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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by LoDas*:

 

I don't know how to do any of this... Can someone please help me to setup a configuration that makes everyone that frags with USAS/SMAW/RPG and M320 (if possible) so these people gets kicked or banned for 24H?

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Originally Posted by KTwo*:

 

There's some kickass stuff recently, like the !alpha in-game commands. I'm catching up but away for 2 days.

Thanks for the plugin mate! Besides the !alpha in-game command I wrote, I have pretty much replaced a few other plugins using just ProconRulz! It is really customizable!
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Originally Posted by MrMisha87*:

 

Cant seem to make it work.

i got it on my ftp/server thats connected to procon/bf3 server!

It wont show on my Layer tab so i cannot edit it to my own specifications,

This is the 1ste time iam doing this! btw.

So im a total noob help would be awsome!

 

link with a screen shot of FTP server

 

 

link with a screenshot of Procon/ftp and layer!

 

 

UPDATE : GOT IT UP AND RUNNING!

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Originally Posted by ty_ger07*:

 

I need a rule for NO ROCKET ON IF + NO M320 ON INF!!!

Please help me!!!!!!!!!!!!!!!!!!!!!!!

You can make a rule which allows no rockets or m320s at all, but you can't specify whether it is allowed on infantry or not. If you make the rule to not allow rockets or m320, then they can't be used against vehicles either.

 

There are dozens and dozens of examples of no rockets and no m320 rules already displayed in this thread.

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Originally Posted by ty_ger07*:

 

We have ervery Saturday INF ONLY......This is reason....

Can you help me?

In the very first post, you will find this code:

 

On Kill;Map Subway;Damage ProjectileExplosive;Kill

Remove 'Map Subway' so that it will be applicable to all maps. This will give you:

 

On Kill;Damage ProjectileExplosive;Kill

That will kill any player who kills with any projectile explosive.
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Originally Posted by LoDas*:

 

Can someone please tell me in which document i shall write in the rules and where in the document i shall write in them if i want to get every USAS/SMAW/RPG/M320 (If its possible) to get kicked?

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Originally Posted by ty_ger07*:

 

Is there any code for like

 

I just suicided by jumping off something then like in chat there is Say : Misha87 was tired of life he killed himzelf!?

On Suicide;Not Damage Explosive;Not Damage ProjectileExplosive;Say %p% was tired of life. He killed himself!?
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Originally Posted by BRO*:

 

hy @ all,

 

i am a germn guy, so my english is not the best, but it is enough to communicate.

 

I read this thread from page 1 till page 22, i understand a lot, but it is very difficult for me, because i have to look at a loot of words in a translation programm.

 

So, i installed ProconRulz on my Layer, and i looked the last days to find a code for playing "only infantry". I know, that it is not possible to ban the vehicle from the server, but i read, that there is the option for, if a player makes a kill with heavy vehicle, that he get killed and get the message "No heavy vehicle...".

 

Could someone help me and copy a code for this? It is to difficult for me, to understand everythin in here and so im not incapable to write a code.

 

Next thing i dont found ist, where i have to put the code to? Where do i have to copy it?

 

I hope someone have the time to help me.

 

Thanks a lot!

 

regards -

BRO-

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Originally Posted by RedDragon*:

 

There is no chance to distinguish between tank, humw and mortar kills in bf3.

In bfbc2 the code looks like this:

 

On Kill;Damage heavyvehicle;PlayerCount 2;Say No kills with tanks;Kick

On Kill;Damage heavyvehicle;Say No kills with tanks;Kill

 

 

Wenn einer umfällt, getötet vom panzer, und der Täter macht das schon das 2. mal, dann sag "No kills with tanks" und kicke den Täter

Wenn einer umfällt, getötet vom panzer, dann sag "No kills with tanks" und töte den Täter

 

The 1st rule only applies if the player damage the victim twice. If you change the order the 2nd rule never apllies cause the plugin stops parsing after finding the right rule.

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Originally Posted by BRO*:

 

Thanks alot RedDragon!

 

So I copy this codes...

 

On Kill;Damage heavyvehicle;Say No kills with tanks;Kill

On Kill;Damage heavyvehicle;PlayerCount 2;Say No kills with tanks;Kick

 

.. to the file "rules" from the plugin.

 

So if someone do a tankkill he will get killde and if he is doing it a twotimes, he will get kicked.

 

Thats all!?

 

I read this thread the last 4 days and i didnt get it work. Now, you tell me 2 things and it willl work!?

 

I will test it as soon as possible!

 

Thanks for doing a picture and the answers!

 

Mfg -BRO-

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Originally Posted by BRO*:

 

Hmmmm, it doesnt work:

 

[14:24:48 04] ProconRulz: plugin enabled, version 38d.2

[14:24:48 09] ProconRulz: Warning, damage heavyvehicle not found in Procon

[14:24:48 10] ProconRulz: Warning, damage heavyvehicle not found in Procon

 

Is it a wrong spelling?

