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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Lylasz*:

 

Another question I have, can you make it that a kill switches you to the other team?

 

player A(RU) kills player B(US)

Player B switches to US

 

Edit, got it after bambam's post after this about the admin.yell

 

Code:

 

On kill;Team RU;Exec admin.movePlayer %v% 2 0 true

On kill;Team US;Exec admin.movePlayer %v% 1 0 true

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Originally Posted by bambam*:

 

I would like to create a ingame command "!tyell [alpha/bravo] [message]" where admins can select a team (us/ru or att/def) that would be yelled at no matter which team they are in. But as I understand Procon RulZ the "TeamYell" applies only to the trigger-player's team - or ? Can anybody imagine a workaround with variables? Maybe:

 

Admin x on team A wants to yell at team B. He types his targetteam and message which is stored in a variable. As soon as some player in the targetteam dies/kills/spawns (any quick trigger) the message is yelled. - would that work?

HelloKitty two comments here:

 

(1) your 'delayed yell' idea is pretty clever and I think it'd basically work - you could use a 'team-has-been-yelled' variable that flags whether the team has been yelled yet or not and TeamYell the team when ANY member of that team spawns (and set the team-has-been-yelled flag so they don't get yelled again)

 

(2) The current version of ProconRulz doesn't support "spaces" in rulz very well at all, and this would be your biggest problem - i.e. you need to store the message in a variable so you want "Set %team_message% Stop camping you lazy fekkers" but this will not work in the current release because of the spaces. I have written an updated version of ProconRulz that would allow Set %team_message% "Stop camping you lazy fekkers" but this still needs testing - I fully expect this to be finished on Monday though. In the meantime you could test using underscores in the message or something - lame I know.

 

Alternatively you could build the 'admin.yell' command directly in an Exec action (RCON format is admin.yell [duration: seconds] [players: player subset]) i.e. something like

 

On Say;Admin;Text !tyell-us;Exec admin.yell %targettext% 10 team 1

On Say;Admin;Text !tyell-ru;Exec admin.yell %targettext% 10 team 2

 

There's a slight 'cheat' using a different command for US and RU, so that the %targettext% value can be embedded in the Exec action (I didn't check whether US -> team 1 and RU -> team 2 or vice versa - that's a BF3 thing)

 

Haven't tested that but it's worth a go.

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Originally Posted by HelloKitty*:

 

HelloKitty two comments here:

 

(1) your 'delayed yell' ....

 

(2) The current version ...

 

On Say;Admin;Text !tyell-us;Exec admin.yell %targettext% 10 team 1

On Say;Admin;Text !tyell-ru;Exec admin.yell %targettext% 10 team 2

 

There's a slight 'cheat' using a different command for US and RU, so that the %targettext% value can be embedded in the Exec action (I didn't check whether US -> team 1 and RU -> team 2 or vice versa - that's a BF3 thing)

 

Haven't tested that but it's worth a go.

Much appreciated... already tried around option (2) but I think there is a problem with "admin.say" command within the rcon protocol itself (Or I just have another blackout):

 

I tried my messages 1st in the ProCon console:

admin.yell test1, 8, HeLlO-KitTyCat

admin.yell test1, 8, team1

admin.yell test1, HeLlO-KitTyCat

admin.yell test1, team1

 

... but everything results in a yell to all players ...

 

... what am I doing wrong?

 

adressed my problem here:

www.phogue.net/forumvb/showth...-to-one-player*

and here:

http://battlelog.battlefield.com/bf3...4348018295436/

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Originally Posted by jchu2k*:

 

Hello ,

 

I am looking fo some help. I am trying to create a Squad DM server Infantry | No Vehicle Kills.

 

here's a quick note of what I am looking for.

 

M320 On first kill = Player Yell Warn 320 Limit 1 out of 3

Same thing for second Kill.

Third kill is player suicide and server yell about players 320 limit and suicide.

 

same thing for these weapons - Claymores / M26 are identical

 

 

Mortars and vehicles are a player suicide on first kill along with server yell

Second kill is a kick with a server yell

 

M26 mass is instant suicide with a server yell

 

 

Also, I am trying to figure out how to setup a Server Yell Messsage for Dog Tags taken I want it to shows on botton of screen ingame ?

 

On Kill; Weapon Melee,Weapons/weapon/knife; Say %p% Humiliation %v%

 

I think this is the rcon command vars.servermessage ""

 

I was able to come up with these rules was hoping someone can help me with fixing the code.

