Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by BuRockK*:

 

Ok i hate to sound stupid here but i know i missed something i was suppose to do and didnt. I added the files ftp to my procon server plugin dir but i still do not get the rulz tab on my procon. I have reloaded the plugins and its not there on the list either. So what did i miss doing here. thanks

Put all the files in the rar to FTP>Plugins base folder and keep Procon or GSP website closed during any ftp upload and it should work
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by durangod*:

 

nope there are 12 files for the plugin, i put them in /procon/Plugins/ directory. Then restarted procon server, then opened procon and it is not on the list and there is no tab.

 

ok maybe I have to add the server to this list... see image

 

 

proconconfig.jpg

 

and what about this, shouldn't it say online ? it updates maps and stuff just fine though.

 

procon.jpg

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

BAMBAM,

 

can you limit gun attachments such as FLIR, IRV, etc?

BamBam isn't here, but he has already answered this question.

 

If you read the first post, you would know that the answer is no. No you cannot limit those items with this plugin.

 

You would need to use the loadout enforcer plugin.

myrcon.net/.../on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by durangod*:

 

So to make sure i am correct here... i did put the server rules in the .txt file, and they do display when i type !rules but this plugin does not allow you to scroll the rules so in order to be able to scroll the rules (so players can read them) i would need to clean out the .txt file (back to default values) for this rulez plugin and paste those rules into this other plugin here showthread....-0-2014-01-03)*

 

So in other words i would use the new plugin to display the rules(scrolling) and just use your rulez plugin for applying rules only.

 

is that correct?

Thanks :smile:

 

UPDATE: yes i did just that and it works perfect.... thanks to all the devs for their dedication and hard work to help us..

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Does any1 know if it is posible to count the players that are logged it ?

i want to make a ruleset that if less as 4 players are in the server (warming up or so)

that all weapons are allowed.

but that if the round starts (at 4 players that is) limited weapons are used...

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DarkZerO_AT*:

 

Does any1 know if it is posible to count the players that are logged it ?

i want to make a ruleset that if less as 4 players are in the server (warming up or so)

that all weapons are allowed.

but that if the round starts (at 4 players that is) limited weapons are used...

quite easy to do

you can use %ts1% and %ts2% to count the teamsizes, so if you do "If %ts1% + %ts2% > 4" it only works if more then 4 players are online

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EntraVenuS*:

 

I did a quick search but i couldnt find anything. Is there a limit available to limit kills i.e max kills of 50 per round (this is to stop the farmers) .. if a kill after 50 could be a admin kill on themselves, Or a kick i dont mind .. i dont want a ban this is a bit over the top.

 

Reason for this is other players tend to rage quit when pro farmers/ players get 50 plus kills. we dont want to ban the farmers /pro players. just want to slow them down a bit ..

 

Thanks in advance

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

quite easy to do

you can use %ts1% and %ts2% to count the teamsizes, so if you do "If %ts1% + %ts2% > 4" it only works if more then 4 players are online

oohh,, i didnt looked it like that, hmm, thnxs!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

I did a quick search but i couldnt find anything. Is there a limit available to limit kills i.e max kills of 50 per round (this is to stop the farmers) .. if a kill after 50 could be a admin kill on themselves, Or a kick i dont mind .. i dont want a ban this is a bit over the top.

 

Reason for this is other players tend to rage quit when pro farmers/ players get 50 plus kills. we dont want to ban the farmers /pro players. just want to slow them down a bit ..

 

Thanks in advance

Hmm, try this.

it is a wrap up from the killstreak plugin.

