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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by DHGreenday*:

 

I can't seem to stop proconrulz sending the messages to the chat window on procon. I want some rules to come through but others I don't, like the welcome message to new players. Is there anyway to disable this by adding something to a given rule to stop the output sending to the chat window?

 

Also now that yell is working how can I scroll more than one line when the rule is triggered?

 

Edit: I think I need to apply a delay to the rule because both lines are firing at the same time and one overwrites the other. I'm trying to find out how to delay each line. Haven't found it in the documentation yet.

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Originally Posted by ixnorp*:

 

I can't seem to stop proconrulz sending the messages to the chat window on procon. I want some rules to come through but others I don't, like the welcome message to new players. Is there anyway to disable this by adding something to a given rule to stop the output sending to the chat window?

I only know this. The welcome player join is in the rules(string array) delete the welcome msg there.

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by FM02*:

 

Hi, im using the Sniper Limiter with the standard values, where everybody who have no sniperslot get automatically a kill.

Is it possible to kick automatically these players after 2 autoadminkills_?

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Originally Posted by Slayer*:

 

I worked out the rules for the standalone weapons and they work ok.

 

Though, I was wondering if this is correct for all the underslung weapons, got it setup to Kill once then a Kick.

 

On Kill;Weapon U_AEK971_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_AEK971_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_AK12_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_AK12_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_CZ805_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_CZ805_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_L85A2_M320_HE_V2;PlayerCount 1;Kick

On Kill;Weapon U_L85A2_M320_LVG_V2;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_M416_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_M416_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_M16A4_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_M16A4_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_QBZ951_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_QBZ951_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SAR21_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_SAR21_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SCAR-H_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_SCAR-H_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SteyrAug_M320_HE;PlayerCount 1;Kick

On Kill;Weapon U_SteyrAug_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

Also been messing with this but had a brainfart looking at it, could someone please let me know how would I go about adding a kick command to these two below lines, I read in an older post they are meant to read the weapon library or something for the weapons with underslungs.

 

On Kill;if %wk% contains M320_HE;Say Killed %p%, No M320 HE/LVG Not Permitted;Kill 100

On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG Not Permitted;Kill 100

I added these lines into it and thought it wouldn't work but it kicks outright for the underslungs, I was hoping to add a Kill to it or just stick with the above codes I did for all the underslungs, I think I covered them looking at Procons codebase.

On Kill;if %wk% contains M320_HE;Say Killed %p% No M320 HE/LVG on this server;Kill 100

On Kill;if %wk% contains M320_HE;Say Killed %p%, No M320 HE/LVG on this server;Kill 100

On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kick 100

On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kill 100

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Originally Posted by ixnorp*:

 

On Kill;if %wk% contains M320_HE;Say Killed %p% No M320 HE/LVG on this server;Kill 100

On Kill;if %wk% contains M320_HE;Say Killed %p%, No M320 HE/LVG on this server;Kill 100

On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kick 100

On Kill;if %wk% contains M320_LVG;Say Killed %p%, No M320 HE/LVG on this server;Kill 100.

Yes, as long as the weapon key contains M320_LVG or M320_HE, it will work. This will shorten your underslung rule by alot.

You just need to add PlayerCount 1 into it and you are set.

 

Try this out.

On Kill;if %wk% contains M320_LVG

PlayerCount 1;Say Killed %p%, No M320 HE/LVG on this server;Kick (enter kick reason)

Say Killed %p%, No M320 HE/LVG on this server;Kill 100

This will work the same as your long list of rules.

 

iirc, you can only add the reason after kick command. Gotta read bambam's doc or check out more posts

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Originally Posted by Slayer*:

 

Yes, as long as the weapon key contains M320_LVG or M320_HE, it will work. This will shorten your underslung rule by alot.

You just need to add PlayerCount 1 into it and you are set.

 

Try this out.

