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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by bambam*:

 

Or "Trace Rulz (watch out noobies this generates 200MB of data per day if you don't turn it off)"

**edit** actually I should credit ty_ger with the diagnosis and seriously I'm pleased we nailed it quickly.

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Originally Posted by Infoglot*:

 

I noticed a strange feature plagin.

Plagin does not recognize the nicknames of players with numbers and punctuation marks.

For example if the code is: On Kill; Weapon M26Mass .......

If players are using to connect Underslung Rail M320 or M26 Mass that the rules do not distribute them.

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Originally Posted by powerbits*:

 

thanks for the reply bambam, your plugin is very inspiring

Here is some data i have from the log, like you say he treats the squad as teams

but then i have the question if i have 8 people on alpha squad (team1) us side and 8 on bravo squad (team 2) on russian side, but 0 people on charlie (team3) and delta (team4), is he still not going to say teamsize3 is valid because charlie and delta are empty?

 

the problem and my future goal is to create a autobalancer for the teams also

 

[10:46:55] ProconRulz: [Doks77, 2=Russian Army, 1=Alpha] killed Bullets-for-fee with G3A3 Battle Rifle. (min teamsize 16)

[10:46:56] ProconRulz: [ChuckyBib, 2=Russian Army, 1=Alpha] killed riKikiWisTiTi with AEK-971 Assault Rifle. (min teamsize 16)

[10:46:56] ProconRulz: [sascha13, 1=U.S Army, 1=Alpha] killed MC_W160380 with M4A1 Carbine. (min teamsize 16)

[10:46:57] ProconRulz: [AlkiNooB, 1=U.S Army, 1=Alpha] killed ChuckyBib with MG36. (min teamsize 16)

[10:46:58] ProconRulz: [Marvs777, 2=Russian Army, 1=Alpha] killed vagelis130687 with FAMAS Assault Rifle. (min teamsize 16)

[10:46:59] ProconRulz: [m0nstahhhhhh, 1=U.S Army, 1=Alpha] killed pReficks with Simonow SKS-45 Rifle. (min teamsize 16)

[10:47:00] ProconRulz: [RifleReaper, 2=Russian Army, 1=Alpha] killed m0nstahhhhhh with M320 Grenade luncher. (min teamsize 16)

[10:47:01] ProconRulz: [tankispanki, 1=U.S Army, 1=Alpha] killed leeeeniiii with Pecheneg Maschine Gun. (min teamsize 16)

[10:47:05] ProconRulz: [Hythar, 2=Russian Army, 1=Alpha] killed AlkiNooB with FAMAS Assault Rifle. (min teamsize 16)

 

[10:47:07] ProconRulz: [Prometeum, 3=No team key, 1=Alpha] killed tankispanki with M4A1 Carbine. (min teamsize 16)

 

[10:47:08] ProconRulz: [PelleAstra, 1=U.S Army, 1=Alpha] killed Kurekpl with SMAW Anti Tank weapon. (min teamsize 16)

[10:47:11] ProconRulz: [RifleReaper, 2=Russian Army, 1=Alpha] killed Prometeum with M320 Grenade luncher. (min teamsize 15)

[10:47:13] ProconRulz: [RancorNF, 1=U.S Army, 1=Alpha] killed RifleReaper with L85A2/SA80 Assault Rifle. (min teamsize 15)

[10:47:14] ProconRulz: [l2pn4b, 2=Russian Army, 1=Alpha] killed GTFR1 with M4A1 Carbine. (min teamsize 15)

Bambam,

 

do you think this wil work?

 

On Kill;if %n%

On Kill;if %n%

On Kill;if %n%

 

somehow i am not sure that %n% does the trick?

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Originally Posted by supertec*:

 

Please I have a question ( ProconRulz for BF2 )

1) How I can change the rules? Within the procon not save the changes.

2) I just want only 1 rule (server with 16 slots) Maximum 1 sniper x Team (mode: rush). Nothing more. Allow tank completely.

 

www.phogue.net/forumvb/showth...n-limit/page48*

Thanks.

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Originally Posted by gedankenleser22*:

 

I developed a Tool which you can generate simply Rules for Procon Rulz with only 5 Cliks!

Here are the liks:

Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ [battlelog.battlefield.com]

My Youtube Chanel: http://www.youtube.com/user/gedankenleser22TV [youtube.com]

Download ProconRulzTool: http://www.mediafire.com/_go5yctgpbe80b0n [mediafire.com]

To get a License Key write a PM to me in YouTube!

