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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by whiskas*:

 

I have a little doubt, used code to implement rank on my server but for unknown reasons does not recognize me deaths of AEK. I don't know if the error is name of the gun I'm using the script or some poorly written on line. I leave the code to see if you can help me:

 

##### BEST 2 PLAYERS AEK#####

On Spawn;ServerFirst;Set %server_message_now% 0

On Kill;Weapon AEK-971;Incr %ini_AEK_AEK[%p%]%

 

On kill;

If %ini_AEK_AEK[%p%]% > %ini_AEK_AEK[%ini_rank_AEK[1]%]%;If %p% != %ini_rank_AEK[1]%;Set %temp1% %ini_rank_AEK[2]%;Set %ini_rank_AEK[2]% %ini_rank_AEK[1]%;Set %ini_rank_AEK[1]% %p%;If %temp1% != %p%;Set %temp2% %ini_rank_AEK[3]%;Set %ini_rank_AEK[3]% %temp1%;If %temp2% != %p%;Set %ini_rank_AEK[4]% %temp2%;

If %ini_AEK_AEK[%p%]% %ini_AEK_AEK[%ini_rank_AEK[2]%]%;If %p% != %ini_rank_AEK[2]%;Set %temp1% %ini_rank_AEK[3]%;Set %ini_rank_AEK[3]% %ini_rank_AEK[2]%;Set %ini_rank_AEK[2]% %p%;If %temp1% != %p%;Set %ini_rank_AEK[4]% %temp1%;

If %ini_AEK_AEK[%p%]% %ini_AEK_AEK[%ini_rank_AEK[3]%]%;If %p% != %ini_rank_AEK[3]%;Set %ini_rank_AEK[4]% %ini_rank_AEK[3]%;Set %ini_rank_AEK[3]% %p%

If %ini_AEK_AEK[%p%]% %ini_AEK_AEK[%ini_rank_AEK[4]%]%;If %p% != %ini_rank_AEK[4]%;Set %ini_rank_AEK[4]% %p%

 

if %server_second_player% == %server_first_player%;Set %server_second_player% %server_third_player%;Set %server_second% %server_third%

if %server_third_player% == %server_second_player%;Set %server_third_player% %server_fourth_player%;Set %server_third% %server_fourth%

 

On say;If %text% == !AEK;

Say - Server AEK Stats:

Say - 1st %ini_rank_AEK[1]% %ini_AEK_AEK[%ini_rank_AEK[1]%]% AEK kills

Say - 2nd %ini_rank_AEK[2]% %ini_AEK_AEK[%ini_rank_AEK[2]%]% AEK kills

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Originally Posted by LjMjollnir*:

 

Heyya Whiskas :ohmy:.. next time when posting code can you use [ code ] tags :ohmy: makes it alot easier to read

 

now for your script.... was a little hard to read but i think i have gotten what you wanted to do there..

below is a script i "think" should work.. i havent tested it my players dont get online for another 7 hours so i will not be able to test it for you.. however i "think" i should work :ohmy:

 

Code:

##### BEST 2 PLAYERS AEK#####
On Kill;Weapon U_AEK971
   Incr %ini_AEK_[%p%]%
   Set %server_aekr1% %ini_AEK_1%
   Set %server_aekr2% %ini_AEK_2%
   if %ini_AEK_[%p%]% > %ini_AEK_[%server_aekr2%]%;not if %p% == %server_aekr1%;set %ini_AEK_2% %p%
   if %ini_AEK_[%p%]% > %ini_AEK_[%server_aekr1%]%;not if %p% == %server_aekr1%;set %ini_AEK_2% %ini_AEK_1%;set %ini_AEK_1% %p%
   
On say;If %text% == "!AEK"
   set %server_aekr1% %ini_AEK_1%;set %server_aekr2% %ini_AEK_2%
   Say - Server AEK Stats:
   Say - 1st %server_aekr1% %ini_AEK_[%server_aekr1%]% AEK kills
   Say - 2nd %server_aekr2% %ini_AEK_[%server_aekr2%]% AEK kills
now as for the reason yours didnt work.. i believe its to do with %ini_AEK_AEK[%p%]%.. for some reason it wont save that variable correctly the last part of the %ini_section_key% (key section) cant have a nested + a constant name.. it bugs out :ohmy: so no AEK[%p%] .. it needs to be just [%p%].. im terrible at explaining things but hopefuly that helps

 

only reason i think that is the case is because one of my scripts attempted the same thing and yeah it wasnt counting them correctly :ohmy:

 

also your triggers "On say;If %text% == !AEK;" DONT use ';' at the end of the line if you wish to carry them onto the following lines

 

also noticed your weapon code may have been wrong.. U_AEK971 is the correct name i believe.. easy to find those in Procon head to the plugins and then details on the Proconrulz plugin it has all the weapon codes damage types n stuff :ohmy:

hopefuly that information helps.. good luck and have fun mate

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Originally Posted by LjMjollnir*:

 

Yeah look i was able to get it to save each players AEK kills... but when attempting to reverse lookup the counts using a variable it just wont do it.. so you will need to make some new variables for each top player.. and set those as you go along..

