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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by QuadPrime*:

 

Hi guys, i'm trying to setup the server to Pistol / Bow / Melee with !punish commands executed from Adkats, so that they get logged (and for playtime reasons), if there will be used any other weapon. Explosives stay kick

 

# ColonelSeven's Pistol and Melee for Battlefield 4 v0.5

# Information Shouts

On Spawn;PlayerFirst;PlayerYell %p%, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!;PlayerSay %p%, type !weapons and !commands in chat for more info!

On Say;Text !allowed,!weapons;PlayerSay ::: ALLOWED: DEFIBRILLATOR,REPAIR TOOL,KNIFE,PISTOLS AND PHANTOM (NO EXPLOSIVE BOLT!);PlayerSay ::: TAKE NOTE: Shorty 12G is classified as a shotgun;PlayerSay ::: TAKE NOTE: ALL Explosives are instant kick! incl. Flashbang! (w.AdkatsV1)

On Say;Text !commands;PlayerSay ::: COMMANDS: !weapons - !allowed

 

# Player Total Kicks and Bans check

On Join;If %ini_kickban_tbans[%p%]% == 3;TempBan 86400 %p%, you've been temp. banned 3 times. Ban for 24 hours.;Set %ini_kickban_tbans[%p%]% 0

On Join;If %ini_kickban_kicks[%p%]% == 15;TempBan 86400 %p%, you've been kicked 15 times. Ban for 24 hours.;Set %ini_kickban_kicks[%p%]% 0

 

# Original by bambam - Modified by ColonelSeven

# Explosives check first (flashbang excl. just in case)

On Kill;Damage Explosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w%;Kick %p% Melee and Pistols only! You used a %w%.

On Kill;Damage ProjectileExplosive;Log ^2EXPLOSIVE: ^1%p% ^0was KICKED for using a ^1%w%;Incr %ini_kickban_kicks[%p%]%;Say %p% was KICKED for using a %w% ;Kick %p% Melee and Pistols only! You used a %w%.

 

# Weapons check second

On Kill; Not Weapon dlSHTR; Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun;Log %p% Punish %p% You Used a not allowed Weapon (%W%)

 

# Kill Announcer

On Kill;Weapon Melee;Say *** %p% grabbed and stabbed %v%!!!

On Kill;If %wk% contains Defib;Say *** %p% zapped %v% with the Defib!!!

On Kill;If %wk% contains Repair;Say *** %p% killed %v% with the Repair Tool!!!

On Kill;If %wk% contains Flashbang;Say *** %p% killed %v% with a FLASHBANG!!!

 

# FIRSTBLOOD

On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%

 

These are the Rules atm, i hope you can help me with executing Adkats commands from your Aswesome plugin.

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Originally Posted by Andrej88*:

 

Hello Battlefriends =]

 

Can someone Help me in BF3 pls_!

 

How is the command, for the settings of PRoConRulz, to killng/kicking people using the m16a3?

 

For the AEK-971 it works like that:

 

#AEK-971

 

On Kill;Weapon AEK-971;PlayerCount 3;Log %p% kicked for AEK-971;Kick %p% AEK-971 use

On Kill;Weapon AEK-971;PlayerSay %p% no AEK-971;Kill 100

 

but the command dont work for m16a3...

like this dont work:

 

#M16A3

 

On Kill;Weapon M16A3;PlayerCount 3;Log %p% kicked for M16A3;Kick %p% M16A3 use

On Kill;Weapon M16A3;PlayerSay %p% no M16A3;Kill 100

 

There is no differnce in between the command at all(no variet spelling). But i think the Weapon-Command for m16a3 [AEK is AEK-971] may is another?

i also tried " Weapon/M16A3/M16A3 " , doesnt work....-.-

 

thank you and see you on the Battlefield :biggrin:

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Originally Posted by AmcieK*:

 

Hello.

 

How to make that message does not appear on the whitelist people?

 

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

i try something like this :E

not if %p% contains "proteced"

but not working ;/
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Originally Posted by Hawk*:

 

Hello.

 

How to make that message does not appear on the whitelist people?

 

 

 

i try something like this :E but not working ;/

save whitelisted ppl into ini file eg.

 

On Join;If %p% == "whitelisted1";Set %ini_whitelisted_%p%% 1

 

and then in your rule incllude:

If %ini_whitelisted_%p%% == 0;Kill for sniperlimit etc...

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Originally Posted by DarkZerO_AT*:

 

Hello.

 

How to make that message does not appear on the whitelist people?

 

 

 

i try something like this :E but not working ;/

you are using On Kill as a trigger right?

try this

 

On Kill;Not Protected;If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

should work like this

imho its not fair to exclude whitelisted players from this rule :/

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Originally Posted by QuadPrime*:

 

Does noone know how i can trigger Adkats Events with ProconRulz?