 

==================================

On Kill;Weapon

On Kill;Weapon; M320 PlayerCount 3;Kick Say kicked %p% Warn 320 Limit 3 out of 3 on%v%

On Kill;Weapon; M320 PlayerCount 1;Kill Say Killed %p% Warn 320 Limit 2 out of 3 on%v%

On Kill;Weapon; M320 Say 3 KILL LIMIT, %p% !!

 

On Kill;Weapon

On Kill;Weapon; M26MASS PlayerCount 3;Kick Say kicked %p% for M26Mass USE ON %v%

On Kill;Weapon; M26MASS PlayerCount 1;Kill Say Killed %p% for M26Mass USE ON %v%

On Kill;Weapon; M26MASS Say No Mass Darts, %p% !!

 

On Kill;Weapons/Gadgets/Claymore

On Kill;Weapons/Gadgets/Claymore; PlayerCount 3; Kick Say %p% Excessive Claymore kills

On Kill;Weapons/Gadgets/Claymore; PlayerCount 1; Kill Say %p% Excessive Claymore kills

On Kill;Weapons/Gadgets/Claymore; PlayerYell Excessive Claymore Kills, %p% !!

 

On Kill;Weapon Death;

PlayerCount 1;PlayerYell %p% kicked for vehicle kills;kick

PlayerYell %p% - No vehicle kills!!!!

 

Thank You In Advance for any help.

blackhawk

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Originally Posted by AJToft*:

 

@Bambam

 

If i enter the Sniperlimit rule in the Procon, this message shows up:

Code:

ProconRulz: Unrecognised rule %team_recontotal% snipers on team %pt%
And this is my Sniperlimit rule:

Code:

#sniper limit by tarreltje V2.1
# SET THE MAX # OF SNIPERS HERE:
On Round;Set %server_sniperlimit% 4
# sniper limit rulz
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0
On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %:beingsniper% == 1;Decr %team_recontotal%
Please help me :huh:
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Originally Posted by henkib*:

 

@Bambam

 

If i enter the Sniperlimit rule in the Procon, this message shows up:

Code:

ProconRulz: Unrecognised rule %team_recontotal% snipers on team %pt%
And this is my Sniperlimit rule:

Code:

#sniper limit by tarreltje V2.1
# SET THE MAX # OF SNIPERS HERE:
On Round;Set %server_sniperlimit% 4
# sniper limit rulz
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0
On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %[b]:[/b]beingsniper% == 1;Decr %team_recontotal%
Please help me :huh:
Dont know if thats it but I noticed one thing you have a ":" where there should be a "_" in "On Leave"
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Originally Posted by Doomsayer*:

 

Hello ,

 

 

Also, I am trying to figure out how to setup a Server Yell Messsage for Dog Tags taken I want it to shows on botton of screen ingame ?

 

On Kill; Weapon Melee,Weapons/weapon/knife; Say %p% Humiliation %v%

heres what i have for my knife yells..

 

On Kill;Weapon Melee;Yell 5 %p% Just took %v%'s TAGS!

On Kill;Weapon Weapons/Knife/Knife;Yell 5 %p% Just slashed %v% throat open!

 

i also have yells for defib kills and repair tool kills

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Originally Posted by ty_ger07*:

 

@Bambam

 

If i enter the Sniperlimit rule in the Procon, this message shows up:

Code:

ProconRulz: Unrecognised rule %team_recontotal% snipers on team %pt%
And this is my Sniperlimit rule:

Code:

#sniper limit by tarreltje V2.1
# SET THE MAX # OF SNIPERS HERE:
On Round;Set %server_sniperlimit% 4
# sniper limit rulz
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0
On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %:beingsniper% == 1;Decr %team_recontotal%
Please help me :huh:
I see three issues:

 

1) Incorrectly placed colon ( : ) in %:beingsniper%. Should be %_beingsniper%.

2) I do not think that you should use commas ( , ) in text strings. Commas mean something special to PRoConRulz plugin.

3) You have an End statement before a log statement. End means end of a rule and so the log statement is out of place. Put log statement before end or remove end statement.

 

I can't make sense of tarreltje's code so I have no further recommendations.

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Originally Posted by AJToft*:

 

I see three issues:

 

1) Incorrectly placed colon ( : ) in %:beingsniper%. Should be %_beingsniper%.

2) I do not think that you should use commas ( , ) in text strings. Commas mean something special to PRoConRulz plugin.

3) You have an End statement before a log statement. End means end of a rule and so the log statement is out of place. Put log statement before end or remove end statement.

 

I can't make sense of tarreltje's code so I have no further recommendations.

