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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Flanker*:

 

A little question... I have not tested this yet, cos my server is empty a lot =( - but can anyone see any problems with this, if you can, can you see a way of achieving my goal ?

 

It's a sniper limiter...

 

On Kill;Team Ru;Damage SniperRifle;Log .! CW SET!. %p% KILL using sniperifle. (Russia);Log .! CW SET!. %p% using sniper kit

On Kill;Team Ru;Damage SniperRifle;If %rus_recontot% >= 4;PlayerSay %p% Sniper limit is 4, Change kit!;Kill

On Kill;Team Ru;Damage SniperRifle;If %rus_reconkit[%p%]% == 0;set %rus_reconkit[%p%]% 1;Incr %rus_recontot%;Log .! CW SET!. %p% using sniper kit - Setting positive >%rus_reconkit[%p%]%

On Kill;Team Ru;Not Damage SniperRifle;If %rus_reconkit[%p%]% == 1;set %rus_reconkit[%p%]% 0;Decr %rus_recontot%;Log .! CW SET!. %p% using other kit - Setting negative >%rus_reconkit[%p%]%

 

 

 

Thanks...

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Originally Posted by Flanker*:

 

Not currently.

 

I'll add variables for the player score (%score[%p%]%) and the tickets on the server (haven't worked out sensible variable name yet) in some update to ProconRulz. Given the amount of testing involved I can't commit to when this'll be delivered.

Thanks for the reply, I'm going to be cheeky now m8, if you would consider it and it's possible, could you include things like flags taken / bombs defused / planted etc, because I think it would be an awesome addition, I was also wondering (I was thinking about a way of killing/kicking base rapers) is there any way to have a timer(s) driven trigger (in seconds) as this would help to write the rulz

don't care when, I'm in no rush, it was just an idea m8, for making a shit hot plugin better :ohmy:

 

thanks again..

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Originally Posted by ty_ger07*:

 

Hi,

please try the following, but haven't tested it:

Code:

On Kill;MapMode TDM;Damage ProjectileExplosive;PlayerCount 5;Log %p% banned for rockets on TDM;Ban %p% rockets on TDM
On Kill;MapMode TDM;Damage ProjectileExplosive;PlayerCount 3;Log %p% kicked for rockets on TDM;Kick %p% rockets on TDM
On Kill;MapMode TDM;Damage ProjectileExplosive;PlayerSay %p% No SMAW/RPG/M320 on TDM;Kill 100
Rgds,

Rouven

MapMode has to be 'TeamDeathMatch', not 'TDM'.

 

Try this:

 

On Kill;MapMode TeamDeathmatch;Damage ProjectileExplosive;PlayerCount 2;Log %p% no RPG-7/SMAW/M320;Kick %p% no RPG-7/SMAW/M320

On Kill;MapMode TeamDeathmatch;Damage ProjectileExplosive;PlayerSay %p% no RPG-7/SMAW/M320;Kill 100

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Originally Posted by tarreltje*:

 

A little question... I have not tested this yet, cos my server is empty a lot =( - but can anyone see any problems with this, if you can, can you see a way of achieving my goal ?

 

It's a sniper limiter...

 

On Kill;Team Ru;Damage SniperRifle;Log .! CW SET!. %p% KILL using sniperifle. (Russia);Log .! CW SET!. %p% using sniper kit

On Kill;Team Ru;Damage SniperRifle;If %rus_recontot% >= 4;PlayerSay %p% Sniper limit is 4, Change kit!;Kill

On Kill;Team Ru;Damage SniperRifle;If %rus_reconkit[%p%]% == 0;set %rus_reconkit[%p%]% 1;Incr %rus_recontot%;Log .! CW SET!. %p% using sniper kit - Setting positive >%rus_reconkit[%p%]%

On Kill;Team Ru;Not Damage SniperRifle;If %rus_reconkit[%p%]% == 1;set %rus_reconkit[%p%]% 0;Decr %rus_recontot%;Log .! CW SET!. %p% using other kit - Setting negative >%rus_reconkit[%p%]%

 

Was testing it now, i lowered the limit to 2 snipers, but even when i am the only 1, the rule killed me on the second kill!!, so not that i was the 2nd sniper

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Originally Posted by Infoglot*:

 

MapMode has to be 'TeamDeathMatch', not 'TDM'.

