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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Proteas*:

 

added the following to bf4.def:

Code:

procon.protected.weapons.add None "dlSHTR" Primary Carbine
and used these rules:

Code:

On Kill;Not Weapon dlSHTR;PlayerCount 5;Log %p% Banned for not using the Phantom bow;Ban %p% !! Not using the Phantom bow. Bye!
On Kill;Not Weapon dlSHTR;PlayerCount 3;Log %p% Kicked for not using the Phantom bow!;Kick %p% Phantom Bow Only!
On Kill;Not Weapon dlSHTR;Say %p%: Killed by admin - Phantom Bow Only!!;PlayerYell %p% Use the Phantom Bow!;Kill 100
You just make my day Fonta. Thank you :biggrin:
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Originally Posted by LjMjollnir*:

 

Code:

On Say;Text hello;
Set %playername% none;TargetPlayer; Set %playername% %t%
If %playername% != none;PlayerSay hello %t%
If %playername% == none;PlayerSay hello %p%
how to make it say:

 

no player found!

 

i want it to be very specific, if %t% is found return %t%, if no %playername% is typed (blank) return %p%, if a wrong %playername% is typed return "no player found!"

been awhile since ive used Proconrulz.. but off memory if a TargetPlayer is not found it returns an empty string.. and on that same line you have set %playername% %t%.. sooo %playername% will never be "none" as it will either be a found player or and Empty string :ohmy:.. hope that helps

 

by the way TargetPlayer is pretty good at finding anybody... so if a search for 'o' was done on a server with only my name containing the letter o it would find me... so its unlikely not to return some value unless there is absolutely nothing that compares with the search value to begin with.. ei searching for 0 in a server where no users have the number 0 in their name :ohmy:... in that case you can search for an empty string in %t% (if %t% == "" .. i think that one worked to test empty string in Proconrulz) and return the no player found

 

you can also look at the %targettext% variable and see if it is empty to see if the value was blank and do the hello %p%

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Originally Posted by schococrisps*:

 

Hi i have a problem.

 

I want to add a rule so you can not use rocket launchers on Operation Locker. I used the example code from the first page and modified it to work on Locker:

Code:

On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount3;Log %p% kicked for using explosives!;Kick %p% Explosives on infantery!
On Kill;Map Prison;Damage ProjectileExplosive;Log %p% killed for using explosives!;PlayerSay %p% No explosives on infantery!;Kill 100
So when I use it like this I get "Unrecognised rule".

 

I tried adding an "if" (Damage if...), but then I get "SKIPPIG RULE: Bad "Damage" clause in your rule"" "

 

I have to say I am a complete noob when it comes to ProconRulz so I don't know if I made a mistake or this rule simply doesn't work in bf4.

 

Hope you can help.

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Originally Posted by trans-am*:

 

Hi i have a problem.

 

I want to add a rule so you can not use rocket launchers on Operation Locker. I used the example code from the first page and modified it to work on Locker:

Code:

On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount3;Log %p% kicked for using explosives!;Kick %p% Explosives on infantery!
On Kill;Map Prison;Damage ProjectileExplosive;Log %p% killed for using explosives!;PlayerSay %p% No explosives on infantery!;Kill 100
So when I use it like this I get "Unrecognised rule".

 

I tried adding an "if" (Damage if...), but then I get "SKIPPIG RULE: Bad "Damage" clause in your rule"" "

 

I have to say I am a complete noob when it comes to ProconRulz so I don't know if I made a mistake or this rule simply doesn't work in bf4.

 

Hope you can help.

Try this

Code:

On Kill;Map Prison;Damage ProjectileExplosive;PlayerCount 3;Log %p% kicked for using explosives!;Kick %p% Explosives on infantery!
On Kill;Map Prison;Damage ProjectileExplosive;Log %p% killed for using explosives!;PlayerSay %p% No explosives on infantery!;Kill 100
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Originally Posted by AmcieK*:

 

Odd... ill check on that one..