I just copied the Smiperlimit rule from the first page of this thread. And changed ( 2 ) to ( 4 ) and add ( ? ) The ( , ) was a mistake.

Regarding the "End Statement" and "Log statement" i dont understand what you mean, if something is wrong. Would you please make it right and post it inhere?

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Originally Posted by ty_ger07*:

 

I just copied the Smiperlimit rule from the first page of this thread. And changed ( 2 ) to ( 4 ) and add ( ? ) The ( , ) was a mistake.

Regarding the "End Statement" and "Log statement" i dont understand what you mean, if something is wrong. Would you please make it right and post it inhere?

I don't know if something is wrong with his code. Honestly, I can't understand his code. Maybe either him or BamBam can make any necessary changes.
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Originally Posted by tarreltje*:

 

Bambam simplified my rules as in i wrote the rulse for both teams, but that wasnt needed.The rules were tested as working by many now. Also the end command with the log is also working! Also i dont have any problems with " , " in the rules.

 

1) Incorrectly placed colon ( : ) in %:beingsniper%. Should be %_beingsniper%.

 

Same as ty_ger07 i cant find any weird things in your rules. Maby change %_beingsniper% into %being_sniper%

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Originally Posted by bambam*:

 

@Bambam

 

If i enter the Sniperlimit rule in the Procon, this message shows up:

Code:

ProconRulz: Unrecognised rule %team_recontotal% snipers on team %pt%
And this is my Sniperlimit rule:

Code:

#sniper limit by tarreltje V2.1
# SET THE MAX # OF SNIPERS HERE:
On Round;Set %server_sniperlimit% 4
# sniper limit rulz
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0
On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %:beingsniper% == 1;Decr %team_recontotal%
Please help me :huh:
hehe well I can see you're getting plenty of help... thanks for the reminder.. I've updated tarreltje's sniper limit rulz to use %_beingsniper% so you won't need your own fix. As mentioned already you clearly have a typo ":" in the last rule, but this isn't giving the ProconRulz error...

 

ProconRulz is choking on one of the rulz highlighted in red above.

 

I would suspect somehow the rulz are not exactly as listed - no disrespect... there's something in the red lines that ProconRulz doesn't like, I think around the area of the comma. E.g. there's a linefeed or carriage return character hidden in the text.

 

By the way, ProconRulz uses spaces to separate the various bits of conditions and actions, and commas (or colons) are simply treated as another character in the string. The version of ProconRulz I am running has been updated to allow the use of quotes (" or ') to define a mulii-word string - this version is still be tested. At the moment you can say "Set %x% foo" which will set a variable %x% to the value "foo", but there's no (easy) way to set %x% to "foo bah". With the next version you can simply use Set %x% "foo bah" -- useful for messages and essential in some Exec actions.

 

FYI the 'End' action should usually go on the 'end' of a rule, but because that's the only logical place for it, ProconRulz assumes it takes effect at the end of the rule anyway, regardless of where you put it. (It means "if processing reaches this rule, don't process any more rulz for this event", i.e. simply put it means "end here").

 

FYI I just cut-and-paste tarreltje's rulz from the example in the 1st post in this thread and got no errors from ProconRulz...

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Originally Posted by Helldon*:

 

Something like

On Spawn;Map Metro;If %team_score%

On Spawn;Map Karkand;If %team_score%

On Spawn;Map Bazaar;If %team_score%

 

Better than nothing though.

 

**edit ** by the way if you test this and it works, (or if you improve it) let me know and I'll add it to the examples on the 1st post of this thread.

Thanks for the head start, will build something around it what could be used if you handle multy map or gametype in the maprotation.

I'll let you know when it will be ready mate!

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Originally Posted by bambam*:

 

Blackhawk don't try and implement so many rulz in your first attempt.

 

Just choose ONE example from the first page in this thread and do that (i.e. for you, Example 1 or Example 2). You're trying to write rulz from scratch without knowing what you're doing - just change the weapon key or counts on existing rulz first.

 

When that works you can add additional rulz, e.g. the melee kill Yell announcer Example 15.

 

Hello ,

 

I am looking fo some help. I am trying to create a Squad DM server Infantry | No Vehicle Kills.

 

here's a quick note of what I am looking for.

 

M320 On first kill = Player Yell Warn 320 Limit 1 out of 3

Same thing for second Kill.

Third kill is player suicide and server yell about players 320 limit and suicide.

 

same thing for these weapons - Claymores / M26 are identical

 

 

Mortars and vehicles are a player suicide on first kill along with server yell

Second kill is a kick with a server yell

 

M26 mass is instant suicide with a server yell

 

 

Also, I am trying to figure out how to setup a Server Yell Messsage for Dog Tags taken I want it to shows on botton of screen ingame ?

