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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by Phractal*:

 

I can confirm, Procon doesnt find the weapon even though its in the .def file. Tried RPG, Smaw, BreachingCharge and SaotageTool

 

EDIT: Using U_RPG7, U_SP_RPG7 etc. seems to fix that. I now get the message 'parsed ok'.

 

This is confirmed working!

Code:

On Kill;Weapon U_SP_RPG7,U_RPG7,u_sp_smaw,u_smaw,U_BreachingCharge,U_SabotageTool;PlayerCount 2;Log %p% banned for Shotgun;Yell %p% banned for rules violation;Ban %p% Explosives use
On Kill;Weapon U_SP_RPG7,U_RPG7,u_sp_smaw,u_smaw,U_BreachingCharge,U_SabotageTool;PlayerCount 1;Log %p% kicked for Shotgun;Yell %p% kicked for use of Explosives;Kick %p% Explosives use
On Kill;Weapon U_SP_RPG7,U_RPG7,u_sp_smaw,u_smaw,U_BreachingCharge,U_SabotageTool;PlayerSay %p% no RPG,SMAW,C4 or Sabotage on this server!;Kill 100
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Originally Posted by ty_ger07*:

 

Hi ty_ger07

Can you tell me how to make the Yell message in the center of the screen on VictimSay?

What does the victim say to trigger the yell message? What does the yell message say? What triggers this to happen? I have too much imagination to try to answer your question with so few details.
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Originally Posted by m4gnet*:

 

What does the victim say to trigger the yell message? What does the yell message say? What triggers this to happen? I have too much imagination to try to answer your question with so few details.

Any example, scream the victim Yell.

Or allow me to write in a private letter.

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Originally Posted by ty_ger07*:

 

Any example, scream the victim Yell.

Or allow me to write in a private letter.

Any random text the victim writes, you want to yell to the whole server? Or you want to yell certain text to just the victim?
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Originally Posted by m4gnet*:

 

Any random text the victim writes, you want to yell to the whole server? Or you want to yell certain text to just the victim?

Thank you ty_ger07. You helped me well to find a solution. But not 100%. It turned out, not all work with your map key. For example: I want to use four maps "Valparaiso", "Isla Innocents "Nelson Bay" and "Cold War". Under your trigger fits only the first two maps. On the other two maps vary in accuracy Yes on the contrary, it means a team of HUMANS attacking ZOMBIES. In a private letter, I sent another variant of the trigger for the last two maps.

 

?Valparaiso: ZOMBIES TEAM attackers vs HUMANS TEAM defenders

Isla Inocentes: ZOMBIES TEAM attackers vs HUMANS TEAM defenders

?Nelson Bay:HUMANS TEAM attackers vs ZOMBIES TEAM defenders

____-Cold War:HUMANS TEAM attackers vs ZOMBIES TEAM defenders

 

levels/mp_002 ........Rush Valparaíso

levels/mp_004 ........Rush Isla Inocentes

levels/mp_008 ........Rush Nelson Bay

levels/mp_sp_002gr .Rush Cold War

 

and how to prescribe rules for the map? My BFBC2.

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Originally Posted by ty_ger07*:

 

On Round;Map levels/mp_002;Map levels/mp_004

On Round;Map levels/mp_008;Map levels/mp_sp_002gr

 

_______?

Read BamBam's documentation. mp_002 would work just fine. Even Valpa would work fine.
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Originally Posted by ty_ger07*:

 

On the vehicle limit plugin how do u get around barrels and stationary weopens being a vehicle kill

In games where vehicles and stationary weapons are "death", there is no way to get around that issue. That is why it is called a "known limitation" for some games.
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Originally Posted by m4gnet*:

 

Hi ty_ger07

Is it possible to write an automatic rule for the ratio of teams?

 

?3 zombies vs 1 human

?6 zombies vs 2 humans

?9 zombies vs 3 humans

12 zombies vs 4 humans

 

I only have limited team 2

On Spawn;Team 2;If %n% > 3;Exec ---> Team 1

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Originally Posted by ty_ger07*:

 

Hi ty_ger07

Is it possible to write an automatic rule for the ratio of teams?

 

?3 zombies vs 1 human

?6 zombies vs 2 humans

?9 zombies vs 3 humans

12 zombies vs 4 humans

Probably.

 

How big is your server?

 

Remember that half the server has to be kept empty. For example, if you have a 24 slot server, the most people you can allow in the server is 12. This is to make room so that everyone from one team can fit on the other team when players are moved.

 

For example, with a 24 slot server, the biggest you could do is 9 zombies and 3 humans (12 players max per team: 9+3=12).

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Originally Posted by ty_ger07*:

 

my server 32

So, 12 - 4 is the biggest the teams could be when you start a round.

 

You could not do 15 - 5. If you tried to do 15 - 5, 4 zombies would need to be kicked during the round in order to make room for infected humans to switch over to the zombie side. Kicking players who are playing legitimately is not good.

 

You will need to make sure that team 2 is 12 players max and team 1 is 4 people max. You will also need to make sure that if anyone joins the server and causes the total players to exceed 16, they are kicked automatically.

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Originally Posted by ty_ger07*:

 

I think that it is possible to register in the name of the server, about the limit of players. It will be fair. After all, there is even a separate plug-in "reserve slot". "SERVER NAME" / 19 players limit, sorry

I agree with you. Automatically, it would be good.

The limit isn't 19. The limit is 16. Decide how you are going to limit the server to 16 players. The team size control will work out naturally from there.
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Originally Posted by m4gnet*:

 

The limit isn't 19. The limit is 16. Decide how you are going to limit the server to 16 players. The team size control will work out naturally from there.