 

in a Simple weapon rule like

 

On Kill; Not Weapon dlSHTR; Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun; "Action Adkats Punish on Player"

 

:sad:

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Originally Posted by ty_ger07*:

 

Does noone know how i can trigger Adkats Events with ProconRulz?

 

in a Simple weapon rule like

 

On Kill; Not Weapon dlSHTR; Not Weapon U_Defib; Not Weapon U_Repairtool;Not Weapon Melee;Not Damage Handgun; "Action Adkats Punish on Player"

 

:sad:

Ask ColCleaner -- the Adkats developer.

 

ProconRulz can do exec commands to the console. But is AdKats designed to accept any of those commands? I have no idea.

 

Traditionally, each plugin operates on its own and does not talk to other plugins.

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Originally Posted by LjMjollnir*:

 

Ask ColCleaner -- the Adkats developer.

 

ProconRulz can do exec commands to the console. But is AdKats designed to accept any of those commands? I have no idea.

 

Traditionally, each plugin operates on its own and does not talk to other plugins.

I was going to post this the other day but was pretty busy..

i dont believe proconrulz can talk to Adkats. its Exec command is mainly only for remote admin commands.. admin. squad. maplist. vars. etc etc unless Adkats reads Admin say to accept commands i dont believe it can be done..

 

however i think Insane Limits can... but im not sure on that one.. i vaguely remember seeing something about that once on these forums.. or i could be thinking of something completely different

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Originally Posted by QuadPrime*:

 

from the col's description of adkats:

 

External Controller API. AdKats can be controlled from outside the game through systems like BFAdminCP 2.0+, and through other plugins like Insane Limits. For example, you can issue AdKats punish commands from Insane Limits or ProconRulz and have them logged like any other admin command.

:sad:
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Originally Posted by QuadPrime*:

 

He described it very good. I did it wrong teh first 3 times installign adkats also.

But as i was doing it right, it worked properly. astonishing.

it's really easy and has SO MUCH FUNCTIONS. You know - adding Administrators on the fly, logging assh*les so that you dont forget in a week, so much instruments against admin abuse ( I really hate that).

If you got any Questions ask me or COlonCleaner, he's really really helpful and connective.

 

Administrating the user's rights and functions (every. single. one. of. them.) is very productive - but a lot of work at first.

 

Ye - i'm a Fanboy.

 

Well btt:

 

that's SO sad that noone has done that before. thanks anyways.

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Originally Posted by DarkZerO_AT*:

 

He described it very good. I did it wrong teh first 3 times installign adkats also.

But as i was doing it right, it worked properly. astonishing.

it's really easy and has SO MUCH FUNCTIONS. You know - adding Administrators on the fly, logging assh*les so that you dont forget in a week, so much instruments against admin abuse ( I really hate that).

If you got any Questions ask me or COlonCleaner, he's really really helpful and connective.

 

Administrating the user's rights and functions (every. single. one. of. them.) is very productive - but a lot of work at first.

 

Ye - i'm a Fanboy.

 

Well btt:

 

that's SO sad that noone has done that before. thanks anyways.

haha you think the same way about adkats like me

i friggin love this plugin, i wanna marry it (lol) nah actually i dont wanna admin any server without it ever again!

 

but BTT

 

im currently working on a !votenuke ruleset for proconrulz and that involves me using adkats so im going to work myself into the "External Controller API"

gonna tell you if i know something :smile:

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Originally Posted by ColColonCleaner*:

 

Answering here, and in the AdKats thread.

 

Both InsaneLimits and ProconRulz can use AdKats commands. There is a basic method, and an advanced method. Currently only the basic method is possible from ProconRulz, IL can use the more advanced one. For the basic method you basically fake an admin command using a hidden admin say.

 

Firstly, enable 'Allow Commands from Admin Say', in setting section 5.

 

Posted Image

 

Secondly, make ProconRulz issue a hidden admin say with the command:

 

;Say /punish %p% reasons

 

AdKats will accept and issue the command with full access rights, and the issuing admin name will be "ProconAdmin".

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Originally Posted by ColColonCleaner*:

 

haha you think the same way about adkats like me

i friggin love this plugin, i wanna marry it (lol) nah actually i dont wanna admin any server without it ever again!

 

but BTT

 

im currently working on a !votenuke ruleset for proconrulz and that involves me using adkats so im going to work myself into the "External Controller API"

gonna tell you if i know something :smile:

Instead of having a votenuke, maybe have it work automatically? There is an auto-nuke function in AdKats that works against baserape.

 

First, update to the latest TEST version (http://api.gamerethos.net/adkats/fetch/test_force=1), currently 6.0.5.0

 

Then, look at setting section B25, Auto-Surrender Settings. There is an option for it to issue nuke instead of surrender. If you are using metro or locker conquest there are optimal values for those maps, for other maps you will need to find the correct settings manually for the ticket windows.