On Kill;if %wk% contains M320_LVG

PlayerCount 1;Say Killed %p%, No M320 HE/LVG on this server;Kick (enter kick reason)

Say Killed %p%, No M320 HE/LVG on this server;Kill 100

This will work the same as your long list of rules.

 

iirc, you can only add the reason after kick command. Gotta read bambam's doc or check out more posts

Thank you, so if I read your post right this is how it would look with a kick reason on the end of each Kick line.

 

# No,Rockets,320

On Kill;Weapon U_M320_HE;PlayerCount 1;Kick No M320 HE Allowed On This Server.

On Kill;Weapon U_M320_HE;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_M320_LVG;PlayerCount 1;Kick No M320 LVG Allowed On This Server.

On Kill;Weapon U_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_RPG7;PlayerCount 1;Kick No RPG Allowed On This Server.

On Kill;Weapon U_RPG7;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SMAW;PlayerCount 1;Kick No SMAW Allowed On This Server.

On Kill;Weapon U_SMAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SRAW;PlayerCount 1;Kick No SRAW Allowed On This Server.

On Kill;Weapon U_SRAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_NLAW;PlayerCount 1;Kick No NLAW Allowed On This Server.

On Kill;Weapon U_NLAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;if %wk% contains M320_LVG

PlayerCount 1;Say Killed %p%, No M320 LVG on this server;Kick No M320 LVG Allowed On This Server.

Say Killed %p%, No M320 LVG on this server;Kill 100

On Kill;if %wk% contains M320_HE

PlayerCount 1;Say Killed %p%, No M320 HE on this server;Kick No M320 HE Allowed On This Server.

Say Killed %p%, No M320 HE on this server;Kill 100

oops after reading it again what I did below is wrong as it's underslung not the standalone.

Does the bold bit I separated still need the weapon code U_M320_HE/U_M320_LVG shown in procon or just the 320 like it is at present.

 

 

Or should it look like this with the weapon codes.

 

On Kill;if %wk% contains U_M320_LVG

PlayerCount 1;Say Killed %p%, No M320 LVG on this server;Kick No M320_LVG Allowed On This Server.

Say Killed %p%, No M320 LVG on this server;Kill 100

 

On Kill;if %wk% contains U_M320_HE

PlayerCount 1;Say Killed %p%, No M320_HE on this server;Kick No M320_HE Allowed On This Server.

Say Killed %p%, No M320 HE on this server;Kill 100

This is my first attempt at writing a rule after doing a lot of reading on it so thanks for the help.
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Originally Posted by ixnorp*:

 

# No,Rockets,320

On Kill;Weapon U_M320_HE;PlayerCount 1;Kick No M320 HE Allowed On This Server.

On Kill;Weapon U_M320_HE;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_M320_LVG;PlayerCount 1;Kick No M320 LVG Allowed On This Server.

On Kill;Weapon U_M320_LVG;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_RPG7;PlayerCount 1;Kick No RPG Allowed On This Server.

On Kill;Weapon U_RPG7;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SMAW;PlayerCount 1;Kick No SMAW Allowed On This Server.

On Kill;Weapon U_SMAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_SRAW;PlayerCount 1;Kick No SRAW Allowed On This Server.

On Kill;Weapon U_SRAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;Weapon U_NLAW;PlayerCount 1;Kick No NLAW Allowed On This Server.

On Kill;Weapon U_NLAW;Say %p%, %w% Not Permitted;Kill 100

On Kill;if %wk% contains M320_LVG

PlayerCount 1;Say Killed %p%, No M320 LVG on this server;Kick No M320 LVG Allowed On This Server.

Say Killed %p%, No M320 LVG on this server;Kill 100

On Kill;if %wk% contains M320_HE

PlayerCount 1;Say Killed %p%, No M320 HE on this server;Kick No M320 HE Allowed On This Server.

Say Killed %p%, No M320 HE on this server;Kill 100[/i]

Ya, anything written after Kick command is the reason iirc.

