Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by ty_ger07*:

 

Will this be updated for Hardline?

It probably is already mostly compatible with Hardline. Once the complete BFHL.def file is available for Procon, I assume that ProconRulz will be pretty smooth sailing with Hardline from there.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by k3rMz*:

 

it does work however if you try uploading scripts ( .txt ) there is not BFH in the drop down under game, so its currently looking for them in the wrong location ( my current location is set at BF4 )

 

would be nice if this could be updated to fix that

 

Code:

[16:38:47 93] ProconRulz: Loading rulz from .txt files in Plugins\BF4\
[16:38:47 93] ProconRulz: Skipping E:\UserFiles\*********\GameServers\**************\Plugins\BF4\proconrulz_rules.txt NOT FOUND
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by kaytan*:

 

issue i have is it wont read the .txt docs as there is no BFH in the game drop down, so this could do with a patch so you can use that feature

Copy your txt files into the BF4 folder and set ProconRulz to run with BF4.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Geini82*:

 

put your *.cs file into the BFHL folder and copy the txt-files into the BF4 folder to get it run under Hardline, as long as no update available :ohmy:

 

for me, with this workaround, ProconRulz runs on Hardline

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by MRniceGuy*:

 

Hi

i had this rules for kill streaks on my server

################################################## ####

# Unreal Tournament Kill Streak Announcer by ty_ger07

################################################## ####

#### Announcements of killstreak ending:

On Kill;If %server_streak[%v%]% >= 7;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On TeamKill;If %server_streak[%v%]% >= 7;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On Suicide;If %server_streak[%p%]% >= 7;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

#### Reset killincr to 0 if server_streak is 0

On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0

#### Accumulate the kill count for each player in a var %server_streak[playername]%

On Kill;Incr %killincr%;Incr %server_streak[%p%]%;

#### Say periodic killstreak messages

On Kill;If %server_streak[%p%]% == 120;Say %p% 120-KILL STREAK! lol noobs get an admin

On Kill;If %server_streak[%p%]% == 110;Say NOW! %p% IS ON 110-KILL STREAK! take him down!!

On Kill;If %server_streak[%p%]% == 100;Say OKAY.! %p% 100-KILL STREAK! unusual!?

On Kill;If %server_streak[%p%]% == 95;Say LOOK.! %p% IS ON 95-KILL STREAK! you noobs

On Kill;If %server_streak[%p%]% == 90;Say COME ON.! %p% 90-KILL STREAK!? WTF!

On Kill;If %server_streak[%p%]% == 85;Say HOLLY SHIT.! %p% 85-KILL STREAK! still goes up

On Kill;If %server_streak[%p%]% == 80;Say OMG.! %p% IS ON 80-KILL STREAK! you all ok?

On Kill;If %server_streak[%p%]% == 75;Say WELL.! %p% IS ON 75-KILL STREAK! seriously!?

On Kill;If %server_streak[%p%]% == 70;Say OKAY %p% 70-KILL STREAK! What is going on!?

On Kill;If %server_streak[%p%]% == 65;Say NOW %p% IS ON 65-KILL STREAK! @_@

On Kill;If %server_streak[%p%]% == 55;Say LOOK.! %p% IS ON 55-KILL STREAK!

On Kill;If %server_streak[%p%]% == 45;Say HOLLY SHIT.! %p% IS ON 45-KILL STREAK!

On Kill;If %server_streak[%p%]% == 30;Say SHIT!! %p% IS ON 30-KILL STREAK!

On Kill;If %server_streak[%p%]% == 25;Say LOOK.!! %p% IS ON 25-KILL STREAK!

On Kill;If %server_streak[%p%]% == 20;Say HEY.!.! %p% IS ON 20-KILL STREAK!

On Kill;If %server_streak[%p%]% == 15;Say WOW.! %p% IS ON 15-KILL STREAK!