 

To view the ticket rates for other maps in the procon chat tab, enable 'Display Ticket Rates in Procon Chat' in setting section A12. The raw ticket rate is on the left, and the adjusted ticket rate is (in parenthesis). If you are on conquest/conquest large/domination, only use the adjusted rates.

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Originally Posted by DarkZerO_AT*:

 

Answering here, and in the AdKats thread.

 

Both InsaneLimits and ProconRulz can use AdKats commands. There is a basic method, and an advanced method. Currently only the basic method is possible from ProconRulz, IL can use the more advanced one. For the basic method you basically fake an admin command using a hidden admin say.

 

Firstly, enable 'Allow Commands from Admin Say', in setting section 5.

 

Posted Image

 

Secondly, make ProconRulz issue a hidden admin say with the command:

 

;Say /punish %p% reasons

 

AdKats will accept and issue the command with full access rights, and the issuing admin name will be "ProconAdmin".

oh i thought about that already but wasnt completely sure if it will work

good to have that confirmed by you :biggrin:

 

Instead of having a votenuke, maybe have it work automatically? There is an auto-nuke function in AdKats that works against baserape.

 

First, update to the latest TEST version (http://api.gamerethos.net/adkats/fetch/test_force=1), currently 6.0.5.0

 

Then, look at setting section B25, Auto-Surrender Settings. There is an option for it to issue nuke instead of surrender. If you are using metro or locker conquest there are optimal values for those maps, for other maps you will need to find the correct settings manually for the ticket windows.

 

To view the ticket rates for other maps in the procon chat tab, enable 'Display Ticket Rates in Procon Chat' in setting section A12. The raw ticket rate is on the left, and the adjusted ticket rate is (in parenthesis). If you are on conquest/conquest large/domination, only use the adjusted rates.

yep we used that already but its pretty useless if you have more then just metro or locker in the map rotation and only want the "autonuke" to trigger on metro or locker OR if you want to just have a !votenuke option for the players (what we have seen !votenuke is preferred by most players and the autonuke usually takes too long to fire, btw it would be nice if you could configure the time it takes to fire)

no criticism to you, the autonuke is great and everything but we still prefer a "manual" !votenuke triggered by players themself

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Originally Posted by ColColonCleaner*:

 

yep we used that already but its pretty useless if you have more then just metro or locker in the map rotation and only want the "autonuke" to trigger on metro or locker OR if you want to just have a !votenuke option for the players (what we have seen !votenuke is preferred by most players and the autonuke usually takes too long to fire, btw it would be nice if you could configure the time it takes to fire)

no criticism to you, the autonuke is great and everything but we still prefer a "manual" !votenuke triggered by players themself

The optimal values are there as an option, but may not be perfect for everyone's configuration. You can set up the auto-nuke manually to have a shorter duration before firing, instead of using the optimal values.
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Originally Posted by LjMjollnir*:

 

it's really easy and has SO MUCH FUNCTIONS. You know - adding Administrators on the fly, logging assh*les so that you dont forget in a week, so much instruments against admin abuse ( I really hate that).

If you got any Questions ask me or COlonCleaner, he's really really helpful and connective.

Ive written my own admin plugin that does a fair amount myself.. stores the Players in its own format.. i can store any piece of info i like about each player :ohmy: i dont need MySQL for that.. LINQ + XML is all im playing with at the moment. :ohmy:
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Originally Posted by ColColonCleaner*:

 

Ive written my own admin plugin that does a fair amount myself.. stores the Players in its own format.. i can store any piece of info i like about each player :ohmy: i dont need MySQL for that.. LINQ + XML is all im playing with at the moment. :ohmy:

Of course, many specific plugins don't require much external info to function. If all that's needed for processing is data from the current instance/runtime, or if the only interaction needed is with a single server, sure, XML storage of information would be reasonable to an extent. Anything beyond that though would make it impossible to sync properly, or have a lot of I/O overhead involved, especially once you start getting into the multi-million person playerbases and dozens of servers some of these communities have.

 

That's where XpKiller's stat logger comes in, which is already installed on about 5000 servers. Building on that data, with a dozen or so more tables, is what allows AdKats to do its job. As stated in the tagline "Designed for groups with high-traffic servers and many admins, but will function just as well for small servers.".

 

It would be great to see a tool with a comparable level of functionality while only designed for a single server, allowing admins to more easily set something like this up. I know dealing with MySQL can seem daunting to a lot of people, so I would suggest publishing your plugin as a viable alternative.

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Originally Posted by LjMjollnir*:

 

It would be great to see a tool with a comparable level of functionality while only designed for a single server, allowing admins to more easily set something like this up. I know dealing with MySQL can seem daunting to a lot of people, so I would suggest publishing your plugin as a viable alternative.