 

If you want to limit all rockets and m320, why not just use this condition Damage ProjectileExplosives

This will limit all rpgs launchers, m320 (flash and smoke not included), underslung m320 for bf4

 

On Kill;Damage ProjectileExplosive

PlayerCount 1;Kick %w% Allowed On This Server.

Say %p%, %w% Not Permitted;Kill 100

 

This rule is at the very first page of proconrulz man. Alot of useful rules in the first page to check out there.

 

Using %w% in the kick reason will let proconrulz write which weapon he got kicked for on your server.

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Originally Posted by DHGreenday*:

 

I only know this. The welcome player join is in the rules(string array) delete the welcome msg there.

 

 

Sent from my iPhone using Tapatalk

I mean I don't want to disable them completely, I want to keep them sending to players that join but I don't want it sending to chat window cause it will spam it too much especially as we have 66 man servers. Hopefully the pic will explain things. Proconrulz output as you know is in black.

 

However sniper slot messages and balancer messages I would like to keep sending. I did try to change the output log to events or none at all but they still appear in the chat window.

 

Attached Files:

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Originally Posted by ixnorp*:

 

I mean I don't want to disable them completely, I want to keep them sending to players that join but I don't want it sending to chat window cause it will spam it too much especially as we have 66 man servers. Hopefully the pic will explain things. Proconrulz output as you know is in black.

 

However sniper slot messages and balancer messages I would like to keep sending. I did try to change the output log to events or none at all but they still appear in the chat window.

:huh: I don't think you can stop that message from appearing in your procon chat. Correct me if i'm wrong, anyone?
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Originally Posted by Slayer*:

 

Ya, anything written after Kick command is the reason iirc.

 

If you want to limit all rockets and m320, why not just use this condition Damage ProjectileExplosives

This will limit all rpgs launchers, m320 (flash and smoke not included), underslung m320 for bf4

 

On Kill;Damage ProjectileExplosive

PlayerCount 1;Kick %w% Allowed On This Server.

Say %p%, %w% Not Permitted;Kill 100

 

This rule is at the very first page of proconrulz man. Alot of useful rules in the first page to check out there.

 

Using %w% in the kick reason will let proconrulz write which weapon he got kicked for on your server.

Thanks for your help, yes read through from first page awhile back, I do have a script which stops just explosives with a kill, the one you put above is much better though it has a kick built into it, airburst which I don't mind is the reason for having a go at the bigger one I did, if it did become a pain after the main rule went live and everyone switched to it I can add it easily, or most likely just switch to the one you posted for all explosives.

 

I like this neat and to the point. :smile: it may end up being used depending on the players in the server.

On Kill;Damage ProjectileExplosive

PlayerCount 1;Kick %w% Allowed On This Server.

Say %p%, %w% Not Permitted;Kill 100

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Originally Posted by skibbad*:

 

hi there all together :smile:

 

first let me say, my english isnt that well, so forgive me some missspells if they happen.. this is cause im a german and im still learn this language :smile:

 

why is wrote is... in my very first days starting to read this Forum i found some kind of sniper limit wich limits the amount of snipers per team in direct line to the amount of players are online on the Server..

 

what i mean is i.e. if only 5 Players per Team the Limit is 1 Sniper per Team..

if there are 6 to 12 Players it should allow 2 Snipers per Team...

and only if the Server is nearly full (32) with 15 Players per Team it shoudl allow 3 Snipers...

 

but i cant find that Scipt again, so maybe someone can give me a hint or knows were to search _!

 

would be very nice and you realy made my day =)

 

kind regards

 

skibbad

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Originally Posted by FM02*:

 

Hi, im using the Sniper Limiter with the standard values, where everybody who have no sniperslot get automatically a kill.

Is it possible to kick automatically these players after 2 autoadminkills_?