 

you should be able to use

Not Weapon U_Claymore,U_Claymore_Recon

 

i guess Not doesnt work with Contains... i thought it did oh well 8(

 

/edit never mind.. i forgot the If

 

Not If %wk% contains "claymore"

Thank You :smile:
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Originally Posted by r3alflash*:

 

hey :smile:

 

we wanna make a Bow only Rules and we try this:

 

On Kill;Not Damage dlSHTR;PlayerCount 5;Log %p?nned (Phantom Bow Only!);Ban %p% Phantom Bow Only!

On Kill;Not Damage dlSHTR;PlayerCount 3;Log %p% kicked (Phantom Bow Only!);Kick %p% Phantom Bow Only!

On Kill;Not Damage dlSHTR;PlayerSay %p% Phantom Bow Only!;Kill 100

But at every Bow kill is the tool killing the person
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Originally Posted by LjMjollnir*:

 

hey :smile:

 

we wanna make a Bow only Rules and we try this:

 

But at every Bow kill is the tool killing the person

Did you modify your Bf4.def aswell __.. as of yesterday the BF4.def hasnt been updated for Final Stand yet.. so you need to modify it yourself..

 

/edit...

 

Also its not Damage.. replace that with Weapon and you might get it working :ohmy:

 

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry14508

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Originally Posted by r3alflash*:

 

Did you modify your Bf4.def aswell __.. as of yesterday the BF4.def hasnt been updated for Final Stand yet.. so you need to modify it yourself..

 

/edit...

 

Also its not Damage.. replace that with Weapon and you might get it working :ohmy:

 

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry14508

yes, we did modify it, and after changing of damage -> weapon it´s working fine :biggrin: ty^^

 

But 1 one question:

 

Is it possible to say, all knife are allowed to in this Rule!? I have try it with

 

On Kill;Not Weapon dlSHTR;Not Damage Melee; ....

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Originally Posted by LjMjollnir*:

 

yes, we did modify it, and after changing of damage -> weapon it´s working fine :biggrin: ty^^

 

But 1 one question:

 

Is it possible to say, all knife are allowed to in this Rule!? I have try it with

cant do it exactly that way :ohmy: because you cant kill someone with the Bow AND the knife at the same time :ohmy:

 

On Kill;Not Weapon dlSHTR,Melee;...

should work however :ohmy:.. tho that rule only allows Bow+Knife where as Damage melee allows Knife/Defib/Repair tool.. that being said you can add the Defib and Repair tool to the above rule aswell :ohmy: just add ,U_Repairtool,U_Defib

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Originally Posted by mimimimi*:

 

Example 17. Country filter by L2Devlier

 

Code:

On Spawn;PlayerFirst;If %pcountrykey% == cn
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%

On Leave;
If %pcountrykey% == cn;Decr %server_chinac%
is this rule flawed or not?

 

 

 

-----------edit

am i wrong or this rule base his consistency on the assumption "cn" players will spawn? bc if they dont, and they leave before spawning %server_chinac% decrease, making this rule not accurate, am i wrong?

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Originally Posted by mimimimi*:

 

there is a way to insert player in a list and remove them as well on the fly?

like:

 

Code:

On Spawn;PlayerFirst;If %server_player_list% contains %p%
      Set %server_mylist_spawned% %p%
      "Add" %p% %server_mylist_spawned%
On Leave; If %server_mylist_spawned% contains %p% "remove" %p% "from" %server_mylist_spawned"
trying to do a sublist of a list on the fly
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Originally Posted by LjMjollnir*:

 

Example 17. Country filter by L2Devlier

 

Code:

On Spawn;PlayerFirst;If %pcountrykey% == cn
Incr %server_chinac%
If %server_chinac% > %server_chinamax%;Kick Country Limit (China/16) Reached;Log %p% %pcountrykey% has been kicked for country limit %server_chinac% %server_chinamax%

On Leave;
If %pcountrykey% == cn;Decr %server_chinac%
is this rule flawed or not?

