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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by Blace*:

 

Hey guys I'm using the following votekick script in BF Hardline, unchanged from the main example page, but I've encountered a weird bug.

 

On Say;Text !votekick;

Set %server_votesneeded% 3

Set %server_votetarget% none;TargetPlayer;Set %server_votetarget% %t%;If %voting[%server_votetarget%]% == 0;Set %server_voteflag% 1

If %server_votetarget% != none;If %voting[%server_votetarget%]% == 1;PlayerSay Your vote to kick %server_votetarget% is already registered (%server_votekicks[%server_votetarget%]%/%server_votesneeded%)

If %server_votetarget% == none;PlayerSay Votekick playername not found. Just type ANY UNIQUE part of the name

 

On Say;If %server_voteflag% == 1

Log server_voteflag is 1 (%p% said %text%). Target is %server_votetarget%

Set %voting[%server_votetarget%]% 1

Incr %server_votekicks[%server_votetarget%]%

If %server_votekicks[%server_votetarget%]%

If %server_votekicks[%server_votetarget%]% >= %server_votesneeded%;TargetPlayer %server_votetarget%;Kick kicked by vote;Yell %t% kicked by vote

Set %server_voteflag% 0

When we votekick, the player that got votekicked does not actually get kicked, but the players who initiated the vote get kicked when they talk in normal chat. After that, everyone who joins the server and attempts to chat will get kicked over and over, untill i disable ProconRulz and delete the script.

 

I'm not experienced with this yet, so maybe someone can glance over the code if there's any mistake, or if things need to be different for BFH?

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Originally Posted by armypoilce*:

 

i see many server in bf3 zlogames make server high exp , but i dont know how to make server with high exp

People can't do it with procon hacking into the game servers but they can on rconNET like these http://www.gametracker.com/search/bc2/_query=modded

They use rconNET and appranetly the ea files were leaked so they done this

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Originally Posted by Talzac*:

 

How can I get a sniperlimit to work on BFHL Hardline?

 

I have tried but it does not report any snipers, I have updated the DEF file with the following:

 