Code:

############
# Max kill #
############
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### yell periodic killstreak messages
On Kill;If %server_streak[%p%]% == 51;Set %server_streak[%p%]% 0;kick %p% To many killes
On Kill;If %server_streak[%p%]% == 50;yell 3 %p% has made 50 kill's (0 left, next kill = kick)
On Kill;If %server_streak[%p%]% == 49;yell 3 %p% has made 49 kill's (1 left before kick)
On Kill;If %server_streak[%p%]% == 48;yell 3 %p% has made 48 kill's (2 left before kick)
On Kill;If %server_streak[%p%]% == 47;yell 3 %p% has made 47 kill's (3 left before kick)
On Kill;If %server_streak[%p%]% == 46;yell 3 %p% has made 46 kill's (4 left before kick)
On Kill;If %server_streak[%p%]% == 45;yell 3 %p% has made 45 kill's (5 left before kick)
On Kill;If %server_streak[%p%]% == 40;yell 3 %p% has made 40 kill's (10 left before kick)
On Kill;If %server_streak[%p%]% == 35;yell 3 %p% has made 35 kill's (15 left before kick)
On Kill;If %server_streak[%p%]% == 30;yell 3 %p% has made 30 kill's (20 left before kick)
On Kill;If %server_streak[%p%]% == 25;yell 3 %p% has made 25 kill's (25 left before kick)
On Kill;If %server_streak[%p%]% == 20;yell 3 %p% has made 20 kill's (30 left before kick)
On Kill;If %server_streak[%p%]% == 15;yell 3 %p% has made 15 kill's (35 left before kick)
On Kill;If %server_streak[%p%]% == 10;yell 3 %p% has made 10 kill's (40 left before kick) 
On Kill;If %server_streak[%p%]% == 5;yell 3  %p% has made 5 kill's (45 left before kick)
i have NOT tested this, bcouse our server is empty....
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gowenna*:

 

Hello;

 

I sought the answer to my question but I have not found, so here is my question:

 

I have one part of locker but only with the bow, how can I do to change the rules of the file proconrulz_rules.txt ?

 

I would put this rule:

 

################################################## ###

# Server !rules messages

################################################## ###

 

On Say;Text !rules

PlayerSay === BOW ONLY NO GUNS. ===

PlayerSay === USE BOW ONLY and have FUN!!! ===

 

#Bow Only

On Kill;Not Weapon dlSHTR;PlayerCount 5;Log %p% Banned for not using the Phantom bow;Ban %p% !! Not using the Phantom bow. Bye!

On Kill;Not Weapon dlSHTR;PlayerCount 3;Log %p% Kicked for not using the Phantom bow!;Kick %p% Phantom Bow Only!

On Kill;Not Weapon dlSHTR;Say %p%: Killed by admin - Phantom Bow Only!!;PlayerYell %p% Use the Phantom Bow!;Kill 100

 

showthread....y-server/page2*

 

After when the map changes for the 64-player Conquest, I would like the disparesse rule in the file proconrulz_rules.txt.

 

Thank you for your help.

 

cordially

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by maxdralle*:

 

Hello;

 

I sought the answer to my question but I have not found, so here is my question:

 

I have one part of locker but only with the bow, how can I do to change the rules of the file proconrulz_rules.txt ?

 

I would put this rule:

 

################################################## ###

# Server !rules messages

################################################## ###

 

On Say;Text !rules

PlayerSay === BOW ONLY NO GUNS. ===

PlayerSay === USE BOW ONLY and have FUN!!! ===

 

#Bow Only

On Kill;Not Weapon dlSHTR;PlayerCount 5;Log %p% Banned for not using the Phantom bow;Ban %p% !! Not using the Phantom bow. Bye!

On Kill;Not Weapon dlSHTR;PlayerCount 3;Log %p% Kicked for not using the Phantom bow!;Kick %p% Phantom Bow Only!

On Kill;Not Weapon dlSHTR;Say %p%: Killed by admin - Phantom Bow Only!!;PlayerYell %p% Use the Phantom Bow!;Kill 100

 

showthread....y-server/page2*

 

After when the map changes for the 64-player Conquest, I would like the disparesse rule in the file proconrulz_rules.txt.

 

Thank you for your help.

 

cordially

here is the code for bow rules only on map locker.

 

Code:

# BOW ONLY ON LOCKER		
On Say;Text !rules; Map MP_Prison;
    PlayerSay === BOW ONLY NO GUNS. ===
    PlayerSay === USE BOW ONLY and have FUN!!! ===

On Kill;Not Weapon dlSHTR; Map MP_Prison;
    PlayerCount 5;Log %p% Banned for not using the Phantom bow;Ban %p% !! Not using the Phantom bow. Bye!
    PlayerCount 3;Log %p% Kicked for not using the Phantom bow!;Kick %p% Phantom Bow Only!
    Say %p%: Killed by admin - Phantom Bow Only!!;PlayerYell %p% Use the Phantom Bow!;Kill 100
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gowenna*:

 

Thank you for your reply.

