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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ty_ger07*:

 

Hello.

Can someone write code to PROcon Rulz for BFBC2 to prohibit the use Carl Gustav.

Weapons;Demolition;Carl Gustav;PlayerSay%p% Not use Carl Gustav [autokill];kill

I myself have tried but could not (

I want to host on a server that would not be Carl Gustav.

Help please.

___________________________________?

 

armypoilce

And your code suitable for BFBC2?

Please look at this post:

myrcon.net/...proconrulz-take-admin-action-on-triggers-eg-weapon-limit#entry5341

 

Your code has many errors and has the wrong weapon code for that weapon.

 

On Kill;Weapon M2CG;PlayerSay %p% Do not use Carl Gustav [autokill];Kill

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Originally Posted by Prime-Meridian*:

 

Please look at this post:

myrcon.net/...proconrulz-take-admin-action-on-triggers-eg-weapon-limit#entry5341

 

Your code has many errors and has the wrong weapon code for that weapon.

 

On Kill;Weapon M2CG;PlayerSay %p% Do not use Carl Gustav [autokill];Kill

Thank you ty_ger07, again you helped me.
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Originally Posted by mimimimi*:

 

anyone knows how to update the description for the new weapons?

 

for example this %w% return this "U_AN94"

meanwhile should return a more understandable name

"U_AN94" should be only for %wk%

 

 

%w% should return something like AN-94

 

do we need wait for a plugin update or this is just how it is?

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Originally Posted by mated77*:

 

Hi, can someone help me?

I use this Code for a Sniper Server.

 

On Kill;Not Damage SniperRifle;Not Damage Melee;PlayerCount 2;TempBan 21600 only sniper rifle & knife (read the rule) --> ban 6h

On Kill;Not Damage SniperRifle;Not Damage Melee;PlayerYell Only Knife & SniperRifle allowed;Say %p% killed for %w% (only sniper rifle / knife);Kill

On Kill;Weapon U_SR338;PlayerCount 2;TempBan 21600 No automatic Sniper (read the rule) --> ban 6h

On Kill;Weapon U_SR338;PlayerYell Automatic Sniper is not allowed;Say %p% killed for %w% (no automatic Sniper);Kill

On Kill;Weapon U_M82A3_MED;PlayerCount 2;TempBan 21600 No automatic Sniper (read the rule) --> ban 6h

On Kill;Weapon U_M82A3_MED;PlayerYell Automatic Sniper is not allowed;Say %p% killed for %w% (no automatic Sniper);Kill

On Kill;Weapon U_M82A3_CQB;PlayerCount 2;TempBan 21600 No automatic Sniper (read the rule) --> ban 6h

On Kill;Weapon U_M82A3_CQB;PlayerYell Automatic Sniper is not allowed;Say %p% killed for %w% (no automatic Sniper);Kill

On Kill;Weapon U_M82A3;PlayerCount 2;TempBan 21600 No automatic Sniper (read the rule) --> ban 6h

On Kill;Weapon U_M82A3;PlayerYell Automatic Sniper is not allowed;Say %p% killed for %w% (no automatic Sniper);Kill

 

 

Handguns are not allowed but now after the update i want to allow the Mares (Sniper Hand Gun / U_SaddlegunSnp ).

Is it possible to exclude it from forbidden weapons?

 

2nd question:

Is it possible with Procon Rulez to limit Airburst on a Server? I will allow 2 Airburst per Team.

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Originally Posted by Beneke*:

 

Hi there, i have a slight Problem

 

Our server runs a Sniper limiter, and today we set the server as Mixed mode in the night hours.

 

Now the questinon

 

Is it possibel to turn off the Rule ONLY for the Gunmaster Mode ?

 

Greetings

Beneke

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Originally Posted by ty_ger07*:

 

Hi there, i have a slight Problem

 

Our server runs a Sniper limiter, and today we set the server as Mixed mode in the night hours.

 

Now the questinon

 

Is it possibel to turn off the Rule ONLY for the Gunmaster Mode ?

 

Greetings

Beneke

Add

Not MapMode GunMaster

inline with the rules.

 

For example: On Kill;Not MapMode GunMaster;...

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Originally Posted by mimimimi*:

 

Procon on my machine at home, language english australian

 

On Kill;Weapon Tomahawk

 

i get this:

 

15:19:28 39] ProconRulz: Warning, weapon Tomahawk not found in Procon (but you can still use the key in ProconRulz)

 

and this is the entry in the localized file

global.Weapons.u_tomahawk=Tomahawk

 

what i am doing wrong?

 

using %wk% == U_Tomahawk works

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Originally Posted by spatieman*:

 

anyone a idea how i can pull roundtime ?

trying to make a snipit, when someone types !roundtime ,that it shows the current round time in display.

(actualy, when do i find ALL available commands here)

 

thnxs.

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Originally Posted by mated77*:

 

Have to ask on more time:

Is it possible with Procon Rulz to limit XM25 Airburst on a Server? Did some have a Code for it? I will allow 2 Airburst per Team.