 

Try this:

 

On Kill;MapMode TeamDeathmatch;Damage ProjectileExplosive;PlayerCount 2;Log %p% no RPG-7/SMAW/M320;Kick %p% no RPG-7/SMAW/M320

On Kill;MapMode TeamDeathmatch;Damage ProjectileExplosive;PlayerSay %p% no RPG-7/SMAW/M320;Kill 100

And what about SQDM.
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Originally Posted by ty_ger07*:

 

And what about SQDM.

I think it is SquadDeathmatch, but I am not sure.

 

You can easily find out for yourself by creating a rule.

 

Add this rule to the end of your ProconRulz rules:

 

On Round;Log %mm% mode started

 

As soon as the next round starts, it will display the current map mode of the round which just started in the Procon Chat tab in the same format as the format you need to use in your rules. For instance, if you started a Team Deathmatch round, it would have said "TeamDeathmatch mode started"

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Originally Posted by Bl1ndy*:

 

So I've tried to explain the BF3 limitations, but still get questions like this:

does anyone know how to limit the snipers to 5 a side please

Answer: No BF3 admin tool can do this. Read the BF3 limitations above, especially #2. Instead all you can do is limit the number of kills by sniper weapons.

There's your answer.
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Originally Posted by bambam*:

 

I've updated the ProconRulz online documentation (link in my sig) to list the BF3 map names and map modes, copied here for reference:

 

Use these in the Map condition. Any substring of the map/name will do for . Use the proper key for the map (or a substring of it) e.g. Map Subway rather than the map display name Map Metro to avoid getting caught out with non-English characters (Valparaiso is actually spelt Valparaíso - spot the difference).

 

Map Human-readable name

MP_001 Grand Bazaar

MP_003 Teheran Highway

MP_007 Caspian Border

MP_011 Seine Crossing

MP_012 Operation Firestorm

MP_013 Damavand Peak

MP_017 Noshahr Canals

MP_018 Kharg Island

MP_Subway Operation Metro

XP1_001 Strike at Karkand

XP1_002 Gulf of Oman

XP1_003 Sharqi Peninsula

XP1_004* Wake Island

 

Appendix 4. BF3 Map Modes

 

It is common to want to limit rulz to certain map modes, e.g. you might want to ban Claymores only on ‘Rush’ maps (this is just an example…). This control is provided with the

MapMode

condition, where is the key for the map mode as listed in the table below. Note that is tested as a substring of the current map mode, i.e. MapMode Conquest will succeed for ConquestLarge0, ConquestSmall0 and ConquestSmall1.

So, to limit Claymores on rush maps, you could use the following rule:

On Kill;MapMode Rush;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% no Claymores permitted on Rush maps;Kill 100

 

MapMode Human-readable name Intended player count

ConquestLarge0 Conquest64 Up to 64

ConquestSmall0 Conquest Up to 32

ConquestSmall1* Conquest Up to 32 (*Not on Wake Island)

RushLarge0 Rush Up to 32

SquadRush0 Squad Rush Up to 8

SquadDeathMatch0 Squad Deathmatch Up to 16

TeamDeathMatch0 Team Deathmatch Up to 24

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Originally Posted by tarreltje*:

 

Bambam can you maby look at the rule that flanker made for the snipers? i found it kinda interesting how he made it , only it didnt worked for me! And ofcourse i know limiting the simpel way isnt posible like in bc2!

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Originally Posted by j00e*:

 

Pls say what this numbers mean? count\rate\time?