 

On Kill; Weapon Melee,Weapons/weapon/knife; Say %p% Humiliation %v%

 

I think this is the rcon command vars.servermessage ""

 

I was able to come up with these rules was hoping someone can help me with fixing the code.

 

==================================

On Kill;Weapon

On Kill;Weapon; M320 PlayerCount 3;Kick Say kicked %p% Warn 320 Limit 3 out of 3 on%v%

On Kill;Weapon; M320 PlayerCount 1;Kill Say Killed %p% Warn 320 Limit 2 out of 3 on%v%

On Kill;Weapon; M320 Say 3 KILL LIMIT, %p% !!

 

On Kill;Weapon

On Kill;Weapon; M26MASS PlayerCount 3;Kick Say kicked %p% for M26Mass USE ON %v%

On Kill;Weapon; M26MASS PlayerCount 1;Kill Say Killed %p% for M26Mass USE ON %v%

On Kill;Weapon; M26MASS Say No Mass Darts, %p% !!

 

On Kill;Weapons/Gadgets/Claymore

On Kill;Weapons/Gadgets/Claymore; PlayerCount 3; Kick Say %p% Excessive Claymore kills

On Kill;Weapons/Gadgets/Claymore; PlayerCount 1; Kill Say %p% Excessive Claymore kills

On Kill;Weapons/Gadgets/Claymore; PlayerYell Excessive Claymore Kills, %p% !!

 

On Kill;Weapon Death;

PlayerCount 1;PlayerYell %p% kicked for vehicle kills;kick

PlayerYell %p% - No vehicle kills!!!!

 

Thank You In Advance for any help.

blackhawk

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Originally Posted by krov7*:

 

Please reffer to this post: www.phogue.net/forumvb/showth...for-ProconRulz*

 

Code for Admin Announcer doesn't seem to be working with the most recent versions of proconrulz.

 

[21:47:01 36] ProconRulz: Unrecognised rule On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End

[21:47:01 36] ProconRulz: Unrecognised rule On Spawn;Admin;PlayerFirst;Set %server_admins% %p%,%server_admins%

 

When I type "admins" in the server, I see "Admins %server_admins% are in game

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Originally Posted by bambam*:

 

krov7 check your version of ProconRulz - my guess is you have an extremely OLD one. Current version is v40 as linked in 1st post of this thread...

 

Bambam

 

Please reffer to this post: www.phogue.net/forumvb/showth...for-ProconRulz*

 

Code for Admin Announcer doesn't seem to be working with the most recent versions of proconrulz.

 

[21:47:01 36] ProconRulz: Unrecognised rule On Spawn;Admin;ServerFirst;Set %server_admins% %p%;End

[21:47:01 36] ProconRulz: Unrecognised rule On Spawn;Admin;PlayerFirst;Set %server_admins% %p%,%server_admins%

 

When I type "admins" in the server, I see "Admins %server_admins% are in game

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Originally Posted by bambam*:

 

PROCONRULZ MINOR UPDATE TO v40d.2

 

See download link on 1st post in this thread.

 

The change is to allow strings in rulz to be QUOTED, e.g. you can now have Set %server_message% "Get ready for round change"

 

This update is particularly useful in Exec actions where the admin command you are sending to the game server needs a full string. E.g. Exec vars.serverName "Bambams server".

 

Bambam

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Originally Posted by BelluX*:

 

[21:22:08 13] ProconRulz: Unrecognised rule On Kill;Map 017;Weapons/Gadgets/Claymore/Claymore;PlayerCount 5;Log %p% banned for Claymore;Ban %p% Claymore explosive use

[21:22:08 13] ProconRulz: Unrecognised rule On Kill;Map 017;Weapons/Gadgets/Claymore/Claymore;PlayerCount 3;Log %p% kicked for Claymore;Kick %p% Claymore explosive use

[21:22:08 13] ProconRulz: Unrecognised rule On Kill;Map 017;Weapons/Gadgets/Claymore/Claymore;PlayerSay %p% no Claymore explosive;Kill 100

 

why this rules are unrecognised? there are some error in the syntax?

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Originally Posted by SolarofDeath*:

 

Okay I want to limit the number of nades used per minute, but I want to warn as well. This what I have:

 

 

On Kill;Damage M67;Rate 2 60;PlayerCount 0;Say %p% Warning No Excessive Grenade on infantry! If you use it again you will be kicked!

