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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Friegide*:

 

Hello can anyone tell me ob thats right ?

 

this rule work fine :smile:

On Kill;Weapon M67,M320,RPG-7,SMAW,USAS-12;Say %p% kicked for use banned weapon %w%;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use

 

now i will this Rule only for the Map Operation Metro and off all other Map this Rule dont work is that Rule right ?

On Kill;Map Subway;Weapon M67,M320,RPG-7,SMAW,USAS-12;Say %p% kicked for use banned weapon %w%;Log %p% kicked for forbidden weapon (%w%);Kick %p% banned weapon use

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Originally Posted by Friegide*:

 

can anyone say me what i must do to :

on Map Metro the Server say after Round beginn : NOW The Rules are aktivat

 

when the Server changed the Map and this Round begin the Server say : Now the Rules are deaktivate

 

?

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Originally Posted by gabipaci*:

 

bambam, can u help me in this please?

Thanks

On Kill;Damage Explosive;Not Rate 2 2;Say Nade kill (single or multi) #%c%

On Kill;Damage Explosive;Say Nade kill #%c%

Sorry, i'm real beginner in this.

I need just add this two line to original rule, or i need changeing something?

And, please change the ban to a day tempban.

Rule:

On Kill;Damage ProjectileExplosive;Incr %server_rockets[%p%]%

On Kill;Not Damage ProjectileExplosive;If %server_rockets[%p%]% >= 1;Decr %server_rockets[%p%]%

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% >= 5;Log %p% banned for rocket spamming;Ban %p% rocket spamming

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% == 4;PlayerSay %p%: killed for rocket spamming. # %server_rockets[%p%]%;Kill

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% >= 2;PlayerSay %p%: server bans for rocket spamming. # %server_rockets[%p%]%

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Originally Posted by YouPilA*:

 

YouPila

 

Please see example #9 in the first post in this thread (I just added it for you). You can adjust the Teamsize and the PlayerCount numbers and the 'Say' messages as you want.

So thank you i'm waiting for this rule since the begining ^^

Well can you explain me, i would like to kill at the second vehicle kill and kick at the third one if team size is under 4 vs 4.

So i have edited this rule but the killer is killed at the third and kicked at the fifth

 

 

On Kill;Weapon Death;Teamsize 3;

PlayerCount 3;Say %p% Kick pour vehicle kill team

PlayerCount 2;Say %p% Puni pour vehicle kill team

Say %p% - Tirs au Vehicule interdits, pas assez de monde (#%c%/3)

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Originally Posted by bambam*:

 

chilldog you can see the 'default' rulz listed, just put your new rulz at the top of the list (keep the default ones for now - you can delete any or all of them later, when you know wtf you're doing)

 

See hint in pic below:

 

http://www.phogue.net/forumvb/attach...1&d=1325586364

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Originally Posted by bambam*:

 

YouPilA

Well can you explain me, i would like to kill at the second vehicle kill and kick at the third one if team size is under 4 vs 4.

So i have edited this rule but the killer is killed at the third and kicked at the fifth

 

 

On Kill;Weapon Death;Teamsize 3;

PlayerCount 3;Say %p% Kick pour vehicle kill team

PlayerCount 2;Say %p% Puni pour vehicle kill team

Say %p% - Tirs au Vehicule interdits, pas assez de monde (#%c%/3)

"PlayerCount X" means PlayerCount is MORE than X - you should use "PlayerCount 2" and "PlayerCount 1" ..
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Originally Posted by OstrichPolicy*:

 

I just wanted to say that I really appreciate your hard work. I'd even say it is the best plugin there is for Battlefield 3. It's awesome!

 

At the moment, our server is limiting the amount of Claymores being used, because on Team Deathmatch - Canals, those really are annoying.

 

On your request, if you'd like to play, please visit ddfs-clan.com/server. :smile: It redirects to Battlelog, of course, but I myself find this easier to remember. :P

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Originally Posted by Talisman*:

 

Hi want to set my server to run a few various maps and to allow the knife and shotguns only (all shotguns)

 

Ive installed the plugin, but have loads of rules 0-24. ive not a clue what i need to do...

 

Please help, im fed up of my server running empty all day every day.