procon.protected.weapons.add None "DamageArea" Primary Suicide

procon.protected.weapons.add None "Death" Primary None

procon.protected.weapons.add None "Melee" Secondary Melee

procon.protected.weapons.add None "RoadKill" Primary None

procon.protected.weapons.add None "SoldierCollision" Primary Suicide

procon.protected.weapons.add None "Suicide" Primary Suicide

procon.protected.weapons.add None "VehicleUpsideDown" Primary Suicide

procon.protected.weapons.add Operator "U_ACWR" Primary Carbine

procon.protected.weapons.add Operator "U_AKM" Primary AssaultRifle

procon.protected.weapons.add Operator "U_AKS74u" Primary Carbine

procon.protected.weapons.add Enforcer "U_BallisticShield" Secondary Impact

procon.protected.weapons.add None "U_BaseballBat" Secondary Impact

procon.protected.weapons.add Enforcer "U_BreachingCharge" Secondary Explosive

procon.protected.weapons.add Operator "U_Car556" Primary Carbine

procon.protected.weapons.add None "U_CS_Gas" Auxiliary Explosive

procon.protected.weapons.add Operator "U_CZ75" Auxiliary Handgun

procon.protected.weapons.add Operator "U_G17" Auxiliary Handgun

procon.protected.weapons.add Professional "U_G18C" Auxiliary Handgun

procon.protected.weapons.add Operator "U_G36C" Primary Carbine

procon.protected.weapons.add Enforcer "U_HCAR" Primary AssaultRifle

procon.protected.weapons.add None "U_IncendiaryDevice" Auxiliary Explosive

procon.protected.weapons.add Mechanic "U_K10" Primary SMG

procon.protected.weapons.add None "U_Knife" Secondary Melee

procon.protected.weapons.add Operator "U_L85A2" Primary AssaultRifle

procon.protected.weapons.add Professional "U_L96A1" Primary SniperRifle

procon.protected.weapons.add Operator "U_M16A4" Primary AssaultRifle

procon.protected.weapons.add Mechanic "U_M320_HE" Secondary ProjectileExplosive

procon.protected.weapons.add Operator "U_M416" Primary AssaultRifle

procon.protected.weapons.add None "U_M67" Auxiliary Explosive

procon.protected.weapons.add Mechanic "U_M79_HE" Secondary ProjectileExplosive

procon.protected.weapons.add Professional "U_M93R" Auxiliary Handgun

procon.protected.weapons.add Operator "U_CR_MedicBag" Auxiliary Nonlethal

procon.protected.weapons.add Operator "U_LE_MedicBag" Auxiliary Nonlethal

procon.protected.weapons.add Operator "U_MG36" Primary Carbine

procon.protected.weapons.add Mechanic "U_Molotov" Secondary ProjectileExplosive

procon.protected.weapons.add Mechanic "U_MP5K" Primary SMG

procon.protected.weapons.add Operator "U_P226" Auxiliary Handgun

procon.protected.weapons.add None "U_PoliceBaton" Secondary Melee

procon.protected.weapons.add Professional "U_R700LTR" Primary SniperRifle

procon.protected.weapons.add Enforcer "U_Rem870P" Primary Shotgun

procon.protected.weapons.add Operator "U_RO933" Primary Carbine

procon.protected.weapons.add None "U_RPG7" Secondary ProjectileExplosive

procon.protected.weapons.add Enforcer "U_SCARH" Primary AssaultRifle

procon.protected.weapons.add Professional "U_Scout" Primary SniperRifle

procon.protected.weapons.add Operator "U_SG533LB" Primary Carbine

procon.protected.weapons.add Enforcer "U_SA58" Primary Shotgun

procon.protected.weapons.add None "u_smaw" Secondary ProjectileExplosive

procon.protected.weapons.add Enforcer "U_Spas12" Primary Shotgun

procon.protected.weapons.add Enforcer "U_Stakeout37" Primary Shotgun

procon.protected.weapons.add Mechanic "U_SW38Snub" Auxiliary Handgun

procon.protected.weapons.add None "U_TaserGun" Auxiliary Handgun

procon.protected.weapons.add Professional "U_TripMine" Secondary Explosive

procon.protected.weapons.add Mechanic "U_UMP45" Primary SMG

 

thanks

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Originally Posted by armypoilce*:

 

How can I get a sniperlimit to work on BFHL Hardline?

 

I have tried but it does not report any snipers, I have updated the DEF file with the following:

 