 

My position has been moved, I can not express myself.

 

made in this is what I want to do:

 

I would use the Ultimate Map Manager plugin to run 3 different style of play but on the same map.

 

For example uniqmement on locker:

 

From 12:00 to 6:00 p.m. Only Locker Bow

After the serious exchange server Ultimate Map Manager.

18:00 to 0:00 Locker Only Pistol

00:00 a 12:00 Locker conquest Normal

 

It is necessary that the rules changing in the proconrulz_rules.txt file each map change, but I do not know how and where it should be done.

 

Sorry i speak a little English.

 

Thank you for your help.

 

cordially

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by archangel*:

 

is there any way to include a "watch" for a GP-30 kill and act upon it or does the log that the server sends to procon not state gp-30? i really need to block the gp-30 (underslung M320) in my no explosives server.

 

edit::

 

this is bf3 by the way.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

is there any way to include a "watch" for a GP-30 kill and act upon it or does the log that the server sends to procon not state gp-30? i really need to block the gp-30 (underslung M320) in my no explosives server.

 

edit::

 

this is bf3 by the way.

You can't detect underslung weapons. Weapon attachments aren't reported to procon properly. Read the first post.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Archangel.

Try this...,

Code:

############### extended m320 kill ###############
On Kill;Weapon m320,gp30
Incr %ini_kill_m320[%p%]%
If %ini_kill_m320[%p%]% == 0;say [Warning 1/4] %p% Killed for useing forbidden weapon, read rules;kill 1000
If %ini_kill_m320[%p%]% == 1;say [Warning 2/4] %p% Killed for useing forbidden weapon, read rules, next kill = kick;kill 1000
If %ini_kill_m320[%p%]% == 2;say [Warning 3/4] %p% Kicked for useing forbidden weapon, read rules, next kill = ban;kick 1000 are you stupid _
If %ini_kill_m320[%p%]% == 3;say [Warning 4/4] %p% banned for useing forbidden weapon;tempban 21600 are you stupid _
If %ini_kill_m320[%p%]% >= 3;Set %ini_kill_m320[%p%]% 0
21600 is 6 hours, play with it a bit, i am not sure if it is all correct.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by soldier2016*:

 

Hi all,

 

How can i make new script for JOINER and LEAVER log and from .....

 

On Join;Say 2%p% has joined the server

On Leave;Say 2%p% has leave the server

 

"name" has joined the server and from "UK, NL, USA etc etc."

 

Thanks you

Greeting Frank

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by archangel*:

 

ok so i have edited the above suggestion and it works but not correctly did i do it wrong? its kicking on the 2nd kill

 

 

Code:

Set %ini_kill_explosives[%p%]% 0
On Kill;Damage ProjectileExplosive,Explosive
Incr %ini_kill_explosives[%p%]%
If %ini_kill_explosives[%p%]% == 1;say [Warning 1/4] %p% Killed for explosives use, read !rules;kill
If %ini_kill_explosives[%p%]% == 2;say [Warning 2/4] %p% Killed for explosives use, read !rules, next kill = kick;kill
If %ini_kill_explosives[%p%]% == 3;say [Warning 3/4] %p% Kicked for explosives use, read !rules, next kill = ban;kick No Explosives!
If %ini_kill_explosives[%p%]% == 4;say [Warning 4/4] %p% banned for explosives use;tempban 1 No Explosives!
If %ini_kill_explosives[%p%]% >= 4;Set %ini_kill_explosives[%p%]% 0
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

ok so i have edited the above suggestion and it works but not correctly did i do it wrong? its kicking on the 2nd kill

 

 

Code:

Set %ini_kill_explosives[%p%]% 0
On Kill;Damage ProjectileExplosive,Explosive
Incr %ini_kill_explosives[%p%]%
If %ini_kill_explosives[%p%]% == 1;say [Warning 1/4] %p% Killed for explosives use, read !rules;kill
If %ini_kill_explosives[%p%]% == 2;say [Warning 2/4] %p% Killed for explosives use, read !rules, next kill = kick;kill
If %ini_kill_explosives[%p%]% == 3;say [Warning 3/4] %p% Kicked for explosives use, read !rules, next kill = ban;kick No Explosives!
If %ini_kill_explosives[%p%]% == 4;say [Warning 4/4] %p% banned for explosives use;tempban 1 No Explosives!
If %ini_kill_explosives[%p%]% >= 4;Set %ini_kill_explosives[%p%]% 0
hmm, increase the values after == , 2 becomes 3, 3 becomes 4, etc, simply play with it.

but keep in mind, as far i know, with this concept values will be written in a ini file (in config dir) ,so that after a restart from procon all values in it keeps active, editing it while procon is active does not work.

 

the reaseon also for the lastline >= 4 ,is ,that if the players returns after the ban, the counting should start over again.

but i guess i set something my zelf wrong with the start up, that == 1 is not realy 1, but 2, i didnt yet experiment with seting the real 0 value..

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by archangel*:

 

Hi all,

 

How can i make new script for JOINER and LEAVER log and from .....

 

On Join;Say 2%p% has joined the server

On Leave;Say 2%p% has leave the server

 

"name" has joined the server and from "UK, NL, USA etc etc."

 

Thanks you

Greeting Frank

this is just something quick but you can do something like this ...

 

Code:

On Join;PlayerOnce;If %pcountrykey% == us;Yell 10 %p% has joined from the US and is ready for a beatdown!!
On Spawn;PlayerOnce;Yell 10 %p% has spawned and is coming for you!!!
On leave;PlayerOnce;Yell 10 I guess %p% just rage quit!!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

so, you want a join/leave script that has the country tag in it ?

1st, i think its not a good idea to have the playteronce in it, imho think this will place this message only once...

if that is correct ,think this is the idea.

Code:

on join;;If %pcountrykey% == de;yell 5 player %p% from germany is joining the server
on join;;If %pcountrykey% == nl;yell 5 player %p% from the netherlands is joining the server
on join;;If %pcountrykey% == be;yell 5 player %p% from belgium is joining the server
on join;;If %pcountrykey% == fr;yell 5 player %p% from france is joining the server
on join;;If %pcountrykey% == uk;yell 5 player %p% from the united kingdom is joining the server
on join;;If %pcountrykey% == gb;yell 5 player %p% from the united kingdom is joining the server
on join;;If %pcountrykey% == us;yell 5 player %p% from the united states is joining the server
on join;;If %pcountrykey% == ru;yell 5 player %p% from russia is joining the server
on join;;If %pcountrykey% == pt;yell 5 player %p% from portugal is joining the server
on join;;If %pcountrykey% == dk;yell 5 player %p% from denmark is joining the server
on join;;If %pcountrykey% == it;yell 5 player %p% from italy is joining the server
on join;;If %pcountrykey% == no;yell 5 player %p% from norway  is joining the server
on join;;If %pcountrykey% == fi;yell 5 player %p% from finland is joining the server
on join;;If %pcountrykey% == pl;yell 5 player %p% from poland is joining the server
replace on join by on leave, for leave ,and edit the message.

there are over 200 country codes, not gonna but them here.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

ok, my stuff above doesnt work on join,,but in leave it does work :/

For one, you have written "On Join;;". For two, player information is usually not available/null at the time of join and you need to wait a little while for the information to become available. Since their information is blank (usually) other than their name, their %pcountrykey% won't match anything. It is best to wait until On Spawn so that their information will be available.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by archangel*:

 

ok so this is kinda working but i am now getting the following error.. i know its the noExplosives rules as when i remove it from the listing i do not get the error. For the sake of thoroughness i posted my other scripts that i have running ... if any of them can be changed for better performance i am all ears as well ...