Code:

On Kill;Damage Melee;Rate [u]8 30[/u];Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Knife
On Kill;Weapon Death;Rate [u]10 30[/u];Say %p%: banned - nuke;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Nuke
On Kill;If %server_streak[%p%]% >= 25;Say %p%: banned - kill quantity;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Streak
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate[u] 20 50[/u];Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate [u]40 200[/u];Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 2
On Kill;If %headshotstreak% >= 15;Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 1
On Kill;Headshot;Rate [u]6 15[/u];Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 2
On Kill;Headshot;Rate [u]8 25[/u];Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 3
And pls can you make rule where high kill streak is possible for vehicle and snipers, because its possible for them.

thx!

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Originally Posted by ty_ger07*:

 

...

 

On Kill;If %server_streak[%p%]% >= 25;Say %p%: banned - kill quantity;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Streak

 

...

 

On Kill;If %headshotstreak% >= 15;Say %p%: banned - aimbot;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 1

Please note that %server_streak[%p%]% and %headshotstreak% are meaningless values if you don't include the other parts of my rules where those values are defined.

 

And pls can you make rule where high kill streak is possible for vehicle and snipers, because its possible for them.

thx!

Umm... you could specify Not Damage SniperRifle and Not Weapon Death into the definition of %server_streak[%p%]%.

 

This set of rules includes what is necessary to define %server_streak[%p%]% and %headshotstreak%. Also, these rules will filter out kills from sniper rifles and kills from 'weapon death' ('death' includes all vehicles) from %server_streak[%p%]% as you requested.

 

# .

# DEFINE %server_streak[%p%]%

# .

On Kill;Set %server_streak[%v%]% 0

On TeamKill;Set %server_streak[%v%]% 0

On Suicide;Set %server_streak[%p%]% 0

On Kill;Not Weapon Death;Not Damage SniperRifle;Incr %server_streak[%p%]%

# .

# DEFINE %headshotstreak%

# .

On Kill;Not Headshot;Not Weapon Weapons/Knife/Knife,Melee;Set %headshotstreak% 0

On Kill;Headshot;Incr %headshotstreak%

# .

# CHEAT DETECTOR RULES

# .

On Kill;Damage Melee;Rate 10 30;Say %p%: banned - kill rate;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Knife

On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Nuke

On Kill;If %server_streak[%p%]% >= 30;Say %p%: banned - kill streak;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Streak

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 1

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 2

On Kill;If %headshotstreak% >= 20;Say %p%: banned - aimbot;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 1

On Kill;Headshot;Rate 8 15;Say %p%: banned - aimbot;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 2

On Kill;Headshot;Rate 10 25;Say %p%: banned - aimbot;Log %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 3

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Originally Posted by j00e*:

 

ty_ger07 Heres my rules. Should i enter some DEFINE or not? I understand that SECOND DEFINE i must enter, but what about first?

(ban worked)

Code:

#             SPAWN RULE, so we get info when BF3 gives it
On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%]
#             TEAMKILL RULZ
On TeamKill;Admin
On TeamKill;PlayerCount 2;Log %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100
On TeamKill;Log TEAMKILL #%c% by ^2%p%^0 on ^2%v%^0 with %w%
#             SUICIDE LOG
On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%]
#             SAMPLE KILL RULZ
On Kill;Weapon M15&AT&MINE;Log Mine kill by [^2%p%^0] on [^2%v%^0]
On Kill;Weapon weapons/knife/knife;Log Knife kill by [^2%p%^0] on [^2%v%^0]
On Kill;Damage ProjectileExplosive;Log Rockect nade kill by [^2%p%^0] on [^2%v%^0]
#On Kill;Log Kill [%pt%] [^2%p%^0] killed [%vt%] [^2%v%^0] with [%wk%] [%w%], Kit [%kk%] [%k%], Damage [%d%]
#             SAMPLE SAY RULZ
On Say;Text protected;Protected;Say [^2%p%^0] is protected
On Say;Text protected;Not Protected;Say [^2%p%^0] is NOT protected
On Say;Admin;Text xkill;TargetPlayer;Say Confirm %t%;TargetAction Say %t% killed by admin;TargetAction Kill 100
On Say;Admin;Text xkick;TargetPlayer;Say Confirm %t%;TargetAction Say %t% kicked by admin;TargetAction Kick Kicked by admin
On Say;Text xyes;TargetConfirm
#             ROUND CHANGE
On Round;Log Round change to [%m%] [%mm%]
#             JOINER/LEAVER LOG
On Join;Admin;Log Joiner [^2%p%^0] (min teamsize %n%) (Admin)
On Join;Log Joiner [^2%p%^0] (min teamsize %n%) (Not admin)
On Leave; Log Leaver [^2%p%^0] (min teamsize %n%)
#MAV
On Kill;Map Subway;Weapon Roadkill;PlayerCount 1;Log %p% kicked for MAV;Kick %p% MAV use
On Kill;Map Subway;Weapon Roadkill;PlayerSay %p% no MAV;Kill 100
On Kill;Weapon Weapons/Knife/Knife,Melee;Say Player %p% has killed with the Knife %c% times
On Kill;Damage ProjectileExplosive;PlayerCount 1;kick No M320/RPG/SMAW
On Kill;Damage ProjectileExplosive;PlayerCount 0;kill 100;PlayerSay No M320/RPG/SMAW
On Kill;Weapon Death;Kick %p% No Mortars Allowed!!!
# First Kills Announcer
On Kill;TeamFirst;Say %p%: first %pt% kill against %v%.
On Kill;Weapon Weapons/Knife/Knife,Melee;ServerFirst;Say %p%: first knife against %v%.
On Kill;Headshot;ServerFirst;Say %p%: first headshot against %v%.
# .
# Unreal Tournament Kill Streak Announcer by ty_ger07
On TeamKill;If %server_streak[%v%]% >= 5;Say %p% (teamkill) ended %v%'s %server_streak[%v%]%-kill streak.
On Suicide;If %server_streak[%p%]% >= 5;Say %p% suicide ended %p%'s %server_streak[%p%]%-kill streak.
On Kill;If %server_streak[%v%]% >= 5;Say %p% ended %v%'s %server_streak[%v%]%-kill streak.
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
On Kill;If %killincr% == 30;Set %killincr% 25;Say GodLike! %p%: %server_streak[%p%]%-kill streak.
On Kill;If %server_streak[%p%]% == 25;Say GodLike! %p%: 25-kill streak.
On Kill;If %server_streak[%p%]% == 20;Say Unstoppable! %p%: 20-kill streak.
On Kill;If %server_streak[%p%]% == 15;Say Dominating! %p%: 15-kill streak.
On Kill;If %server_streak[%p%]% == 10;Say Rampage! %p%: 10-kill streak.
On Kill;If %server_streak[%p%]% == 5;Say Killing Spree! %p%: 5-kill streak.
# .
# Headshot Streak Announcer
On Kill;Not Headshot;Not Weapon Weapons/Knife/Knife,Melee;If %headshotstreak% >= 5;Say %p%: %headshotstreak% headshots streak is over.
On Kill;Not Headshot;Not Weapon Weapons/Knife/Knife,Melee;Set %headincr% 0;Set %headshotstreak% 0
On Kill;Headshot;Incr %headincr%;Incr %headshotstreak%;If %headincr% == 5;Set %headincr% 0;Say %p%: %headshotstreak% headshot streak!
# .
# Cheater Detector
On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Knife
On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Nuke
On Kill;If %server_streak[%p%]% >= 25;Say %p%: banned - kill quantity;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Streak
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Kill Rate 2
On Kill;If %headshotstreak% >= 15;Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 1
On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 2
On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Log           %p% killed %v% with %w%.;Ban %p% Auto-banned - Aimbot 3
# .
# Round Logging
On Round;Log                %m% loaded.
2 more question.

