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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by LjMjollnir*:

 

Can someone explain me how to install this plugin? I've tried anything but it won't show up in procon at the plugin tab.

Firstly Shutdown Procon... if its a local machine you just copy it to the Procon\Plugins\Bf4 folder

if its a remote layer you do exactly the same thing (tho you will probably need to use FTP to do it)

 

Then restart Procon and check either Plugins or Parental Layer Control.. if its not showing up and its a Layer you probably only restarted the local copy.. you need to find the control panel that comes with your Layer and and hit restart :ohmy:

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Originally Posted by Qoinz*:

 

Firstly Shutdown Procon... if its a local machine you just copy it to the Procon\Plugins\Bf4 folder

if its a remote layer you do exactly the same thing (tho you will probably need to use FTP to do it)

 

Then restart Procon and check either Plugins or Parental Layer Control.. if its not showing up and its a Layer you probably only restarted the local copy.. you need to find the control panel that comes with your Layer and and hit restart :ohmy:

Already tried that, local and through FTP, both failed..

 

EDIT

Omg lol. It is for my BF3 server so I copied all the files in the plugin/bf3 folder. It shows up after I copied it in the bf4 folder. Thanks anyway, much appreciate.

 

It's working now

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Originally Posted by LjMjollnir*:

 

Yes ok, but There is no rules files for limit weapon, how found it ?

We need to create rules for that ?

no rules for limit weapon on myrcon ?

let me point you to an excellent post

myrcon.net/.../proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions

the very first one :ohmy:.. it'l give you all you need.. good luck n have fun

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Originally Posted by Mekc*:

 

Please advise me on the following.

 

M320, XM25, Locker. I want the player to be killed for first and second kills with M320 / XM25. Third time - kick. And each time they should get a phrase that they can't use these weapons.

 

Please see.

 

On Kill;Map MP_Prison;Weapon U_M320_HE;PlayerCount 1;Log %p% killed for M320 use on LOCKER;Kill %p%

On Kill;Map MP_Prison;Weapon U_M320_HE;PlayerCount 3;Log %p% killed for M320 use on LOCKER;Kick %p% no M320 on LOCKER

On Kill;Map MP_Prison;Weapon U_M320_HE;PlayerSay %p% no M320 use allowed on LOCKER! You will be KICKED!

On Kill;Map MP_Prison;Weapon U_M320_LVG;PlayerCount 1;Log %p% killed for M320 use on LOCKER;Kill %p%

On Kill;Map MP_Prison;Weapon U_M320_LVG;PlayerCount 3;Log %p% kicked for M320 use on LOCKER;Kick %p% no M320 on LOCKER

On Kill;Map MP_Prison;Weapon U_M320_LVG;PlayerSay %p% no M320 use allowed on LOCKER! You will be KICKED!

On Kill;Map MP_Prison;Weapon U_XM25;PlayerCount 1;Log %p% killed for XM25 use on LOCKER;Kill %p%

On Kill;Map MP_Prison;Weapon U_XM25;PlayerCount 3;Log %p% kicked for XM25 use on LOCKER;Kick %p% no XM25 on LOCKER

On Kill;Map MP_Prison;Weapon U_XM25;PlayerSay %p% no XM25 use allowed on LOCKER! You will be KICKED!

People aren't killed. Aren't kicked. But usually get the phrase. What's wrong? How to make it work?
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Originally Posted by Mekc*:

 

Modifed it a little.

 

On Kill;Map MP_Prison;Weapon U_M320_HE;Log %p% killed for M320 on LOCKER;PlayerSay %p% no M320 use allowed on LOCKER! You will be KICKED!;Kill %p%

On Kill;Map MP_Prison;Weapon U_M320_HE;PlayerCount 3;Log %p% kicked for M320 use on LOCKER;Kick %p% no M320 on LOCKER

On Kill;Map MP_Prison;Weapon U_M320_LVG;Log %p% killed for M320 on LOCKER;PlayerSay %p% no M320 use allowed on LOCKER! You will be KICKED!;Kill %p%

On Kill;Map MP_Prison;Weapon U_M320_LVG;PlayerCount 3;Log %p% kicked for M320 use on LOCKER;Kick %p% no M320 on LOCKER

On Kill;Map MP_Prison;Weapon U_XM25;Log %p% killed for XM25 on LOCKER;PlayerSay %p% no XM25 use allowed on LOCKER! You will be KICKED!;Kill %p%

On Kill;Map MP_Prison;Weapon U_XM25;PlayerCount 3;Log %p% kicked for XM25 use on LOCKER;Kick %p% no XM25 on LOCKER

Should it work now? Please advise.
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Originally Posted by trans-am*:

 

Modifed it a little.

