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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Sevendot*:

 

I need help. I want a no explosive Server Setup. I would like to ban all explosive grenades, C4, Claymore, M320, RPG's and the airburst. When you want to be infringing once killed and warned the two times you will be kicked. Who can create a setup or ir so where can I find such a setup? Sorry for my English, it is bad

See my script: Prohibit Explosives on Metro 2014*.

You should be able to adjust it to your liking. It uses 2 warnings, then a kick, then a ban.

 

-

 

Hello !

I use a Procon rule for knife kills, but it does not work at my server, can someone look, if there is a mistake in the rule ?

 

It is for Battlefield 4.

 

On Kill;Weapon Melee;Incr %knifenumberincr%;Incr %knifenumber%;If %knifenumberincr% == 3;Set %knifenumberincr% 0;Say %p%: %knifenumber% knife kills this round.

 

What is wrong with this rule and why doesnt it work ?

 

Thank you for your help.

Try:

Code:

On Kill;Weapon Melee;Incr %knifenumberincr%;Incr %knifenumber%
On Kill;If %knifenumberincr% == 3;Say %p%: %knifenumber% knife kills this round.;Set %knifenumberincr% 0
-

 

Hello folks.

I'm wondering if a rule, that announce how mny time someone has been killed in a raw,

The annoucune will only start if you have been kill at least 3 time in a raw.

eg : leyeti has been killed 6 time in a raw, he should learn to kill.

Did some search in the forum, but not relevant solution.

Make sure to read and learn how it works, it's fairly simple but if you understand it you'll be able to write your own much easier!

 

Read The ProconRulZ Manual for more information.

 

I've added the command "!setkill" to the script so you can test it yourself. The command !setkill sets your own kill counter to 1. So you can test to see if the script ignores the humiliation message.

 

If you use or share this script please leave the credit comment in. I would be grateful! :ohmy:

 

The workings:

1. On a kill increment the kill counter.

 

2. On player spawn if the kill counter is zero it sets the variable to ignore the say message to zero. Now the say message will announce on spawn that the player died X times without a kill.

It also increases the amount of deaths the player suffered without making a kill.

After the announce message shows, the variable to ignore the say message will be set to one. It will be set to zero again if the player doesn't make a kill and once more announce the amount of deaths.

 

3. On player spawn if the kill counter is higher than zero it sets the variable to ignore the say message to one. Now the say message will be ignored and nothing will be announced in chat.

It also sets the players' kill counter back to zero in case the player doesn't make a kill the next live. The death counter also gets reset so it starts counting from zero again.

 

I'll leave the rule to announce it only after 3 deaths without a kill to you. I'll give you two hints:

Option A: "PlayerCount 2".

Option B: "If %playerdeaths% == 3"

 

Code:

## NO KILLS COUNTER HUMILIATION BY COLONELSEVEN
# 0. IDEA! - IGNORE ADMINS
On Spawn;Admin;Set %playermadeakill% 1

# 1. INCR KILL COUNTER
On Kill;Incr %playermadeakill%

# 2. CHECK IF KILL IS ZERO AFTER DEATH
On Spawn;Not PlayerFirst;If %playermadeakill% == 0;Set %ignorehumiliation% 0;Incr %playerdeaths%

# 3. CHECK IF KILL IS NOT ZERO AFTER DEATH
On Spawn;Not PlayerFirst;If %playermadeakill% > 0;Set %ignorehumilation% 1;Set %playermadeakill% 0;Set %playerdeaths% 0

# 4. ANNOUNCE HUMILIATION IF KILL COUNTER IS ZERO
On Spawn;Not PlayerFirst;If %ignorehumiliation% == 0;Say %p% died %playerdeaths% time(s) in a row without making a kill.;Set %ignorehumiliation% 1

# 99. ADMIN COMMAND
On Say;Admin;Text !setkill;Set %playermadeakill% 1;PlayerSay DONE - OUTCOME = %playermadeakill%
-

 

How to limit SNIPER 3 player

This > MyRcon Search

 

showthread....t=sniper+limit*

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Originally Posted by Vovan_stalker*:

 

How can i write simple welcome message for players?

I want a message like "Hello, nick, read rules" that it shows individually to player in chat and yell on screen without spam to other playing players.

And how to write a simple bot announcing every 30 min smth like "visit our site, type !rules"

Maybe there are ready-made solutions, please give a link.

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Originally Posted by tarreltje*:

 

I've wrote for welcome:

On Spawn;PlayerOnce;Yell 10 WELCOME %p% - To a bf4 server - ...

 

But it shows message for all players

This because you use Yell instead of PlayerYell, yell is server wide playeryell is on for the player so,

 

On Spawn;PlayerOnce;PlayerYell 10 WELCOME %p% - To a bf4 server - ...