What about kick not a ban,

Code:

On Kill;Damage Melee;Rate 8 30;Say %p%: kicked- kill rate;Log           %p% killed %v% with %w%.;Kick %p% Auto-banned - Knife
Is it work?

 

And second, what about too many death. How to kick some one with 0-25 steak?

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Originally Posted by DrBazillus*:

 

Hi

We want to run "rush" and "tdm". But with no M320 no SMAW no RGP on "TDM".

That would be this code here:

Code:

On Kill;Weapon RPG-7;PlayerCount 2;Say %p% was banned 24h for killing %v% with RPG-7;TempBan 86400 Noobtube user
On Kill;Weapon SMAW;PlayerCount 2;Say %p% was banned 24h for killing %v% with SMAW;TempBan 86400 Noobtube user
On Kill;Weapon M320;PlayerCount 2;Say %p% was banned 24h for killing %v% with M320;TempBan 86400 Noobtube user
On Kill;Weapon RPG-7;say NO RPG, there are no vehicles here! %p%!!! Next Time = Temporary Ban for 24h00 !;Kill 100
On Kill;Weapon SMAW;say NO SMAW, there are no vehicles here! %p%!!! Next Time = Temporary Ban for 24h00 !;Kill 100
On Kill;Weapon M320;say NO M320 %p%!!! Next Time = Temporary Ban for 24h00 !;Kill 100
But ..... in the rush to be back again so there are vehicles allowed. Can one please add this code?

 

one thousand thanks

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Originally Posted by donm315*:

 

Hello, wondering if someone would be so kind to take a look at this code, I took off one of these pages in this thread. It worked great the first time I tested on myself. But now for some reason, it is just killing, it never kicks?

 

# Language Warnings

On Say;Text nigger,niggers,nigs,negro,spick;PlayerCount 2;Say %p%: Kicked For Racist Remarks. #%c%;Kicked For Racist Remarks

On Say;Text nigger,niggers,niger,nigs,negro,spick;Say %p%: Killed, No Racist Remarks Allowed!. #%c%;Kill

 

Debug Console Shows:

[07:42:25 50] ProconRulz: plugin enabled, version 38d.2

[07:42:25 51] weaponDefines size = 74, specDefines size = 0

[07:42:25 51] ProconRulz: Unrecognised rule On Say;Text nigger,niggers,nigs,negro,spick;PlayerCount 2;Say %p%: Kicked For Racist Remarks. #%c%;Kicked For Racist Remarks

[07:42:25 52] ProconRulz: 2 rules loaded

[07:42:25 52] ProconRulz: loading protected players list

[07:42:26 25] ProconRulz: *******************OnServerInfo******************* **********

[07:42:26 38] ProconRulz: ********************OnListPlayers***************** *************

[07:42:26 38] ProconRulz: ****************Debug command counts**********************

[07:42:26 39] ProconRulz: ***************Debug command players*********************

[07:42:26 39] ProconRulz: players in new player cache =

[07:42:26 39] ProconRulz: ********************Debug command teamsize******************

[07:42:26 39] ProconRulz: min teamsize 0

[07:42:26 39] ProconRulz: ********************Debug command watched******************

[07:42:26 40] ProconRulz: Watched items are:

And if someone would be kind enough to post the other variant below, basically so I can see the difference in the both

1 warning

2 kills

then kick on the fourth

 

I someone could help me, would appreciate it, Thanks!

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Originally Posted by Flanker*:

 

Bambam can you maby look at the rule that flanker made for the snipers? i found it kinda interesting how he made it , only it didnt worked for me! And ofcourse i know limiting the simpel way isnt posible like in bc2!

Thank you, thats made my day, I just try to think outside the box and use what tools I have to do things that aint normally possible.

 

*Happy coder bunny*

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Originally Posted by tarreltje*:

 

Thank you, thats made my day, I just try to think outside the box and use what tools I have to do things that aint normally possible.

