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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by s1ngular1ty*:

 

hello does anyone know the code to Rank and kdr kicker ?

Can't really do this with ProConRulz. It is super easy to do with the InsaneLimits plugin though.

Plugin thread

showthread....R-2015%29-BFHL*

 

KDR kicker

This limit uses Battlelog KDR to kick suspicious players.

 

Set limit to evaluate OnSpawn, and action to Kick

 

Set first_check to this Expression:

 

Code:

(  player.Kdr > 4.0  )
If you want to use round stats instead of battlelog stats replace player.Kdr with player.KdrRound.

 

Code:

(  player.KdrRound > 4.0  )
This would only kick someone when they spawn if they have a KDR over 4.0 during a round. However, if they don't die they will never be kicked.

 

You can make this more aggressive by changing the limit to evaluate OnKill instead of OnSpawn. This would kick anyone as soon as they get a KDR over 4.0 during a round.

 

 

Simple rank limit

myrcon.net/...insane-limits-examples#entry18406

Smart rank limit

myrcon.net/...insane-limits-examples#entry18405

 

More examples

myrcon.net/.../insane-limits-examples

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Originally Posted by )RAG()N*:

 

I'm trying to stop players using Frag rounds but I can not get the code to work

 

Can someone tell me what I'm doing wrong this is the code I thought would work

 

Code:

On Kill;Weapon U_USAS-12;PlayerCount 3;Log %p% kicked for use of Frag Rounds;Kick %p% ProjectileExplosive
On Kill;Weapon U_USAS-12;PlayerSay %p% = DO NOT USE FRAG ROUNDS =;Kill 100
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Originally Posted by s1ngular1ty*:

 

I'm trying to stop players using Frag rounds but I can not get the code to work

 

Can someone tell me what I'm doing wrong this is the code I thought would work

 

Code:

On Kill;Weapon U_USAS-12;PlayerCount 3;Log %p% kicked for use of Frag Rounds;Kick %p% ProjectileExplosive
On Kill;Weapon U_USAS-12;PlayerSay %p% = DO NOT USE FRAG ROUNDS =;Kill 100
Try this:

 

Code:

On Kill;Weapon U_USAS-12;PlayerCount 3
      Log %p% kicked for use of Frag Rounds
      Kick %p% kicked for using Frag Rounds
On Kill;Weapon U_USAS-12
      PlayerSay *** %p% DO NOT USE FRAG ROUNDS ***
      Kill 100
or

 

Code:

On Kill;if %wk% contains USAS-12;PlayerCount 3
+      Log %p% kicked for use of Frag Rounds
+      Kick %p% kicked for using Frag Rounds
On Kill;if %wk% contains USAS-12
+      PlayerSay *** %p% DO NOT USE FRAG ROUNDS ***
+      Kill 100
1st one may not work. I haven't tried it.
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Originally Posted by ColColonCleaner*:

 

I'm trying to stop players using Frag rounds but I can not get the code to work

 

Can someone tell me what I'm doing wrong this is the code I thought would work

 

Code:

On Kill;Weapon U_USAS-12;PlayerCount 3;Log %p% kicked for use of Frag Rounds;Kick %p% ProjectileExplosive
On Kill;Weapon U_USAS-12;PlayerSay %p% = DO NOT USE FRAG ROUNDS =;Kill 100
The USAS is the only weapon you can block frag rounds with using weapon codes, since they are the only ammo type for that weapon. For all other frag rounds you'll need the loadout enforcer. Link in my signature.
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Originally Posted by ty_ger07*:

 

Hi people! Can someone write rules for ProconRulz (battlefield bad company 2) to limit baserape, rush mode for all 11 cards?

Not possible with ProconRulz plugin. ProconRulz does not check the map location of a kill. It only checks the distance of the killer from the victim (and even that functionality is only in BFBC2 and not in the other games).

 

Here you go:

myrcon.net/.../insane-punisher-0001-patch-2

 

Posted Image

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Originally Posted by s1ngular1ty*:

 

I'm having an issue with trying to pass time variables to the tempban command in ProconRulz. The tempban command will only work if I hard code the time in seconds. It will not work if I try to pass the time in seconds as a variable.

