Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by kolsyra*:

 

Im having som problems with this code.

 

ProconRulz: Unrecognised rule On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server

 

My code structure:

unparsed_rules.Add("# SUPPORT RULZ");

 

unparsed_rules.Add("On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100");

 

unparsed_rules.Add("On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server");

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TMiland*:

 

I have modified some rules to kick some butt lol!

 

# Poor Sport Warnings

On Say;Text pwn,pwned,powned,owned,noob,n00b,nobb,retard,tard, idiot,moron;PlayerSay %p%, don't be a poor sport!

On Say;Text noob,n00b,nobb;Say %p% Is a noob!

On Say;Text retard,tard;Say %p% Is a retard!

On Say;Text idiot;Say %p% Is a idiot!

On Say;Text moron;Say %p% Is a moron!

 

Quite fun to watch the chat when a player goes bananas hehe! :-D

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

kolsyra what's all the unparsed_rules.Add() crapola? You clear the rulz go in the plugin settings ?

 

Anyhoo your problem is simple - "PlayerCount" should be one word, you have "PlayerCount". Plus you have the rulz the wrong way round - test the PlayerCount in the FIRST rule, not the second.

 

# SUPPORT RULZ

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BarelyBen*:

 

bambam, can you write up a rule for NO Explosives?

 

M320- Kill, Kill, Kill, Kick, 10min Ban

SMAW/RPG- Kill Kill, Kick, 10 Min Ban

Grenade- Kill Everytime

Claymore- Kill, Kill, Kill, Kick, 10min Ban

 

Thanks a Ton

-Benny

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by CoMPaHoLiC*:

 

bambam, can you write up a rule for NO Explosives?

 

M320- Kill, Kill, Kill, Kick, 10min Ban

SMAW/RPG- Kill Kill, Kick, 10 Min Ban

Grenade- Kill Everytime

Claymore- Kill, Kill, Kill, Kick, 10min Ban

 

Thanks a Ton

-Benny

Hi Ben,

 

Look at these posts with a lot of sample ideas from Ty_ger and myself and you might as well look through this thread (starting with the first post) - It's full of idea's and working items, actually what you are looking for is (besides changing parameters) in both posts mentioned below

 

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry10647

myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry10629

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by scorpionfr59*:

 

Is it possible to limit the time of use sniper rifles for a period of 5 minutes per game as well for the mortar with 2 minutes? if so what would be the right formula.

thank you in advance

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BlackMask*:

 

Guys When i use this ProconRulz

 

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% killed for M320 use on Metro;Kill

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use allowed on Metro!

 

the player only suicide when he use M320 only without weapon can any one give me ProconRulz when i use M416 with M320 ?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

Guys When i use this ProconRulz

 

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% killed for M320 use on Metro;Kill

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use allowed on Metro!

 

the player only suicide when he use M320 only without weapon can any one give me ProconRulz when i use M416 with M320 ?

No.

 

It is not possible for PRoCon Rulz to detect the M320 when the M320 is attached to a primary weapon.

 

8) Nade launchers slung under assault rifles are reported by BF3 as a kill BY THE ASSAULT RIFLE. This is an absolute bug in BF3, IMHO. It means you CANNOT tell in any plugin whether the kill was by a bullet from an M416 rifle, or an M320 nade from a launcher that happened to be attached to the M416 rifle.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

ScorpionFR

Is it possible to limit the time of use sniper rifles for a period of 5 minutes per game as well for the mortar with 2 minutes? if so what would be the right formula.

No, I don't think so, unless someone thinks of something clever with the Rate (or Not Rate) condition. In the meantime the mainstream thing to do is limit snipers to a max # of kills.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BarelyBen*:

 

Here is the rule I'm trying to run but its not working, what do I have wrong

 

Thanks

-Benny

 

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p%NO EXPLOSIVES!!! Banning for 5 minutes!;TempBan 300 %p% no Grenades or C4

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 2;Log %p% NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p%,NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;kill 100

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

Here is the rule I'm trying to run but its not working, what do I have wrong

 

Thanks

-Benny

 

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p%NO EXPLOSIVES!!! Banning for 5 minutes!;TempBan 300 %p% no Grenades or C4

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 2;Log %p% NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p%,NO EXPLOSIVES!!! THIS INCLUDES NADES!!!;Kill 100

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;kill 100

What version of ProconRulz are you using?

