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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by LjMjollnir*:

 

Ahaha all good man... infact im losing touch with Proconrulz myself.. i dont have any scripts that use Proconrulz myself now ive moved completely over to writing C# plugins... ill probably stop supporting Proconrulz soon myself... BamBam has been missing since January i believe... only a few of us left here helping now.

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Originally Posted by ty_ger07*:

 

I wish I knew what happened to both BamBam and XpKiller. I hope they are ok. I don't know if there is some behind-the-scenes argument at play, or a general lack of interest in the BF franchise, or some more gloomy health related thing at play. Actually, I thought about opening an inquiring thread on the subject.

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Originally Posted by LjMjollnir*:

 

Yeah 8(... at one point i considered possibly working on Proconrulz itself.. there was a few features i asked BamBam to add which he never got around to doing... in the end i figured it was just easier to write my own plugins :ohmy:... but i have studied BamBams code heaps quite interesting..

 

Tis a shame he is gone maybe one he will turn up again :ohmy:.. Final stand maybe? or perhaps BF:Hardline .. we can only hope eh 8)

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Originally Posted by Noo8ie*:

 

Just to confirm, The code works perfectly!! Thanks a Million!!!!

My next issue is a little more complex.

 

The event allows players to use Unguided Missiles only. How do I do a weapon checker to allow the 2 Unguided missiles (RPG & NMBT LAW) but autokill anyone who uses any of the other projectile explosion weapons. I'm using the below code but its not working.

 

Code:

On Kill;Not Weapon U_RPG7;Not Weapon U_NLAW;Damage ProjectileExplosive;PlayerSay %p% No Guided Missiles Allowed;Kill 100
And can this code be changed to punish anyone who does damage with a guided missile but doesnt kill. Or does it have to detect a death to punish?
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Originally Posted by LjMjollnir*:

 

Just to confirm, The code works perfectly!! Thanks a Million!!!!

My next issue is a little more complex.

 

The event allows players to use Unguided Missiles only. How do I do a weapon checker to allow the 2 Unguided missiles (RPG & NMBT LAW) but autokill anyone who uses any of the other projectile explosion weapons. I'm using the below code but its not working.

 

Code:

On Kill;Not Weapon U_RPG7;Not Weapon U_NLAW;Damage ProjectileExplosive;PlayerSay %p% No Guided Missiles Allowed;Kill 100
And can this code be changed to punish anyone who does damage with a guided missile but doesnt kill. Or does it have to detect a death to punish?
Logic wise looks fine to me... but try the following and let me know how it goes...

 

Code:

On Kill;Not Weapon U_RPG7,U_NLAW;Damage ProjectileExplosive;PlayerSay %p% No Guided Missiles Allowed;Kill 100
And weapons can only be detected on Kills sadly...

 

I cant release it here.. but my plugin does what you are after very well :ohmy:

http://tinypic.com/view.php_pic=v3eerm&s=8

http://tinypic.com/view.php_pic=aets15&s=8

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Originally Posted by tarreltje*:

 

@ty_ger

 

Bambam is still playing the. Atleast i have him in my friendslist, and i see him playing bf4 a few times in a week!

 

If im right he is head of an ict department of some universaty so maby he is just to busy. Overall proconrulz is working so his work is kinda "done"?

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Originally Posted by kcuestag*:

 

Need some help with the Admin announcer, I modified it so it acts when typing !admin (and not just admin):

 

Code:

# Admin Announcer by Bambam

# accumulate the admin names in a var %server_admins%
On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End
On Spawn;Admin;PlayerFirst;Set %server_admins% %p%,%server_admins%

# Respond with current in-game admin playernames when any player says admin
On Say;Text !admin;Admins;Say Admins Online: %server_admins%.
On Say;Text !admin;Not Admins;Say %p% no admins on server, we will read the message later.
For some reason it always duplicates the first joining admin, for example:

 

"Admins Online: eddieferetro,kcuestag,kcuestag."

 

Any idea? Also, is it possible to add a space after the commas of each admin?