 

 

 

Should it work now? Please advise.

Both of the code wouldn't work

 

Use this instead:

Code:

# KILL AND KICK RULES
On Kill;Map MP_Prison;Weapon U_M320_HE,U_M320_LVG,U_XM25;PlayerCount 2;Log %p% was KICKED for using a %w% on LOCKER;Say KICKED %p% for using a %w% ;Kick %p%, %w% was not allow on LOCKER ! You used a %w%. 
On Kill;Map MP_Prison;Weapon U_M320_HE,U_M320_LVG,U_XM25;PlayerCount 1;Log %p% killed for using %w% on LOCKER (2/2);Say %p%, No %w% on LOCKER !!! Next will be a KICK!!!;Kill 100
On Kill;Map MP_Prison;Weapon U_M320_HE,U_M320_LVG,U_XM25;Log %p% killed for using %w% on locker (1/2);Say %p%, No %w% on LOCKER !!!;Kill 100
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Originally Posted by SmokeEaterFF*:

 

I used this codes :

 

This one works-On Kill; Weapon Weapons/knife,Melee,Knife_RazorBladel; Yell %p% Gave a Dirty Sanchez To %v%, Bitch

 

Next two don't-

On Kill; Weapon Defib; Yell %p% zapped %v% with the Defib !!!

On Kill; Weapon Repair&Tool; Yell %p% killed %v% with the Repair Tool !!!

 

Any Idea what the warnings are about?

Warning, weapon Weapons/knife not found in Procon (but you can still use the key in ProconRulz)

Warning, weapon Knife_RazorBladel not found in Procon (but you can still use the key in ProconRulz)

Warning, weapon Defib not found in Procon (but you can still use the key in ProconRulz)

Warning, weapon Repair Tool not found in Procon (but you can still use the key in ProconRulz)

 

And I tried this it says its Unrecognised rule.

On Kill;Weapons/Gadgets/Claymore/Claymore; Yell %p% killed %v% That's where that was!!

 

Any help would be great.

 

Cheers

 

Smoke

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Originally Posted by Victoria*:

 

I had the code working 8 months ago and lost itiam sure it had U_USAS-12_Nightvision or something like that but it doesn't work what ive typed

so I found it On Kill;Weapon U_USAS-12_Nightvision;PlayerSay %p% no USAS-12 shotgun;Kill 100

I had damage ther not weapon this works now!!

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Originally Posted by ty_ger07*:

 

Hi guys ! Somebody knows about the rules with weapon d2.0 = Destruction 2.0 ? BFBC2

No, I can't remember for sure. But I think destruction 2.0 is just "death" or "soldiercollision" (lumped in with a bunch of other causes of death) and not something you can detect properly.
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Originally Posted by m4gnet*:

 

No, I can't remember for sure. But I think destruction 2.0 is just "death" or "soldiercollision" (lumped in with a bunch of other causes of death) and not something you can detect properly.

Ok Well, but how to display it in the center of the screen [Yell]? I saw it on a German server.

What code he has in ProconRulz?

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Originally Posted by Mekc*:

 

Thank you, I will try.

 

Can you please also help me with Mortar rule? Just kill (1) / kick (2) for using it

 

On Kill;Weapon M224 Mortar;PlayerSay %p% NO MORTAR!;Kill 100

On Kill;Weapon M224 Mortar;PlayerCount 2;Log %p% kicked for M224;Kick %p% NO MORTAR

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Originally Posted by trans-am*:

 

@Mekc:

Code:

# KILL AND KICK RULES
On Kill;Weapon U_M224;PlayerCount 1;Log %p% was KICKED for using a %w% ;Say KICKED %p% for using a %w% ;Kick %p%, %w% was not allow ! You used a %w%. 
On Kill;Weapon U_M224;Log %p% killed for using %w%  ;Say %p%, No %w%  !!! Next will be a KICK!!!;Kill 100
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Originally Posted by DER_M4DE*:

 

Hi bckrv,

 

i use this shotgunlimit on my server

 

Code:

################################################## ################
#sniper limit by tarreltje V2.3 - tweaked by Bambam - rewriten by st0K4
# Slot is reserved by Shotgun kill
# Slot is lost by non-Shotgun/Handgun kill
# Max # shotguns is set in %server_shotgunlimit% var
################################################## ################


# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF Shotgun HERE:
On Kill;ServerFirst;Set %server_shotgunlimit% 2
On Say;ServerFirst;Set %server_shotgunlimit% 2

# SHOTGUN LOG MESSAGES
On Spawn;If %server_sl_shotgun[%p%]% == 1;Log Shotgun %pt% %p% re-spawned. %server_sl_total[%ptk%]% shotguns on team %ptk%
On Kill;If %server_sl_shotgun[%v%]% == 1;Log Shotgun %vtk% %v% killed. %server_sl_total[%vtk%]% shotguns on team %vtk%