The number was written by me conditionally. My server 32. I trust you to do the calculation.
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Originally Posted by ty_ger07*:

 

The number was written by me conditionally. My server 32. I trust you to do the calculation.

16 is the most you can have total without kicking players.

 

For example, you are playing as a human. A zombie kills you. A second later, the server kicks you because the zombie team is full. Is that fair? Do you want to be randomly kicked after one death? No.

 

Look at 5his progression:

 

Zombies Humans

14 5

Human Dies

15 4

Human Dies

16 3

Human Dies

Human is kicked because zombies is full

16 2

Human Dies

Human is kicked because zombies is full

16 1

Human Dies

Human is kicked because zombies is full

Round over

 

So, you want to "reward" the three longest lasting humans by kicking them?

 

 

If you make 16 the max, you don't have to kick players. The only people you would need to kick is new people who join.

If you make 19 the max, you have to kick players who are playing.

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Originally Posted by spatieman*:

 

hello, need some advice.

i made a nice load on rules on killing, like this.

On Kill;ServerFirst;Weapon CrossBow;Count 1;yell %p% first kill on %v% with the %w% !

but when a 1st kill, or a kill with mobile AA or stationary AA ,or chopper and tank is done, it say's death...

what is the definition for a kill with one of those ?

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Originally Posted by m4gnet*:

 

Hi ty_ger07! 12 zombies vs 4 humans = 16 players (server 32)

 

zombie vs

zombie vs human

zombie vs

 

zombie vs

zombie vs human

zombie vs

 

zombie vs

zombie vs human

zombie vs

 

zombie vs

zombie vs human

zombie vs

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Originally Posted by callsignapollo*:

 

Hi All,

 

Learning Procon via Proconrulz for the first time. I've got a pretty good grip on the code but I can't seem to get SUAV kill messages going. The kill feed will show "%p% [sUAV] %v%" but it seems that it's processed as a roadkill. Is there any way around this?

 

For example below, I can't get the SUAV message to work, but the roadkill does if you kill with a SUAV.

 

Code:

On Kill;If Weapon SUAV;Say %p% killed %v% with a SUAV!
On Kill;If %wk% contains Roadkill;Say %p% just roadkilled %v%!
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Originally Posted by callsignapollo*:

 

Is there a way to add an announcer message for the SUAV? I notice that in the kill feed it shows "%p% [sUAV] %v%" but I can only seem to trigger a command based on a roadkill (which would in turn trigger if you roadkilled on a quad).

 

If I use these commands, only the roadkill one will work:

 

On Kill;If Weapon U_SUAV;Say Holy shit, %p% killed %v% with a SUAV!

On Kill;If %wk% contains Roadkill;Say %p% just roadkilled %v%!

 

I've also tried:

On Kill;If %wk% contains SUAV;Say %p% killed %v% with a SUAV!

 

Also, I noticed that using something like:

 

On Kill;ServerFirst;Say *** %p% has FIRST BLOOD by killing %v% with a %w%!

 

Actually ends up displaying the weapon code (for example, with a MBT_NLAW!). Is there a better way to do this? It should only show MBT_LAW.

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Originally Posted by m4gnet*:

 

Hi ty_ger07

servername "ZOMBIE [knife, pistols] / only 16 active slots" (exactly half, 32 physically)

12 zombies vs 4 humans = 16 players max

I also ask that you help me to write a rule, in the ratio of teams 1:3 (1h vs 3z)

 

I think the team humans should always be in attack, and zombies to keep the transmitters (mapmode rush).

Practice shows that one human can not protect the 2 transmitters simultaneously, against 2-3 and more zombies. In attack, human more comfortable to destroy the transmitters, and zombies to hide and lie in wait ( corners, bushes) human. Zombies, as custodians of the chests of gold, will not give their wealth to a human.

The layout of forces in the previous post, only on the turnover.

Is it possible to borrow a rule, like a sniper limit, only for the human team?

 

I'm not sure, but maybe it looks like this?

 

On Spawn

If %n% >= -1;If %n% 1;PlayerSay %p% human-team limit --> z-team;Exec admin.movePlayer %p% 1 0 true

If %n% > 2;If %n% 2;PlayerSay %p% human-team limit --> z-team;Exec admin.movePlayer %p% 1 0 true

If %n% > 4;If %n% 3;PlayerSay %p% human-team limit --> z-team;Exec admin.movePlayer %p% 1 0 true

If %n% > 6;If %n% 4;PlayerSay %p% human-team limit --> z-team;Exec admin.movePlayer %p% 1 0 true

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Originally Posted by mazotek*:

 

Good evening,

 

I am killing people before it appears on the card how to do this, kill spawn?

 

onto On spawn;weapon killed

 

On kill;weapon U_Bulldog; PlayerCount 1; kick Please, read the ESL rules.

On kill;weapon U_Bulldog; PlayerSay Please, read the ESL rules.; kill 100

 

 

 

 

 

thank you for the help,sorry for my english

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Originally Posted by ty_ger07*:

 

You can't detect which weapon they spawned with for most games. For BF3, BF4, or Hardline, ProconRulz can only punish when they killnwith the weapon. On Spawn Loadout Enforcer is the only plugin here which can detect the spawn weapon by connecting with Battlelog.

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Originally Posted by mazotek*:

 

You can't detect which weapon they spawned with for most games. For BF3, BF4, or Hardline, ProconRulz can only punish when they killnwith the weapon. On Spawn Loadout Enforcer is the only plugin here which can detect the spawn weapon by connecting with Battlelog.

Is it free ? :huh:

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Originally Posted by ColColonCleaner*:

 

Not compatible with Hardline think?

I installed the plugin but does not appear on ProCon?

How do I set up

please help

 

Plugins passive not shown

tZ8tRAx.png

Proconrulz has partial support for hardline, confirm you have it in the right location.
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