 

i will attempt to rewrite it quickly tomorrow morning.. (getting late here now)...

 

Code:

##### BEST 2 PLAYERS aek#####
On Kill;Weapon U_AEK971
   Incr %ini_aek_%p%%
   if %ini_aek_%p%% > %ini_aekrb_kills%;if %p% == %ini_aekrb_name%;set %ini_aekrb_name% %p%;set %ini_aekrb_kills% %ini_aek_%p%%
   if %ini_aek_%p%% > %ini_aekra_kills%;if %p% == %ini_aekra_name%;set %ini_aekra_kills% %ini_aek_%p%%;set %ini_aekra_name% %p%
   if %ini_aek_%p%% > %ini_aekrb_kills%;if %p% != %ini_aekra_name%;set %ini_aekrb_name% %p%;set %ini_aekrb_kills% %ini_aek_%p%%
   if %ini_aek_%p%% > %ini_aekra_kills%;if %p% != %ini_aekra_name%;set %ini_aekrb_name% %ini_aekra_name%;set %ini_aekrb_kills% %ini_aekra_kills%;set %ini_aekra_kills% %ini_aek_%p%%;set %ini_aekra_name% %p%
   
On say;If %text% == "!aek"
   Say - Server AEK Stats:
   Say - 1st %ini_aekra_name% %ini_aekra_kills% AEK kills
   Say - 2nd %ini_aekrb_name% %ini_aekrb_kills% AEK kills
Give that a shot.. its untested.. again

 

.. Quickly tested.. appears to work...

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Originally Posted by VBK-Clan*:

 

Hello I need help with Grenade Spam limiter there is something for procon rulz?

I do not want grenades ban but wants to reduce use per person is

bound and with time so that you can throw in a Minutte only 1 or 2

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Originally Posted by FLirtY-3D*:

 

Hello I need help with Grenade Spam limiter there is something for procon rulz?

I do not want grenades ban but wants to reduce use per person is

bound and with time so that you can throw in a Minutte only 1 or 2

have this running on my server works like a charm....

in shorts limits both teams to 100 nades with warnnings and a spam limit before the 100 nades are up....

 

Code:

# METRO NADE SPAM RULE
On Kill;Map subway;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;Teamyell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamSay NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamYell 10 NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND   
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerCount 1;Log Kicked for -= NADE LIMIT =- VIOLATED max (100) %p% type @nade for team usage;Kick -= NADE LIMIT =- VIOLATED max (100) %p% type @nade for team usage
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerSay -= NADE LIMIT =- Your team has Reached (100) %p% Do not throw again;Kill 100
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerSay %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerYell 10 %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 6 120;Kick -= NADE LIMIT =- %p% excessive nade spam / 5 KILLS IN 2 MIN
On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed
On Say;Text !nade;TeamSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed
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Originally Posted by FLirtY-3D*:

 

HELLO.....

 

just a help guide if i can...

i want a messge in say form when a team is nuked by the admin dont no if i have this right. want it to say something like this....

 

Code:

On Suicide;Text @nuke defenders;Say {ATF}: BooooooooM [%Team%] Team was Nuked!
if someone could help me correct it would be most helpful....

 

or if i could just make the norm yell messages show in say! chat and yell form that would work to...

NUKING IN 5

NUKING IN 4

NUKING IN 3

NUKING IN 2

NUKING IN 1

INCOMING

 

those messages.... ^

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Originally Posted by MojoNixon*:

 

I am very new to procon and code for rulz. Truth is im rather retarded when it comes to any of this. Can someone help me with a limit for mortors and airbust? I would like 4 kills with each per round with a warn/kill for 5th and kick for 6th. Or even point me to the right page in this topic if one already exists. Thanks.

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Originally Posted by VBK-Clan*:

 

have this running on my server works like a charm....

in shorts limits both teams to 100 nades with warnnings and a spam limit before the 100 nades are up....

 

Code:

# METRO NADE SPAM RULE
On Kill;Map subway;Weapon M67;Incr %server_nadespam[%pt%]%;Log ^1This is %server_nadespam[%pt%]% KILL for %pt% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 10;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 25;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 50;Teamyell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 75;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamSay %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 90;TeamYell 10 %pt% KILLS WITH M67 GRENADE %server_nadespam[%pt%]% of 100 ALLOWED
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamSay NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% == 100;TeamYell 10 NO MORE M67 GRENADE KILLS FOR %pt% IN THIS ROUND   
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerCount 1;Log Kicked for -= NADE LIMIT =- VIOLATED max (100) %p% type @nade for team usage;Kick -= NADE LIMIT =- VIOLATED max (100) %p% type @nade for team usage
On Kill;Map subway;Weapon M67;If %server_nadespam[%pt%]% >= 101;PlayerSay -= NADE LIMIT =- Your team has Reached (100) %p% Do not throw again;Kill 100
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerSay %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 5 120;PlayerYell 10 %p% STOP THROWING M67 GRENADE FOR TWO MINUTE OR LIMIT WILL BE VIOLATED
On Kill;Map subway;Weapon M67;Rate 6 120;Kick -= NADE LIMIT =- %p% excessive nade spam / 5 KILLS IN 2 MIN
On Say;Text @nade;PlayerSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed
On Say;Text !nade;TeamSay %pt% nade count %server_nadespam[%pt%]% of 100 allowed

THX bro nice

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Originally Posted by trans-am*:

 

@bunyaklerik : As far as i know, this plugin doesn't support this as it doesn't contain location.