procon.protected.weapons.add None "DamageArea" Primary Suicide

procon.protected.weapons.add None "Death" Primary None

procon.protected.weapons.add None "Melee" Secondary Melee

procon.protected.weapons.add None "RoadKill" Primary None

procon.protected.weapons.add None "SoldierCollision" Primary Suicide

procon.protected.weapons.add None "Suicide" Primary Suicide

procon.protected.weapons.add None "VehicleUpsideDown" Primary Suicide

procon.protected.weapons.add Operator "U_ACWR" Primary Carbine

procon.protected.weapons.add Operator "U_AKM" Primary AssaultRifle

procon.protected.weapons.add Operator "U_AKS74u" Primary Carbine

procon.protected.weapons.add Enforcer "U_BallisticShield" Secondary Impact

procon.protected.weapons.add None "U_BaseballBat" Secondary Impact

procon.protected.weapons.add Enforcer "U_BreachingCharge" Secondary Explosive

procon.protected.weapons.add Operator "U_Car556" Primary Carbine

procon.protected.weapons.add None "U_CS_Gas" Auxiliary Explosive

procon.protected.weapons.add Operator "U_CZ75" Auxiliary Handgun

procon.protected.weapons.add Operator "U_G17" Auxiliary Handgun

procon.protected.weapons.add Professional "U_G18C" Auxiliary Handgun

procon.protected.weapons.add Operator "U_G36C" Primary Carbine

procon.protected.weapons.add Enforcer "U_HCAR" Primary AssaultRifle

procon.protected.weapons.add None "U_IncendiaryDevice" Auxiliary Explosive

procon.protected.weapons.add Mechanic "U_K10" Primary SMG

procon.protected.weapons.add None "U_Knife" Secondary Melee

procon.protected.weapons.add Operator "U_L85A2" Primary AssaultRifle

procon.protected.weapons.add Professional "U_L96A1" Primary SniperRifle

procon.protected.weapons.add Operator "U_M16A4" Primary AssaultRifle

procon.protected.weapons.add Mechanic "U_M320_HE" Secondary ProjectileExplosive

procon.protected.weapons.add Operator "U_M416" Primary AssaultRifle

procon.protected.weapons.add None "U_M67" Auxiliary Explosive

procon.protected.weapons.add Mechanic "U_M79_HE" Secondary ProjectileExplosive

procon.protected.weapons.add Professional "U_M93R" Auxiliary Handgun

procon.protected.weapons.add Operator "U_CR_MedicBag" Auxiliary Nonlethal

procon.protected.weapons.add Operator "U_LE_MedicBag" Auxiliary Nonlethal

procon.protected.weapons.add Operator "U_MG36" Primary Carbine

procon.protected.weapons.add Mechanic "U_Molotov" Secondary ProjectileExplosive

procon.protected.weapons.add Mechanic "U_MP5K" Primary SMG

procon.protected.weapons.add Operator "U_P226" Auxiliary Handgun

procon.protected.weapons.add None "U_PoliceBaton" Secondary Melee

procon.protected.weapons.add Professional "U_R700LTR" Primary SniperRifle

procon.protected.weapons.add Enforcer "U_Rem870P" Primary Shotgun

procon.protected.weapons.add Operator "U_RO933" Primary Carbine

procon.protected.weapons.add None "U_RPG7" Secondary ProjectileExplosive

procon.protected.weapons.add Enforcer "U_SCARH" Primary AssaultRifle

procon.protected.weapons.add Professional "U_Scout" Primary SniperRifle

procon.protected.weapons.add Operator "U_SG533LB" Primary Carbine

procon.protected.weapons.add Enforcer "U_SA58" Primary Shotgun

procon.protected.weapons.add None "u_smaw" Secondary ProjectileExplosive

procon.protected.weapons.add Enforcer "U_Spas12" Primary Shotgun

procon.protected.weapons.add Enforcer "U_Stakeout37" Primary Shotgun

procon.protected.weapons.add Mechanic "U_SW38Snub" Auxiliary Handgun

procon.protected.weapons.add None "U_TaserGun" Auxiliary Handgun

procon.protected.weapons.add Professional "U_TripMine" Secondary Explosive

procon.protected.weapons.add Mechanic "U_UMP45" Primary SMG

 

thanks

Try this

##### SNIPER LIMIT V2.7 BOLT AND DMR #####

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage DMR;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx INFO MESSAGES

On Say;Text !snipers;

PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

 

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

 

 

##### SNIPER LIMIT V2.7 ONLY BOLT ACTION #####

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx INFO MESSAGES

On Say;Text !snipers;

PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

 

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

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Originally Posted by Talzac*:

 

Try this

##### SNIPER LIMIT V2.7 BOLT AND DMR #####

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage DMR;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx INFO MESSAGES

On Say;Text !snipers;

PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

 

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

 

 

##### SNIPER LIMIT V2.7 ONLY BOLT ACTION #####

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;if %server_sl_sniper[%p%]% == 0;PlayerSay -;PlayerSay - %p% killed by SNIPER LIMIT max %server_sniperlimit%;PlayerSay -;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay -;PlayerSay - YOU HAVE A SNIPER SLOT !!! %server_sl_total[%ptk%]%/%server_sniperlimit%;PlayerSay -;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot!!!;TeamSay -;Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay -;TeamSay - %p% gave up his SNIPER slot !!!;TeamSay -;Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx INFO MESSAGES

On Say;Text !snipers;

PlayerSay Sniper limit: %server_sl_total[%ptk%]%/%server_sniperlimit%. Reserve slot with sniper kill, lose it with non-sniper/handgun kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

 

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

I have already tried this with no success if I take a sniper rifle and spawn

Sniperx says no snipers.

 

Have you tried this on hardline?

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Originally Posted by armypoilce*:

 

I have already tried this with no success if I take a sniper rifle and spawn

Sniperx says no snipers.

 

Have you tried this on hardline?