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Originally Posted by Vovan_stalker*:

 

Sevendot, it's working in Procon (i see it in chat), but when playing on server it's shows just in yell, but not in chat. If i write just

On Spawn;PlayerOnce;PlayerSay 10 WELCOME %p% - To a bf4 server - ...

It't shows nothing in game chat too.

Why?

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Originally Posted by hauser1*:

 

Hi

 

not to piss anyone off i cant see how to set !nextmap only to the player who ask for it?

 

is it also possible to add a welcome to a player showing how many times he has viste the server with a welcome like this:

 

1. 1. visit Welcome {playername}! This is visit: {visits}.

2. 2. visit Welcome {playername}! This is your {visits}. visit on this Server!

3. 25 visits - Welcome {playername}! You're spending your whole time on this server. Visit number: {visits}!

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Originally Posted by Sevendot*:

 

Hi

 

not to piss anyone off i cant see how to set !nextmap only to the player who ask for it?

 

is it also possible to add a welcome to a player showing how many times he has viste the server with a welcome like this:

 

1. 1. visit Welcome {playername}! This is visit: {visits}.

2. 2. visit Welcome {playername}! This is your {visits}. visit on this Server!

3. 25 visits - Welcome {playername}! You're spending your whole time on this server. Visit number: {visits}!

You can swap out the BLUE text for PlayerOnce if you only want it shown after the first spawn and not every round.

 

 

Code:

On Spawn;PlayerOnce;Incr %ini_visits_player[%p%]%

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% == 1;PlayerSay Welcome %p%, this is your first visit!

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% > 1;PlayerSay Welcome back %p%, this is visit number %ini_visits_player[%p%]% for you!

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% == 25;PlayerSay Welcome back %p%! You're spending a lot of time on this server!;Playersay This is visit number %ini_visits_player[%p%]% for you!
-

 

 

tarreltje, i mean that i cant see it as player (when i am connecting and spawning).

You must've goofed somewhere. The code is correct.

Check your code, when in doubt; paste your code here using the [ CODE][ /CODE] tags.

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Originally Posted by shorty673*:

 

hi,

 

im looking for a join/leave announce code which should only be active if there 1-20 players online

if there 21 players or more online there shouldnt be a join/leave message.

 

Kind Regards

shorty

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Originally Posted by hauser1*:

 

You can swap out the BLUE text for PlayerOnce if you only want it shown after the first spawn and not every round.

 

 

Code:

On Spawn;PlayerOnce;Incr %ini_visits_player[%p%]%

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% == 1;PlayerSay Welcome %p%, this is your first visit!

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% > 1;PlayerSay Welcome back %p%, this is visit number %ini_visits_player[%p%]% for you!

On Spawn;PlayerFirst;If %ini_visits_player[%p%]% == 25;PlayerSay Welcome back %p%! You're spending a lot of time on this server!;Playersay This is visit number %ini_visits_player[%p%]% for you!
-

 

 

 

 

You must've goofed somewhere. The code is correct.

Check your code, when in doubt; paste your code here using the [ CODE][ /CODE] tags.

Thanks m8
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Originally Posted by FLirtY-3D*:

 

Code:

####################################################
#sniper limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by SniperRifle kill
# Slot is lost by non-SniperRifle/Handgun kill
# Max # snipers is set in %server_sniperlimit% var
####################################################

# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF SNIPERS HERE:
On Kill;ServerFirst;Set %server_sniperlimit% 10
On Say;ServerFirst;Set %server_sniperlimit% 10

# SNIPER LOG MESSAGES
On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%
On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Damage SniperRifle;
    If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
    If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
    If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Damage DMR;
    If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
    If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
    If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Weapon U_Scout;Not Damage SniperRifle;
    If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
    If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
    If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# Rule to kick player if not listening
On kill;Damage sniperRifle;
if %playerkilled% == 2;Kick abusing server rules
if %playerkilled% == 3;TempBan 86400 abusing server rules

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES    
On Kill;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;
On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;

# !snipers / !sniperx / !setsniper INFO MESSAGES

#!snipers tells you the current count for your team and sniper player names
On Say;Text !snipers;
    PlayerSay Sniper limit: Reserve slot with sniper kill, until non-sniper/handgun/knife kill.
    If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_sniperlimit% SNIPERS on team %pt%
    If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%
    If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%
    If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%
    If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%
    If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]%
    If %server_sl_total[%ptk%]% > 5;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][6]%
    If %server_sl_total[%ptk%]% > 6;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][7]%
    If %server_sl_total[%ptk%]% > 7;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][8]%
    If %server_sl_total[%ptk%]% > 8;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][9]%
    If %server_sl_total[%ptk%]% > 9;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][10]%