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Originally Posted by LjMjollnir*:

 

Need some help with the Admin announcer, I modified it so it acts when typing !admin (and not just admin):

Code:
# Admin Announcer by Bambam

# accumulate the admin names in a var %server_admins%
On Spawn;Admin;Not If %server_admins% contains %p%;Set %server_admins% %p%,%server_admins%

# Respond with current in-game admin playernames when any player says admin
On Say;Text !admin;Admins;Say Admins Online: %server_admins%.
On Say;Text !admin;Not Admins;Say %p% no admins on server, we will read the message later.
Try that... and about adding spaces.. cant be done with Proconrulz... its text formatting options are very very sad 8( well not in any way i know how to do it anyway.. i tried many many times could never work out a good way of formatting text.. in the end i just wrote c# plugins to do it
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Originally Posted by kcuestag*:

 

Code:

# Admin Announcer by Bambam

# accumulate the admin names in a var %server_admins%
On Spawn;Admin;Not If %server_admins% contains %p%;Set %server_admins% %p%,%server_admins%

# Respond with current in-game admin playernames when any player says admin
On Say;Text !admin;Admins;Say Admins Online: %server_admins%.
On Say;Text !admin;Not Admins;Say %p% no admins on server, we will read the message later.
Try that... and about adding spaces.. cant be done with Proconrulz... its text formatting options are very very sad 8( well not in any way i know how to do it anyway.. i tried many many times could never work out a good way of formatting text.. in the end i just wrote c# plugins to do it
Now I get: Admins Online: kcuestag,0.
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Originally Posted by konzept_zero*:

 

Hi Guys, please could someone shed some light for me.

If a player uses an explosive and kills someone with it, that player should be killed and given a warning in-game. If he decides to kill someone again with an explosive, he should be kicked from the server.

Should my "PlayerCount" be 0 or 1?

 

My code as follows:

 

# Projectile Explosives Kill & Kick

On Kill;Damage ProjectileExplosive;PlayerCount 1;Log %p% kicked for using Explosives;Kick %p% No Explosives

On Kill;Damage ProjectileExplosive;PlayerSay %p% No Explosives;Kill 100

 

# Explosives Kill & Kick

On Kill;Damage Explosive;PlayerCount 1;Log %p% kicked for using Explosives;Kick %p% No Explosives

On Kill;Damage Explosive;PlayerSay %p% No Explosives;Kill 100

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Originally Posted by LjMjollnir*:

 

Now I get: Admins Online: kcuestag,0.

yeah sorry about that i accidently removed the line

 

On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End

 

put that one back in and it should work fine

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Originally Posted by kcuestag*:

 

yeah sorry about that i accidently removed the line

 

On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End

 

put that one back in and it should work fine

That worked perfectly, thank you! :smile:
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Originally Posted by LjMjollnir*:

 

Hi LjMjollnir

 

I want to try to do the counting visits to the server. Someone tell me how?

On Join, On Leave ...

Code:
On Kill;if %n% >= 2;Incr %ini_kill_%p%%;Incr %ini_death_%v%%
On Join;Not Rate 2 30;admin;Say Admin - %p% is joining the server.
On Join;Not Rate 2 30;Not Admin;Say a new player is joining -  %p%
On Join;Not Rate 2 30
   Incr %ini_join_%p%%;Say %p% has logged on here %ini_join_%p%% Times. Killed %ini_kill_%p%% and died %ini_death_%p%% times.
   set %mstat% ""
   If %p% == %ini_stat_kkillplayer%;set %mstat% %mstat% *Knife:%ini_stat_kkill%
   If %p% == %ini_stat_hkillplayer%;set %mstat% %mstat% *Pistol:%ini_stat_hkill%
   If %p% == %ini_stat_akillplayer%;set %mstat% %mstat% *Assault:%ini_stat_akill%
   If %p% == %ini_stat_skillplayer%;set %mstat% %mstat% *SMG:%ini_stat_skill%
   If %p% == %ini_stat_lkillplayer%;set %mstat% %mstat% *LMG:%ini_stat_lkill%
   If %p% == %ini_stat_snkillplayer%;set %mstat% %mstat% *Sniper:%ini_stat_snkill%
   If %p% == %ini_stat_dkillplayer%;set %mstat% %mstat% *DMR:%ini_stat_dkill%
   If %p% == %ini_stat_ckillplayer%;set %mstat% %mstat% *Carbine:%ini_stat_ckill%
   If %p% == %ini_stat_shkillplayer%;set %mstat% %mstat% *Shotgun:%ini_stat_shkill%
   If %mstat% != "";Say Has the highest kills in a round with;Say %mstat%
That an old version of my join messager... the newer version (which i have lost but might be n these forums someplace) would only increase the count once they have spawned.. but this one worked kinda

there is another script that works with this one to count the weapon stats.. i wont provide that one.. but you should be able to work it out