 

Error::

Code:

[13:26:31 79] ProconRulz: Loading rulz from .txt files in Plugins\BF3\
[13:26:31 79] ProconRulz: Loading Plugins\BF3\proconrulz_welcome.txt
[13:26:31 79] ProconRulz: Loading Plugins\BF3\proconrulz_theTime.txt
[13:26:31 80] ProconRulz: Loading Plugins\BF3\proconrulz_killstreak.txt
[13:26:31 80] ProconRulz: Loading Plugins\BF3\proconrulz_meleekills.txt
[13:26:31 80] ProconRulz: Loading Plugins\BF3\proconrulz_noExplosives.txt
[13:26:31 80] ProconRulz: loading 57 rulz
[13:26:31 80] ProconRulz: Unrecognised rule 
[13:26:31 80] ProconRulz: 56 rules loaded
Script::

Code:

Set %ini_kill_explosives[%p%]% 0
On Kill;Map Subway;Damage ProjectileExplosive,Explosive
Incr %ini_kill_explosives[%p%]%
If %ini_kill_explosives[%p%]% == 1;say [Warning 1/5] %p% Warned for explosives use, read !rules;
If %ini_kill_explosives[%p%]% == 2;say [Warning 2/5] %p% Killed for explosives use, read !rules, next kill = kick;kill 1000
If %ini_kill_explosives[%p%]% == 3;say [Warning 3/5] %p% Kicked for explosives use, read !rules, next kill = ban (30mins); 1000 kick No Explosives/Mavs!
If %ini_kill_explosives[%p%]% == 4;say [Warning 4/5] %p% Temp Banned (30 Mins) for explosives use;tempban 1800 No Explosives (30 Mins)!
If %ini_kill_explosives[%p%]% == 5;say [Warning 5/5] %p% Temp Banned (3 Hours) for explosives use;tempban 10800 No Explosives (3 Hours)!
If %ini_kill_explosives[%p%]% >= 5;Set %ini_kill_explosives[%p%]% 0
Trace::

Code:

[13:18:04 53] ProconRulz: *******************OnServerInfo*****************************
[13:18:04 56] ProconRulz: ********************OnListPlayers******************************
[13:18:04 56] ProconRulz: ****************Debug command counts**********************
[13:18:04 56] ProconRulz: ***************Debug command players*********************
[13:18:04 56] ProconRulz: players in new player cache = 
[13:18:04 56] ProconRulz: ********************Debug command teamsize******************
[13:18:04 56] ProconRulz: min teamsize 0
[13:18:04 56] ProconRulz: ********************Debug command watched******************
[13:18:04 56] ProconRulz: Watched items are: weapons/knife/knife, melee, defib, repair tool, projectileexplosive, explosive
[13:19:09 66] ****************say_rulz******************************Server
[13:19:09 66] ProconRulz: say_rulz(Server,/AdKatsInstanceCheck HFoLSTM6QzoCGzksD1U/F0koAVAlESc4LSsRQSMHR0w= 82956)
[13:19:09 66] say_rulz(Server,/AdKatsInstanceCheck HFoLSTM6QzoCGzksD1U/F0koAVAlESc4LSsRQSMHR0w= 82956) - testing protected player
============================================

 

welcome::

Code:

On Join;PlayerOnce;Yell 10 %p% has joined and is ready for a beatdown!!
On Spawn;PlayerOnce;Yell 10 %p% has spawned and is coming for you!!!
On leave;PlayerOnce;Yell 10 I guess %p% just rage quit!!
meleekills::

Code:

# Melee Weapon Kill Announcer #
On Kill;Weapon Weapons/Knife/Knife;Yell %p% just slit %v%'s throat  !!!
On Kill;Weapon Melee;Yell %p% Just took %v%'s virginity !!!
On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!
On Kill;Weapon Repair&Tool;Yell %p% torched %v% with the Repair Tool !!!
killstreak::

Code:

# Unreal Tournament Multi Kills Announcer #
On Spawn;Set %multi% 0
On Kill;Not Rate 2 4;Set %multi% 0
On Kill;Rate 10 36;if %multi% > 8;Incr %multi%
On Kill;Rate 9 32;if %multi% == 8;Incr %multi%
On Kill;Rate 8 28;if %multi% == 7;Incr %multi%
On Kill;Rate 7 24;if %multi% == 6;Incr %multi%
On Kill;Rate 6 20;if %multi% == 5;Incr %multi%
On Kill;Rate 5 16;if %multi% == 4;Incr %multi%
On Kill;Rate 4 12;if %multi% == 3;Incr %multi%
On Kill;Rate 3 8;if %multi% == 2;Incr %multi%
On Kill;Rate 2 4;if %multi% == 0;Set %multi% 2
On Kill;if %multi% == 10;Yell 15 %p% got AUTObanned for hacking/cheating;Say %p% got AUTObanned for hacking/cheating;Ban Hacking/Cheating - AutoTrigger - %p%
On Kill;if %multi% > 5;Yell 10 %p%: -== M-O-N-S-T-E-R - K-I-L-L (%multi% in a row) ==-;Say %p%: -== M-O-N-S-T-E-R - K-I-L-L (%multi% in a row) ==-
On Kill;if %multi% == 5;Yell 7 %p%: -== ULTRA KILL (%multi% in a row) ==-;Say %p%: -== ULTRA KILL (%multi% in a row) ==-
On Kill;if %multi% == 4;Yell 5 %p%: -= MEGA Kill (%multi% in a row) =-;Say %p%: -= MEGA Kill (%multi% in a row) =-
On Kill;if %multi% == 3;PlayerYell 5 %p%: "Tripple Kill!"
On Kill;if %multi% == 2;PlayerYell 5 %p%: "Double Kill!"
theTime::

Code:

#####################################################
#  The Time
#####################################################

On Say;Text /thetime
    PlayerSay ##############################
    PlayerSay The Current Time is: %hms%
    PlayerSay The Current Date is: %ymd%
    PlayerSay ##############################
	
On Say;Text !thetime
    PlayerSay ##############################
    PlayerSay The Current Time is: %hms%
    PlayerSay The Current Date is: %ymd%
    PlayerSay ##############################
	
On Say;Text @thetime
    PlayerSay ##############################
    PlayerSay The Current Time is: %hms%
    PlayerSay The Current Date is: %ymd%
    PlayerSay ##############################
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by archangel*:

 

so, you want a join/leave script that has the country tag in it ?

1st, i think its not a good idea to have the playteronce in it, imho think this will place this message only once...

if that is correct ,think this is the idea.

Code:

on join;;If %pcountrykey% == de;yell 5 player %p% from germany is joining the server
on join;;If %pcountrykey% == nl;yell 5 player %p% from the netherlands is joining the server
on join;;If %pcountrykey% == be;yell 5 player %p% from belgium is joining the server
on join;;If %pcountrykey% == fr;yell 5 player %p% from france is joining the server
on join;;If %pcountrykey% == uk;yell 5 player %p% from the united kingdom is joining the server
on join;;If %pcountrykey% == gb;yell 5 player %p% from the united kingdom is joining the server
on join;;If %pcountrykey% == us;yell 5 player %p% from the united states is joining the server
on join;;If %pcountrykey% == ru;yell 5 player %p% from russia is joining the server
on join;;If %pcountrykey% == pt;yell 5 player %p% from portugal is joining the server
on join;;If %pcountrykey% == dk;yell 5 player %p% from denmark is joining the server
on join;;If %pcountrykey% == it;yell 5 player %p% from italy is joining the server
on join;;If %pcountrykey% == no;yell 5 player %p% from norway  is joining the server
on join;;If %pcountrykey% == fi;yell 5 player %p% from finland is joining the server
on join;;If %pcountrykey% == pl;yell 5 player %p% from poland is joining the server
replace on join by on leave, for leave ,and edit the message.

there are over 200 country codes, not gonna but them here.

the playeronce is so that each time the player disconnects and rejoins during that round or stays for map change it doesn't spam the server with leave/join messages so i don't see why it is not needed unless you want a ton of join messages each time the round starts.....

 

without playeronce ...

bob comes in on metro and it says "bob has joined"

map changes to bazaar and bob stays ... it says again "bob has joined"

 

{imagine this with 30+ people that stay!}

 

with playeronce

bob comes in on metro and it says "bob has joined"

map changes to bazaar and bob stays ... it says nothing about bob

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.