 

 

 

-----------edit

am i wrong or this rule base his consistency on the assumption "cn" players will spawn? bc if they dont, and they leave before spawning %server_chinac% decrease, making this rule not accurate, am i wrong?

Looks mostly correct... however country key is kind of random with Proconrulz.. its only updated after a server list update (aprox every 30 seconds).. and even then i have seen cases where it isnt updated at all.. :ohmy: there is a plugin that handles Country connections.. Latency Manager :ohmy:showthread....-13)-June-2014*

it can do Ping checks and or country checks.. would be much easier to use that plugin :ohmy:

it DOESNT do exactly what you are after tho (allow certain number of players form a country on) but you may be able to request that in his forum post

 

as for your second post.. No you dont have access to proper string functions in Proconrulz so you can only Add to a string or empty one.. cant remove specific parts of a string sadly.

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Originally Posted by mimimimi*:

 

Looks mostly correct... however country key is kind of random with Proconrulz.. its only updated after a server list update (aprox every 30 seconds).. and even then i have seen cases where it isnt updated at all.. :ohmy: there is a plugin that handles Country connections.. Latency Manager :ohmy:showthread....-13)-June-2014*

it can do Ping checks and or country checks.. would be much easier to use that plugin :ohmy:

it DOESNT do exactly what you are after tho (allow certain number of players form a country on) but you may be able to request that in his forum post

 

as for your second post.. No you dont have access to proper string functions in Proconrulz so you can only Add to a string or empty one.. cant remove specific parts of a string sadly.

thank you for your reply

 

no i am not looking for a country rule at all, just harversting its content for a rule to limit platoon player

 

like 5 at times from a certain platoon for tot rounds

 

only looking at country rule to understand the triggers etc, but that rule is indeed flawed if players do not spawn and leave

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Originally Posted by LjMjollnir*:

 

It is possible to forbid Secondary ProjectileExplosive but ONLY from Assault class?

 

I need it to forbid M320 but only 3GL, HE & LVG version.

Code:
On Kill;if %wk% contains "M320_3GL";PlayerSay No M320 3GL;Kill
On Kill;if %wk% contains "M320_HE";PlayerSay No M320 HE;Kill
On Kill;if %wk% contains "M320_LVG";PlayerSay No M320 LVG;Kill
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Originally Posted by FISHBONE89*:

 

That worked perfectly, thank you! :smile:

I also use this announcer but it doesn't work correctly:

##### Admin Announcer #####

On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End

On Spawn;Admin;Not If %server_admins% contains %p%;Set %server_admins% %p%,%server_admins%

On Say;Text !admin;Admins;PlayerSay Admins Online: %server_admins%

On Say;Text !admin;Not Admins;PlayerSay No Admins on server, we will read the message later!

When on the server is 2 admins and 1 leave the game then when you type !admin, server says is 2 admins online - 1st who is on the server and 2nd who leave the server.

Any idea to fix it?

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Originally Posted by LjMjollnir*:

 

I also use this announcer but it doesn't work correctly:

 

When on the server is 2 admins and 1 leave the game then when you type !admin, server says is 2 admins online - 1st who is on the server and 2nd who leave the server.

Any idea to fix it?

it resets it at the beginning of the next round... not much you can do about it... unless you write your own c# addon to do it
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Originally Posted by MRniceGuy*:

 

HI

I dont why ProconRulz doesn't show up at plugins

i copy all the files to BF4 plugins folder then i open procon

what do i do wrong ?

sorry a total newbie here its my first time renting a server and using procon

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Originally Posted by eisvogel*:

 

HI

I dont why ProconRulz doesn't show up at plugins

i copy all the files to BF4 plugins folder then i open procon

what do i do wrong ?

sorry a total newbie here its my first time renting a server and using procon

restart your procon layer
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Originally Posted by mimimimi*:

 

Any idea why proconrulz is processing a rule twice_?

 

It was working good before.

 

This rule is rule 234 ONLY

Code:

[17:14:08] ProconRulz: storing rule 234 as On Kill;If %server_streak[%p%]% == 10;Say 10
But is processed twice!