 

What i can suggest it that you spam message(Yell & say) telling player not to "camp" at these place.

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Originally Posted by LjMjollnir*:

 

hello.tell me how to put a limit so would not climbed the mountain on locker and the roof on the rogue transmission

Make sure Fairfight is enabled on your server.. thats the only thing that can check for that kind of thing.. Procon does not recieve player location data at all.. so nothing can be done

 

However Fairfight can and does kick people from the server for climbing the mountain in locker.. not sure about rogue since that is a proper location.. (climb the crane.. jump down.. easy to do)

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Originally Posted by ty_ger07*:

 

Hi i have a problem ... what means that please ?

 

ProconRulz: Skipping C:\SERVICES\ni405442_1\procon\Plugins\BF3\ NOT FOUND

 

Best Regards

I don't know. Where did you see that message? What did you do before you saw that message?

 

If I just told you 2958-ProconRulz-V44j1, could you tell me what that means? We can't tell you anything if we have no idea what you are talking about.

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Originally Posted by Crawfy2D*:

 

in my Konsole i get this Message when i turned on the rules

I don't know. Where did you see that message? What did you do before you saw that message?

 

If I just told you 2958-ProconRulz-V44j1, could you tell me what that means? We can't tell you anything if we have no idea what you are talking about.

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Originally Posted by trans-am*:

 

Will this restart round everytime when there are 0 people in server

Code:

####   Restart round when 0   ####

On Spawn;PlayerFirst;Incr %server_Rr%

On Leave;Decr %server_Rr%;If %server_Rr% == 0;Exec mapList.restartRound
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Originally Posted by ixnorp*:

 

Will this restart round everytime when there are 0 people in server

Code:

####   Restart round when 0   ####

On Spawn;PlayerFirst;Incr %server_Rr%

On Leave;Decr %server_Rr%;If %server_Rr% == 0;Exec mapList.restartRound
Looks ok IMO. But why restart the round when there are zero players?

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by trans-am*:

 

Code:

####   Restart round when 0 player  ####

On Spawn;PlayerFirst;Incr %server_Rr%

On Leave;Decr %server_Rr%;If %server_Rr% == 0;Exec mapList.restartRound
Something is wrong with this code, everytime people leave, it will restart. Need help

 

 

**just want this to restart when there are 0 people in server**

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Originally Posted by Hodor*:

 

how to create a command to kick specific IP address?

 

Code:

On Spawn;TargetPlayer;If %ip% == 95.220.135.25;Kick 1

or

On Spawn;If %ip% == 95.220.135.25;Kick 1
Does not work :sad:
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Originally Posted by trans-am*:

 

Why not make it more simple?

On Leave;Teamsize 0;Exec mapList.restartRound

From what i understand about Teamsize, "smallest team has N or fewer number of player" (from procon pdf ) , will the round restart when [Team1 : 0 player, Team2 : 1 player]
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Originally Posted by duyfken*:

 

Is there a procon rulz snippet for saying something after a round is started on a specific map? ie. "Please Note: the flood gates don't work on Sunken Dragon in Chain link" :ohmy:

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Originally Posted by ty_ger07*:

 

From what i understand about Teamsize, "smallest team has N or fewer number of player" (from procon pdf ) , will the round restart when [Team1 : 0 player, Team2 : 1 player]

That is correct. The small number of players on the team which still has players will have to see a map loading image.
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Originally Posted by ixnorp*:

 

how to create a command to kick specific IP address?

 

Code:

On Spawn;TargetPlayer;If %ip% == 95.220.135.25;Kick 1

or

On Spawn;If %ip% == 95.220.135.25;Kick 1
Does not work :sad:
maybe the player's ip changed? I didn't use %ip% before, but You want to try using %ea_guid% or %pb_guid% instead? It works.

 

 

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Originally Posted by ixnorp*:

 

Why not make it more simple?

On Leave;Teamsize 0;Exec mapList.restartRound

o.O there is teamsize_! If I were to write on spawn;if team size == 20;exec (the command to set idle time)

 

On leave;if team size 0;exec ..... ?

 

Will it work?

 

 

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Originally Posted by Chilace*:

 

Will this restart round everytime when there are 0 people in server

Code:

####   Restart round when 0   ####

On Spawn;PlayerFirst;Incr %server_Rr%

On Leave;Decr %server_Rr%;If %server_Rr% == 0;Exec mapList.restartRound

Why not make it more simple?

On Leave;Teamsize 0;Exec mapList.restartRound

"vars.roundRestartPlayerCount 0" does not work ?
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      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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