 

/edit

tho if you are asking for unique visits that one might be a bit harder.. not even sure it would be possible in Proconrulz.. if there is no limit to how much information an ini key can hold then yeah it would be easy enough.. but im not sure it can

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Originally Posted by m4gnet*:

 

I asked about the other. I need to see how many times the player has come on the server.

 

"playername" - joined [1]

"playername" - joined [2]

"playername" - joined [3]

 

This will help me to analyze - as much as everyone plays on the server.

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Originally Posted by Pheonix176*:

 

Ok, I have some problems with the plugin. In fact it looks like the newest version doesn't work on BF3 servers. So i want to ask, if someone could give me an older version (43d1) of the plugin that supports BF3.

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Originally Posted by LjMjollnir*:

 

Ok, I have some problems with the plugin. In fact it looks like the newest version doesn't work on BF3 servers. So i want to ask, if someone could give me an older version (43d1) of the plugin that supports BF3.

its been almost a year since the last update... and as far as i know its been working with Bf3... tho i dont run a bf3 server so i cant really test it.. but i know there is people on here recently that use Proconrulz with BFBC2...

 

What error is popping up for you ?

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Originally Posted by Pheonix176*:

 

Ther is no error, in fact there is NOTHING. I and a friend tried for three or four hours to even get shown, that the plugin does exist. We edited the plugin folder, watched tutorials, tried to edit FTP data (At this Point I have to say, it also could be a server problem, because it Looks like the FTP data does not even exist) and some stuff like that. And it's still not working.

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Originally Posted by m4gnet*:

 

That script up there will tell you how many times each player has joined :ohmy:..

 

Admin LjMjollnir has joined 238 times died 5 times and killed 9001

Kiwi> - joined ... 5 times

M4niac - joined ... 11 times

SII035b - joined ... 4 times

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Originally Posted by Prime-Meridian*:

 

Explain more precisely what you need.?

(BFBC2)

Hello m4gnet.

I need a rule for ProconRulz_44j1. What would player's kill for baserape.

Of course if such a rule can be written for this plugin.

Still need one rule for ProconRulz_44j1 that the players could not use a tank or Bradley, while the server does not have eight (8) persons.What would kill them for what they just sat in a tank or Bradley. When the server is already 8 people That would tank and Bradley can be used.

Server has 16 slots, in the rush mode.

 

Sorry for my English it's all Google.

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Originally Posted by m4gnet*:

 

(BFBC2)

Hello m4gnet.

I need a rule for ProconRulz_44j1. What would player's kill for baserape.

Of course if such a rule can be written for this plugin.

Still need one rule for ProconRulz_44j1 that the players could not use a tank or Bradley, while the server does not have eight (8) persons.What would kill them for what they just sat in a tank or Bradley. When the server is already 8 people That would tank and Bradley can be used.

Server has 16 slots, in the rush mode.

 

Sorry for my English it's all Google.

1) I recommend for these purposes to use the plugin [insane Punisher]. It works great when properly configured.

2) If the vehicles is present on the map, you cannot prohibit the use of her [there is no such tool]. You can punish for killing machines, or remove vehicles at all.

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Originally Posted by LjMjollnir*:

 

Ther is no error, in fact there is NOTHING. I and a friend tried for three or four hours to even get shown, that the plugin does exist. We edited the plugin folder, watched tutorials, tried to edit FTP data (At this Point I have to say, it also could be a server problem, because it Looks like the FTP data does not even exist) and some stuff like that. And it's still not working.

Have you got any other plugins working?

 

what kind of setup are you attempting to run

 

1) Proncon run from a local machine connected Directly to the game server

or

2) Procon running locally which is connected to a Procon Layer which is then connected to a Game server ?

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