# SHOTGUN KILL CHECKS either over limit (so kill), existing shotgun (do nothing), new shotgun (reserve slot)
On Kill;Damage Shotgun;
If %server_sl_total[%ptk%]% >= %server_shotgunlimit%;If %server_sl_setshotgun[%p%]% == 0;if %server_sl_shotgun[%p%]% == 0;TeamSay %p% killed by SHOTGUN LIMIT for %pt%;Log Shotgun Limit max %server_shotgunlimit% shotguns each team !!! (now Kill %p%);Kill
If %server_sl_shotgun[%p%]% == 1;Log %ptk% %p% still a shotgun, %server_sl_total[%ptk%]% shotguns on team %ptk%
If %server_sl_shotgun[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_shotgun[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_shotgunname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SHOTGUN Slot on %pt% %server_sl_total[%ptk%]%/%server_shotgunlimit%;Log %ptk% %p% is new shotgun, %server_sl_total[%ptk%]%/%server_shotgunlimit% shotguns on team %ptk%

# SHOTGUN KILL CHECKS either over limit (so kill), existing shotgun (do nothing), new shotgun (reserve slot)
On Kill;Weapon U_Scout;Not Damage Shotgun;
If %server_sl_total[%ptk%]% >= %server_shotgunlimit%;If %server_sl_setshotgun[%p%]% == 0;if %server_sl_shotgun[%p%]% == 0;TeamSay %p% killed by SHOTGUN LIMIT for %pt%;Log Shotgun Limit max %server_shotgunlimit% shotguns each team !!! (now Kill %p%);Kill
If %server_sl_shotgun[%p%]% == 1;Log %ptk% %p% still a shotgun, %server_sl_total[%ptk%]% shotguns on team %ptk%
If %server_sl_shotgun[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_shotgun[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_shotgunname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SHOTGUN Slot on %pt% %server_sl_total[%ptk%]%/%server_shotgunlimit%;Log %ptk% %p% is new shotgun, %server_sl_total[%ptk%]%/%server_shotgunlimit% shotguns on team %ptk%

# FREE UP SHOTGUN SLOT IF SHOTGUN HAS NON-SHOTGUN KILL OR SHOTGUN LEAVES
On Kill;Not Damage Shotgun;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_shotgun[%p%]% == 1;Set %server_sl_shotgun[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SHOTGUN Slot (used %w%);Log Ex-shotgun %p% used %d% %wk%, %server_sl_total[%ptk%]% shotguns on team %ptk%
On Leave;If %server_sl_shotgun[%p%]% == 1;Set %server_sl_shotgun[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SHOTGUN Slot (left server);Log Shotgun %pt% %p% left server. %server_sl_total[%ptk%]% shotguns on team %ptk%

# !shotguns / !shotgunx / !setshotgun INFO MESSAGES



#!shotguns tells you the current count for your team and sniper player names
On Say;Text !shotguns;
PlayerSay Shotgun limit: Reserve slot with shotgun kill, until non-shotgun/handgun/knife kill.
If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_shotgunlimit% SHOTGUNS on team %pt%
If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SHOTGUN[1/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][1]%
If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SHOTGUN[2/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][2]%
If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SHOTGUN[3/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][3]%
If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SHOTGUN[4/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][4]%
If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SHOTGUN[5/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][5]%

#!shotgunx just gives the shotgun counts for both teams
On Say;Text !shotgunx;
PlayerSay SHOTGUNS: Team 1: %server_sl_total[1]%/%server_shotgunlimit%, Team 2: %server_sl_total[2]%/%server_shotgunlimit%

#!setshotgun <name-substring> is admin-only command to allocate a shotgun slot to player. E.g. "!setsniper bam"
On Say;Admin;Text !setshotgun;TargetPlayer;Set %server_sl_shotgun[%t%]% 1;PlayerSay %t% guaranteed a SHOTGUN Slot until round end
2 shotguns per team allowed.
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Originally Posted by bckrv*:

 

Hi bckrv,

 

i use this shotgunlimit on my server

 

Code:

################################################## ################
#sniper limit by tarreltje V2.3 - tweaked by Bambam - rewriten by st0K4
# Slot is reserved by Shotgun kill
# Slot is lost by non-Shotgun/Handgun kill
# Max # shotguns is set in %server_shotgunlimit% var
################################################## ################


# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF Shotgun HERE:
On Kill;ServerFirst;Set %server_shotgunlimit% 2
On Say;ServerFirst;Set %server_shotgunlimit% 2