Thank´s for your help.

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Originally Posted by mated77*:

 

anyone a idea how i can pull roundtime ?

trying to make a snipit, when someone types !roundtime ,that it shows the current round time in display.

(actualy, when do i find ALL available commands here)

 

thnxs.

If Basic Ingame Info is active you only have to type @mytimes or if you want to see other players time you type @times playername. With the stats plugin you can also activate !session Command (it shows kills, death, time etc. since you start your Session).
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Originally Posted by mimimimi*:

 

Have to ask on more time:

Is it possible with Procon Rulz to limit XM25 Airburst on a Server? Did some have a Code for it? I will allow 2 Airburst per Team.

Thank´s for your help.

--- EDIT ----

do not use this rule set, it is flawed....

 

[do not]try this:

 

Code:

####################################################
#xm25 limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by XM25 kill
# Slot is lost by non-XM25/Handgun kill
# Max # xm25 is set in %server_xm25limit% var
####################################################

# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF XM25 HERE:
On Kill;ServerFirst;Set %server_xm25limit% 2
On Say;ServerFirst;Set %server_xm25limit% 2

# XM25 LOG MESSAGES
On Spawn;If %server_sl_xm25[%p%]% == 1;Log XM25 %pt% %p% re-spawned. %server_sl_total[%ptk%]% xm25s on team %ptk%
On Kill;If %server_sl_xm25[%v%]% == 1;Log XM25 %vtk% %v% killed. %server_sl_total[%vtk%]% xm25s on team %vtk%

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% == U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
On Kill;Not If %wk% == U_XM25;Not Damage Handgun;Not Weapon Melee;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%

# !xm25s / !xm25x / !setxm25 INFO MESSAGES

#!xm25s tells you the current count for your team and xm25 player names
On Say;Text !xm25s;
    PlayerSay XM25 limit: Reserve slot with xm25 kill, until non-xm25/handgun/knife kill.
    If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_xm25limit% XM25 on team %pt%
    If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% XM25[1/%server_xm25limit%] is %server_sl_xm25name[%ptk%][1]%
    If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% XM25[2/%server_xm25limit%] is %server_sl_xm25name[%ptk%][2]%
    If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% XM25[3/%server_xm25limit%] is %server_sl_xm25name[%ptk%][3]%
    If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% XM25[4/%server_xm25limit%] is %server_sl_xm25name[%ptk%][4]%
    If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% XM25[5/%server_xm25limit%] is %server_sl_xm25name[%ptk%][5]%

#!xm25x just gives the xm25 counts for both teams
On Say;Text !xm25x;
    PlayerSay XM25: Team 1: %server_sl_total[1]%/%server_xm25limit%, Team 2: %server_sl_total[2]%/%server_xm25limit%

#!setxm25 <name-substring> is admin-only command to allocate a xm25 slot to player. E.g. "!setxm25 bam"    
On Say;Admin;Text !setxm25;TargetPlayer;Set %server_sl_setxm25[%t%]% 1;PlayerSay %t% guaranteed a XM25 slot until round end
if it works

 

and

 

you want to exclude all the xm25 (smoke, dart)

 

then replace this part with this

Code:

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% contains U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
On Kill;Not If %wk% contains U_XM25;Not Damage Handgun;Not Weapon Melee;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%
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Originally Posted by spatieman*:

 

If Basic Ingame Info is active you only have to type @mytimes or if you want to see other players time you type @times playername. With the stats plugin you can also activate !session Command (it shows kills, death, time etc. since you start your Session).

no.

this is not what i want.

i want to see the round time played.

lets say we play on the currently 35 minutes.

!roundtime need to spam round time 35 minutes.

i dont ,cough, cough,care about players time..

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Originally Posted by ty_ger07*:

 

You can do this:

 

On Round;Set %server_rst% %hms%

On Say;Text !time;Say Current server time: %hms%. Round start time: %server_rst%.

 

 

 

 

Or you can do this:

 

On Round;Set %server_rst% %seconds%

On Say;Text !time;Set %server_rt% %seconds% - %server_rst% / 60;Say Round time: %server_rt% minutes.

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Originally Posted by mimimimi*:

 

no.

this is not what i want.

i want to see the round time played.

lets say we play on the currently 35 minutes.

!roundtime need to spam round time 35 minutes.

i dont ,cough, cough,care about players time..

this should work:

(be sure to check it up after a new round has started!)

 

Code:

On Round;Set %server_rst% %seconds%
On Say;Text !roundtime
	Set %server_sec.0% %seconds% - %server_rst%
	Set %server_min.0% %server_sec.0% / 60
	PlayerSay Round time: %server_min.0% minutes
if not

 

replace first line with this

 

Code:

On Spawn;ServerFirst;Set %server_rst% %seconds%
ServerFirst it starts to count from when you load up the rule. so if you reload the rule in the middle of the round, it will count again as the next player to spawn is the first to spawn in the current round. but this works if you dont reload the rules.
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Originally Posted by spatieman*:

 

this should work:

(be sure to check it up after a new round has started!)