 

Example (works)

Code:

tempban 3600 player reason
Example (doesn't work)

Code:

Set %server_tban_time% 3600
tempban %server_tban_time% player reason
When I try this way, the player is temp banned for 7 days and the time variable is printed in the reason. The variable is not used for the time period of the temp ban.

 

Can you update ProconRulz to allow the use of variables for the kick and tempban times? It would allow a lot more functionality with rules.

 

 

Thanks...

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Originally Posted by Prime-Meridian*:

 

Not possible with ProconRulz plugin. ProconRulz does not check the map location of a kill. It only checks the distance of the killer from the victim (and even that functionality is only in BFBC2 and not in the other games).

 

Here you go:

myrcon.net/.../insane-punisher-0001-patch-2

 

Posted Image

Thank you for the tip, but this plugin does not work (Insane-Punisher) May be the case in the version of PRocon (need older version of PRocon)?
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Originally Posted by zele79*:

 

Is the plug ProconRuls can trigger action: to kill a soldier after entering the protected zone. Maps conquest BBC2, what I mean is to prevent theft of vehicles from respawn

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Originally Posted by ty_ger07*:

 

Don't think this is possible.

For BFBC2, yes it is possible.

 

Insane Punisher (I posted 7 posts previously in this thread) is what I used when I had a BFBC2 server to punish for kills into protected zones.

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Originally Posted by Predator5488*:

 

How about a rule to kick players when they not listening on the sniper limit... 1-4 kill = Kill 5Kill =kick.

We had the problem without sniper slot they get insta killed and plays so the hole round, how about to kick them after the 5 admin kill.

Tanks.

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Originally Posted by Prime-Meridian*:

 

Guys tell me please (working) plug-in for BFBC2, which would kick players who have nicknames characters (@ # $% ^ & * |)

Since these characters are difficult to find in cheto-metr and player stats.

Maybe someone can write code for BFBC2 (ProconRulz)?

Is it possible to do the same without the use of plug-ins(automatically)?

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Originally Posted by ty_ger07*:

 

Guys tell me please (working) plug-in for BFBC2, which would kick players who have nicknames characters (@ # $% ^ & * |)

Since these characters are difficult to find in cheto-metr and player stats.

Maybe someone can write code for BFBC2 (ProconRulz)?

Is it possible to do the same without the use of plug-ins(automatically)?

Without using a plugin:

 

On your game server, in pbsv.cfg, you can add those characters as badnames.

 

http://www.fpsadmin.com/forum/archiv...hp/t-2927.html

 

pb_sv_badname [seconds after join before kick] [character/string/word]

 

For example:

 

pb_sv_badname 30 @

pb_sv_badname 30 #

pb_sv_badname 30 $

pb_sv_badname 30 %

 

It checks whether a character or string is inside their name. It doesn't consider the clan tag. You can't place all the unwanted characters together on one line because otherwise it wouldn't consider it a bad name unless all the characters were in their name in the exact order you wrote them.

 

After making that change, you must restart your game server or manually restart the punkbuster service on your game server for the change to take affect.

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Originally Posted by Prime-Meridian*:

 

Without using a plugin:

 

On your game server, in pbsv.cfg, you can add those characters as badnames.

 

http://www.fpsadmin.com/forum/archiv...hp/t-2927.html

 

pb_sv_badname [seconds after join before kick] [character/string/word]

 

For example:

 

pb_sv_badname 30 @

pb_sv_badname 30 #

pb_sv_badname 30 $

pb_sv_badname 30 %

 

It checks whether a character or string is inside their name. It doesn't consider the clan tag. You can't place all the unwanted characters together on one line because otherwise it wouldn't consider it a bad name unless all the characters were in their name in the exact order you wrote them.

 

After making that change, you must restart your game server or manually restart the punkbuster service on your game server for the change to take affect.

Thank you ty_ger07.
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Originally Posted by Qwety*:

 

Hello everyone,

 

 

I've problems with the Plugin ProconRulz for Procon.

Some Rules it does not load right, or there are Changes in Game wich shouldn't be there.

My Problem ... I can't say why it isn't working.

 

################################################## ###############

#Procon Announcer

################################################## ###############

Code:

On Spawn; PlayerOnce; PlayerYell No M16A3 or M16A4 allowed!
On Join;PlayerOnce;PlayerSay Welcome to our server [%p%], please type !Rules in chat to see a list of our server rules.