 

 

Code:

[17:22:02] ProconRulz: scan_rules[kadry007] [On Kill;If %server_streak[%p%]% == 10;Say 10]
[17:22:02] ProconRulz:   process_rule[kadry007] with event Kill
[17:22:02] ProconRulz:     check_condition [kadry007] IF %c% is [01]
[17:22:02] ProconRulz:     check_condition [kadry007]  IF %server_streak[%p%]%,==,10 True
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: take_action[kadry007] with action 'Say 10' by 'kadry007'
[17:22:02] ProconRulz: Doing action 'Say 10' on kadry007
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: Say 10
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz:   process_rule[kadry007] in rule [On Kill;If %server_streak[%p%]% == 10;Say 10] all conditions OK
[17:22:02] ProconRulz: scan_rules[kadry007] [																					]
[17:22:02] ProconRulz:   process_rule[kadry007] with event Kill
[17:22:02] ProconRulz:     check_condition [kadry007] IF %c% is [01]
[17:22:02] ProconRulz:     check_condition [kadry007]  IF %server_streak[%p%]%,==,10 True
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: take_action[kadry007] with action 'Say 10' by 'kadry007'
[17:22:02] ProconRulz: Doing action '10' on kadry007
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: Say 10
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz:   process_rule[kadry007] in rule [																					] all conditions OK
the only thing that differ from the already processed rule is this

 

Code:

ProconRulz: scan_rules[kadry007] [On Kill;If %server_streak[%p%]% == 10;Say 10]
in the second one is empy [ ]
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Originally Posted by ty_ger07*:

 

there is a function to do

 

Code:

On Init;Set %server_bad_words% "noob, cheater"
On Say;Text "if %server_bad_words" contains %text%;PlayerSay Warning dont be lame
Much easier and doesn't require intermediate variables:

Code:

On Say;Text noob,cheater,word3,word4,word5,...;PlayerSay Warning: don't be lame.
But, if you HAVE to use your method, this should work:

 

Code:

On Init;Set %server_bad_words% noob,cheater,word3,word4,word5,...
On Say;Text;If %server_bad_words% contains %text%;PlayerSay Warning: don't be lame.
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Originally Posted by ty_ger07*:

 

Any idea why proconrulz is processing a rule twice_?

 

It was working good before.

 

This rule is rule 234 ONLY

Code:

[17:14:08] ProconRulz: storing rule 234 as On Kill;If %server_streak[%p%]% == 10;Say 10 <<<
But is processed twice!

 

 

Code:

[17:22:02] ProconRulz: scan_rules[kadry007] [On Kill;If %server_streak[%p%]% == 10;Say 10]
[17:22:02] ProconRulz:   process_rule[kadry007] with event Kill
[17:22:02] ProconRulz:     check_condition [kadry007] IF %c% is [01]
[17:22:02] ProconRulz:     check_condition [kadry007]  IF %server_streak[%p%]%,==,10 True
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: take_action[kadry007] with action 'Say 10' by 'kadry007'
[17:22:02] ProconRulz: Doing action 'Say 10' on kadry007
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: Say 10
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz:   process_rule[kadry007] in rule [On Kill;If %server_streak[%p%]% == 10;Say 10] all conditions OK
[17:22:02] ProconRulz: scan_rules[kadry007] [																					]
[17:22:02] ProconRulz:   process_rule[kadry007] with event Kill
[17:22:02] ProconRulz:     check_condition [kadry007] IF %c% is [01]
[17:22:02] ProconRulz:     check_condition [kadry007]  IF %server_streak[%p%]%,==,10 True
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: take_action[kadry007] with action 'Say 10' by 'kadry007'
[17:22:02] ProconRulz: Doing action '10' on kadry007
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz: Say 10
[17:22:02] ProconRulz:     process_parts [kadry007] OK
[17:22:02] ProconRulz:   process_rule[kadry007] in rule [																					] all conditions OK
the only thing that differ from the already processed rule is this

 

Code:

ProconRulz: scan_rules[kadry007] [On Kill;If %server_streak[%p%]% == 10;Say 10]
in the second one is empy [ ]
It's hard to guess without see your whole rule code. More than likely, you accidentally used the same variable name twice in two different places of your code, or you messed up with a comma or semicolon somewhere.
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Originally Posted by mimimimi*:

 

yes!!!

you are right but not my fault is think

 

 

Code:

[17:14:06] ProconRulz: Rule 254: On Kill:  If [%server_streak[%p%]%,==,10]; Say
there is no such string in the file it should be -- vip file rule

 

Code:

[17:14:06] ProconRulz: Rule 234: On Kill:  If [%server_streak[%p%]%,==,10]; Say [int: ] [string: 10]
[17:14:06] ProconRulz: Rule 235: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 236: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 237: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 238: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 239: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 240: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 241: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 242: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 243: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 244: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 245: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 246: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 247: ######################################################
[17:14:06] ProconRulz: Rule 248: # VIP LIST
[17:14:06] ProconRulz: Rule 249: ######################################################
[17:14:06] ProconRulz: Rule 250: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 251: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 252: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 253: On Void: CONTINUE;
[17:14:06] ProconRulz: Rule 254: On Kill:  If [%server_streak[%p%]%,==,10]; Say [int: ] [string: 10]
[17:14:06] ProconRulz: Rule 255: On Say:  Text key "!vip";
changed formatting of vip file, working now, thank you
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Originally Posted by LjMjollnir*:

 

Code:

On Init;Set %server_bad_words% noob,cheater,word3,word4,word5,...
On Say;Text;If %server_bad_words% contains %text%;PlayerSay Warning: don't be lame.
Wont work most of the time.. as %text% may contain more then 1 word.. as in "You Noob" when all you are looking for is "Noob" the Contains statement will search the bad words list for a "You Noob" and that just doesnt exist.. the ONLY way to do it correctly is the

Code:

On Say;Text noob,cheater,word3,word4,word5,...;PlayerSay Warning: don't be lame.
way as ty_ger07 mentioned.
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Originally Posted by m4gnet*:

 

Hi LjMjollnir, ty_ger07 !

Guys! How to work with these keys? There are examples of? I want to prohibit the use of smoke protection for transport from the tracer darts (Smoke Countermeasures Package). BFBC2

 

Specializations # Description ### Specialization key ###

 

Electronic warfare package...................sp_vehmosens

Active Armor Upgrade..........................sp_harveharm

Quick Reload Package.........................sp_vreload

Improved Warhead Package.................sp_vdamage

Smoke Countermeasures Package.........sp_tnsmk

High Power Optics Package...................sp_tnzm

Alternate Weapon Package...................sp_coaxmg

Light Weight Combat Equipment............sp_sprint

Ceramic Body Armor............................sp_bodarm

Magnum Ammunition...........................sp_buldmplus

Improved Demolitions..........................sp_expdmplus

Adjustable Fore Grip............................sp_assault_a

Shotgun Magazine Upgrade...................sp_shotgun_c

12 Gauge Sabot Rounds........................sp_shotgun_s

Explosives Leg Pouch...........................sp_expsupp

4x Rifle Scope.....................................sp_assau lt_s

Ammo Hip Bandolier............................sp_ammsupp

Grenade Vest......................................sp_grsup p

Medic Kit Heal.....................................sp_medhea l

12x High Power Scope..........................sp_sczmplus

Med Kit Improved Range.......................sp_medradius

Sniper Spotting Scope..........................sp_spscope

Red Dot Sight (Assault)........................sp_assault_r

Marksman LMG Training.......................sp_lmg_aim

LMG Red Dot Sight..............................sp_lmg_r

Marksman SMG Training.......................sp_smg_a

SMG Red Dot Sight..............................sp_smg_r

4x Rifle Scipe (SMG)...........................sp_smg_s

4x Rifle Scope (Sniper)........................sp_sniper_s

Red Dot Sight (Sniper).........................sp_sniper_r

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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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