#!sniperx just gives the sniper counts for both teams
On Say;Text !sniperx;
    PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

#!setsniper <name-substring> is admin-only command to allocate a sniper slot to player. E.g. "!setsniper bam"    
On Say;Admin;Text !setsniper;TargetPlayer;Set %server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER slot until round end
i would like for the sniper mite til kill .... then kick.... then tempban.... if no slots are left active will this be right ?
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Originally Posted by Sevendot*:

 

Thanks m8

Quick change, I just realized:

 

Change

Code:

If %ini_visits_player[%p%]% > 1;
To

 

Code:

If %ini_visits_player[%p%]% > 1;If not %ini_visits_player[%p%]% == 25;
This prevents a double message when the visit counter is at 25.
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Originally Posted by DaBIGfisH*:

 

hi all,

 

i have some suggestions for ProconRulz in future versions:

 

1) i would like to have a multi-trigger: instead of writing

 

On Kill;Set %variable% 1

On Spawn;Set %variable% 1

On Teamkill;Set %variable% 1

On Say;Set %variable% 1

 

i would like to write something like that:

 

On Kill::On Teamkill::On Spawn::On Say;Set %variable% 1

 

is that possible to program in C#?

 

 

2) or that here:

 

On Kill;If %p% == "| player name |";Ban

 

so for now, it is impossible to detect playernames with an "|" symbol inside of the string. it would be usefull for banning assholes who quickly left the server, before admin could take action. but if admin remembers exact name of that player, then next time the player acts on server an successful ban can be made to him.

 

is that possible to program in C#?

 

 

 

3) and now my dream :-) is it possible to implement lists or dictionaries? so that on trigger these lists can be handled with for-slopes, like: "foreach row in list do", like in C, with checking if elemrent is already in list, or add an element, or sorting list, deleting elements, etc. ...

 

is that possible to program in C#? LOL

 

 

Ok, thats enough i think, thanks alot so far bambam and Co. !

 

 

Regards, DaBIGfisH

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Originally Posted by hauser1*:

 

Quick change, I just realized:

 

Change

Code:

If %ini_visits_player[%p%]% > 1;
To

 

Code:

If %ini_visits_player[%p%]% > 1;If not %ini_visits_player[%p%]% == 25;
This prevents a double message when the visit counter is at 25.
Thanks m8 - After 2 rounds its not working?
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Originally Posted by swats73*:

 

Hi all

 

I am running a No Explosive server and use the following code:-

Code:

On Kill;Damage Explosive;PlayerCount 1;Log %p% kicked for Explosive;Kick %p% Explosive use
On Kill;Damage ProjectileExplosive;PlayerCount 1;Log %p% kicked for Explosive;Kick %p% Explosive use
I would like to have added to that a in game announcement that player has been kicked for using Explosive.

 

I am a total noob when it comes to doing code but hope to learn quick =)

 

thanx in advance

 

swats

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Originally Posted by Sevendot*:

 

I would like to have added to that a in game announcement that player has been kicked for using Explosive.

 

swats

One warning (1/1) and player gets killed. When triggered again (PlayerCount 1 = trigger +1) player gets kicked.

 

^0,^1 and ^2 are colors for log text.

'Say' sends a message to chat for all to see.

'PlayerSay' sends a message to the player that triggers the rule.

%c% is the counter for the rule.

%w% is the display of the weapon used that triggered the rule.

'Kill 100' kills the player for 100 health.

 

Code:

On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ^1%p% ^0kicked for Explosive;Say %p% has been KICKED for using explosive %w%;Kick %p% Explosive use (%w%)
On Kill;Damage Explosive,ProjectileExplosive;Log ^1%p% ^0has warning ^2%c%/1;PlayerSay WARNING: %p%, no explosives! You used a %w%. Warning %c%/1;Kill 100
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Originally Posted by swats73*:

 

One warning (1/1) and player gets killed. When triggered again (PlayerCount 1 = trigger +1) player gets kicked.

 

^0,^1 and ^2 are colors for log text.

'Say' sends a message to chat for all to see.

'PlayerSay' sends a message to the player that triggers the rule.

%c% is the counter for the rule.

%w% is the display of the weapon used that triggered the rule.

'Kill 100' kills the player for 100 health.

 

Code:

On Kill;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ^1%p% ^0kicked for Explosive;Say %p% has been KICKED for using explosive %w%;Kick %p% Explosive use (%w%)
On Kill;Damage Explosive,ProjectileExplosive;Log ^1%p% ^0has warning ^2%c%/1;PlayerSay WARNING: %p%, no explosives! You used a %w%. Warning %c%/1;Kill 100
Thankyou for that will give it a try and let you know how it goes.

 

swats

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      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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