On Kill;Damage M67;Rate 2 60;PlayerCount 1;Say %p% excessive nade spam;Kill

On Kill;Damage M67;Rate 2 60;PlayerCount 2;Say %p% excessive nade spam;Kick

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Originally Posted by ty_ger07*:

 

It makes no sense to post this question in the general section.

 

Why not ask in the PRoConRulz plugin thread?

www.phogue.net/forumvb/showth...-admin-actions*

 

The answer to your question is that you are using the wrong weapon key.

 

The claymore weapon key is Weapon Weapons/Gadgets/Claymore/Claymore NOT Weapons/Gadgets/Claymore/Claymore. You need to include "Weapon" before the weapon key, otherwise it doesn't know if you are trying to specify a Weapon key, Damage key, or Kit key.

 

Example of proper rule:

 

On Kill;Map 017;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 5;Log %p% banned for Claymore;Ban %p% Claymore explosive use

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Originally Posted by bambam*:

 

Okay I want to limit the number of nades used per minute, but I want to warn as well. This what I have:

 

 

On Kill;Damage M67;Rate 2 60;PlayerCount 0;Say %p% Warning No Excessive Grenade on infantry! If you use it again you will be kicked!

On Kill;Damage M67;Rate 2 60;PlayerCount 1;Say %p% excessive nade spam;Kill

On Kill;Damage M67;Rate 2 60;PlayerCount 2;Say %p% excessive nade spam;Kick

I'm guessing your question is "will these rulz work_"

Yeah, pretty much. PlayerCount 0 is a "do nothing" condition as it is always true and you might as well omit it. You should probably use the PlayerYell command for the first warning if you want to be confident the player sees it. So

 

On Kill;Weapon M67;Rate 2 60;PlayerCount 2;Kick Excessive nade use

On Kill;Weapon M67;Rate 2 60;PlayerCount 1;Say %p% excessive nade spam;Kill

On Kill;Weapon M67;Rate 2 60;PlayerYell %p% Warning No Excessive Grenade on infantry!

 

*edit* yikes I missed the Damage/Weapon typo and retro-fitted it to the rulz after seeing ty_ger's post..

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Originally Posted by ty_ger07*:

 

Okay I want to limit the number of nades used per minute, but I want to warn as well. This what I have:

 

 

On Kill;Damage M67;Rate 2 60;PlayerCount 0;Say %p% Warning No Excessive Grenade on infantry! If you use it again you will be kicked!

On Kill;Damage M67;Rate 2 60;PlayerCount 1;Say %p% excessive nade spam;Kill

On Kill;Damage M67;Rate 2 60;PlayerCount 2;Say %p% excessive nade spam;Kick

Grenade isn't Damage M67. Grenade damage is Damage Explosive which includes the other explosives: C4 and Claymore. If you want to only restrict against grenade, use Weapon M67.

 

Your PlayerCounts are reversed. You should have the highest PlayerCount first in the order.

 

There is no need to use PlayerCount at all. Just modify your rate rule for each parameter.

 

Example:

 

On Kill;Weapon M67;Rate 4 60;Say %p% excessive nade spam.;Kick Excessive nade spam.

On Kill;Weapon M67;Rate 3 60;Say %p% excessive nade spam.;Kill

On Kill;Weapon M67;Rate 2 60;Say %p% Warning No Excessive Grenade! If you use it again you will be punished!

 

Behavior would be:

2 times in 60 seconds: warning

3 times in 60 seconds: kill

4 times in 60 seconds: kick

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Originally Posted by bambam*:

 

I got 3 server running with ProconRulzs, are you willing to add them on the first thread? What info do you need? Thanks

just PM me with the links to the battlelog entries. If you've got a clan website I can include that...
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Originally Posted by ty_ger07*:

 

How can i make cyclical rule? I want to make yell spambot, so i need cycl like "every 60 seconds"...

Not with PRoConRulz in an efficient manner. You could with PRoConRulz, but it wouldn't make sense and you would wind up with a bunch of duplicate tasks.

 

You can use Spambot or you can create a task using pbsv.cfg in your server.

 

See this thread:

www.phogue.net/forumvb/showth...elcome-message*

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Originally Posted by philipp378*:

 

Why not use Spambot?

Not with PRoConRulz in an efficient manner. You could with PRoConRulz, but it wouldn't make sense and you would wind up with a bunch of duplicate tasks.

 

You can use Spambot or you can create a task using pbsv.cfg in your server.

 

See this thread:

www.phogue.net/forumvb/showth...elcome-message*

problem is, that there is no spambot, which suppport NORMAl yell timing!
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