Have you sorted it to what limit you want? ATM its on 0 that's why you being killed
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Originally Posted by Talzac*:

 

I am not being killed it says 0 snipers slots when I test it, and I am using a sniper rifle :-)

 

It seems it is not registering my sniper rifles

 

It says that there are no snipers online

 

Even thou I have a sniper rifle there is still 3 out of 3 snipers lots avalibe

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Originally Posted by armypoilce*:

 

Try this one

#Set values for Max # of snipers, Teamsize is smallest team in server

#---------------------------------------------------------------

On Spawn;ServerFirst;

Set %server_TeamSize2_sniperlimit% 1

Set %server_TeamSize4_sniperlimit% 1

Set %server_TeamSize8_sniperlimit% 2

Set %server_TeamSize12_sniperlimit% 3

Set %server_TeamSize16_sniperlimit% 4

Set %server_TeamSize20_sniperlimit% 5

Set %server_TeamSize24_sniperlinit% 6

Set %server_TeamSize32_sniperlimit% 8

#----------------------------------------------------------------

 

On Spawn;

if %n% >= -1;if %n% %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)

if %n% >= 3;if %n% %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)

if %n% >= 5;if %n% %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)

if %n% >= 9;if %n% %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)

if %n% >= 13;if %n% %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)

if %n% >= 15;if %n% %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)

if %n% >= 19;if %n% %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)

if %n% >= 25;if %n% %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

 

# SNIPER LIMIT rulz by TARRELTJE

On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

 

If this don't work it might take a bit to code it for BFH

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Originally Posted by armypoilce*:

 

OK its working now u need to sort it by

On Spawn;ServerFirst;Set %server_TeamSize2_sniperlimit% 1

Set %server_TeamSize4_sniperlimit% 1

Set %server_TeamSize8_sniperlimit% 2

Set %server_TeamSize12_sniperlimit% 3

Set %server_TeamSize16_sniperlimit% 4

Set %server_TeamSize20_sniperlimit% 5

Set %server_TeamSize24_sniperlinit% 6

Set %server_TeamSize32_sniperlimit% 8

#----------------------------------------------------------------

 

 

 

Make this step how many snipers you want on each team for spawn

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Originally Posted by Talzac*:

 

OK its working now u need to sort it by

On Spawn;ServerFirst;Set %server_TeamSize2_sniperlimit% 1

Set %server_TeamSize4_sniperlimit% 1

Set %server_TeamSize8_sniperlimit% 2

Set %server_TeamSize12_sniperlimit% 3

Set %server_TeamSize16_sniperlimit% 4

Set %server_TeamSize20_sniperlimit% 5

Set %server_TeamSize24_sniperlinit% 6

Set %server_TeamSize32_sniperlimit% 8

#----------------------------------------------------------------

 

 

 

Make this step how many snipers you want on each team for spawn

What is the diffrence from the original code that was not working?
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Originally Posted by armypoilce*:

 

What is the diffrence from the original code that was not working?

#Set values for Max # of snipers, Teamsize is smallest team in server

#---------------------------------------------------------------

On Spawn;ServerFirst;

Set %server_TeamSize2_sniperlimit% 1

Set %server_TeamSize4_sniperlimit% 1

Set %server_TeamSize8_sniperlimit% 2

Set %server_TeamSize12_sniperlimit% 3

Set %server_TeamSize16_sniperlimit% 4

Set %server_TeamSize20_sniperlimit% 5

Set %server_TeamSize24_sniperlinit% 6

Set %server_TeamSize32_sniperlimit% 8

#----------------------------------------------------------------

 

On Spawn;

if %n% >= -1;if %n% %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)

if %n% >= 3;if %n% %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)

if %n% >= 5;if %n% %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)

if %n% >= 9;if %n% %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)

if %n% >= 13;if %n% %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)

if %n% >= 15;if %n% %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)

if %n% >= 19;if %n% %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)

if %n% >= 25;if %n% %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

 

# SNIPER LIMIT rulz by TARRELTJE

On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

 

This one should work with bf3,bf4,BFH,bfbc2 all you need to do is sort the players for each team you want snipers say like 5 for each team

With how big your server size is

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Originally Posted by Chilace*:

 

I am not being killed it says 0 snipers slots when I test it, and I am using a sniper rifle :-)

 

It seems it is not registering my sniper rifles

 

It says that there are no snipers online

 

Even thou I have a sniper rifle there is still 3 out of 3 snipers lots avalibe

You need to kill someone with sniperrifle and not being in warmup phase to get the sniperslot.

