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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Layenne*:

 

Is the M320 buckshot now called GP-30 in the protocol since the patch ?

i have same question. can we restrict m320 on rail now ?

 

And what will change in proconrulz with new update ?

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Originally Posted by Athlon*:

 

since todays patch

PlayerYell and Yell stay on a players screen permanently once triggered

any clue how to stop this anyone?

Actually - it's not permanent, it's 5000 seconds (a little more than 83 minutes lol). In BFBC2 5000 meant 5000 milliseconds. In this new patch (R20) just released for BF3, 5000 means 5000 seconds (83 minutes), so we need to change a parameter in the .cs file.

 

Look for the line that says:

 

Code:

int yell_delay = 5000; // how long to have the yell message on screen (not yet in server_ip.cfg)
and change it to:

 

Code:

int yell_delay = 5; // how long to have the yell message on screen
5 = 5 seconds. You can make it whatever you want. When you do, all Yells will stay on the screen for than length of time (PlayerYell & Yell).
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Originally Posted by coco777*:

 

Actually - it's not permanent, it's 5000 seconds (a little more than 83 minutes lol). In BFBC2 5000 meant 5000 milliseconds. In this new patch (R20) just released for BF3, 5000 means 5000 seconds (83 minutes), so we need to change a parameter in the .cs file.

 

Look for the line that says:

 

Code:

int yell_delay = 5000; // how long to have the yell message on screen (not yet in server_ip.cfg)
and change it to:

 

Code:

int yell_delay = 5; // how long to have the yell message on screen
5 = 5 seconds. You can make it whatever you want. When you do, all Yells will stay on the screen for than length of time (PlayerYell & Yell).
Tried this but it didnt help. The last line of the yell always stays.
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Originally Posted by coco777*:

 

int yell_delay = 5; // how long to have the yell message on screen (not yet in server_ip.cfg)

 

int kill_delay = 5; // default (milliseconds) delay if the *rule* does not specify a delay

// between the event and the player being killed

This is it after editing.
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Originally Posted by Athlon*:

 

This is it after editing.

You should not have changed the int kill_delay setting (I never said to do that). Put it back to 5000

 

Please post the rule you are using giving you the trouble.

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Originally Posted by bambam*:

 

since todays patch

PlayerYell and Yell stay on a players screen permanently once triggered

any clue how to stop this anyone?

I'm producing a minor update to ProconRulz for BF3 R20 so the Yell commands in the new BF3 release can be supported from within ProconRulz - there was a slight (incompatible) change from BF2 and the current ProconRulz Yell/PlayerYell actions are a carry-over from BF2 (so there was never a guarantee they would work). It'll just be a couple of days...

 

Bambam

 

**Edit** after posting that I read forward through the posts from there - congrats to Athlon who diagnosed exactly the issue caused in BF3 R20 - his fix is good if you want to edit ProconRulz.cs yourself (find variable "yell_delay" and change it from 5000 to 5.). Meanwhile I'll post the minor update.

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Originally Posted by Repoman*:

 

On Join; Yell "message"

Is this the proper way to have this msg yell on join for Metro map only? If yes how can i make it stay for 10 seconds?

Code:

On Join;Map Subway;Yell "NO RPG'S, SMAWS AMD M320'S ALLOWED ON THIS MAP"
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Originally Posted by YouPilA*:

 

Is this the proper way to have this msg yell on join for Metro map only? If yes how can i make it stay for 10 seconds?

Code:

On Join;Map Subway;Yell "NO RPG'S, SMAWS AMD M320'S ALLOWED ON THIS MAP"
Yes your rule is correct but the joiner will not see it because your message will send just when the player clic on join server buton not when he is arriving.

Do you understand?

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Originally Posted by Repoman*:

 

I think i's possible but i don't know wich method use

Could i use Code:
On spawn;Map Subway;Yell "NO RPG'S, SMAWS AMD M320'S ALLOWED ON THIS MAP"
I would like to have a 20 second delay how can I add that?
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Originally Posted by tarreltje*:

 

Could i use Code:

On spawn;Map Subway;Yell "NO RPG'S, SMAWS AMD M320'S ALLOWED ON THIS MAP"
I would like to have a 20 second delay how can I add that?
isnt posible..... look what blindy wrote
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Originally Posted by Athlon*:

 

Why not ^^,

how many character can we use in a "yell message"?