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Originally Posted by guapoloko*:

 

I think DICE has changed something in the configuration of the servers because today I noticed that the secondary M320 M320 as being analyzed, and the players who are using fits on being thrown off the server ... at last ...

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Originally Posted by ty_ger07*:

 

I think DICE has changed something in the configuration of the servers because today I noticed that the secondary M320 M320 as being analyzed, and the players who are using fits on being thrown off the server ... at last ...

Server version R19 did come out and many servers have already updated to this latest version.

 

But, there is nothing I can find documenting this supposed change.

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Originally Posted by gibbsuk*:

 

Ah hah!

 

How about this for an automatically incrementing to infinity 2.0 KDR enforcer?

I've gone with your automagical 2.0 KDR enforcer script. I modified it slightly just with the player messages and rate of enforcement but I just thought I'd post the final(_) full script here in case anyone else finds it useful. Thanks again to both ty_ger07 and bambam for your efforts!

 

Code:

#             SPAWN RULE, so we get info when BF3 gives it
On Spawn;Log [%pt%] ^2%p%^0 spawned
#             TEAMKILL RULZ
On TeamKill;Admin
On TeamKill;PlayerCount 2;Log %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100
On TeamKill;Log TEAMKILL #%c% by ^2%p%^0 on ^2%v%^0 with %w%
#             SUICIDE LOG
On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%]
#             SAMPLE KILL RULZ
# On Kill;Weapon M15&AT&MINE;Log Mine kill by [^2%p%^0] on [^2%v%^0]
On Kill;Weapon weapons/knife/knife;Log Knife kill by [^2%p%^0] on [^2%v%^0]
On Kill;Damage ProjectileExplosive;Log Rockect nade kill by [^2%p%^0] on [^2%v%^0]
On Kill;Log Kill [%pt%] [^2%p%^0] killed [%vt%] [^2%v%^0] with [%wk%] [%w%], Damage [%d%]
#             SAMPLE SAY RULZ
On Say;Text protected;Protected;Say [^2%p%^0] is protected
On Say;Text protected;Not Protected;Say [^2%p%^0] is NOT protected
On Say;Admin;Text xkill;TargetPlayer;Say Confirm %t%;TargetAction Say %t% killed by admin;TargetAction Kill 100
On Say;Admin;Text xkick;TargetPlayer;Say Confirm %t%;TargetAction Say %t% kicked by admin;TargetAction Kick Kicked by admin
On Say;Text xyes;TargetConfirm
#             ROUND CHANGE
On Round;Log Round change to [%m%] [%mm%]
#             JOINER/LEAVER LOG
On Join;Admin;Log Joiner [%pt%][^2%p%^0] (teamsize %n%) (Admin)
On Join;Log Joiner [%pt%][^2%p%^0] (teamsize %n%) (Not admin)
On Leave; Log Leaver [^2%p%^0] (teamsize %n%)
# 	CHEAT DETECTION
On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 5
On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Ban %p% Auto-banned - hacking status 6
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate 1;Ban %p% Auto-banned - hacking status 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 2
On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 3
On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 4
# .
# 2.0 KDR Enforcer for PRoConRulz
# .
# Count deaths
# .
On Kill;Incr %server_playerdeaths[%v%]%
On TeamKill;Incr %server_playerdeaths[%v%]%
On Suicide;Incr %server_playerdeaths[%p%]%
# .
# Create Kill Variable to be used by death limit incrementer
# .
On Kill;Incr %server_playerkillvariable[%p%]%
On TeamKill;Incr %server_playerkillvariable[%p%]%
# .
# Increment death limit at half the rate of kill variable to calculate 2.0 KDR
# .
On Kill;If %server_playerkillvariable[%p%]% == 2;Incr %server_playerdeathlimit[%p%]%;Set %server_playerkillvariable[%p%]% 0
