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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ty_ger07*:

 

Yeah I dont see anything about stingers. I see how to disable entire weapon categories and many other things.

Look at example one. Then change the name of the weapon for the weapon you would like to control.
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Originally Posted by ixnorp*:

 

Yeah I dont see anything about stingers. I see how to disable entire weapon categories and many other things.

Look for the stinger weapon code under weapon codes thread at plugin enhancements section. then you test it out.

 

 

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by swift*:

 

i have a question if i want a pistol/knife server instead of a sniper/pistol server do i just edit (delete) sniper rifle and add knife? to have a pistol/knife ? or is there a made string for pistol and knife server?

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Originally Posted by ty_ger07*:

 

i have a question if i want a pistol/knife server instead of a sniper/pistol server do i just edit (delete) sniper rifle and add knife? to have a pistol/knife ?

It's not a complaint against you or anyone else, but there are 394 pages in this thread of the same sorts of questions over and over. I know it's hard to search through 394 pages. Maybe you will find the information in the first post helpful. You will especially find the online documentation link in the first post helpful.
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Originally Posted by XRay206*:

 

Hey guys,

 

I'm also using this awesome procon rule by sevendot.

So I got a question. We also got a no explosives metro only server and lots of players are complaining about the shotguns frag ammo. I've already tried a view things to forbid them, but they doesn't count as "Explosive" or "ProjectileExplosive". I've also tried to write "U_M26Mass_Frag" but it doesn't work.

Here's the code I'm using right now (It's just a little part of it).:

 

"On Kill;Damage Explosive,ProjectileExplosive,U_M26Mass_Frag;Playe rCount 3;..."

 

If anybody can help me it would be very nice. Thanks :-)

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Originally Posted by hustl4*:

 

Can anyone help me. How do I make it ban igla/stingers on a BF4 server.

We started doing this on our server:

 

Code:

On Kill;Weapon U_FIM92;Kick %p% You have been auto-kicked for using Stinger!
On Kill;Weapon U_Sa18IGLA;Kick %p% You have been-auto kicked for using Igla!
However this only kicks if they get a kill. Would be nice if it kicked on damage instead of on kill. Anyone know how to do this?
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Originally Posted by ixnorp*:

 

We started doing this on our server:

 

Code:

On Kill;Weapon U_FIM92;Kick %p% You have been auto-kicked for using Stinger!
On Kill;Weapon U_Sa18IGLA;Kick %p% You have been-auto kicked for using Igla!
However this only kicks if they get a kill. Would be nice if it kicked on damage instead of on kill. Anyone know how to do this?
Can only detect on kill only
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Originally Posted by virusdead*:

 

I wanted to know if we could change the text limantant the rocket launch

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 6

On Say;ServerFirst;Set %server_sniperlimit% 6

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay %p% killed by SNIPER LIMIT! Max %server_sniperlimit%;Log Sniper Limit max %server_sniperlimit% snipers each team! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% You have a SNIPER SLOT! %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %p% gave up his SNIPER SLOT!;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %p% gave up his SNIPER SLOT!;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx INFO MESSAGES

On Say;Text !sniper;

PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]%

If %server_sl_total[%ptk%]% > 5;PlayerSay %pt% SNIPER[6/%server_sniperlimit%] is %server_sl_snipername[%ptk%][6]%

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Originally Posted by VBK-Clan*:

 

Hi I have made ??rules for no explosive following

However, people will be kicked because srr61 although this is not regulated in

what is wrong?

 

 

On Kill;Weapon U_C4;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_C4_Support;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Claymore;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Claymore_Recon;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Grenade_RGO;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M34;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M67;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_V40;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M416_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SAR21_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25_Smoke;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AEK971_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AK12_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M16A4_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M416_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_NLAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_QBZ951_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_RPG7;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SAR21_M320_HE;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SCAR-H_M320_HE;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SMAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SRAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Starstreak;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SteyrAug_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SteyrAug_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M200;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Buck;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Frag;Kick;Say %p% was kicked for using %w% to kill %v%;

 

On Kill;Weapon Weapons/Knife/Knife;Yell %p% oxxxx{]::::::::::> %v% !!!