For admin.yell the message text has to be smaller than 256 characters.

 

Procon 1.1.3.1 it is limited to 140 characters for 'say', but you can use the console directly to send a 256 character message. Also plugins can send the longer message.

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Originally Posted by Repoman*:

 

Use this:

Code:

On Spawn;PlayerFirst;PlayerYell ....................
I am using this code for metro. It does work, however it won't going away it stays there until the map is over. Is there something I can add to make it go away after 15 seconds of spawning.

Code:

On Spawn;Map Subway;PlayerFirst;PlayerYell No RPG's, Smaws and M320's Allowed on Metro
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Originally Posted by Layenne*:

 

open ProconRulz.cs

 

change

int yell_delay to 25

reboot your procon

 

after you rulz will work.

 

look my rules they perfect work !!

 

Code:

#                HUMILIATION RULZ
On Kill;Weapon Melee;yell [%p%] Owned [%v%] with KNIFE LOL!!! HUMILIATION
On Kill;Weapon Repair&Tool;yell %v%'s MARSHMALLOWS WERE TOASTED BY %p%'s repair tools
On Kill;ServerFirst;yell First blood to %p%, Killing %v% with %w%
#                STREAK KILL
On Spawn;If %streak% >= 7;Say %p%: %streak% KILL STREAK is over.
On Spawn;Set %streak% 0;Set %killincr% 0
On Kill;Incr %killincr%;Incr %streak%;If %killincr% == 7;Set %killincr% 0;PlayerSay %p%: %streak% KILL STREAK!
#                Unreal Tournament Multi Kills Announcer
On Spawn;Set %multi% 0
On Kill;Not Rate 2 3;Set %multi% 0
On Kill;Rate 2 3;Set %multi% 1
On Kill;Rate 3 6;Set %multi% 2
On Kill;Rate 4 9;Set %multi% 3
On Kill;Rate 5 12;Set %multi% 4
On Kill;Rate 6 15;Set %multi% 5
On Kill;Rate 7 18;Set %multi% 5
On Kill;Rate 8 21;Set %multi% 5
On Kill;Rate 9 24;Set %multi% 5
On Kill;Rate 10 27;Set %multi% 5
On Kill;Rate 11 30;Set %multi% 5
On Kill;if %multi% == 5;yell ***%p%*** MONSTER KILL!!!
On Kill;if %multi% == 4;yell ***%p%*** ULTRA KILL!!
On Kill;if %multi% == 3;yell ***%p%*** Mega Kill!!
On Kill;if %multi% == 2;yell ***%p%*** Multi Kill!
#               NO RPG.SMAW.M320
On Kill;Damage ProjectileExplosive;PlayerCount 1;Log %p% kicked for projectileexplosive;yell %p% KICKED for using explosive weapon %w%;Kick %p% for using explosive weapon %w%
On Kill;Damage ProjectileExplosive;Playeryell %p%: you have been killed for using explosive weapon %w% next time you will be autokicked;Kill 100 %p% for using explosive weapon %w%
#               NO SHOTGUN
On Kill;Damage Shotgun;PlayerCount 1;Log %p% kicked for Shotgun;yell %p% KICKED for using shotgun %w%;Kick %p% for using %w%
On Kill;Damage Shotgun;Playeryell %p% you have been killed for using shotgun %w% next time you will be autokicked;kill 100 %p% for using %w%
#              GRENADE RULES
On Kill;Damage Explosive;PlayerCount 1;Log %p% kicked for explosive;yell %p% KICKED for using %w% explosive weapon;Kick %p% for using %w%
On Kill;Damage Explosive;playeryell %p% you have been killed for using %w% explosive weapon next time you wil be autokicked;Kill 100 %p% for using %w%
#              MORTAR RULES
On Kill;Weapon Death;PlayerCount 1;Log %p% kicked for mortar;yell %p% KICKED for using explosive weapon Mortar %w%;Kick %p% for using explosive weapon Mortar %w%
On Kill;Weapon Death;Playeryell %p% you have been killed for using explosive weapon Mortar %w% next time you will be autokicked;kill 100 %p% for using explosive weapon Mortar %w%
#              MAV RULES
On Kill;Map Subway;Weapon Roadkill;PlayerCount 1;Log %p% kicked for Weapon Roadkill;yell %p% KICKED for using %w% MAV KILL;Kick %p% for using %w% MAV KILL
On Kill;Map Subway;Weapon Roadkill;Playeryell %p% you have benn killed for using %w% MAV KILL next time you will be kicked;Kill 100 %p% for using %w% MAV KILL
#              CHEAT DETECTOR
On Kill;Not Admins;Damage Melee;Rate 8 30;Say [CHEAT DETECTOR] %p% banned - kill rate;Ban Auto-banned - Knife %p%
On Kill;Not Admins;Weapon Death;Rate 10 30;Say [CHEAT DETECTOR] %p% banned - nuke;Ban Auto-banned - Nuke %p%
On Kill;Not Admins;Headshot;Rate 7 15;Say [CHEAT DETECTOR] %p% banned - aimbot;Ban Auto-banned - Aimbot %p%
On Kill;Not Admins;Headshot;Rate 9 25;Say [CHEAT DETECTOR] %p% banned - aimbot;Ban Auto-banned - Aimbot %p%
On Kill;Not Admins;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 22 50;Say [CHEAT DETECTOR] %p% banned - multihack;Ban Auto-banned - mutlihack %p%
On Kill;Not Admins;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 44 200;Say [CHEAT DETECTOR] %p% banned - multihack;Ban Auto-banned - mutlihack %p%
"playeryell" when he is killed