On TeamKill;If %server_playerkillvariable[%p%]% == 2;Incr %server_playerdeathlimit[%p%]%;Set %server_playerkillvariable[%p%]% 0
# .
# Increment rule to fire at every 5th kill
# .
On Kill;Incr %server_playerkillincr[%p%]%
On TeamKill;Incr %server_playerkillincr[%p%]%
On Kill;Incr %server_totalplayerkills[%p%]%
# .
# Enforce the 2.1 KDR Rule
# .
# First consider kills
# .
On Kill;If %server_playerkillincr[%p%]% == 5;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;Set %server_playerkillincr[%p%]% 0;Set %server_playerdeaths[%p%]% 0;Set %server_playerkillvariable[%p%]% 0;Set %server_playerdeathlimit[%p%]% 0;Log %p% kicked for exceeding 2.1 KDR. %server_playerkillincr[%p%]%, %server_playerdeaths[%v%]%;Kick %p% Do not exceed 2.1 KDR on this server!;PlayerSay %p% has been kicked due to continuing exceeding the 2.1 KDR Limit
On Kill;If %server_playerkillincr[%p%]% == 4;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;PlayerSay %p%: Warning!  Do not exceed 2.1 KDR on this server! Run into enemy fire to rectify
On Kill;If %server_playerkillincr[%p%]% == 3;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;PlayerSay %p%: Warning!  Do not exceed 2.1 KDR on this server! Run into enemy fire NOW
On Kill;If %server_playerkillincr[%p%]% == 5;If %server_playerdeaths[%p%]% >= %server_playerdeathlimit[%p%]%;Set %server_playerkillincr[%p%]% 0
# .
# Then consider team kills using the same logic
# .
On TeamKill;If %server_playerkillincr[%p%]% == 5;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;Set %server_playerkillincr[%p%]% 0;Set %server_playerdeaths[%p%]% 0;Set %server_playerkillvariable[%p%]% 0;Set %server_playerdeathlimit[%p%]% 0;Log %p% kicked for exceeding 2.1 KDR.;Kick %p% Do not exceed 2.1 KDR in this server!
On TeamKill;If %server_playerkillincr[%p%]% == 4;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;PlayerSay %p%: Warning!  Do not exceed 2.1 KDR in this server! Run into enemy fire to rectify
On TeamKill;If %server_playerkillincr[%p%]% == 3;If %server_playerdeaths[%p%]% < %server_playerdeathlimit[%p%]%;PlayerSay %p%: Warning!  Do not exceed 2.1 KDR in this server! Run into enemy fire NOW
On TeamKill;If %server_playerkillincr[%p%]% == 5;If %server_playerdeaths[%p%]% >= %server_playerdeathlimit[%p%]%;Set %server_playerkillincr[%p%]% 0
# . 
# Now for the Max 25 kills
On Kill;If %server_totalplayerkills[%p%]% == 20;PlayerSay %p%: 5 Kills Left!
On Kill;If %server_totalplayerkills[%p%]% == 21;PlayerSay %p%: 4 Kills Left!
On Kill;If %server_totalplayerkills[%p%]% == 22;PlayerSay %p%: 3 Kills Left!
On Kill;If %server_totalplayerkills[%p%]% == 23;PlayerSay %p%: 2 Kills Left!
On Kill;If %server_totalplayerkills[%p%]% == 24;PlayerSay %p%: 1 Kills Left!
On Kill;If %server_totalplayerkills[%p%]% == 25;PlayerSay %p%: You have reached the Maximum number of Kills. Do not kill any more players or you will face being kicked!
On Kill;If %server_totalplayerkills[%p%]% == 26;PlayerSay %p%: FINAL WARNING - DO NOT KILL ANYONE ELSE OR YOU WILL BE KICKED
On Kill;If %server_totalplayerkills[%p%]% > 26;Log %p% kicked for exceeding 25 kills.;Kick %p% Do not exceed 25 kills on this server!;PlayerSay %p% Kicked because they exceeded the 25 kill max rule!
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Originally Posted by ty_ger07*:

 

I've gone with your automagical 2.0 KDR enforcer script. I modified it slightly just with the player messages and rate of enforcement but I just thought I'd post the final(_) full script here in case anyone else finds it useful. Thanks again to both ty_ger07 and bambam for your efforts!

 

...

LOL

 

"Run into enemy fire NOW"

 

:biggrin:

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Originally Posted by OstrichPolicy*:

 

Could you please help me with this?