If you have questions ask me :smile:

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Originally Posted by Doomsayer*:

 

i was trying to get proconrulz to yell messages which it does but it puts both knife messages at the same time sometimes. heres the rules i was trying

 

# KNIFE KILL

On Kill;Damage Melee;yell 5 %v% was HUMILIATED by %p% with a %w%!

On Kill;Weapons/Knife/Knife;yell 5 %p% just Knifed %v%!

 

sometimes they show up separately but sometimes both messages pop up

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Originally Posted by ty_ger07*:

 

i was trying to get proconrulz to yell messages which it does but it puts both knife messages at the same time sometimes. heres the rules i was trying

 

# KNIFE KILL

On Kill;Damage Melee;yell 5 %v% was HUMILIATED by %p% with a %w%!

On Kill;Weapons/Knife/Knife;yell 5 %p% just Knifed %v%!

 

sometimes they show up separately but sometimes both messages pop up

Damage Melee includes both types of knife plus repair tool kill. There's no need for the second rule. Weapon Melee is a different story, but Damage Melee will cover you.
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Originally Posted by bambam*:

 

bf2 ?

bfbc2 maybe?

1) How I can change the rules? Within the procon not save the changes.

There's a "How to enter your rulz" section in the 1st post in this thread. Trick is to click the 'Rulz' setting and then the [...] button. See 1st post with screenshot.

 

2) I just want only 1 rule (server with 16 slots) Maximum 1 sniper x Team (mode: rush). Nothing more. Allow tank completely.

Rulz for BFBC2 only. BF3 is a lot more complicated because rcon in that game is a bit limited (see example 13 on 1st post)

On Spawn;Kit Recon 1;PlayerSay %p% sniper limit;Kill

 

Ah, BFBC2, sniper limits were so easy.

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Originally Posted by bambam*:

 

i was trying to get proconrulz to yell messages which it does but it puts both knife messages at the same time sometimes. heres the rules i was trying

 

# KNIFE KILL

On Kill;Damage Melee;yell 5 %v% was HUMILIATED by %p% with a %w%!

On Kill;Weapons/Knife/Knife;yell 5 %p% just Knifed %v%!

 

sometimes they show up separately but sometimes both messages pop up

Further to ty_ger's reply earlier - your second rule has a typo.. "Weapons/Knife/Knife" is the weapon 'code' for a knife-slash. The "Weapon" condition format is "Weapon ". So the condition would be "Weapon Weapons/Knife/Knife".

 

Also your rulz would have worked if your first rule was Weapon Melee, not "Damage Melee". I can't help it that BF3 has a weapon code and a damage code with the same name... all the weapons that involve physical contact (knife, repair tool, defib) do Damage Melee. The funky grab-twirl-stabby-dogtags murder is reported by BF3 as with Weapon Melee (that also happens to do "Damage Melee" as you'd expect, just don't mix 'em up)

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Originally Posted by Doomsayer*:

 

ok i have this defib rule which works great

On Kill;weapon defib; Yell 5 %p% Just Fried %v% with the %w%

but when i include this rule

On Kill;Damage Melee;yell 5 %p% just took %v%'s TAGS!

 

both messages come up

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Originally Posted by Shamrock*:

 

Hi guys,

 

Firstly bambam, thanks for the great plugin.

 

My first question is the following: is it possible to successfully change the name of the server with a rule? The idea is to append " - Admins Online" when an admin joins, and change it back when the admin leaves. I've tried:

On Join;Admin;Exec vars.serverName "Example server name - Admins Online"

On Leave;Admin;Exec vars.serverName "Example server name"

The exec commands work through the console - however when ProconRulz executes it, it splits the string into seperate parameters at every space, thus making the command invalid, such as:

ProconRulz: Executed command [procon.protected.send,vars.serverName,"Example,ser ver,name,-,Admins,Online"]

My second question is: is there any way to say the name of the next map in the maplist in chat? I've tried a number of things here which haven't worked.

 

Thanks for any help anyone can give.

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Originally Posted by supertec*:

 

bfbc2 maybe?

 

There's a "How to enter your rulz" section in the 1st post in this thread. Trick is to click the 'Rulz' setting and then the [...] button. See 1st post with screenshot.