 

Code:

On Round;Set %server_rst% %seconds%
On Say;Text !roundtime
	Set %server_sec.0% %seconds% - %server_rst%
	Set %server_min.0% %server_sec.0% / 60
	PlayerSay Round time: %server_min.0% minutes
if not

 

replace first line with this

 

Code:

On Spawn;ServerFirst;Set %server_rst% %seconds%
ServerFirst it starts to count from when you load up the rule. so if you reload the rule in the middle of the round, it will count again as the next player to spawn is the first to spawn in the current round. but this works if you dont reload the rules.
worked.. !! thank..

now i can work on my !killme stuff..

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Originally Posted by ty_ger07*:

 

is there somewhere a readme with all commmands for making a script.

searched, but cant find much :sad:

Look at the first post in this thread. Click the 'online documentation' link. Enjoy!
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Originally Posted by skunkmilk*:

 

I'm using latest Proconrulz version but when I try to set a rule to only allow Mare's Leg I get

 

Code:

Warning, damage U_SaddlegunSnp not found in Procon (but you can still use the key in ProconRulz)
Does anyone know why this is?

 

Here is the BF4.def file entry:

Code:

procon.protected.weapons.add None "U_SaddlegunSnp" Secondary Handgun
Anyone know why?
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Originally Posted by mimimimi*:

 

I'm using latest Proconrulz version but when I try to set a rule to only allow Mare's Leg I get

 

Code:

Warning, damage U_SaddlegunSnp not found in Procon (but you can still use the key in ProconRulz)
Does anyone know why this is?

 

Here is the BF4.def file entry:

Code:

procon.protected.weapons.add None "U_SaddlegunSnp" Secondary Handgun
Anyone know why?
Post your code, you are using damage as contition i think, if so that is wrong

 

post your code or use something like this:

 

On Kill;Not Weapon U_SaddlegunSnp;Kill etc etc

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Originally Posted by mimimimi*:

 

Procon on my machine at home, language english australian

 

On Kill;Weapon Tomahawk

 

i get this:

 

15:19:28 39] ProconRulz: Warning, weapon Tomahawk not found in Procon (but you can still use the key in ProconRulz)

 

and this is the entry in the localized file

global.Weapons.u_tomahawk=Tomahawk

 

what i am doing wrong?

 

using %wk% == U_Tomahawk works

ok just learned tha Weapon condition use always the key code for the weapon hahahahaha

so it has to be like this:

 

On Kill;Weapon U_tomahawk;etc etc

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Originally Posted by Alexis-Alexander*:

 

Hello, is it possible to limit weapons specific to a single player without affecting the entire server?

Take a look at post #4876 that I put. I'm sure there are other examples if you search. I have some player specific spawn rules for people who broke rules. BamBam has an example in his document from first page that covers by an exact player name
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Originally Posted by Alexis-Alexander*:

 

hello does anyone know the code to Rank and kdr kicker ?

Take a look at post #4876 that I put. I've got a couple ways shown to do KDR kicker. BC2 style is accurate to scoreboard. The later games remove death on revive, so the numbers don't look the same. But its nice to see actual deaths vs revives to see if someone's kdr is truly high.

 

I've seen some servers with lifetime kdr checked. you can save kills and death counts to file if you want longer histories than a single round.

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Originally Posted by AWStp*:

 

I have a problem about my proconrulz

when i run it ,it automatic run a sniper limit process even i clean all the rule i typed in

i cant figer out why.Can anyone help me ?

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Originally Posted by xcite*:

 

Greetings everybody!

 

I need some help here with ProconRulz - Sniper limiter v2.7 by Tarreltje* which i'm using on my server. I wan't to disable Sniper/DMR Limiter only for new "Gunmaster" mode on BF4 on all maps and keep it working for all of other modes on all maps... Any susggestions ?

 

My "sniperdmrlimit.txt" rule file contents are absolutely equal to "##### SNIPER LIMIT V2.7 BOLT AND DMR #####" rule on header of ProconRulz - Sniper limiter v2.7 by Tarreltje* thread.

 

Thank in advance guys, waiting for your help...

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Originally Posted by ty_ger07*:

 

Greetings everybody!

 

I need some help here with ProconRulz - Sniper limiter v2.7 by Tarreltje* which i'm using on my server. I wan't to disable Sniper/DMR Limiter only for new "Gunmaster" mode on BF4 on all maps and keep it working for all of other modes on all maps... Any susggestions ?

 

My "sniperdmrlimit.txt" rule file contents are absolutely equal to "##### SNIPER LIMIT V2.7 BOLT AND DMR #####" rule on header of ProconRulz - Sniper limiter v2.7 by Tarreltje* thread.

 

Thank in advance guys, waiting for your help...

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry15060
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