Code:

# NO BOLT-ACTION SNIPERS
On Kill;Weapon M40A5;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon M40A5;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon L96;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon L96;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon SV98;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon SV98;PlayerCount 1;Kill %p%, bolt-actionsniper rifles are not allowed.

On Kill;Weapon M98B;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon M98B;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.
It is not working... :sad:
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Originally Posted by YouPilA*:

 

Hello bambam,

i use since yesterday the rule for limit vehicles for small team size.

This rule use "weapon death" but is there any specific kill name for vehicles kills? Because "weapon death is used for mortar to.

Thank you for your help

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Originally Posted by ty_ger07*:

 

Hello bambam,

i use since yesterday the rule for limit vehicles for small team size.

This rule use "weapon death" but is there any specific kill name for vehicles kills? Because "weapon death is used for mortar to.

Thank you for your help

No.

 

Read the first post in this thread.

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Originally Posted by ty_ger07*:

 

Could you please help me with this?

Code:

# NO BOLT-ACTION SNIPERS
On Kill;Weapon M40A5;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon M40A5;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon L96;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon L96;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon SV98;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon SV98;PlayerCount 1;Kill %p%, bolt-actionsniper rifles are not allowed.

On Kill;Weapon M98B;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.
On Kill;Weapon M98B;PlayerCount 1;Kill %p%, bolt-action sniper rifles are not allowed.
It is not working... :sad:
What specifically is it not doing? 'It's not working' doesn't help very much.

 

I *think* all the spaces are bad. You originally had a space after the semicolon (';') before 'PlayerCount', but then you edited your post. So I think that was part of the problem. I think the other problem is all your line breaks. I do not think you can have empty lines without getting error messages. Empty lines should at least have a hash mark ('#') in them.

 

Also, I don't think you can have text after 'Kill'. If you want text, you should use a 'PlayerSay' command before the kill command.

 

I would try this:

# NO BOLT-ACTION SNIPERS

On Kill;Weapon M40A5;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon M40A5;PlayerCount 1;PlayerSay %p%, bolt-action sniper rifles are not allowed.;Kill

On Kill;Weapon L96;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon L96;PlayerCount 1;PlayerSay %p%, bolt-action sniper rifles are not allowed.;Kill

On Kill;Weapon SV98;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon SV98;PlayerCount 1;PlayerSay %p%, bolt-action sniper rifles are not allowed.;Kill

On Kill;Weapon M98B;PlayerCount 3;Kick %p%, bolt-action sniper rifles are not allowed.

On Kill;Weapon M98B;PlayerCount 1;PlayerSay %p%, bolt-action sniper rifles are not allowed.;Kill

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Originally Posted by OstrichPolicy*:

 

Excellent. Thank you, sir! : D

 

By the way, empty lines don't seem to matter. However, spaces seem to.

 

EDIT:

I found out that I was using the wrong name for the M98B. You should use 'Model98B'.

Copy/paste version:

Code:

# NO BOLT-ACTION SNIPERS
On Kill;Weapon M40A5;PlayerCount 2;Kick %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.
On Kill;Weapon M40A5;PlayerSay %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.;Kill 10
On Kill;Weapon L96;PlayerCount 2;Kick %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.
On Kill;Weapon L96;PlayerSay %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.;Kill 10
On Kill;Weapon SV98;PlayerCount 2;Kick %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.
On Kill;Weapon SV98;PlayerSay %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.;Kill 10
On Kill;Weapon Model98B;PlayerCount 2;Kick %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.
On Kill;Weapon Model98B;PlayerSay %p%, bolt-action sniper rifles are not allowed. M40A5, L96A1, SV98 and M98B are prohibited.;Kill 10
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Originally Posted by Rodex*:

 

My server uses ProconRulez, feel free to join in :smile:

 

[sKK] Skurup killers HC Squad server. Old and new maps! [rodex.clanservers.com:25210]

 

Squad rush HC, mixed maps...

 

These are the rules:

#No Rockets launcher (RPG-7 and SMAW)

On Kill;Weapon RPG-7;PlayerCount 2;Log %p% banned for Rocket launcher;Ban %p% No Rocket launcher!

On Kill;Weapon RPG-7;PlayerCount 1;Log %p% kicked for RL;Kick %p% Rocket on infantry!