 

 

 

Rulz for BFBC2 only. BF3 is a lot more complicated because rcon in that game is a bit limited (see example 13 on 1st post)

On Spawn;Kit Recon 1;PlayerSay %p% sniper limit;Kill

 

Ah, BFBC2, sniper limits were so easy.

thanks bambam

I have a SERVER with BC2.

I used Procon 1.1.3.1 with ProconRuiz (Plugin) and when I change the items, this items does not saved.

I need only 1 rule: "1 sniper for Team".

Thanks

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Originally Posted by Shamrock*:

 

when I change the items, this items does not saved.

Thanks

Click on the button to the right of String[] array to open the array editor, don't click on the individual lines of code.
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Originally Posted by supertec*:

 

Click on the button to the right of String[] array to open the array editor, don't click on the individual lines of code.

Thanks Shamrock

 

# SNIPER RULZ

Kit Recon 1;PlayerSay >>%p%

# TEAMKILL RULZ

On TeamKill;Weapon DEFIB;Say >>%p%

On Teamkill;Count 3;Say >>%p%

On Teamkill;Damage SniperRifle;Say >>%p%

On Teamkill;Say >>%p%

 

I need only 1 rule: "1 sniper for Team", if 2 snipers the player is killed.

is it allright_?

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Originally Posted by _ddonut_*:

 

I have got a lil prob :x

 

On a friends server there are two rules

Code:

On Kill;Weapon <Weapon>;PlayerCount 0;Say <Message>;Kill
On Suicide;Say <Message>
But when he is killed for using then the Suicide message appears

 

Is there any chance to avoid this ?

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Originally Posted by gedankenleser22*:

 

I developed a Tool which you can generate simply Rules for Procon Rulz with only 5 Cliks!

Here are the liks:

Platoon: http://battlelog.battlefield.com/bf3...5391608492609/ [battlelog.battlefield.com]

My Youtube Chanel: http://www.youtube.com/user/gedankenleser22TV [youtube.com]

Download ProconRulzTool: http://www.mediafire.com/_go5yctgpbe80b0n [mediafire.com]

To get a License Key write a PM to me in YouTube!

If you have questions ask me :smile:

with this tool you can generate how much snipers(or other kits) can be on the map and much more :biggrin:
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Originally Posted by Shamrock*:

 

Thanks Shamrock

 

# SNIPER RULZ

Kit Recon 1;PlayerSay >>%p%

# TEAMKILL RULZ

On TeamKill;Weapon DEFIB;Say >>%p%

On Teamkill;Count 3;Say >>%p%

On Teamkill;Damage SniperRifle;Say >>%p%

On Teamkill;Say >>%p%

 

I need only 1 rule: "1 sniper for Team", if 2 snipers the player is killed.

is it allright_?

You need a trigger first. For example, using "on spawn":

# SNIPER RULZ

On Spawn;Kit Recon 1;PlayerSay >>%p%

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Originally Posted by Shamrock*:

 

I have got a lil prob :x

 

On a friends server there are two rules

Code:

On Kill;Weapon <Weapon>;PlayerCount 0;Say <Message>;Kill
On Suicide;Say <Message>
But when he is killed for using then the Suicide message appears

 

Is there any chance to avoid this ?

Have you tried it while leaving out PlayerCount 0, as it's not really needed?
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Originally Posted by Shamrock*:

 

with this tool you can generate how much snipers(or other kits) can be on the map and much more :biggrin:

This is not possible, apart from the example in the first post in this thread.

 

I would strongly recommend anyone who downloads this file to scan it first with their antivirus.

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Originally Posted by gedankenleser22*:

 

This is not possible, apart from the example in the first post in this thread.

 

I would strongly recommend anyone who downloads this file to scan it first with their antivirus.

My Tool was uploaded on MediaFire and all uploaded Files are scaned for viruses by Bitdefender.

I will make tomorrow a litte tutorial about my tool.

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Originally Posted by _ddonut_*:

 

Have you tried it while leaving out PlayerCount 0, as it's not really needed?

That's the complete rule!

Code:

On Kill;Weapon M26Mass;PlayerCount 2;yell <Message>;Kick
On Kill;Weapon M26Mass;PlayerCount 1;Say <Message>;Kill
On Kill;Weapon M26Mass;PlayerCount 0;Say <Message>;Kill
Shamrock, but what does it make when i delete PlayerCount 0 ...

The player is killed and then the server thinks it was a suicide :/

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