On Kill;If %server_streak[%p%]% == 10;Say NICE.! %p% IS ON 10-KILL STREAK!

it was okay and works perfect but now after the end of player kill streak the message shows like this

for example:

pirks_a ENDED PEnTuJIu9_78's 7-KILL STREAK with Gameplay/Vehicles/US_FAC-CB90/US_FAC-CB90

i think it happened after new procon update :/

 

any idea?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Blace*:

 

Hey guys, I'm hosting a Procon server @ gameservers.net, last night i had Rulz running locally on my PC, and the following script was working fine (note, this is just 1 part, for the pistols, I have every category):

 

On Kill;Damage Handgun;PlayerCount 4;Log %p% banned for Handgun;Ban %p% No killing

On Kill;Damage Handgun;PlayerCount 2;Log %p% kicked for Handgun;Kick %p% No killing

On Kill;Damage Handgun;PlayerSay %p% No killing;Kill 100;

However, when I run Rulz on the layer server @ gameservers, it doesn't work for the autokill part anymore. The plugin loads fine, because I still get admin join/leave messages, also on the client it says '42 rules loaded', same as local, but it just wont autokill/kick people anymore whenever they kill. Do I need some additional account info somewhere in some file?

 

I've already reinstalled my server from scratch, still the same effect, local works, layer doesn't.

 

Thanks.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

@spatieman:

 

From what i understand, you wanna do a First Blood on every weapon?

 

Use this example :ohmy:

Code:

On Kill;[b]ServerFirst;[/b]Weapon JNG90;Yell %p% first kill on %v% with a sniperrifle !!
ok, tried, but wont count :/
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Using ProconRulz. For example in the defending team does not have more than 4 players, but the server itself allows more.

Imbalanced player counts? Possible unless your server is full, but why do you want to imbalance teams in every case?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by m4gnet*:

 

Imbalanced player counts? Possible unless your server is full, but why do you want to imbalance teams in every case?

Zombies vs Humans

 

4Z vs 1H

7Z vs 2H

10Z vs 3H

13Z vs 4H

,,,,,,,,,,,,,,,,,,,, understand?

 

no plugin ZombieMode BF3. Im used BFBC2.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Zombies vs Humans

 

4Z vs 1H

7Z vs 2H

10Z vs 3H

13Z vs 4H

,,,,,,,,,,,,,,,,,,,, understand?

 

no plugin ZombieMode BF3. Im used BFBC2.

Ooo, interesting. I would ask papacharlie9, he knows best. Just comment on his thread.

 

myrcon.net/.../zombie-mode-bfhl

 

Someone already asked for it, but nobody replied: myrcon.net/.../zombie-mode-bfhl

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by MRniceGuy*:

 

Can someone help me pleas

i had this rules for kill streaks on my server

################################################## ####

# Unreal Tournament Kill Streak Announcer by ty_ger07

################################################## ####

#### Announcements of killstreak ending:

On Kill;If %server_streak[%v%]% >= 7;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On TeamKill;If %server_streak[%v%]% >= 7;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%

On Suicide;If %server_streak[%p%]% >= 7;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE

#### Reset the player's streak count when they are killed:

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%v%]% 0

#### Reset killincr to 0 if server_streak is 0

On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0

#### Accumulate the kill count for each player in a var %server_streak[playername]%

On Kill;Incr %killincr%;Incr %server_streak[%p%]%;

#### Say periodic killstreak messages

On Kill;If %server_streak[%p%]% == 120;Say %p% 120-KILL STREAK! lol noobs get an admin

On Kill;If %server_streak[%p%]% == 110;Say NOW! %p% IS ON 110-KILL STREAK! take him down!!

On Kill;If %server_streak[%p%]% == 100;Say OKAY.! %p% 100-KILL STREAK! unusual!?

On Kill;If %server_streak[%p%]% == 95;Say LOOK.! %p% IS ON 95-KILL STREAK! you noobs

On Kill;If %server_streak[%p%]% == 90;Say COME ON.! %p% 90-KILL STREAK!? WTF!

On Kill;If %server_streak[%p%]% == 85;Say HOLLY SHIT.! %p% 85-KILL STREAK! still goes up

On Kill;If %server_streak[%p%]% == 80;Say OMG.! %p% IS ON 80-KILL STREAK! you all ok?

On Kill;If %server_streak[%p%]% == 75;Say WELL.! %p% IS ON 75-KILL STREAK! seriously!?

On Kill;If %server_streak[%p%]% == 70;Say OKAY %p% 70-KILL STREAK! What is going on!?

On Kill;If %server_streak[%p%]% == 65;Say NOW %p% IS ON 65-KILL STREAK! @_@

On Kill;If %server_streak[%p%]% == 55;Say LOOK.! %p% IS ON 55-KILL STREAK!