On Kill;Weapon Melee;Yell %p% oxxxx{]::::::::::> %v% !!!

On Kill;Weapon Defib;Yell %p% ZZZzapped %v% with the Defib !!!

 

 

 

On Say;Text C4,rules,allow,nades,RPG

+ say NO M320

+ say NO GRANATES

+ say NO C4

+ say NO RPG

+ say NO X25

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Originally Posted by ixnorp*:

 

Hi I have made ??rules for no explosive following

However, people will be kicked because srr61 although this is not regulated in

what is wrong?

 

 

On Kill;Weapon U_C4;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_C4_Support;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Claymore;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Claymore_Recon;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Grenade_RGO;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M34;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M67;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_V40;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M416_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SAR21_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25_Smoke;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AEK971_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AK12_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M16A4_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M416_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_NLAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_QBZ951_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_RPG7;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SAR21_M320_HE;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SCAR-H_M320_HE;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SMAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SRAW;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_Starstreak;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SteyrAug_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_SteyrAug_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_XM25_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M200;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_HE;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_LVG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_SHG;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_SMK;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M320_3GL;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Buck;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Flechette;Kick;Say %p% was kicked for using %w% to kill %v%;

On Kill;Weapon U_AR160_M26_Frag;Kick;Say %p% was kicked for using %w% to kill %v%;

 

On Kill;Weapon Weapons/Knife/Knife;Yell %p% oxxxx{]::::::::::> %v% !!!

On Kill;Weapon Melee;Yell %p% oxxxx{]::::::::::> %v% !!!

On Kill;Weapon Defib;Yell %p% ZZZzapped %v% with the Defib !!!

 

 

 

On Say;Text C4,rules,allow,nades,RPG

+ say NO M320

+ say NO GRANATES

+ say NO C4

+ say NO RPG

+ say NO X25

The bolded text is srr-61. You need to remove that to stop proconrulz from kicking players using srr-61

 

You can shorten the rules into

 

On Kill;Damage ProjectileExplosives;......

 

You can find examples at the first page or within the thread.

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Originally Posted by VBK-Clan*:

 

The bolded text is srr-61. You need to remove that to stop proconrulz from kicking players using srr-61

 

You can shorten the rules into

 

On Kill;Damage ProjectileExplosives;......

 

You can find examples at the first page or within the thread.

Thank you for answering

so I have taken basically do all weapons clean but just a code reion give for all this above written weapons?

for hitting me closer link for that? I want to prohibit all explosive

thanks in advance

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Originally Posted by GerWonder*:

 

hello,

It is possible to make a rule that work only when setup file have "vars.vehicleSpawnAllowed" set to "false" ?

 

Thanx

 

Chris

Hi,

maybe this is possible with the actual version of ProconRulz?

 

 

Thanks all

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Originally Posted by HARDCOREBF*:

 

Hell all , can you hello me plz create simple rule

 

On kill (when player dies , it will tell him in chat)

VictimSay: !nice - To say Nice shot [killername]

 

Say all server or only to killer : [victimName] sad: nice shot [killername]

....

thnk you in advance

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Originally Posted by X-SLAY-Devilmn80*:

 

hello my name is new loris, I would need a code that would prevent use of the tank with instant kill 1 2 3 kick ban, and a limit of 2 per team snipers and automatic weapons, sniper, no c4 no bot no kill maw thanks for the help that you give us

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Originally Posted by FLirtY-3D*:

 

Looking at your code, I feel like you completely ignored what I said.

 

The term = means NOTHING. Everywhere you have = , change it to == .

 

== is an operator which means 'EQUALS'. = means nothing.

 

TeamCount should not have %'s. TeamCount is a variable programmed into the plugin and would mean something totally different with the %'s at the beginning and end.

 

You can't use TeamCount in the way you were using it. You will have to assign a server variable to nade spamming to track it and use it the way you want to use it.