 

*Happy coder bunny*

Maby you can look at it your self! When i tested it, it didnt kill me when i set it to max 1 sniper at a team. it only tracked the kills, so when i made the second kill , the rule killed me
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Originally Posted by Flanker*:

 

Maby you can look at it your self! When i tested it, it didnt kill me when i set it to max 1 sniper at a team. it only tracked the kills, so when i made the second kill , the rule killed me

I tried, but i dont have enough people in my server, the problem I had was that i could'nt get it to increment with another sniper kit being used. it worked on the first sniper, but it stayed at one with the second sniper.
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Originally Posted by bambam*:

 

Bambam can you maby look at the rule that flanker made for the snipers? i found it kinda interesting how he made it , only it didnt worked for me! And ofcourse i know limiting the simpel way isnt posible like in bc2!

yeah sure I'll take a better look - Flanker has picked up on a technique that makes sense - you can detect who the snipers are when they KILL with Damage SniperRifle, so that provides a slightly delayed opportunity for control... I'll look at his code more carefully soon - the idea is good.

 

Bambam

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Originally Posted by donm315*:

 

Thank you ty_ger07!!!

 

I actually figurd it out myself last night after posting.... LOL

 

Yea, I slightly edited the copied post from here, knew it has to be something I did.

 

I'm going to have another question, or help here shortly on another script for you. Thanks!

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Originally Posted by Bl1ndy*:

 

Hello,

 

I've a little question about Knife WeaponKey.

 

What is the difference between WeaponKey Melee and WeaponKey Weapons/Knife/Knife ?

 

Thanks for your help.

Melee is the animation when you take someones Dogtags. Knife is just the stabbing.
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Originally Posted by ministorm*:

 

Can any one help me with the coding "config" for a Bolt snipers only server. like all i wont to use on my bolt only server is: Knife, M98B, M40A5, L96 or SV98. and is there a way to let some accessories to be okay and some not. like say we are using the m40a5 and the HOLO is not aloud. but the 8x is. when you use the HOLO you get kicked.

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Originally Posted by ministorm*:

 

I cant get any of the rulz to work when it comes to using a wrong weapon. for ex. i put in the

 

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use

On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100

 

it don't do any thing but warn that the Siaga 12 is not aloud.

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Originally Posted by Bl1ndy*:

 

Can any one help me with the coding "config" for a Bolt snipers only server. like all i wont to use on my bolt only server is: Knife, M98B, M40A5, L96 or SV98. and is there a way to let some accessories to be okay and some not. like say we are using the m40a5 and the HOLO is not aloud. but the 8x is. when you use the HOLO you get kicked.

On Kill;Not Weapon Weapons/Knife/Knife;Not Weapon Melee;Not Weapon L96;Not Weapon M40A5;Not Weapon Model98B;Not Weapon SV98;Kill

 

Edit the ;Kill for other actions like Kick, TempBan, Ban.

 

*edit* Limiting accessories is not possible at this time.

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Originally Posted by Master_Locke*:

 

Hello,

We have been using a short time and Procon Rules. We have very little adjustments because we play the game so thought like. We have only one rule, namely: No spam on RPG Infantry. For some time, the m320. I hope the M320 is significantly weakened with the next patch BF3.

 

Now my question. We have entered the following rule:

 

On Kill; Weapon SMAW, Player Count 2; Say% p% was kicked for using SMAW on infantry; Kick

On Kill; Weapon SMAW, Player Count 1; Say last% p% this is the one more warning and you will be kicked;! Kill

On Kill; Weapon SMAW, Player Count 0;% p% Say No Warning SMAW on infantry! If you use it again you will be kicked!

 

This usually works, but unfortunately, even if someone destroyed a tank with the RPG. Is it possible that the player will not be reprimanded if he kills a tank instead of a player with the RPG?

 

Thanks for the reply.[english or german]

 

Locke

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