# Announce admin joining in-game
On Join;Admin;Say Admin %p% has joined the server!!

# accumulate the admin names in a var %server_admins%
On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End
On Spawn;Admin;PlayerFirst;Not If %server_admins% contains %p%;Set %server_admins% %p%,%server_admins%

# Respond with current in-game admin playernames when any player says admin
On Say;Text admin;Admins;Say Admins %server_admins% are in-game
On Say;Text admin;Not Admins;Say %p% no admins are currently in-game but your message will be picked up later
My questions:

1. the first line On Spawn is working, the second line On Join isn't ... why?

2. the announce Command worked for the first few try's, after this it stoped working and said "0 Admins are online". even though an Admin was in Procon and on the server. Did I delet something?

 

 

################################################## ###

# Server !rules messages

################################################## ###

Code:

On Say;Text !rules;
+PlayerSay Not allowed: baseraping, base or spawncamping
+PlayerSay On Squad Rush C4 and Claymore near MCOM not allowed
+PlayerSay Server language is german or english. Play fair & support your team!
My questions are:

1. Every time a Player writes something this rule is followed. Why? It should just start if someone writes "!rules".

If I write this command in one line On Say;Text*!rules;PlayerSay No baseraping! it's loaded from ProconRulz, but in Game it's not executed.

 

Why does it work with the first Command On Say; Text admin; ... ?

 

 

################################################

# Plugin rules without txt-file

################################################

Code:

On Join;Say %p% has joined the server
On Leave;Say %p% has left the server
My questions:

I've stoped and startet the ProconRulz Plugin many times.

By sometime the following error is occurred:

the second line has left the server was written 8-9 times when someone has left the server.

Where does this Problem come from?

 

Thanks for your help.

regards

Qwety

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Originally Posted by ty_ger07*:

 

Hello everyone,

 

 

I've problems with the Plugin ProconRulz for Procon.

Some Rules it does not load right, or there are Changes in Game wich shouldn't be there.

My Problem ... I can't say why it isn't working.

 

################################################## ###############

#Procon Announcer

################################################## ###############

Code:

On Spawn; PlayerOnce; PlayerYell No M16A3 or M16A4 allowed!
On Join;PlayerOnce;PlayerSay Welcome to our server [%p%], please type !Rules in chat to see a list of our server rules.
1. the first line On Spawn is working, the second line On Join isn't ... why?
On Join happens when the player connects which is way before the player is "in" the game. Since they are still in the loading screen, they can't see your message.

Code:

# Announce admin joining in-game
On Join;Admin;Say Admin %p% has joined the server!!

# accumulate the admin names in a var %server_admins%
On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End
On Spawn;Admin;PlayerFirst;Not If %server_admins% contains %p%;Set %server_admins% %p%,%server_admins%

# Respond with current in-game admin playernames when any player says admin
On Say;Text admin;Admins;Say Admins %server_admins% are in-game
On Say;Text admin;Not Admins;Say %p% no admins are currently in-game but your message will be picked up later
2. the announce Command worked for the first few try's, after this it stoped working and said "0 Admins are online". even though an Admin was in Procon and on the server. Did I delet something?
This code has always been problematic. It will never function perfectly all the time. One common problem is you may have changed a rule in ProconRulz, changed a ProconRulz setting, stopped and restarted ProconRulz, or did something else similar which caused ProconRulz to reset the variables and reparse the rules. If ProconRulz resets variables or reparses the rules in the middle of the round, these rules will cause it to say strange things.

 

Even when it does work "correctly", it will still give incorrect information. For instance, if two admins join the server and then one admin leaves, as long as one admin is still in the server, it will tell players that both admins are in the server.

 

I would not use these problematic rules at all if it were me. Too many times it gives incorrect information.

 

################################################## ###

# Server !rules messages

################################################## ###

Code:

On Say;Text !rules;
+PlayerSay Not allowed: baseraping, base or spawncamping
+PlayerSay On Squad Rush C4 and Claymore near MCOM not allowed
+PlayerSay Server language is german or english. Play fair & support your team!
My questions are:

1. Every time a Player writes something this rule is followed. Why? It should just start if someone writes "!rules".

You made a mistake. The first line should NOT have a semi-colon after it.