 

This should work:

 

# METRO NADE SPAM RULE

On Kill;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 10;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 25;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 50;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 75;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 100;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 150;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 175;Yell %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 200 ALLOWED

On Kill;Weapon M67;If %server_nadespam[%pt%]% == 200;Yell NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND

On Kill;Weapon M67;If %server_nadespam[%pt%]% >= 200;PlayerYell NO MORE M67 GRENADE KILLS FOR YOUR TEAM IN THIS ROUND;Kill;Continue

On Kill;Weapon M67;Rate 5 60;PlayerCount 3;Say %p% KICKED FOR SPAM WITH M67 GRENADES;Kick %p% KICKED FOR SPAM WITH M67 GRENADES

On Kill;Weapon M67;Rate 4 60;PlayerYell %p% STOP THROWING M67 GRENADE FOR ONE MINUTE OR LIMIT WILL BE VIOLATED

On Kill;Weapon M67;Rate 5 60;PlayerYell %p% KILLED FOR SPAM WITH M67 GRENADES / 5 KILLS IN 60 SEC LIMIT;Kill;Continue

 

EDIT: Updated and see explanation below...

hello sorry to bother you.... wonder if i can have a moment of your time...

 

i would like to run your nade limit on my server going to change it a bit tho...

only thing i wanted to ask if we could write some sort of @nade limit or @nade that tells you the current usage so that if a player comes in late during the round and missed the yell messages he can have it sent to him via a playersay.....

 

 

Code:

# METRO NADE SPAM RULE
On Kill;Map subway;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;Teamyell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamSay NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamYell 10 NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;VictimSay -= NADE LIMIT =- Kill/Kick (%p%) excessive nade spam   
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerCount 1;Log Kicked for -= NADE LIMIT =- %p% excessive nade spam;Kick -= NADE LIMIT =- %p% excessive nade spam
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerSay -= NADE LIMIT =- %p% excessive nade spam;Kill 100
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerSay %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerYell 10 %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 6 120;Kick -= NADE LIMIT =- %p% excessive nade spam / 5 KILLS IN 2 MIN
On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed
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Originally Posted by IAF-SDS*:

 

How do you create multiple centered lines for a BF4 yell message sent with ProConRulz?

 

With IL, for example, I can push the BF4 yell text on to different centered lines by either using extra spaces to push the words I want to the new line or by using \n before each word that I want to start the yell's new line. But I tried with spaces and \n and neither work in ProConRulz.

 

Is it possible for Rulz to center a BF4 yell on to several different lines?

 

Here's an example of what I mean:

 

https://myrcon.net/recovered/img/102485_attachment.php_attachmentid3117ampd1391283802

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Originally Posted by tarreltje*:

 

I already have it working!!! First do NOT assign time to the yell, otrherwise it wont work so:

 

On Kill;Melee;Yell 5

On Kill;Melee;Yell

 

After that it is tweaking your spaces between your proconrulz vars, so basicly:

 

On Kill;Melee;Yell ___________________________________%p% zipped %v%__________________________________________%trig ger%

 

will give you:

 

[ADMIN]

%p% zipped %v%

%trigger%

Procon doesnt have a next line feature like insane limits has. I have asked this before to BAMBAM, but he didnt coded in yet
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Originally Posted by tarreltje*:

 

I already have it working!!! First do NOT assign time to the yell, otrherwise it wont work so:

 

On Kill;Melee;Yell 5

On Kill;Melee;Yell

 

After that it is tweaking your spaces between your proconrulz vars, so basicly:

 

On Kill;Melee;Yell ___________________________________%p% zipped %v%__________________________________________%trig ger%

 

will give you:

 

 

 

 

Procon doesnt have a next line feature like insane limits has. I have asked this before to BAMBAM, but he didnt coded in yet

Also this doesnt seem to work all the time...... i think this is due the line gets to much chars due long player names.....
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Originally Posted by IAF-SDS*:

 

Thanks. I'll give that a try, but it's too bad it does't work when yell has a time attached to it.

 

You should be able to add an extra 10 or more spaces without it affecting the next line to make sure shorter names will also work (it's one way that works in IL).

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