the offending player will be killed (it doesnt count on stats by the way).. but it has still disadvantaged the other team.

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Originally Posted by m4gnet*:

 

Hi ixnorp! === Theme: death streak ===

Here, look at this:

 

# Death Streak Announcer

On Kill;If %streak_deaths% == 5;

On Kill;Set %streak_deaths% 0;Set %deathincr% 0

On Say;Incr %deathincr%;Incr %streak_deaths%;If %deathincr% == 5;Set %deathincr% 0;PlayerSay %p% - you died %streak_deaths% times in a row

 

It works, but it is wrong. Need somewhere to insert %p%, or %v%.

 

%streak_deaths[%p%]%, or %streak_deaths[%v%]%

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Originally Posted by ixnorp*:

 

Hi ixnorp! === Theme: death streak ===

Here, look at this:

 

# Death Streak Announcer

On Kill;If %streak_deaths% == 5;

On Kill;Set %streak_deaths% 0;Set %deathincr% 0

On Say;Incr %deathincr%;Incr %streak_deaths%;If %deathincr% == 5;Set %deathincr% 0;PlayerSay %p% - you died %streak_deaths% times in a row

 

It works, but it is wrong. Need somewhere to insert %p%, or %v%.

 

%streak_deaths[%p%]%, or %streak_deaths[%v%]%

(idk what is the %deathincr% for) :tongue:

 

 

I borrowed this is from ty_ger07 kill streak announcer... not mine..:ohmy: just changed abit.. I'm not really good at it, but this should works. If you can make it even shorter, pls teach me. Thought of adding it in the future, If yell function is ever coming back.

 

#incr death streak#

On Suicide;incr %server_death[%p%]%

On Kill;incr %server_death[%v%]%

 

#reset death streak on kill#

On Kill;If %server_death[%p%]% >= 5;PlayerSay %p% ended %server_death[%p%]% death streak with %w%;Set %server_death[%p%]% 0

 

#announcer#

On Spawn;If %server_death[%p%]% == 5;PlayerSay You Are on 5 death streak

On Spawn;.....

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Originally Posted by shai*:

 

I found that if I use this, and someone says the word "camper noob", the following rule works:

Code:

On Say;If %text% contains camp;Say Camping is cooool...
But if I allow multiple texts, it won't work at all:

Code:

On Say;If %text% contains kamp,camp;Say Camping is cooool...
On the other hand, if I use this rule, it'll work with multiple texts:

Code:

On Say;Text kamp,camp;Say Camping is cooool...
Can you see if this is really a bug with the 2nd example I gave?
Someone? Please?
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Originally Posted by shai*:

 

Question: Say I have a 8 variables, each containing a natural number (ie. 1 23 305 400 etc) and I want to find and AdminSay the variable with the largest number .. how would I be able to accomplish this within a rule?

bump
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Originally Posted by DHGreenday*:

 

On Kill;map mp_prison;Damage Shotgun

PlayerCount 2;Say Banned %p% for using Shotguns;TempBan (seconds) No shotguns on this server!!!

PlayerCount 1;Say %p% :::::::::Kicked from server for using Shotguns!!;Kick Warning kick this time.. no shotguns will be a BAN next time.

Say %p% :::::::::: killed for using Shotguns;Kill 100

How is proconrulz able to remember a player once they have been kicked and then rejoin to continue the escalation of this rule? For example
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Originally Posted by Storm_RnD*:

 

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100

where to write this code? in which file?

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Originally Posted by ixnorp*:

 

How is proconrulz able to remember a player once they have been kicked and then rejoin to continue the escalation of this rule? For example

Bambam' documentation explains this, go read.

 

By creating ini files for each player to remember them even if they come back after a few rounds later, I used this to increase their ban time each time they break the rules. But I think if they change name, my increment ban will be pretty useless. (Am I right? Anyone_)

 

Or e.g %anyname% to record for just that round after they got kicked, this resets after round ends.

 

 

Can I use like %ea_guid% to record a player into ini file instead of their name? Possible?

On spawn;PlayerFirst;Set ini_kc_%ea_guid%%?

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by virusdead*:

 

Guys we want to run pistols and knifes and grenades only on the server how would the code look like or is there a link to that code in the tread?