Ive been doing alot of work on it recently.. the main reason i changed over to storing the data in XML is my Layer provider will not give me access to the configs folder... so if i wanted to backup my data i had no option...

 

once this newer version is finalised i might publish it (or atleast give to the procon team to have a look see)... Tho ive been building all my plugins into it.. Custom knife messages, Custom Weapon Messages(per Player) with counters (kills/tk), Currency (BidMap/Bountys/Shop.. Richest player/Highest Bounty), Restrictions (weapon/vehicle)

 

Still has a way to go... but its coming along.. most of the code to handle things isnt added yet.. but is already done via the other plugins.. mostly been sorting the UI and Data structures

 

http://s574.photobucket.com/user/lji...ry/Lj%20Admin2 for quick preview.. (tho there is still alot missing)

The player database and Editor has been alot of fun 8) right now there is 1 main file for the players.. if a player hasnt been on for a week (will make this editable) they are removed from the main file and saved to a seperate file which is only loaded as needed(and then removed)

i plan on having multiple config support.. i switch the server between Official and Ranked a fair bit.. on Official i usually only enable Vanilla and China rising maps.. Ranked everything is all go :ohmy:.. Unranked we are either Scrimming or Zombie mode with no shotguns.. so i use a few different setups.. will have the plugin auto switch configs depending that the Server Type is..

will have a file browser for selecting configs.. already have it planned out just not added yet

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Originally Posted by ColColonCleaner*:

 

This should probably be moved to the plugin dev section, respond with a post there if you want this discussion to continue.

 

Ive been doing alot of work on it recently.. the main reason i changed over to storing the data in XML is my Layer provider will not give me access to the configs folder... so if i wanted to backup my data i had no option...

You don't need access to that folder, just create a subdirectory in the plugins folder, that's what all the other plugins with file I/O do.

 

once this newer version is finalised i might publish it (or atleast give to the procon team to have a look see)... Tho ive been building all my plugins into it.. Custom knife messages, Custom Weapon Messages(per Player) with counters (kills/tk), Currency (BidMap/Bountys/Shop.. Richest player/Highest Bounty), Restrictions (weapon/vehicle)

What type of 'admin plugin' is this? I hope it is at least a spiritual replacement for the default in-game admin with commands and such...that's the basic concept that needs to be built from. If this is just a random collection of features it may not go over well with the leaders here. AdKats has been criticized extensively at times as being an 'unwarranted bundle of features', but it has a base purpose that all these other features work off of.

 

Still has a way to go... but its coming along.. most of the code to handle things isnt added yet.. but is already done via the other plugins.. mostly been sorting the UI and Data structures

 

http://s574.photobucket.com/user/lji...ry/Lj%20Admin2 for quick preview.. (tho there is still alot missing)

Interesting, although it still looks like a random bundle of very specific features. Also, i'm assuming you have not used this plugin (particularly with the player editor visible) on a layer, particularly with more than one person connected to it. Any setting count over 1000, or less depending on procon client count connected causes horrible lag when changing settings. This is regardless of how fast your processing code is, the lag happens after the setting list is passed back to procon for distribution.
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Originally Posted by keb2*:

 

Hi!

Help create a rule to limit the weapons on the subway.

prohibited weapons-grenades,rpg-7,smaw,m320,C4.

8kills-the player receives a private message to the chat

9kills-Player Kill + the player receives a private message to the chat

10kills-Player Kill + global message to the chat

11kills-ban the player until the end of the round + global message to the chat

Possible to write such a rule?

Help me please

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Originally Posted by QuadPrime*:

 

yeah all of that is Possible... you Propably should atleast Try it on your own. Post your Snippets if not working and we'll troubleshoot together with you.

 

The Syantax is pretty easy and the Explanation of this Plugin is very copmplete.

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Originally Posted by ty_ger07*:

 

Is there a way to save specific variabels in a file or something?

I would like to have some variabels even after a serverrestart / layerrestart.

Or should i use insane limits for that?

Yes, you can save values of variables to a file. They are called "%ini_" variables. See page 28.

http://www.forsterlewis.com/proconrulz.pdf

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Originally Posted by TheMrApostel*:

 

depends on what variables you're talking about...

 

I bet Adkats /w Proconrulz is a good combination for you since it can store rulebreaks over time and over multiple servers.

I using some commands from AdKats with ProconRulz. So yeah it is a good combination.

 

Yes, you can save values of variables to a file. They are called "%ini_" variables. See page 28.

http://www.forsterlewis.com/proconrulz.pdf

Thank you very for the reply!

It seems to work. The variables are saved in a file on my layer how you said.

Could take a while until i can see if its working or not :smile:

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