# SHOTGUN LOG MESSAGES
On Spawn;If %server_sl_shotgun[%p%]% == 1;Log Shotgun %pt% %p% re-spawned. %server_sl_total[%ptk%]% shotguns on team %ptk%
On Kill;If %server_sl_shotgun[%v%]% == 1;Log Shotgun %vtk% %v% killed. %server_sl_total[%vtk%]% shotguns on team %vtk%

# SHOTGUN KILL CHECKS either over limit (so kill), existing shotgun (do nothing), new shotgun (reserve slot)
On Kill;Damage Shotgun;
If %server_sl_total[%ptk%]% >= %server_shotgunlimit%;If %server_sl_setshotgun[%p%]% == 0;if %server_sl_shotgun[%p%]% == 0;TeamSay %p% killed by SHOTGUN LIMIT for %pt%;Log Shotgun Limit max %server_shotgunlimit% shotguns each team !!! (now Kill %p%);Kill
If %server_sl_shotgun[%p%]% == 1;Log %ptk% %p% still a shotgun, %server_sl_total[%ptk%]% shotguns on team %ptk%
If %server_sl_shotgun[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_shotgun[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_shotgunname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SHOTGUN Slot on %pt% %server_sl_total[%ptk%]%/%server_shotgunlimit%;Log %ptk% %p% is new shotgun, %server_sl_total[%ptk%]%/%server_shotgunlimit% shotguns on team %ptk%

# SHOTGUN KILL CHECKS either over limit (so kill), existing shotgun (do nothing), new shotgun (reserve slot)
On Kill;Weapon U_Scout;Not Damage Shotgun;
If %server_sl_total[%ptk%]% >= %server_shotgunlimit%;If %server_sl_setshotgun[%p%]% == 0;if %server_sl_shotgun[%p%]% == 0;TeamSay %p% killed by SHOTGUN LIMIT for %pt%;Log Shotgun Limit max %server_shotgunlimit% shotguns each team !!! (now Kill %p%);Kill
If %server_sl_shotgun[%p%]% == 1;Log %ptk% %p% still a shotgun, %server_sl_total[%ptk%]% shotguns on team %ptk%
If %server_sl_shotgun[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_shotgun[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_shotgunname[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SHOTGUN Slot on %pt% %server_sl_total[%ptk%]%/%server_shotgunlimit%;Log %ptk% %p% is new shotgun, %server_sl_total[%ptk%]%/%server_shotgunlimit% shotguns on team %ptk%

# FREE UP SHOTGUN SLOT IF SHOTGUN HAS NON-SHOTGUN KILL OR SHOTGUN LEAVES
On Kill;Not Damage Shotgun;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_shotgun[%p%]% == 1;Set %server_sl_shotgun[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SHOTGUN Slot (used %w%);Log Ex-shotgun %p% used %d% %wk%, %server_sl_total[%ptk%]% shotguns on team %ptk%
On Leave;If %server_sl_shotgun[%p%]% == 1;Set %server_sl_shotgun[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SHOTGUN Slot (left server);Log Shotgun %pt% %p% left server. %server_sl_total[%ptk%]% shotguns on team %ptk%

# !shotguns / !shotgunx / !setshotgun INFO MESSAGES



#!shotguns tells you the current count for your team and sniper player names
On Say;Text !shotguns;
PlayerSay Shotgun limit: Reserve slot with shotgun kill, until non-shotgun/handgun/knife kill.
If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_shotgunlimit% SHOTGUNS on team %pt%
If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SHOTGUN[1/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][1]%
If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SHOTGUN[2/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][2]%
If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SHOTGUN[3/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][3]%
If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SHOTGUN[4/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][4]%
If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SHOTGUN[5/%server_shotgunlimit%] is %server_sl_shotgunname[%ptk%][5]%

#!shotgunx just gives the shotgun counts for both teams
On Say;Text !shotgunx;
PlayerSay SHOTGUNS: Team 1: %server_sl_total[1]%/%server_shotgunlimit%, Team 2: %server_sl_total[2]%/%server_shotgunlimit%

#!setshotgun <name-substring> is admin-only command to allocate a shotgun slot to player. E.g. "!setsniper bam"
On Say;Admin;Text !setshotgun;TargetPlayer;Set %server_sl_shotgun[%t%]% 1;PlayerSay %t% guaranteed a SHOTGUN Slot until round end
2 shotguns per team allowed.
Hello DER_M4DE,

 

Many thanks for your help.

 

Enjoy :ohmy:

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Originally Posted by Mamba334*:

 

I installed this, but how do I edit the rulztxt. file that is in the rulez area? I'm so sorry guys. I am so new to this. I installed the plugin and its in my procon layer but how do you edit the file? add rules?

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      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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