 

Mfg -BRO-

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Originally Posted by bambam*:

 

-BRO-

 

point 1: it's VehicleHeavy not "heavyvehicle", hence the warning

 

point 2: ... caution - VehicleHeavy only works in BFBC2 and I'm guessing you're using BF3. ALL vehicle kills in BF3 are currently reported by the game server as "Weapon Death" (and actually mortar kills are "Weapon Death" as well). So with every BF3 admin plugin you have to work with the data you actually get and live within the constraints.

 

So for BF3 you'd tweak the rulz:

On Kill;Weapon Death;PlayerCount 2;Say %p% kicked for 3 vehicle kills;Kick vehicle kills not allowed

On Kill;Weapon Death;Say No vehicle kills allowed, %p% (killed %v%);Kill 100

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Originally Posted by bambam*:

 

Twegree

If I wanted to kill someone right away who kills or fires off an explosive projectile, what would the command be?

cmon - see example 5 "No rockets on metro" on the 1st page in this thread. That has a condition "Map Subway" which means the rule only applies when the current map is Operation Metro - if you don't need that restriction (i.e. apply to ALL maps) then use the exact same rulz from example 5 but delete each condition "Map Subway;".
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Originally Posted by BRO*:

 

@ bambam:

 

Thanks a lot for the BF3 code.

 

But it doesnt work, now it is so:

 

If someone kill me with tank, he didnt get killed for using vehicle, he only get the warning-message.

 

If he kill me threetimes, he didnt get kicked, he only get the warning-message.

 

i usw this code now:

 

On Kill;Weapon Death;PlayerCount 2;Say %p% kicked for 3 vehicle kills;Kick vehicle kills not allowed

On Kill;Weapon Death;Say No vehicle kills allowed, %p% (killed %v%);Kill 100

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Originally Posted by BRO*:

 

Ok, i found the problem...

 

I was killed by one of my admins... and there was still the sitting, that the kill for kill with vehicle should not work by an admin...

 

Ok, a lot of thankyou @ all

 

if i have some more problems, i will come back ;-)

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Originally Posted by RasGhuL*:

 

@BamBam

 

Awesome plugin thanks, we are still finding the vehicle limitation scripts a little problematic so I hoped you could help me.

 

[*BC2] We would like to prohibit ALL vehicle kills with less than 8 players TOTAL on Server, tanks or choppers and on Count 3rd kill, kick for ignoring the @yell message. (Does PlayerCount work in BC2_)

 

Here's my attempt :smile:

 

Count 2;Yell %p% kicked for vehicle kills;Kick No Vehicles - Less than 8 Players on Server!!

On Kill;Teamsize 3;Damage VehicleHeavy;PlayerSay>>%p%

On Kill;Teamsize 3;Damage VehicleAir;PlayerSay>>%p%

 

or would the ServerCount be better than TeamSize for determining exactly the total player numbers?

 

The Teamsize condition in these rulz makes vehicle kills suicidal if the smallest team is 4 or smaller. On a balanced server this means vehicle kills will be suicidal until 10 players total are in-game...

I have set the TeamSize to 3, so this should trigger less than 8 Players?
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Originally Posted by RedDragon*:

 

On Kill;Teamsize 3;PlayerCount 2;Damage VehicleHeavy;Say >>%p%

On Kill;Teamsize 3;Damage VehicleHeavy;PlayerSay >>%p%

 

I have set the TeamSize to 3, so this should trigger less than 8 Players?

3 on 3 = 6

Your question is logical true but 7 is also a solution

Try 4 so everyone is kicked if equal or less than 8 on the server. Rule only suceed if server is balanced!

 

just my 2 cent

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Originally Posted by RasGhuL*:

 

Thanks Red, well I think that's where the problem lies in kicked if "equal to or less than". When TeamSize = 4 the rule is succeeding until the 9 player joins. So the rule only works properly to the nearest odd number, which is difficult when your balancing to even player numbers.

 

So maybe just the wording of the rule needs to be changed to the nearest odd number.

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Originally Posted by halli42*:

 

Hey guys,

 

when i define this rule

 

On Kill; Weapon Weapons/weapon/knife; Say %p% stabbed %v% :smile:

 

i get the following error

 

ProconRulz: Warning, weapon Weapons/weapon/knife not found in Procon

 

 

 

Will the rule work anyway? Or how to fix this?

 

 

Thanks in advance!

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Originally Posted by RedDragon*:

 

Hey guys,

 

when i define this rule

 

On Kill; Weapon Weapons/weapon/knife; Say %p% stabbed %v% :smile:

 

i get the following error

 

ProconRulz: Warning, weapon Weapons/weapon/knife not found in Procon

 

 

 

Will the rule work anyway? Or how to fix this?

 

 

Thanks in advance!

Try

On Kill; Weapon Weapons/knife/knife; Say %p% stabbed %v%

 

Most of all answers are found at the plugin details in procon. :ohmy:

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