"yell" when he is kicked

 

tuto fr : http://www.nitroserv.com/fr/forum/to...-message-yell/

_________________?

Layenne-ns

Admin Nitroserv.com Trusted EA partner.

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Originally Posted by krov7*:

 

Thank you for the recent update.

Is there anyway to have a time command, so that say On5min;Yell "SPAMBOTMESSAGE".

Right now, whenever somebody gets a kill with knife, repair torch, defib, etc, I have it to display a different message, such as Visit our website at whatever.com, or You're the [WHAT]ever server!, etc.

(On Kill;Weapon Repair&Tool;Yell Visit our website at whatever.com)

If there was a way to add time intervals to this plugin, it could essentially replace Spambot or BF3 Auto Messages

(I know they're updating soon, but it's probably an easier load to run 1 plugin instead of multiple)

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Originally Posted by Athlon*:

 

The reason your messages don't go away is because DICE has the 'Yell' command based on seconds rather than milliseconds like they do for nearly everything else. It's likely the plugins were programmed for 5000 milliseconds (5 seconds), so 5000 seconds would be 83 minutes for 'Yell' commands.

 

You need to find the duration of the 'Yell' commands in the code and change them to around 5 for them to 'go away'.

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Originally Posted by ty_ger07*:

 

Thank you for the recent update.

Is there anyway to have a time command, so that say On5min;Yell "SPAMBOTMESSAGE".

Right now, whenever somebody gets a kill with knife, repair torch, defib, etc, I have it to display a different message, such as Visit our website at whatever.com, or You're the [WHAT]ever server!, etc.

(On Kill;Weapon Repair&Tool;Yell Visit our website at whatever.com)

If there was a way to add time intervals to this plugin, it could essentially replace Spambot or BF3 Auto Messages

(I know they're updating soon, but it's probably an easier load to run 1 plugin instead of multiple)

There's no need for such a command. Add it as a scheduled task to you pbsvuser.cfg file at your game server host.

 

Example:

;This is the max number of characters per line:

;1234567890123456789012345678901234567890123456789 01234567890123456789012345678901234567890123456789 0

pb_sv_task 150 600 admin.say "www.TheTacTeam.com" all

pb_sv_task 200 600 admin.say "Check rules: !rules" all

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Originally Posted by MissingPersons*:

 

I looked and couldn't find a rule for auto kick of tank usage during SQDM. Would rather remove vehicle use but causes map to be Custom rather than HC. Unfortunately many don't even use the custom filters to find games. Thus you don't get as much traffic to your server. Anyway here it is!

 

________________________________________________? __________________________________________?

 

On Kill;MapMode SquadDeathMatch0;Weapon Death;

PlayerCount 1;Say %p% kicked for vehicle kills;Kick kicked for vehicle/mortar kills duringYell %p% - no vehicle/mortars kills during SQ DM (#%c%/1) one more and you take little break!

 

________________________________________________? __________________________________________?

 

This rule only will work during SQDM and will give the person and everyone else one chance to see a yell clearly at the bottom of the screen. I will kick on the second kill.

 

Posted Image

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