# SAMPLE KILL RULZ

# KILL RULZ Pistol/Knife Only

On Kill;Not Damage Melee;Not Damage handgun;PlayerCount 3;Log %p% banned (Pistol/Knife only);Yell %p% Banned 48h by Admin (Pistol/Knife Only);TempBan 172800 %p% Pistol/Knife only 48h Ban

On Kill;Not Damage Melee;Not Damage handgun;PlayerCount 1;Log %p% kicked (Pistol/Knife Only);Yell %p% Kicked for using %w% by Admin (Pistol/Knife Only);Kick %p% Pistol/Knife Only

On Kill;Not Damage Melee;Not Damage handgun;PlayerSay %p% Pistol/Knife Only;Say %p% Killed for using %w% by Admin (Pistol/Knife Only);Kill 100

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Originally Posted by Large_Pudding*:

 

Bambam' documentation explains this, go read.

 

By creating ini files for each player to remember them even if they come back after a few rounds later, I used this to increase their ban time each time they break the rules. But I think if they change name, my increment ban will be pretty useless. (Am I right? Anyone_)

 

Or e.g %anyname% to record for just that round after they got kicked, this resets after round ends.

 

 

Can I use like %ea_guid% to record a player into ini file instead of their name? Possible?

On spawn;PlayerFirst;Set ini_kc_%ea_guid%%?

 

 

Sent from my iPhone using Tapatalk

Have you tried it?
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Originally Posted by Large_Pudding*:

 

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100

where to write this code? in which file?

Install Plugin, select ProconRulz plugin from plugin tab, select plugin settings tab, open Rules, enter
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Originally Posted by Large_Pudding*:

 

Someone? Please?

I think it's because the second example is search for contains "this,that" and not "this" and "that"

Your best bet would be to place them into a variable of their own and reverse your request

ie

 

On Round; Set %words% camp,kamp,this,that,pants,poo

On Say; If %words% contain %text%; Say this that and evereything else

 

Untested, but may be what you're after

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Originally Posted by Large_Pudding*:

 

How would a line look lets say no m320?

(contents of proconrulz_rules.txt)

################################################## ###

# Server !rules messages

################################################## ###

 

On Say;Text !rules

PlayerSay === ProconRulz is active. ===

PlayerSay === Teamwork is everything - go for the objective ===

PlayerSay no m320

 

 

or just place

On Say;Text !rules; PlayerSay no m320

 

into the rules tab of the plugin

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Originally Posted by HeadShotPRO*:

 

hi, got a white list problem, got 4 people in white list but 2 names keeps getting changed so player gets killed, say |GUILTY| gets changed to GUILTY and |PEOPLE- gets changed to PEOPLE-, why does the sniper sight/cross hare thingy get removed, any 1 with that symbol in name where ever its placed don't work in white list or is there a work around, some of me friends are getting a little miffed its not working for them

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Originally Posted by MorpheusX(AUT)*:

 

"|" is used by Procon to represent a new line in a string. You cannot use this character in any text-based variable as it will be removed and interpreted as a newline (as you've experienced).

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Originally Posted by Storm_RnD*:

 

Tell me please how to register code for the prohibition of weapons on the server:

- M320 except smoke

- Claymore

- C4

- M26

- Airburst

- Tugs

- All shotguns

- V40 Mini-Nades

Thanks for the help!

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Originally Posted by Cyrcle*:

 

I am trying to use Rulz and NotifyMe in conjuction with one another with no luck. I am trying to get it so I receive the email portion of Notify me when someone repeatedly uses a racial slur(s). I am using this code:

 

On Say;

Set %server_badword% 0

Text fag,jew,nigs,nigg,spic; Incr %words%; Set %server_badword% 1

If %words% > 2; Set %words% 0; Say %p% has been reported to an administrator.; Say #calladmin %p%

If %server_badword% = 1; Say %p% watch your language!

I cannot seem to get the #calladmin command from NotifyMe to activate because it is coming from the Admin itself and not from a player, I assume. Is there any way to fix this from Rulz?
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Originally Posted by Hyperfire*:

 

Dear user,

 

I've try to use proconrulez on Medal of honor warfighter, i've set this rules for avoid Sniper get the McMillan tac 50 but dosen't work anyone can check if string are correct ?

I've try to set Sniper open slot to 0 but dosen't work too.

 

Thank's

 

# SET THE MAX # OF SNIPERS HERE: 0

On Kill;ServerFirst;Set %server_sniperlimit% 0

On Say;ServerFirst;Set %server_sniperlimit% 0

On Kill;Weapon mcmillantac-50winterk;PlayerSay %p% no SniperRifle;Kill 100

On Kill;Weapon MCMILLANTAC-50WINTERk;PlayerCount 1;Log %p% kicked for Tac50;Kick %p% Tac 50 use

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Originally Posted by m4gnet*:

 

Hi!

ProconRulz_44j1

 

1. Prompt how correctly to write DEATH STREAK in BFBC2? I read the whole post, found some examples, but they do not work correctly.

 

2. How to make a message with a delay of a few seconds? Yell_DELAY

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