On Kill;Weapon RPG-7;PlayerCount 0;Say %p% Warning No RPG-7 on infantry! If you use it again you will be kicked!

On Kill;Weapon SMAW;PlayerCount 2;Log %p% banned for Rocket launcher;Ban %p% No Rocket launcher!

On Kill;Weapon SMAW;PlayerCount 1;Log %p% kicked for RL;Kick %p% Rocket on infantry!

On Kill;Weapon SMAW;PlayerCount 0;Say %p% Warning No SMAW on infantry! If you use it again you will be kicked!

 

# M320 4 kills kick 6 kills ban

On Kill;Weapon M320;PlayerCount 5;Log %p% banned for excessive use of M320;Ban %p% Excessive use of M320

On Kill;Weapon M320;PlayerCount 3;Log %p% kicked for excessive M320;Kick %p% Excessive M320 use

On Kill;Weapon M320;PlayerCount 2;Say %p% Warning 3 of 3! Next kill with M320 will kick you!

On Kill;Weapon M320;PlayerCount 1;Say %p% Warning 2 of 3! Limit use of M320!

On Kill;Weapon M320;PlayerCount 0;Say %p% Warning 1 of 3! Limit use of M320!

 

# Kill Streak Announcer

On Spawn;If %streak% >= 5;Say %p%: %streak% KILL STREAK is over.

On Spawn;Set %streak% 0;Set %killincr% 0

On Kill;Incr %killincr%;Incr %streak%;If %killincr% == 5;Set %killincr% 0;Say %p%: is on a %streak% kill streak, go get him!

 

I'm also using these plugings:

In-Game Admin

Server Rules on Request

ProCon VoteBan VoteKick (Only kick enabled)

Spambot

Squad enforcer

True Balancer BF3

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Originally Posted by LUSOS*:

 

hi guys little help please:smile: does this look right want to kill player after 8 clays and mortor`s

 

# Claymore Rule

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 8;Say %p%: killed for too many %w% kills.;Log %p% killed %v% with %w%.;Kill

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 4;PlayerSay %p%: Warning! 8 claymore kills per round. #%c%

 

# Mortar Rule

On Kill;Weapon Death;PlayerCount 8;Say %p%: killed for too many mortars.;Log %p% killed %v% with %w%.;Kill

On Kill;Weapon Death;PlayerCount 4;PlayerSay %p%: Warning! 8 mortar kills per round. #%c%

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Originally Posted by gabipaci*:

 

can u help me in this please?

Thanks

On Kill;Damage Explosive;Not Rate 2 2;Say Nade kill (single or multi) #%c%

On Kill;Damage Explosive;Say Nade kill #%c%

Sorry, i'm real beginner in this.

I need just add this two line to original rule, or i need changeing something?

And, please change the ban to a day tempban.

Rule:

On Kill;Damage ProjectileExplosive;Incr %server_rockets[%p%]%

On Kill;Not Damage ProjectileExplosive;If %server_rockets[%p%]% >= 1;Decr %server_rockets[%p%]%

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% >= 5;Log %p% banned for rocket spamming;Ban %p% rocket spamming

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% == 4;PlayerSay %p%: killed for rocket spamming. # %server_rockets[%p%]%;Kill

On Kill;Damage ProjectileExplosive;If %server_rockets[%p%]% >= 2;PlayerSay %p%: server bans for rocket spamming. # %server_rockets[%p%]%

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Originally Posted by soyd*:

 

hi,

 

first of all, very nice work :ohmy:

And now to my question, is it possible to pass a string said by a player as a kick reason?

e.g.:

player xy: !kick

rule:

On Say;Admin;Text !kick;TargetPlayer;___;TargetAction Kick ;

 

I want as few as possible plugins running, with this ingameadmin wouldn't be necessary anymore.

 

Thanks for your help

soyd

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Originally Posted by OstrichPolicy*:

 

On Say;Text xkick;Admin;TargetPlayer;PlayerSay Did you mean %t%_;TargetAction Kick

On Say;Text xyes;Admin;TargetConfirm

On Say;Text xno;Admin;TargetCancel

You can just use the in-game-admin-plugin, though.
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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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