That is what the rule says when you type !snipers.

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Originally Posted by armypoilce*:

 

how to make a ban on the mortar ?

On Spawn;PlayerFirst;PlayerYell %p% Welcome to the Server Soldier;PlayerSay %p% No Mortars Allowed you've been warned !!

#Mortar auto-slay

#On Kill;PlayerCount 2;Weapon Death;Say %p% No mortars Allowed on this server;Kick Mortars not allawed

#On Kill;Weapon Death;Say %p% No mortars Allowed on this server;Kill 100

 

 

 

 

Fell free to edit it

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Originally Posted by pvv-pvv*:

 

On Spawn;PlayerFirst;PlayerYell %p% Welcome to the Server Soldier;PlayerSay %p% No Mortars Allowed you've been warned !!

#Mortar auto-slay

#On Kill;PlayerCount 2;Weapon Death;Say %p% No mortars Allowed on this server;Kick Mortars not allawed

#On Kill;Weapon Death;Say %p% No mortars Allowed on this server;Kill 100

 

 

 

 

Fell free to edit it

image.jpg

Mortar unused, but they will operate normally ?

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Originally Posted by AgentHawk*:

 

how can I change the Sniper Limit? If I change the Limit it bugs and says 0 Snipers are allowed - at 60 Players :/ works only with 64P

 

#Set values for Max # of snipers, Teamsize is smallest team in server

#---------------------------------------------------------------

On Spawn;ServerFirst;

Set %server_TeamSize2_sniperlimit% 1

Set %server_TeamSize4_sniperlimit% 1

Set %server_TeamSize8_sniperlimit% 2

Set %server_TeamSize12_sniperlimit% 2

Set %server_TeamSize16_sniperlimit% 2

Set %server_TeamSize20_sniperlimit% 3

Set %server_TeamSize24_sniperlinit% 3

Set %server_TeamSize32_sniperlimit% 3

#----------------------------------------------------------------

 

On Spawn;

if %n% >= -1;if %n% %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)

if %n% >= 3;if %n% %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)

if %n% >= 5;if %n% %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)

if %n% >= 9;if %n% %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)

if %n% >= 13;if %n% %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)

if %n% >= 15;if %n% %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)

if %n% >= 19;if %n% %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)

if %n% >= 25;if %n% %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

 

# SNIPER LIMIT rulz by TARRELTJE

On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

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Originally Posted by tmrnl*:

 

Would this work on a BF Hardline Hotwire only where i want no kills?

On Kill;PlayerCount 2;Log %p% banned for Saiga;Ban %p% Saiga shotgun use

On Kill;PlayerCount 1;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use

On Kill;PlayerSay %p% no Saiga shotgun;Kill 100

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Originally Posted by armypoilce*:

 

Would this work on a BF Hardline Hotwire only where i want no kills?

On Kill;PlayerCount 2;Log %p% banned for Saiga;Ban %p% Saiga shotgun use

On Kill;PlayerCount 1;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use

On Kill;PlayerSay %p% no Saiga shotgun;Kill 100

it should do yes try it

how can I change the Sniper Limit? If I change the Limit it bugs and says 0 Snipers are allowed - at 60 Players :/ works only with 64P

half of it work out how many people will use snipers on each team for 60p

 

image.jpg

Mortar unused, but they will operate normally ?

so does the code work or is it doing nothing ?
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Originally Posted by pvv-pvv*:

 

so does the code work or is it doing nothing ?

if rconNET no restrictions on weapons ( SETUP card ) , the rule works well. but if there is a ban on any weapons , then kicked from server plugin everybody who works "Death"
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Originally Posted by tmrnl*:

 

it should do yes try it

 

half of it work out how many people will use snipers on each team for 60p

 

 

 

so does the code work or is it doing nothing ?

I cant selecht the game BFH, so i dont think its working entirly.. Procon doesnt allow me to kick either =/ Whats that about?
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Originally Posted by armypoilce*:

 

I cant selecht the game BFH, so i dont think its working entirly.. Procon doesnt allow me to kick either =/ Whats that about?

You need to put it on bf4 because BFH ain't on yet they both do same and work samr
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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

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