 

I don't see anything obviously wrong (but I could be missing something). I think you may just be using an older version of the plugin.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by CoMPaHoLiC*:

 

@BarelyBen

 

You mention 4 rules and 'not working' - can you be a little specific to what isn't working? To provide a more complete picture also try to break down the rules and then merge 'm again.

 

On Kill;Weapon M67;Playercount 1;Log %p% threw some successful nades

On Kill;Weapon Weapons/Gadgets/C4/C4;Playercount 1;Log %p% blew some people up

On Kill;Weapon M67,Weapons/Gadgets/C4/C4;Log %p% used one of the forbidden explosives

Which will show you if both your counters work and the combined rule is actually working.

On the other hand, if you're not that into explosive's why not do a

 

On Kill;Damage Explosive;Log %p% used static explosives

On Kill;Damage ProjectileExplosive;Log %p% used tube-based explosives

Does that help you?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Guest**:

 

thank you for an amazing plugin, I've put this code to disable rockets and m320 on metro

 

On Kill;Map Subway;Weapon RPG-7;PlayerCount 1;Log %p% kicked for using RPG;Kick %p% RPG use

On Kill;Map Subway;Weapon RPG-7;PlayerSay %p% no RPG use on metro;kill 100

On Kill;Map Subway;Weapon SMAW;PlayerCount 1;Log %p% kicked for using RPG;Kick %p% RPG use

On Kill;Map Subway;Weapon SMAW%p% no RPG use on metro;kill 100

On Kill;Map Subway;Weapon M320;PlayerCount 1;Log %p% kicked for using M320;Kick %p% M320 use

On Kill;Map Subway;Weapon M320;PlayerSay %p% no M320 use on metro;kill 100

 

it kills a player the first time he uses an RPG or an M320 and kicks him the second time. however this is not working in metro alone which is what i intended to do, it is working in every map!!!

 

what am I doing wrong?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by CoMPaHoLiC*:

 

Not sure I'm using (by laziness) both Subway and Metro in my lines but it shouldn't go across maps like that. Maybe try to set debug on and capture such a moment (timing might be a **** though).

Also on your fourth line there is an error, "SMAW%p% no RPG" in which you are missing a PlayerSay?

 

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Count 9;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Rate 3 30;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Bazaar;Weapon M320,RPG-7,SMAW;Count 1;Kill;Say No RPG or SMAW on infantry %p%

On Kill;Map Metro;Weapon M320,RPG-7,SMAW;Count 2;Kick %p% enough is enough;Log %p% kicked for RPG or SMAW abuse

On Kill;Map Metro;Weapon M320,RPG-7,SMAW;Kill;Say No RPG or SMAW on infantry %p%

BTW in the example above the Count 1 for Bazaar is present so we at least allow people to blow up vehicles (at cost of death) but still punishes for creeping around corners in the hallways.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Guest**:

 

Not sure I'm using (by laziness) both Subway and Metro in my lines but it shouldn't go across maps like that. Maybe try to set debug on and capture such a moment (timing might be a **** though).

Also on your fourth line there is an error, "SMAW%p% no RPG" in which you are missing a PlayerSay?

 

 

BTW in the example above the Count 1 for Bazaar is present so we at least allow people to blow up vehicles (at cost of death) but still punishes for creeping around corners in the hallways.

ok, now i'm confused. I copied your code to the letter and still i get kicked and killed on all the maps i set !!!!!

any other code I can try?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by CoMPaHoLiC*:

 

Is that the only rulz you have in there or are there other rules?

Also make sure that there is no (part of) a rule on a different line (meaning, make sure you have no line-breaks (ENTERs/RETURNs) half way through a rule)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Guest**:

 

Is that the only rulz you have in there or are there other rules?

Also make sure that there is no (part of) a rule on a different line (meaning, make sure you have no line-breaks (ENTERs/RETURNs) half way through a rule)

those are the only rules I need and I don't have any others set. also each code is on one line without breaks. my server is running a metro rush game now and i'm testing on another server until i get this right. i don't want to enable and disable the plugin every time a metro map comes, it's just not practical.
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.