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Originally Posted by LjMjollnir*:

 

Hi

 

Is there a way to make a rule for bf3 those people that camp in the C-RAM on northern canals the WHOLE game to auto kill if they kill say more than 3 ppl?

im fairly sure Bf3 doesnt report the position of players.. which would make it impossible to make such a rule.
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Originally Posted by hauser1*:

 

anyone knows what wrong with this code?

 

On Kill;Damage M320_HE;PlayerCount 2;Log %p% banned for M320_HE;Ban %p% M320_HE use

On Kill;Damage M320_HE;PlayerCount 1;Log %p% kicked for M320_HE;Kick %p% M320_HE use

On Kill;Damage M320_HE;PlayerSay %p% LAST WARNING: No M320_HE!!;Kill 100

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Originally Posted by ixnorp*:

 

anyone knows what wrong with this code?

 

On Kill;Damage M320_HE;PlayerCount 2;Log %p% banned for M320_HE;Ban %p% M320_HE use

On Kill;Damage M320_HE;PlayerCount 1;Log %p% kicked for M320_HE;Kick %p% M320_HE use

On Kill;Damage M320_HE;PlayerSay %p% LAST WARNING: No M320_HE!!;Kill 100

you want to stop M320 HE only?

 

Try

 

On Kill;If %wk% contains M320_HE;.....

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Originally Posted by ixnorp*:

 

[18:40:58 52] ProconRulz: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

at System.ThrowHelper.ThrowInvalidOperationException( ExceptionResource resource)

at System.Collections.Generic.List`1.Enumerator.MoveN extRare()

at System.Collections.Generic.List`1.Enumerator.MoveN ext()

at PRoConEvents.ProconRulz.scan_rules(TriggerEnum trigger, String name, Dictionary`2 keywords, Inventory inv, Kill k, String item)

 

I got this when i was reloading proconrulz. 1 time off error. I reload again and the error is gone. Anyone know what is this?

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Originally Posted by Wargazmus_27*:

 

I have a question to weapon limitations in BF4....

I would like to prohibit the usage of Shotguns on my server, which I have already done, however I would like to allow the usage of the Shorty 12G, as it is a sidearm and not a primary weapon.... any ideas how I can do this? To date I have not been able to find out how to prohibit all shotguns with the exception of the Shorty....

Any help in this would be greatly appreciated!

Thanks all in advance!

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Originally Posted by ixnorp*:

 

I have a question to weapon limitations in BF4....

I would like to prohibit the usage of Shotguns on my server, which I have already done, however I would like to allow the usage of the Shorty 12G, as it is a sidearm and not a primary weapon.... any ideas how I can do this? To date I have not been able to find out how to prohibit all shotguns with the exception of the Shorty....

Any help in this would be greatly appreciated!

Thanks all in advance!

This should work

 

On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;.....

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Originally Posted by Wargazmus_27*:

 

This should work

 

On Kill;Damage Shotgun;Not Weapon U_SerbuShorty;.....

Thanx a million!

 

One question though... should this be on a separate line or does this have to be inserted into the existing lines concerning no shotgun?

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Originally Posted by ixnorp*:

 

Thanx a million!

 

One question though... should this be on a separate line or does this have to be inserted into the existing lines concerning no shotgun?

Just insert not weapon u_serbushorty into your existing lines should do it

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by skibbad*:

 

hi together !!!

 

i just found the Adaptive Sniper Script i asked a few posts befor..

but i think its for BF3 only.. cause of the post was older then BF4 ...

may someone can tell me if it is possible to use in BF4

or maybe someone is intressted in rewrite the Script for BF4 ?

would be very cool to have it and i think im not the only one intressted on it...

 

greetz and thanks for all replys

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Originally Posted by Slayer*:

 

hi together !!!

 

i just found the Adaptive Sniper Script i asked a few posts befor..

but i think its for BF3 only.. cause of the post was older then BF4 ...

may someone can tell me if it is possible to use in BF4

or maybe someone is intressted in rewrite the Script for BF4 ?

would be very cool to have it and i think im not the only one intressted on it...