This is how it should look WITHOUT the semi-colon:

Code:

On Say;Text !rules
+PlayerSay Not allowed: baseraping, base or spawncamping
+PlayerSay On Squad Rush C4 and Claymore near MCOM not allowed
+PlayerSay Server language is german or english. Play fair & support your team!

If I write this command in one line On Say;Text*!rules;PlayerSay No baseraping! it's loaded from ProconRulz, but in Game it's not executed.

'Text *!rules' would mean that a player would have to type EXACTLY "*!rules". The asterisk ( * ) is NOT a wildcard in ProconRulz. You are making it so that the player would have to include the asterisk in their text... which they normally would not do.

 

Why does it work with the first Command On Say; Text admin; ... ?

Because the first command was written correctly. The second command was not written correctly because you added an erroneous semi-colon.

 

################################################

# Plugin rules without txt-file

################################################

Code:

On Join;Say %p% has joined the server
On Leave;Say %p% has left the server
My questions:

I've stoped and startet the ProconRulz Plugin many times.

By sometime the following error is occurred:

the second line has left the server was written 8-9 times when someone has left the server.

Where does this Problem come from?

I have no idea.
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Originally Posted by westyjoe*:

 

Trying to get !forgive/!punish to work in BFH. No luck so far. Can anyone help me with my script? It says it is killing but does not. (probably same for forgiving, but really can't tell)

 

# Team Kill Notification Rules

On TeamKill;PlayerSay %p%: WATCH OUT - you killed your teammate! #%c%

On TeamKill;Say %v%: !forgive or !punish

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: killed for payback team kill against %v%.;Kill

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: killed for team killed %v% twice in a row.;Kill

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

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Originally Posted by armypoilce*:

 

Trying to get !forgive/!punish to work in BFH. No luck so far. Can anyone help me with my script? It says it is killing but does not. (probably same for forgiving, but really can't tell)

 

# Team Kill Notification Rules

On TeamKill;PlayerSay %p%: WATCH OUT - you killed your teammate! #%c%

On TeamKill;Say %v%: !forgive or !punish

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: killed for payback team kill against %v%.;Kill

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: killed for team killed %v% twice in a row.;Kill

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

Try first # TEAMKILL RULZ

On TeamKill;Not Admin;PlayerCount 4;Say %p% Excessive Teamkills (%c%) (was %v% with %w%);Kick Excessive Teamkills

On TeamKill;Not Admin;PlayerCount 2;Say %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100

On TeamKill;Not Admin;Say %p% TEAMKILL #%c% (on %v% with %w%)

 

On Say;Text !punish;Say %p%, This server has automatic punish on 3 or more teamkills

On Say;Text !forgive;Say Ah, bless, %p% has forgiveness.., This server ALWAYS punishes 3 or more TKs

 

myrcon.net/.../kill-streak-announcer

#############################TeamKill Rules##############################

 

 

# Team Kill Rule

On TeamKill;PlayerCount 6;Say %p%: kicked for too many team kills!;Log %p% killed %v% with %w%.;Kick Too Many Team Kills

On TeamKill;PlayerCount 5;Say %p%: killed for too many team kills!;Log %p% killed %v% with %w%.;Kill

On TeamKill;PlayerSay %p%: watch your fire! #%c%

 

 

 

# Round Start Team Kill Rule

On Round;Set %server_firstteamkill[%p%]% 1

On Kill;Set %server_firstteamkill[%p%]% 0

On TeamKill;If %server_firstteamkill[%p%]% == 1;Set %server_firstteamkill[%p%]% 0;Say %p%: killed for team killing at start of round.;Kill

 

 

# Team Kill Tracking Rules

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: killed for payback team kill against %v%.;Kill

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: killed for team killing %v% twice in a row.;Kill

On TeamKill;Set %server_lastteamkill[%p%]% %v%

 

 

# Team Kill Punish Rule

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkiller[%p%]% 0

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

 

 

################################################## #######################

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Originally Posted by Prime-Meridian*:

 

Hello.

Can someone write code to PROcon Rulz for BFBC2 to prohibit the use Carl Gustav.

Weapons;Demolition;Carl Gustav;PlayerSay%p% Not use Carl Gustav [autokill];kill

I myself have tried but could not (

I want to host on a server that would not be Carl Gustav.

Help please.

___________________________________?

 

armypoilce

And your code suitable for BFBC2?

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      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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