On Kill;If %server_streak[%p%]% == 45;Say HOLLY SHIT.! %p% IS ON 45-KILL STREAK!

On Kill;If %server_streak[%p%]% == 30;Say SHIT!! %p% IS ON 30-KILL STREAK!

On Kill;If %server_streak[%p%]% == 25;Say LOOK.!! %p% IS ON 25-KILL STREAK!

On Kill;If %server_streak[%p%]% == 20;Say HEY.!.! %p% IS ON 20-KILL STREAK!

On Kill;If %server_streak[%p%]% == 15;Say WOW.! %p% IS ON 15-KILL STREAK!

On Kill;If %server_streak[%p%]% == 10;Say NICE.! %p% IS ON 10-KILL STREAK!

it was okay and works perfect but now after the end of player kill streak the message shows like this

for example:

pirks_a ENDED PEnTuJIu9_78's 7-KILL STREAK with Gameplay/Vehicles/US_FAC-CB90/US_FAC-CB90

maybe something wrong with the codes? and i think it happened after procon update :/
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by REVolution1724*:

 

Hi Community,

 

I have a little problem. I hope you can help me with it....

 

I have a Battlefield Hardline Server.

I´ve tried to make following rules:

 

If someone kill a player he will be killed

If someone kill a player second time he will be kicked

If someone kill a player third time he will be banned for 30 minutes

 

 

I have used followin code:

 

On Kill;PlayerCount 2;Log %p% banned for Kill;TempBan 1800 %p%, you've been kicked 1 times. Ban for 30 Minutes!

On Kill;PlayerCount 1;Log %p% kicked for Kill;Kick %p% Dont Kill

On Kill;PlayerSay %p% no Killing;Kill 100

 

so well.... Now I will try to allow kills with vehicles (roadkills).

 

So how can I exclude the killing with a roadkill in this rulz?

 

 

Thank you in advance.

REVolution1724

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by m4gnet*:

 

Hi Community,

 

I have a little problem. I hope you can help me with it....

 

I have a Battlefield Hardline Server.

I´ve tried to make following rules:

 

If someone kill a player he will be killed

If someone kill a player second time he will be kicked

If someone kill a player third time he will be banned for 30 minutes

 

 

I have used followin code:

 

On Kill;PlayerCount 2;Log %p% banned for Kill;TempBan 1800 %p%, you've been kicked 1 times. Ban for 30 Minutes!

On Kill;PlayerCount 1;Log %p% kicked for Kill;Kick %p% Dont Kill

On Kill;PlayerSay %p% no Killing;Kill 100

 

so well.... Now I will try to allow kills with vehicles (roadkills).

 

So how can I exclude the killing with a roadkill in this rulz?

 

 

Thank you in advance.

REVolution1724

what battlefield?

 

On Kill;Not Weapon roadkill; .............

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dmmaciag*:

 

Hi Community,

 

I have a little problem. I hope you can help me with it....

 

I have a Battlefield Hardline Server.

I´ve tried to make following rules:

 

If someone kill a player he will be killed

If someone kill a player second time he will be kicked

If someone kill a player third time he will be banned for 30 minutes

 

 

I have used followin code:

 

On Kill;PlayerCount 2;Log %p% banned for Kill;TempBan 1800 %p%, you've been kicked 1 times. Ban for 30 Minutes!

On Kill;PlayerCount 1;Log %p% kicked for Kill;Kick %p% Dont Kill

On Kill;PlayerSay %p% no Killing;Kill 100

 

so well.... Now I will try to allow kills with vehicles (roadkills).

 

So how can I exclude the killing with a roadkill in this rulz?

 

 

Thank you in advance.

REVolution1724

I am trying to do this too. I have input the code just so and the server will kill the player on first infraction, but doesn't escalate to kicking, or banning. Not sure what I'm doing wrong...this is my code:

 

Code:

On Kill; Not Weapon roadkill;PlayerCount3;Ban Permanent Ban For Killing;Say %p% permanently banned for killing.
On Kill; Not Weapon roadkill;PlayerCount2;TempBan 86400 24h Ban For Killing;Say %p% 24h banned for killing.
On Kill; Not Weapon roadkill;PlayerCount1;Kick Kicked For Killing;Say %p% kicked for killing.
On Kill; Not Weapon roadkill;Kill;Say NO KILLING, %p%! NEXT KILL = KICK!
What am I doing wrong? This is for Hardline. I have the proconrulz_rules.txt file in the bf4 plugins folder even though the plugin is Hardline. Every time I enable the plugin I get:

Code:

[22:30:14 72] ProconRulz: plugin enabled, version 44j.1
[22:30:14 72] ProconRulz: Loading rulz from .txt files in Plugins\BF4\
[22:30:14 72] ProconRulz: Loading Plugins\BF4\proconrulz_rules.txt
[22:30:14 72] ProconRulz: loading 16 rulz
[22:30:14 72] ProconRulz: Unrecognised rule 
[22:30:14 72] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: 16 rules loaded
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by m4gnet*:

 

Hi

The request for assistance.

As I understand it, the rules in the plugin are written from the killer (On Kill). How to apply the action to the victim? I really need to know if it is possible.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by armypoilce*:

 

Hi Community,

 

I have a little problem. I hope you can help me with it....

 

I have a Battlefield Hardline Server.

I´ve tried to make following rules:

 

If someone kill a player he will be killed

If someone kill a player second time he will be kicked

If someone kill a player third time he will be banned for 30 minutes

 

 

I have used followin code:

 

On Kill;PlayerCount 2;Log %p% banned for Kill;TempBan 1800 %p%, you've been kicked 1 times. Ban for 30 Minutes!

On Kill;PlayerCount 1;Log %p% kicked for Kill;Kick %p% Dont Kill

On Kill;PlayerSay %p% no Killing;Kill 100

 

so well.... Now I will try to allow kills with vehicles (roadkills).

 

So how can I exclude the killing with a roadkill in this rulz?

 

 

Thank you in advance.

REVolution1724

When your server gets reported to DICE your GSP will have to shut down your Flagrun server.

flagrun is not allowed Stats padding servers are not permitted under the Rules of conduct, any discussion endorsing these types of servers so sorry we wont help you

 

I am trying to do this too. I have input the code just so and the server will kill the player on first infraction, but doesn't escalate to kicking, or banning. Not sure what I'm doing wrong...this is my code:

 

Code:

On Kill; Not Weapon roadkill;PlayerCount3;Ban Permanent Ban For Killing;Say %p% permanently banned for killing.
On Kill; Not Weapon roadkill;PlayerCount2;TempBan 86400 24h Ban For Killing;Say %p% 24h banned for killing.
On Kill; Not Weapon roadkill;PlayerCount1;Kick Kicked For Killing;Say %p% kicked for killing.
On Kill; Not Weapon roadkill;Kill;Say NO KILLING, %p%! NEXT KILL = KICK!
What am I doing wrong? This is for Hardline. I have the proconrulz_rules.txt file in the bf4 plugins folder even though the plugin is Hardline. Every time I enable the plugin I get:

Code:

[22:30:14 72] ProconRulz: plugin enabled, version 44j.1
[22:30:14 72] ProconRulz: Loading rulz from .txt files in Plugins\BF4\
[22:30:14 72] ProconRulz: Loading Plugins\BF4\proconrulz_rules.txt
[22:30:14 72] ProconRulz: loading 16 rulz
[22:30:14 72] ProconRulz: Unrecognised rule 
[22:30:14 72] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: Unrecognised rule 
[22:30:14 73] ProconRulz: 16 rules loaded
When your server gets reported to DICE your GSP will have to shut down your Flagrun server.

flagrun is not allowed Stats padding servers are not permitted under the Rules of conduct, any discussion endorsing these types of servers so sorry we wont and cant help u

Hi

The request for assistance.

As I understand it, the rules in the plugin are written from the killer (On Kill). How to apply the action to the victim? I really need to know if it is possible.

some codes are on here myrcon.net/.../zombie-mode-bfhl

or you can just install it and much easier :}

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by armypoilce*:

 

hi guys , im new in here , i try make server in bf3 zlogames , but how to make server mod like high exp ? Thank you if you help me :biggrin: * Sorry bad english

up the tickets but other than that you cant in your server provider panel you can set it to vars.gameModeCounter number of tickets
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

i see many server in bf3 zlogames make server high exp , but i dont know how to make server with high exp

I already told you! The only way to increase the server's XP is to hack the game server. Hacking the game server is not allowed by EA; but some people do it anyway. There is no way to do it with Procon.
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.