 

greetz and thanks for all replys

Have you downloaded the latest version of ProconRulz as there are scripts already inside the rar file.

 

Here is what is inside the rar file have a look at one of the ones I underlined and see if it's what you were after.

 

  • ProconRulz.cs
  • Proconrulz_announcer.txt
  • Proconrulz_best3players.txt
  • Proconrulz_killstreak.txt
  • Proconrulz_knifemessage.txt
  • Proconrulz_multikill.txt
  • Proconrulz_punish.txt
  • Proconrulz_rules.txt

  • Proconrulz_sniperdmrlimit.txt
  • Proconrulz_sniperdmrsquad.txt
  • Proconrulz_sniperlimit.txt
  • Proconrulz_snipersquad.txt
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Originally Posted by DHGreenday*:

 

I have autoadmin trigger on bad words and have set it so it creates an ini file to remember them and escalate warnings and punishment however it keeps overwriting the previous log so there is only one line for each log.

 

Below is one of the rules..

 

On Say;Text hack,cheat,cheater,hacker,h@cker,hck,wallhack,hak, esp,aimbot,multihack,hacks,cheats,aimbots,aimboot, a1mbot,a1mb0t;Not Text admin,!admin,@admin,#admin;Set %ini_vars_hackusation% ? %p% ? %c% ? %text% ? %hms% ? %ymd%

PlayerOnce;PlayerSay AUTOADMIN: %p% If you think someone is cheating please say !admin cheater to notify an admin

PlayerCount 1;PlayerOnce;PlayerSay AUTOADMIN: %p% Report suspects say !report playername cheater or !admin cheater

PlayerCount 2;PlayerOnce;PlayerSay AUTOADMIN: %p% Sorry we can't respond please report cheaters at dirtyheroes.net or on their battlelog profile

PlayerCount 3;PlayerOnce;PlayerSay AUTOADMIN: %p% We strongly advice you to report suspects on our website dirtyheroes.net or on battlelog

PlayerCount 4;PlayerOnce;PlayerSay AUTOADMIN: %p% Thanks for your concern but next hackusation will be regarded as spam = 30 mins Tempban

PlayerCount 5;PlayerSay AUTOADMIN: %p% Giving timeout;TempBan 1800 AUTOADMIN: 30 minutes timeout to report the player on battlelog

 

Below is the ini file..

 

[vars]

insults=_Sh4nnow_1_no way u glitch using faggot_23:45:28_2014_02_09

hackusation=_a2raelb_1_fuck this stupid CoD map especially with 64 players_23:34:38_2014_02_09

player=_XtremeCadavre_1_stupid fucks i hope you all get AIDS and DIE_20:43:36_2014_02_03

complaints=_Shad0wWulf_1_shit server lagg_21:20:09_2014_02_03

 

Is there anyway to create a list under each heading of each player that triggers one of the rules instead of overwriting the previous log?

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Originally Posted by DHGreenday*:

 

I have been reading up and viewing other rules like the sniper limit but its above my head I think its not going to be a simple equation when writing the rule to how I want it :sad: either the use of if or log somehow for it to change the output. To reiterate i'm looking for something like this in the ini file (I'll just use the hackusation rule)..

 

hackusation=_JOEBloggs_1_damn aimbotter!_23:34:38_2014_02_09

hackusation=_JimBloggs_2_cheater_00:02:23_2014_02? 10 (note the 2 is the amount of times this particular player has triggered this rule)

hackusation=_JakeBloggs_1_hacker!_00:08:54_2014_02 _10

 

and so on logging each player..

 

Basically it would give me a more detailed log of players that have triggered a rule including the amount of times a specific rule had been triggered. Therefore I may decide to ban a player manually for multiple triggers over a certain amount of days for example.

 

Any experts help would be greatly appreciated!

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      procon.private.options.BlockRssFeedNews False



       
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    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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